View allAll Photos Tagged debuging

Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.

Final Fantasy XV (debug version)

 

• Nvidia Ansel w/ Super Resolution

• ReShade

 

Ansel is totally unable to properly render shadows, trees and some objects in the distance, especially if you use the SR feature... *sigh*

ReShade Framework / STLM / UGOM / Debug Console Enabler / PhotoMode 2inOne

Dark Souls Remastered

 

• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)

• 9400x5400 (cropped and downsampled)

• Reshade

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

The Witcher 3 • SweetFX • Reshade • Natty.Dread's user settings • Zanzer's CE table • Debug Console (www.nexusmods.com/witcher3/mods/28)

Just messing with TiltShift & AnamFlare.

 

Mass Effect 2

- Captured at ~15MP, cropped to hide debug text;

- ReShade framework;

- ALOT ME2 texture w/ .ini tweaks;

- UE3 commands (PlayersOnly, FOV, Pause, etc).

- DoF via Erika Tschinkel's cheat table.

Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; in-engine post-processing tweaks; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV; One3rd's CT for freecam, tilt, pause, and FOV

The Witcher 3: Wild Hunt

- Resized via SRWE from ~17-18MP | Lanczos3 downsampled

- Ultimate Graphics Options Mod | Zanzer's CE table

- Debug Console Enabler | PhotoMode 2inOne

- Reshade Framework

The Witcher 3 • SweetFX • Reshade • Natty.Dread's user settings • Jim2Point0's CT • Debug Console (www.nexusmods.com/witcher3/mods/28)

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA DSR

* Gameplay ini tweaks, graphical options, and other Tools.

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

I was surprised and elated that the moire pattern on the screen looked like a big abstract spider web. I don't think you can generate this accidental effect in Photoshop.

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

Deus Ex: Human Revolution

- ENB with Sweetfx and custom palette;

- Debug camera and FOV mod by djh_;

- 4K rendering, cropped.

Dark Souls Remastered

 

• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)

• 9400x5400 (cropped and downsampled)

• Reshade

Dying Light - downsampled from 4050x3240 • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.

Borderlands 3

 

Own console unlocker for debug camera and tweaks. In-game photomode, reshade, SRWE

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

- AQUA Mod

- High Quality Faces

- 4K Clouds

- Real Weather

- Autumn Red

- Complete Animations

- Ansel - Super Resolution

 

Killer is Dead

 

• DSR custom resolution (cropped)

• UE3 Debug Commands

• Reshade

SOMA

- 4K rendering, stitched from 6 shots;

- ReShade framework;

- In-game debug menu for timestop and free cam.

The Witcher 3 • SweetFX • Reshade• Jim2Point0's CT (deadendthrills.com/forum/discussion/408/guide-the-witcher...) • Debug Console (www.nexusmods.com/witcher3/mods/28)

Mods

 

- Reshade 4.0.2

- Debug Console Enabler 1.32

- HD Reworked Project Textures

- STLM 3.2

- High Quality Faces

 

Composition

 

- Ansel | Filters

- Ansel | Super Resolution

- Image Composite Editor

- Photoshop CC

- GIMP

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

The Witcher 3: Wild Hunt

- 3840x2160 downsampling

- Debug Console Enabler (free cam, FOV, tilt, character switch)

- ReShade SweetFX

SOMA

- 4K rendering;

- ReShade framework;

- In-game debug menu for timestop and free cam.

Witcher 3: The Wild Hunt

Debug Console Enabler for FreeCam

Mod: Geralt Human Doppler

The Witcher 3: Wild Hunt

- 2100x2800 downsampling

- Debug Console Enabler (free cam, FOV, tilt, character switch)

- ReShade SweetFX

Elite: Dangerous

ReShade 0.18.7

Debug camera

 

Supersampling x2

 

1 stud shorter! (Height) The suspension is debugged and works perfectly too and the hull is more stable. Gun shortened to be more accurate.

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

.... but some errors ain’t meant to be fixed, just waited out. 🚬💻

 

#cigaretteburns #programruns

Dying Light - downsampled from 2160p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.

XCOM 2

- Debug camera + UE3 console commands

- Reshade 3.0.7

- Various Steam Workshop mods

- Nvidia DSR

- Faststone (Lanczos 3)

Borderlands 3

 

Own console unlocker for debug camera and tweaks. In-game photomode, reshade, SRWE

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