View allAll Photos Tagged debuging
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; my own ReShade config using MasterEffect Reborn; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV
"The Witcher 3 - Wild Hunt"
-6K 21:9 downsampled to 1080p
-SMAA
-Super Turbo Lighting Mod 2.1
-Debug Console Enabler
-ReShade Beta Framework
-Loads of other mods
XCOM 2
~15MP | Tools: re-enabled console commands, "Better Debug Camera" mod, in-work pause menu camera, DSR resolutions, Reshade v3 | Lanczos2
African Harrier Hawk (Juvenile), (Polyboroides typus), Skukuza, Kruger National Park, South Africa.
We caught this bird flapping around and climbing up the tree trunks - pulling bark off and foraging in the crevaces and cavities for bugs, lizards and small birds.
Hieronymus Boschesque
Weavess
The Witcher 3: Wild Hunt
Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|
That silly name.
Autopsy:
Debug Console Enabler for Freecam | Photomode 2in1 | Realistic Contrast Textures (RCT) & RCT for Characters | HD Reworked Project | Increased LOD | BloodReaper's Mastercraft Feline Armor HD Retexture | Lore-friendly Witchers
fun facts:
The Pragmatic Programmer story book popularized the term 'rubber duck debugging'
the terminology is now frequently used today by software engineers and programmers to describe a debugging code methodology.
Copyright © 2015 Tomitheos Photography - All Rights Reserved
The Witcher 3 • SweetFX • Reshade• Jim2Point0's CT (deadendthrills.com/forum/discussion/408/guide-the-witcher...) • Debug Console (www.nexusmods.com/witcher3/mods/28)
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
- Mods used:
PhotoMode 2inOne for Debug Console Enabler,
The Witcher 3 HD Reworked Project,
UGOM,
AMM - The Appearances Menu Mod
- Cheat Table:
- Reshade:
The Witcher 3: Wild Hunt
- 3600x3600;
- STLM 2.1, ReShade framework w/ custom LUT,
- Pause and flycam via Debug Console Enabler.
* Debug Console Enabler
* PhotoMode 2inOne for Debug Console Enabler
* Personal Reshade
* No Dirty Lens Effect
* The Witcher 3 HD Reworked Project
The Witcher 3 / 3840x2160 / ReShade
- STLM
DmC
2400x3200 || in-game "HD AA" + SMAA || custom FOV || UE3 debug commands || Cheat Engine (jim2point0's table)
The Witcher 3: Wild Hunt
- 2100x2800 downsampling
- jim2point0's Cheat Engine Table (free cam, FOV, timestop, ToD)
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
Deus Ex: Human Revolution
- ENB with Sweetfx and custom palette;
- Debug camera and FOV mod by djh_;
- 4K rendering, cropped.
"When the first computers were built during the early 1940s, people working on them found bugs in both the hardware of the machines and in the programs that ran them." (Source: American History)
View Large on Black
© 2012 Ursula Sander - All rights reserved.
| Debug Console Enabler for Freecam |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| Extended View Distance |
| Reshade Framework: A Medieval Tale |
Nvidia Ansel
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project, More Shadows, New hair for Yennefer
Reshade Preset: John Garrison's Reshade, John Garrison's Flickr
Deus Ex: Human Revolution
- ENB with Sweetfx and custom palette;
- Debug camera and FOV mod by djh_;
- 4K rendering, cropped.
Many thanks to Erika for her original DXHR files and advice on using ENB.