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Y'know -- I've heard how fun those dancing games are, and read how they're great for physical fitness, but I had never tried one until last weekend. I suck. These games are hard. I couldn't figure out how to make the damn thing work. [photo by Tiffany]
The DDR team. Obviously that had seen Dermot Mulligan's Chicken shed and decided to the same when they travelled to Nottingham. Half their support team were Stasi.
DDR, Xbox 360 Kinect style. This is live gameplay depicted here, by the way. As you can see, you are placed in the game. The two people playing at the time I took these shots happened to be cosplayers, so at a very brief glance you might not notice that you've got live humans being edited in with the game's sprites on the fly. Of course, once you look at the image for more than a split second, you'll notice that the images of the human characters is highly pixelated (due to the low resolution of the Kinect system's cameras), but there you go. Do you want to see yourself in a DDR game or not? Cause it's the Kinect way for now or the highway.
So, you're probably quite a ways down the interstate by now, but I'll tell you how DDR Kinekt (not the official title) works, anyway. On the virtual stage are two computer-generated dancers. You try to follow their moves as best you can (presumeably memorising the dance moves so you can perform more fluidly in the future). At times, a swiping line will suddenly illuminate over the computer characters to indicate how you should move your own hands in the next few seconds, or a silohette will appear near your own sprite showing what sort of pose you should adopt in the next second or so. I say 'pose,' but everything happens very, very fast, and it's filled with upper and lower body movements. If you like DDR,or at least the dancing aspect of it, you should love this. With the old DDR, you just tried to move your feet to hit whatever arrows you saw on screen using the giant floor control pad. Sure, you could practice and rehears and integrate upper body movements to look slick, but if you were like most people, you probably just flailed around trying to hit those damn arrows. Now you can actually see on screen what the hell you're supposed to be doing *and* you actually have to do it. Of course, you'll be doing basically Japanese bara-bara moves, which, unless you're a 16-year-old girl, will make you look like an idiot, but then, how's that different from any other DDR game? Looks like tons of fun.
Ilyushin IL-18 V [180001905]
Reg: DDR-STA
Operator: Leipzig Halle Airport Collection
EDDP - Leipzig Halle
17/09/18
Sehr beliebt! Allerdings gab es nicht so viele unterschiedliche Modelle, weshalb man viele Figuren doppelt besaß.
Bildquelle: www.ddr-alltagskultur.de/
Diese Uniform gehörte einem Fregattenkapitän der Volksmarine. Anhand des Ärmelabzeichens lässt sich sein damaliger Dienstzweig die "Technische Laufbahn" ableiten.
Florida DDR team members work with Middle School Students at Horace O'Bryant Middle School, Key West on May 2. The Florida National Guard Counterdrug Drug Demand Reduction (DDR) Program supported the Monroe County Safe Schools youth education initiative by teaching the DDR ‘Youth L.D.R.S.H.I.P’ program during the third annual Keys Blitz, May 2-6. The purpose of the program is to encourage young people to pursue leadership positions by instilling essential leadership values within them. Photo by Sgt. Lalita Laksbergs, National Guard Counterdrug Public Affairs
Thale is een heerlijk toeristisch oord in Duitsland waar voor ieder wat wils te vinden. Maar op sommige plaatsen is de troosteloosheid van de oude DDR nooit helemaal verdwenen.
A reconstruction of the DDR "dead zone" along the original line of the wall. Located at Berlin Wall Memorial,
Gedenkstätte, Berliner Mauer
Working from the top of the photo down we have
Trees = Friedhof Sophien II Cemetery
DDR Inner wall
Signal fence - touch activated
"Surface Obstacles"/"Stalin's lawn" = A carpet of steel spikes designed to injure anyone who jumped the fence and landed on them.
Watchtower - stood around 250m apart
Bright lights lit up the "death strip" so guards could easily see fugitives.
Patrol Road and security strip - Usually included "tank traps" to stop people fleeing in a vehicle. Sometimes also included dog runs.
The nearly 12' high board wall was the last obstacle for fleeing people.