View allAll Photos Tagged cyberpunks

Cyberpunk 2077.

 

Tools used: own camera tools (patreon.com/Otis_inf), reshade, cyberlit lighting mod

Cyberpunk 2077

-Camera Tools - Otis_Inf

-Reshade

10k (10240x5760)

Max settings - RTX Pyscho | DLSS Ultra

Inspired by cyberpunk 2077 and I made it cause i got some new parts from my latest bricks and pieces order like the season 12 ninjago armor.

Cyberpunk 2077

-Cyberpunk 2077

-Reshade

-Camera tools by Otis_Inf

(Tools used)

 

- Otis Tools

 

- PMU

 

- AMM

 

- Reshade

 

- CharLi

 

- Adobe Lightroom/Photoshop

 

- Cyberlit

   

Cyberpunk 2077

 

Otis_Inf & Jim2Point0 Camera Tools | Photomode | Reshade | Camera Raw | GlitchLab App

The hovercycle sadly can only fit robotic legged figures, and that mech is the most fragile thing I have ever built.

photomode_22122020_000330

Camera Tools by Otis_Inf and In-game photo mode

This project started out with me seeing some concept art by Ivan Tantsiura. The engines in particular really caught my attention. More boxy than what you normally see. So I decided to run with the concept.

 

The idea behind the shuttle itself was less scientific like NASAs shuttles, and more commercial. Carrying corporate employees to stations in Earth orbit. So the interior is more luxurious than you might expect with plenty of leg room. Even the cockpit has some measure of luxury, despite a lot of that being overridden with function The seat would have neural ports for the pilots to control the aircraft, something I couldn't manage on the model itself but the idea lives on in my imagination. Now, on the other hand, you don't want to waste money on too much luxury, so the rear cargo bay is bare metal with industrial warnings and hardpoints for securing luggage. Really embracing that military cargo bay feel. All in all I am really happy with the interior. I even managed to make room for figs!

 

I had just as much fun with the exterior. I wanted a super clean look that was reminiscent of our real-world shuttles, but still carried on more sci-fi design cues. The engines are an obvious start to that concept. Those were taken wholesale from the concept art I mentioned earlier, then modified and adapted to suit what I had in mind. The rest of the shuttle took shape from an early sketch I did of the top profile. And I swear I was using that leading edge design before the UCS Batwing was announced, that's what I'm saying to make myself feel better at least.

 

Obviously, another important part of the exterior is the color blocking. The orange came pretty naturally. It contrasts well without being too bright. And the part availability meant I had access to enough parts to really clean up the lines. The orange section on the underside makes me especially happy.

 

And that's really a good note to end on, I'm just really happy with this build. It let me have some fun and I think the final pruduct reflects that. As always, instructions are available on Rebrickable. rebrickable.com/mocs/MOC-89840/AsgardianStudio/cyberpunk-...

 

Thanks for reading!

Cyberpunk 2077

 

Archiving old stuff

Cyberpunk 2077

- Reshade 4.7.0

- Hotsampling & Camera tools by Frans Bouma

DO NOT SELL MY SHOTS!

Not as fine art prints, displates, tea cups or undergarments.

You WILL get a copyright strike on the item and you WILL get your entire store removed!

It has happened before.

Just don't do it.

Highres, non-watermarked shots are provided for people who prefer image quality, not for you to make a profit.

If you share please credit and link.

Cyberpunk 2077

-Camera Tools - Otis_Inf

-Reshade

Plus, some weird textures

 

Outtakes

 

Cyberpunk 2077

In-game Photomode +

Freecam by Otis-Inf & Jim2point0

- FOV change

- Hotsampling control

- Timeskip & Pause

Reshade

Cyberpunk 2077

-Camera Tools - Otis_Inf

-Reshade

Build for Greeble De Mayo week 1: Cyberpunk. A dark alley in a futuristic city.

 

Greeble De Mayo is a contest held on the Iron Builder Discord server. Max allowed size of the build is 8x8x8 studs.

Cyberpunk 2077

 

Otis_Inf & Jim2Point0 Camera Tools | CyberLit lighting tools | Photomode | Reshade | Camera Raw

(Tools used)

 

- Otis Tools

 

- PMU

 

- AMM

 

- Reshade

 

- CharLi

 

- Adobe Lightroom/Photoshop

 

- Cyberlit

   

10k (10240x5760)

Max settings - RTX Pyscho | DLSS Ultra

Cyberpunk 2077

-Camera Tools - Otis_Inf

-Reshade

Cyberpunk 2077

-Camera Tools - Otis_Inf

-Reshade 4.9.1

Mein erster Versuch im Stil "Cyberpunk".

Jetzt noch Regen, Pfützen und alles zusammen schön nass.

Cyberpunk 2077

-Camera Tools - Otis_Inf

-Reshade

Cyberpunk 2077

-Camera Tools - Otis_Inf

-Reshade

A man has fallen into the toxic rivers of Lego Cyberpunk-City...

Cyberpunk 2077

 

Archiving old stuff

-Cyberpunk 2077

-Reshade

-Camera tools by Otis_Inf

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