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The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Weather |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced with UE3 debug codes, playersonly, freecam; IDK's CT for tilt, freecam, FOV, DoF, fog, and post-processing controls; SweetFX for contrast and bloom

 

Dark Souls Remastered

 

• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)

• 9400x5400 (cropped and downsampled)

• Reshade

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

Final Fantasy XV (debug version)

 

• Nvidia Ansel w/ Super Resolution

• ReShade

 

Ansel is totally unable to properly render shadows, trees and some objects in the distance, especially if you use the SR feature... *sigh*

ReShade Framework / STLM / UGOM / Debug Console Enabler / PhotoMode 2inOne

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

The Witcher 3 • SweetFX • Reshade • Natty.Dread's user settings • Zanzer's CE table • Debug Console (www.nexusmods.com/witcher3/mods/28)

Just messing with TiltShift & AnamFlare.

 

Mass Effect 2

- Captured at ~15MP, cropped to hide debug text;

- ReShade framework;

- ALOT ME2 texture w/ .ini tweaks;

- UE3 commands (PlayersOnly, FOV, Pause, etc).

- DoF via Erika Tschinkel's cheat table.

The FN MAG at home. Flash Debugger decided to go full retard on me near the end. Had to do the final assembly of parts in MS paint. Therefore, cropped and edited in paint.

Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.

Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV

The Witcher 3: Wild Hunt

- Resized via SRWE from ~17-18MP | Lanczos3 downsampled

- Ultimate Graphics Options Mod | Zanzer's CE table

- Debug Console Enabler | PhotoMode 2inOne

- Reshade Framework

The Witcher 3 • SweetFX • Reshade • Natty.Dread's user settings • Jim2Point0's CT • Debug Console (www.nexusmods.com/witcher3/mods/28)

Isuzu's Type 94 was the culmination of many years of research and investment in private corporations by the Imperial Japanese Army to produce a proper military truck, debugging issues found in civilian-based models. Like its predecessors, it would share a poor power-to-weight ratio, but was otherwise superior in range, reliability, and cross-country performance (helped by its unusually high ground clearance). The rear wheels did the driving while the front two were for steering, and could be powered by either a gasoline or diesel 70 hp engine. Early models had a canvas cover while later models had a hard top. Its chassis formed the basis of over a dozen other military vehicles, being one of the major workhorses of the Japanese military during WWII.

 

This one is proudly all my design. It took a lot of compromise, and I'm missing a few minor details, but in the end I am greatly satisfied. I've been wanting to build one of these for many years, ever since I started building my Japanese army (inspired by CoD:WaW). Seats driver and at least six soldiers in the rear. I may do a little more work around the cabin and rearmost portion, but for now I will leave it as is. Hope you guys like it!

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

It is hard to debug connection issues without different color cables.

Lessee, which one was the guitar???

 

Nikon Macro F 55mm lens

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA DSR

* Gameplay ini tweaks, graphical options, and other Tools.

The Witcher 3: Wild Hunt

- 3840x1620 downsampling

- Debug Console Enabler (free cam, FOV, tilt, character switch)

- ReShade SweetFX

I was surprised and elated that the moire pattern on the screen looked like a big abstract spider web. I don't think you can generate this accidental effect in Photoshop.

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

Deus Ex: Human Revolution

- ENB with Sweetfx and custom palette;

- Debug camera and FOV mod by djh_;

- 4K rendering, cropped.

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

- AQUA Mod

- High Quality Faces

- 4K Clouds

- Real Weather

- Autumn Red

- Complete Animations

- Ansel - Super Resolution

 

Dying Light - downsampled from 4050x3240 • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.

SOMA

- 4K rendering, stitched from 6 shots;

- ReShade framework;

- In-game debug menu for timestop and free cam.

The Witcher 3 • SweetFX • Reshade• Jim2Point0's CT (deadendthrills.com/forum/discussion/408/guide-the-witcher...) • Debug Console (www.nexusmods.com/witcher3/mods/28)

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

Mods

 

- Reshade 4.0.2

- Debug Console Enabler 1.32

- HD Reworked Project Textures

- STLM 3.2

- High Quality Faces

 

Composition

 

- Ansel | Filters

- Ansel | Super Resolution

- Image Composite Editor

- Photoshop CC

- GIMP

The Witcher 3: Wild Hunt

- 3840x2160 downsampling

- Debug Console Enabler (free cam, FOV, tilt, character switch)

- ReShade SweetFX

Elite: Dangerous

ReShade 0.18.7

Debug camera

 

Supersampling x2

 

1 stud shorter! (Height) The suspension is debugged and works perfectly too and the hull is more stable. Gun shortened to be more accurate.

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

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