View allAll Photos Tagged cyberpunks

(Tools used)

 

- Otis Tools

 

- PMU

 

- AMM

 

- Reshade

 

- CharLi

 

- Adobe Lightroom/Photoshop

 

- Cyberlit

   

Inspired by Cyberpunk 2077

Body Armour: :::SOLE:::

Body : Legacy Perky

Head: Lelutka Ceylon Evo X

Built in approximately three days - I worked quite directly from a piece of reference material, which I don't usually do, but I'd say this turned out pretty dang well. I'm currently working on both my Star Wars Factions landing platform MOC as shown in my last post, as well as another cyberpunk vig which is a little larger than this one. I'll try to get a photo of these two cyberpunk builds together once the second is done.

 

C&C welcome.

10k (10240x5760)

Max settings - RTX Pyscho | DLSS Ultra

Cyberpunk 2077

 

• Camera Tools by Otis_Inf

• Captured on PC with ReShade 4.7.0

• Edited in Lightroom Classic

cyberpunk 2077

Cyberpunk 2077

It took a long time to just find parts I even found suitable. There's a disappointing amount of 3rd-party sci-fi parts that aren't blatantly Star Wars or Halo and not vague enough to really stand out on their own. Hell, that issue's sorta seen here. I honestly more settled on this than anything else, but the final result looks good so whatever.

A customizable cyberpunk crime scene

 

Out now at Tokyo Zero: maps.secondlife.com/secondlife/TOKYO%20ZERO/105/116/2501

cyberpunk 2077

Cyberpunk 2077

 

Otis_Inf & Jim2Point0 Camera Tools | Photomode | Reshade | Camera Raw | GlitchLab App

Cyberpunk 2077

-Camera Tools: Otis_Inf / Jim2Point0

The latest iteration in my Cyberpunk vignettes portfolio, although not the newest. I started work on this early this year with the intention of completing it within the space of a couple of months, but I got sidetracked (read: I got bored and built my Cyberpunk House MOC and a couple of other things) so this didn't get completed until some time in May. I've only now gotten around to taking photos but I think waiting for decent light and weather was well worth it.

 

This build has its flaws, as with anything. I think some of the colour choices were perhaps a little too daring, which isn't helped by the exposure on the photo. Nonetheless I'm still fairly pleased with how this turned out.

 

I'll try to get a photo of this alongside the Cyberpunk House build along with a few other bits, but no promises :P

 

C&C welcome in the comments. Thanks for stopping by!

Cyberpunk 2077

- Reshade 4.7.0

- Hotsampling & Camera tools by Frans Bouma

Cyberpunk 2077

 

Archiving old stuff

Cyberpunk 2077

-Camera Tools - Otis_Inf

-Reshade

Detail of my cyberpunk vignette.

 

Classic UFO minifigures are so underused. They’re definitely my favorite Classic Space figs.

Cyberpunk 2077.

 

Tools used: own camera tools (patreon.com/Otis_inf), reshade, cyberlit lighting mod

Cyberpunk 2077

 

Otis_Inf & Jim2Point0 Camera Tools | Photomode | Reshade | Camera Raw

Cyberpunk 2077

Cyberpunk 2077

-Camera Tools - Otis_Inf

-Reshade

Build for Greeble De Mayo week 1: Cyberpunk. A dark alley in a futuristic city.

 

Greeble De Mayo is a contest held on the Iron Builder Discord server. Max allowed size of the build is 8x8x8 studs.

10k (10240x5760)

Max settings - RTX Pyscho | DLSS Ultra

This project started out with me seeing some concept art by Ivan Tantsiura. The engines in particular really caught my attention. More boxy than what you normally see. So I decided to run with the concept.

 

The idea behind the shuttle itself was less scientific like NASAs shuttles, and more commercial. Carrying corporate employees to stations in Earth orbit. So the interior is more luxurious than you might expect with plenty of leg room. Even the cockpit has some measure of luxury, despite a lot of that being overridden with function The seat would have neural ports for the pilots to control the aircraft, something I couldn't manage on the model itself but the idea lives on in my imagination. Now, on the other hand, you don't want to waste money on too much luxury, so the rear cargo bay is bare metal with industrial warnings and hardpoints for securing luggage. Really embracing that military cargo bay feel. All in all I am really happy with the interior. I even managed to make room for figs!

 

I had just as much fun with the exterior. I wanted a super clean look that was reminiscent of our real-world shuttles, but still carried on more sci-fi design cues. The engines are an obvious start to that concept. Those were taken wholesale from the concept art I mentioned earlier, then modified and adapted to suit what I had in mind. The rest of the shuttle took shape from an early sketch I did of the top profile. And I swear I was using that leading edge design before the UCS Batwing was announced, that's what I'm saying to make myself feel better at least.

 

Obviously, another important part of the exterior is the color blocking. The orange came pretty naturally. It contrasts well without being too bright. And the part availability meant I had access to enough parts to really clean up the lines. The orange section on the underside makes me especially happy.

 

And that's really a good note to end on, I'm just really happy with this build. It let me have some fun and I think the final pruduct reflects that. As always, instructions are available on Rebrickable. rebrickable.com/mocs/MOC-89840/AsgardianStudio/cyberpunk-...

 

Thanks for reading!

CYBERPUNK 2077

• SRWE Hotsampling

Photomode & Tools by Frans Bouma www.patreon.com/Otis_Inf

Cyberpunk 2077

 

Archiving old stuff

Cyberpunk 2077

-Camera Tools - Otis_Inf

-Reshade

Cyberpunk 2077

-Camera Tools - Otis_Inf

-Reshade 4.9.1

Oldie I forgot to upload

 

(Tools used)

 

- Otis Tools

 

- PMU

 

- AMM

 

- Reshade

 

- Adobe Lightroom/Photoshop

 

- Cyberlit

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