View allAll Photos Tagged debuging

The Evil Within

- Debug Console Commands

- Flawless Widescreen

- K-putt's CE Table for FOV

- Reshade

- SRWE

- Debug Console Commands

- Reshade

- Debug Console Commands

- Reshade

Burning Daylight

~20MP

Camera Tools: Inengine debug camera

Resolution: SRWE hotsampling

HUD Toggle: Inengine debug camera

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

"Debugging Protocol"

 

***** Part of the Infotropía Project *****

1:1 ver

 

The Witcher 3 / 3840x2160 (crop) / ReShade

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- STLM

Witcher 3: Wild Hunt

▼ 5000x2127, crop

Reshade Framework

Photomode2inOne

Debug Console Enabler

▼ Cutscene Lighting Mod

Weather Enhanced

• 35 Megapixel Rendering

• ReShade Framework

• Debug Commands (Free Camera, Timestop)

• CheatEngine for DebugCamera FOV

 

Twitter | Tumblr

-Reshade 3.1

-4K Resolution DSR

-Debug Console Enabler

-HD Reworked Project Textures

-Deserts of Novigrad Mod

-Image Composite Editor (pano stitching)

  

Game: The Witcher 3: Wild Hunt

I decided that 'full' version of this guy suits the witcher's bestiary more, than this one

  

''Thw Witcher 3: Wild Hunt''

•1487x2160 via DSR

Debug console enabler

PhotoMod

•ReShade 2.0

  

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

The Evil Within

- Debug Console Commands

- Flawless Widescreen

- K-putt's CE Table for FOV

- Reshade

- SRWE

- ReShade Framework

- jim2point0 CE Table

- Debug Console

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

''The Witcher 3: Wild Hunt''

•1620x2160 via DSR

Debug console enabler

PhotoMod

•ReShade 2.0

 

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

- ReShade Framework

- jim2point0 CE Table

- Debug Console

- ReShade Framework

- jim2point0 CE Table

- Debug Console

- jim2point0 CE Table

- Debug Console

- ReShade Framework

Last days, in a sense... One of the last shots I took in the main game.

 

Slight alt angle

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler

- Pause Menu Anytime + Patch

- HD Reworked Project

- Photomode 2inOne

- Graphics Options

- STLM

The Evil Within

- Debug Console Commands

- Flawless Widescreen

- K-putt's CE Table for FOV

- Reshade

- SRWE

"One more night

﹣To bear this nightmare

﹣﹣What more do I have to say

"Crying for me was never worth a tear

My lonely soul is only filled with fear

Nightwish, "Ocean Soul"

 

Outtakes

 

The Witcher 3 / 1620x2160 / ReShade

- Debug Console Enabler

- Pause Menu Anytime + Patch

- HD Reworked Project

- Photomode 2inOne

- Graphics Options

- STLM

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

Witcher 3: Wild Hunt

 

--> Lanczoc3, Downlampled from 5000x2127

--> Reshade Framework

--> Photomode2inOne

--> Debug Console Enabler Latest

--> Appearence Menu Mod

--> Debug Console Extensions

I love this shot except for one rather obvious flaw, but maybe no one will notice.

 

Mass Effect - Downsampled from ~25 MP using GeDoSaTo; modified bioinput.ini with UE3 debug codes, playersonly, freecam; my own CT for tilt, FOV, and in-engine tonemapping, and DoF tweaks; SweetFX for contrast and bloom

 

Assassin's Creed: Rogue

 

• ReShade

• Cheat Table by jim2point0 for free camera and FOV

• Debug Cheat Table by SunBeam for no HUD

• Screenshots stitched together with Image Composite Editor

- ReShade Framework

- jim2point0 CE Table

- Debug Console

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

| KNG's ULM |

| STLM 3.1.1 |

| Realistic Weather |

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

''The Witcher 3: Wild Hunt''

•1892x2800 via DSR

Debug console enabler

PhotoMod

•ReShade 2.0

 

Burning Daylight

~20MP

Camera Tools: Inengine debug camera

Resolution: SRWE hotsampling

HUD Toggle: Inengine debug camera

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

Rumour around the slums is that someone saw the heist go down and wants a piece of the pie. She scours the streets and finds her mark following them a little into the alley. The sounds of a struggle can be heard followed by a shriek and a sickly gurgling sound.

 

She walks into the street and tosses the still wiggling tongue into the gutter watching it float a little down main street before disappearing down the drain.

 

"There's your cut - wont be saying too much now... will ye?"

 

--

 

CREDITS

Blueberry - Loud - Jumpsuit - Maitreya V2

Blueberry Loud - Studded Bra - Maitreya

Bolson Tattoo - Hort *Maitreya + Slink Appliers

*DL* Plasters - Used - Set Chin [mod]

DRD - Geekmania gacha - RARE neckwrap

[flit ink] Menace // Mesh Appliers // Splatter tattoo *Maitreya Applier (slink visage still debugging)

.ID. Light Sensitive/Bloodshot - Ice

little bones. Heartthrob

Maitreya Mesh Body - Lara V3.3

[MANDALA] Tunnel (Hole_size_5/L) Stretched ears - Omimi

.random.Matter. - Taint Septum - Gold

RO - Sandstorm - Wartorn - Half

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

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