View allAll Photos Tagged debuging

.... but some errors ain’t meant to be fixed, just waited out. 🚬💻

 

#cigaretteburns #programruns

ReShade Framework / STLM / UGOM / Debug Console Enabler / PhotoMode 2inOne

Dying Light - downsampled from 2160p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

Dying Light - downsampled from 2160p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.

ReShade Framework / STLM / UGOM / Debug Console Enabler / PhotoMode 2inOne

SOMA

- 4K rendering;

- ReShade framework;

- In-game debug menu for timestop and free cam.

- 15MP • Lanczos 2

- Debug Mode

- WBG

- ReShade 3.0

* The Witcher 3

* jim2point0's CT & Debug Camera for fov,timestop,freecamera

* Custom Resolution

* Reshade

The Witcher 3: Wild Hunt

- 3840x1620 downsampling

- Debug Console Enabler (free cam, FOV, tilt, character switch)

- ReShade SweetFX

Borderlands 3

 

Own console unlocker for debug camera and tweaks. In-game photomode, reshade, SRWE

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

The Witcher 3: Wild Hunt

- 2100x2800 downsampling

- Debug Console Enabler (free cam, FOV, tilt, character switch)

- ReShade SweetFX

The Witcher 3

Debug Console Enabler

Tweaked K-putt preset

Stitched in ICE

Autopsy:

 

| Debug Console Enabler for Freecam |

| Photomode 2inOne |

| Volumetric Clouds over Skellige |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Increased LOD |

| Extended View Distance |

| Reshade Framework |

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

Witcher 3 • Debug Console Enabler • Photomode 2inOne • Graphics Options Mod • ULM

 

Back playing W3 after another 6 month break. I have 50 hours played and I just arrived to Skellige for the first time. Not sure if that is fast or slow.

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

Fuel, 5k rendering / Debug mode / ReShade

Crazy. This game has been a time-sink.

And I want to start reading the books...

 

The Witcher 3 / 1620x2160 / ReShade

- New Hair for Yennefer

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- Increased LOD

- STLM

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

its what is called a "symbiotic relationship" the bird pecks off and eats bugs and tics and the host animal gets cleaned.

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

ReShade Framework / STLM / UGOM / Debug Console Enabler / PhotoMode 2inOne

Control (Jesse Faden / Courtney Hope)

 

20MP (square, .png) — ReShade 4 (Level, Tonemap, Monochrome, AdaptiveSharpen) — SRWE for hotsampling — Otis_Inf & Hattiwatti CT (Hotsampling, Debug camera, pause) — DirectX 12, Full-on Ray Tracing

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Weather 1.0 |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV

The Witcher 3: Wild Hunt | Downsampled from ~32MP | Debug Console | HD Reworked Project | Photomode 2inOne | Debug Console Extensions | High Quality Faces | Nvidia Ansel |

Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| KNG's ULM |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

Warthog with Red-billed Oxpeckers / Knobbelzwijn met Roodsnavelossenpikkers

Control (Jesse Faden / Courtney Hope)

 

53MP (square, .png) — ReShade 4 (Level, Tonemap, LumaSharpen, Clarity) — SRWE for hotsampling — Otis_Inf & Hattiwatti CT (Hotsampling, Debug camera, pause) — DirectX 12, Full-on Ray Tracing

Debug Commands

FWS

SWRE

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