View allAll Photos Tagged debuging
.... but some errors ain’t meant to be fixed, just waited out. 🚬💻
#cigaretteburns #programruns
Dying Light - downsampled from 2160p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
Dying Light - downsampled from 2160p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.
I promise I'll stop with these shots soon
Nvidia Ansel
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project, More Shadows, New hair for Yennefer, UGOM, Increased LOD, Realistic Contrast Textures, Ultimate Lighting Mod, AMM - The Appearances Menu Mod
* The Witcher 3
* jim2point0's CT & Debug Camera for fov,timestop,freecamera
* Custom Resolution
* Reshade
The Witcher 3: Wild Hunt
- 3840x1620 downsampling
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
The Witcher 3: Wild Hunt
- 2100x2800 downsampling
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
Witcher 3: Wild Hunt
--> Crop 5000x2127
--> Reshade Framework
--> Photomode2inOne
Autopsy:
| Debug Console Enabler for Freecam |
| Photomode 2inOne |
| Volumetric Clouds over Skellige |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| Extended View Distance |
| Reshade Framework |
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
Witcher 3 • Debug Console Enabler • Photomode 2inOne • Graphics Options Mod • ULM
Back playing W3 after another 6 month break. I have 50 hours played and I just arrived to Skellige for the first time. Not sure if that is fast or slow.
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
Crazy. This game has been a time-sink.
And I want to start reading the books...
The Witcher 3 / 1620x2160 / ReShade
- STLM
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
its what is called a "symbiotic relationship" the bird pecks off and eats bugs and tics and the host animal gets cleaned.
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
The Witcher 3 / 1620x2160 / ReShade
- Debug Console Enabler *updated*
- Photomode 2inOne *updated*
- STLM
Control (Jesse Faden / Courtney Hope)
20MP (square, .png) — ReShade 4 (Level, Tonemap, Monochrome, AdaptiveSharpen) — SRWE for hotsampling — Otis_Inf & Hattiwatti CT (Hotsampling, Debug camera, pause) — DirectX 12, Full-on Ray Tracing
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Weather 1.0 |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV
The Witcher 3: Wild Hunt | Downsampled from ~32MP | Debug Console | HD Reworked Project | Photomode 2inOne | Debug Console Extensions | High Quality Faces | Nvidia Ansel |
Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| KNG's ULM |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0 |