View allAll Photos Tagged debuging
DmC
3910x1650 || 4xSGSSAA || SweetFX || custom FOV || UE3 debug commands || Cheat Engine (jim2point0's table)
Autopsy:
| Debug Console Enabler for Freecam |
| Photomode 2in1 |
| Volumetric Clouds over Skellige |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
Increased LOD |
| Extended View Distance |
| Reshade Framework: Medieval_Grit Preset |
Full version with extra details - didn't like it as much without the smooth untouched look.
The Witcher 3 / 3840x2160 (crop) / ReShade
- STLM
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, Reshade, graphical options, and other Tools.
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| STLM |
| Reshade Framework |
Pulse would say this has "rhythm," I think.
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV, with my own DoF and post-processing additions; SweetFX for contrast and bloom
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
Triss Merigold
The Witcher 3: Wild Hunt
Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
The Witcher 3 • SweetFX • Reshade • Natty.Dread's user settings • Jim2Point0's CT (deadendthrills.com/forum/discussion/408/guide-the-witcher...) • Debug Console (www.nexusmods.com/witcher3/mods/28)
XCOM 2
- Console Commands with Debug Camera
- Nvidia Custom Resolution
- Workshop Mods
Альтернативные цвета, решил тоже выложить :)
"The Witcher 3 - Wild Hunt"
-6K 21:9 downsampled to 1080p
-SMAA
-Super Turbo Lighting Mod 2.1
-Debug Console Enabler
-ReShade Beta Framework
-Loads of other mods
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; modified coalesced.ini with UE3 debug codes, playersonly, freecam, custom FOV, setres commands; My own CT for freecam, tilt, FOV, and in-engine DoF and post-processing tweaks; My own ReShade Preset
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; my own ReShade config using MasterEffect Reborn; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
For a brief moment I tried the doppler mod, which you see in action here, which was alright, but in the end it didn't feel right, also because the voice is still geralt :D
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
Used Adaptive fog to get the white glare (with a high value for fog curve). Tiltshift to blur the hairs which aren't in the depth buffer, Cinematic DOF for the dof, PandaFX for bleach/color control, lightroom for grain, vignette.
Yeah, screenshotting isn't always easy :)
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; modified coalesced.ini with UE3 debug codes, playersonly, freecam, custom FOV, setres commands; My own CT for freecam, tilt, FOV, and in-engine DoF and post-processing tweaks; My own ReShade Preset
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, Reshade, graphical options, and other Tools.
* I named it ''Year Award'' beacuse if you are an introvert, then you probably love autumn, just like I do. I can say with certainty that it’s my favorite time of the year. There is nothing like the season of fallen leaves, rainy days and hours spent at home with a warm drink / blanket and a good book to read.
The Witcher 3: Wild Hunt
- 3840x1620 downsampling
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
• 35 Megapixel Rendering
• ReShade Framework
• Debug Commands (Free Camera, Timestop)
• CheatEngine for DebugCamera FOV
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| STLM 3.1.1 |
| KNG's ULM |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0 |
Reshade tweaking.
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| STLM 3.1.1
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0 |
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Weather 1.0 |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
Dying Light - downsampled from 2160p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.
Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover; My own ReShade Preset
The mountain-top fog is bloody weird though.
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| ULM |
| Reshade Framework |
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, graphical options, and other Tools.
The famous ''Dead Man's Tree''
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, graphical options, and other Tools.
Assassin's Creed: Rogue
• ReShade
• Cheat Table by jim2point0 for free camera and FOV
• Debug Cheat Table by SunBeam for no HUD
• Screenshots stitched together with Image Composite Editor
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project
Reshade Preset: Fantasy 4.0.2