View allAll Photos Tagged debuging
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA DSR
* Gameplay ini tweaks, Reshade, graphical options, and other Tools.
That silly name.
Autopsy:
Debug Console Enabler for Freecam | Photomode 2in1 | Realistic Contrast Textures (RCT) & RCT for Characters | HD Reworked Project | Increased LOD | BloodReaper's Mastercraft Feline Armor HD Retexture | Lore-friendly Witchers
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA DSR
* Gameplay ini tweaks, graphical options, and other Tools.
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, Reshade, graphical options, and other Tools.
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
fun facts:
The Pragmatic Programmer story book popularized the term 'rubber duck debugging'
the terminology is now frequently used today by software engineers and programmers to describe a debugging code methodology.
Copyright © 2015 Tomitheos Photography - All Rights Reserved
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; my own ReShade config using MasterEffect Reborn; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV
Hieronymus Boschesque
Weavess
The Witcher 3: Wild Hunt
Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|
"The Witcher 3 - Wild Hunt"
-6K 21:9 downsampled to 1080p
-SMAA
-Super Turbo Lighting Mod 2.1
-Debug Console Enabler
-ReShade Beta Framework
-Loads of other mods
XCOM 2
~15MP | Tools: re-enabled console commands, "Better Debug Camera" mod, in-work pause menu camera, DSR resolutions, Reshade v3 | Lanczos2
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project
Reshade Preset: Fantasy 4.0.2
The Witcher 3 • SweetFX • Reshade• Jim2Point0's CT (deadendthrills.com/forum/discussion/408/guide-the-witcher...) • Debug Console (www.nexusmods.com/witcher3/mods/28)
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
- Mods used:
PhotoMode 2inOne for Debug Console Enabler,
The Witcher 3 HD Reworked Project,
UGOM,
AMM - The Appearances Menu Mod
- Cheat Table:
- Reshade:
The FN MAG at home. Flash Debugger decided to go full retard on me near the end. Had to do the final assembly of parts in MS paint. Therefore, cropped and edited in paint.
The Witcher 3: Wild Hunt
- 3600x3600;
- STLM 2.1, ReShade framework w/ custom LUT,
- Pause and flycam via Debug Console Enabler.
Nvidia Ansel
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project, More Shadows, New hair for Yennefer
Reshade Preset: John Garrison's Reshade, John Garrison's Flickr
It is hard to debug connection issues without different color cables.
Lessee, which one was the guitar???
Nikon Macro F 55mm lens
* Debug Console Enabler
* PhotoMode 2inOne for Debug Console Enabler
* Personal Reshade
* No Dirty Lens Effect
* The Witcher 3 HD Reworked Project
The Witcher 3 / 3840x2160 / ReShade
- STLM