View allAll Photos Tagged debuging
Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.
Final Fantasy XV (debug version)
• Nvidia Ansel w/ Super Resolution
• ReShade
Ansel is totally unable to properly render shadows, trees and some objects in the distance, especially if you use the SR feature... *sigh*
Dark Souls Remastered
• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)
• 9400x5400 (cropped and downsampled)
• Reshade
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
The Witcher 3 • SweetFX • Reshade • Natty.Dread's user settings • Zanzer's CE table • Debug Console (www.nexusmods.com/witcher3/mods/28)
Just messing with TiltShift & AnamFlare.
Mass Effect 2
- Captured at ~15MP, cropped to hide debug text;
- ReShade framework;
- ALOT ME2 texture w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc).
- DoF via Erika Tschinkel's cheat table.
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV
The Witcher 3: Wild Hunt
- Resized via SRWE from ~17-18MP | Lanczos3 downsampled
- Ultimate Graphics Options Mod | Zanzer's CE table
- Debug Console Enabler | PhotoMode 2inOne
- Reshade Framework
The Witcher 3 • SweetFX • Reshade • Natty.Dread's user settings • Jim2Point0's CT • Debug Console (www.nexusmods.com/witcher3/mods/28)
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA DSR
* Gameplay ini tweaks, graphical options, and other Tools.
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
The Witcher 3: Wild Hunt
- 3840x1620 downsampling
- jim2point0's Cheat Engine Table (free cam, FOV, timestop, ToD)
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
Nvidia Ansel
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project, More Shadows
I was surprised and elated that the moire pattern on the screen looked like a big abstract spider web. I don't think you can generate this accidental effect in Photoshop.
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
Deus Ex: Human Revolution
- ENB with Sweetfx and custom palette;
- Debug camera and FOV mod by djh_;
- 4K rendering, cropped.
Dark Souls Remastered
• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)
• 9400x5400 (cropped and downsampled)
• Reshade
Dying Light - downsampled from 4050x3240 • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
- AQUA Mod
- High Quality Faces
- 4K Clouds
- Real Weather
- Autumn Red
- Complete Animations
- Ansel - Super Resolution
SOMA
- 4K rendering, stitched from 6 shots;
- ReShade framework;
- In-game debug menu for timestop and free cam.
The Witcher 3 • SweetFX • Reshade• Jim2Point0's CT (deadendthrills.com/forum/discussion/408/guide-the-witcher...) • Debug Console (www.nexusmods.com/witcher3/mods/28)
Mods
- Reshade 4.0.2
- Debug Console Enabler 1.32
- HD Reworked Project Textures
- STLM 3.2
- High Quality Faces
Composition
- Ansel | Filters
- Ansel | Super Resolution
- Image Composite Editor
- Photoshop CC
- GIMP
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
The Witcher 3: Wild Hunt
- 3840x2160 downsampling
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
The Witcher 3: Wild Hunt
- 2100x2800 downsampling
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
1 stud shorter! (Height) The suspension is debugged and works perfectly too and the hull is more stable. Gun shortened to be more accurate.
.... but some errors ain’t meant to be fixed, just waited out. 🚬💻
#cigaretteburns #programruns
Dying Light - downsampled from 2160p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.