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Closeup of ice cubes with blue tint. This image is provided free of charge under a Creative Commons Attribution Non-Commercial License with the condition that credit is given to Darren Hester. When using the image online, please provide a link back to my flickr photostream. Thanks!
A swarm of cubes after the Cube Project.
In a short period when the LEA AIR sims where free for a night and a day, i could test some more Cube swarms.
I didn't keep count but in total i used 7500 prims / 12 = 625 cubes = 5 x 5 x 5 x 5. Here you can see some images, but it would be better to film it, to see the behavior.
I used the swarm script of Apotheus Silverman.
forums-archive.secondlife.com/54/0c/9803/1.html
I changed a few parameters and the behavior or state (flex or not flex)of the rootprim to get some control over the swarm.
Still every moment hundreds go off sim and end up in Lost an found folder.
The Cubes are 10m x 10m x 10m and each edge is formed by a 10 x 0.2 x 0.2 m Prim . The Swarm traveled over 2 sims (a sim is 256x256x4096m ) the day later it seemed they used all 20 sims :-) .
Each cube is made from six (16 gauge) steel plates, 100mm x 100mm, fully edge welded, all round, using oxy-acetylene torch. The cubes partially intersect each other to form a welded assembly; painted with red oxide — 1985
Strange cube sculpture in a park in Osaka. Also plenty of trees and Christmas decorations, despite it being March or so.
A swarm of cubes after the Cube Project.
In a short period when the LEA AIR sims where free for a night and a day, i could test some more Cube swarms.
I didn't keep count but in total i used 7500 prims / 12 = 625 cubes = 5 x 5 x 5 x 5. Here you can see some images, but it would be better to film it, to see the behavior.
I used the swarm script of Apotheus Silverman.
forums-archive.secondlife.com/54/0c/9803/1.html
I changed a few parameters and the behavior or state (flex or not flex)of the rootprim to get some control over the swarm.
Still every moment hundreds go off sim and end up in Lost an found folder.
The Cubes are 10m x 10m x 10m and each edge is formed by a 10 x 0.2 x 0.2 m Prim . The Swarm traveled over 2 sims (a sim is 256x256x4096m ) the day later it seemed they used all 20 sims :-) .
A swarm of cubes after the Cube Project.
In a short period when the LEA AIR sims where free for a night and a day, i could test some more Cube swarms.
I didn't keep count but in total i used 7500 prims / 12 = 625 cubes = 5 x 5 x 5 x 5. Here you can see some images, but it would be better to film it, to see the behavior.
I used the swarm script of Apotheus Silverman.
forums-archive.secondlife.com/54/0c/9803/1.html
I changed a few parameters and the behavior or state (flex or not flex)of the rootprim to get some control over the swarm.
Still every moment hundreds go off sim and end up in Lost an found folder.
The Cubes are 10m x 10m x 10m and each edge is formed by a 10 x 0.2 x 0.2 m Prim . The Swarm traveled over 2 sims (a sim is 256x256x4096m ) the day later it seemed they used all 20 sims :-) .
Peyote stitch encircles small wooden cubes. The beads are then wire-wrapped to wire shapes and onyx beads.
(Shot on a Polaroid CUBE)
Christmas Eve scene outside Notre Dame Cathedral. Night shots on the Cube can be grainy. Anyways, crazy traffic!
The cube remains beyond description. And the most difficult thing to capture with words. I might start by saying it is a room, built with 4 walls, a ceiling and a floor, but after decorating and chuscaping these numbers flux-chuate depending upon where you are looking from. The form of the cube seems to be related to the average height of human sight, so that distortions and impossible objects can formulate in the spaces, using that OPTICAL data as a starting point. The content of the cube or CHUBE is further scenarios from the rise of the audio components, this time hooking into and out of the giant alphabetical words: NOT BIG AND NOT CLEVER. Icons of electronic music culture, remix culture and audio engineering anarchy, turntables, tape-loops and speakers on the loose, chased by cables through cityscapes, IN TURN chased by phantom power leads and microphone jacks. The electric word, electrified, like the mechanical bride - the words rise and the machines too, in a great torrent of seeing. In the cube i see no nouns, i only see verbs.
A swarm of cubes after the Cube Project.
In a short period when the LEA AIR sims where free for a night and a day, i could test some more Cube swarms.
I didn't keep count but in total i used 7500 prims / 12 = 625 cubes = 5 x 5 x 5 x 5. Here you can see some images, but it would be better to film it, to see the behavior.
I used the swarm script of Apotheus Silverman.
forums-archive.secondlife.com/54/0c/9803/1.html
I changed a few parameters and the behavior or state (flex or not flex)of the rootprim to get some control over the swarm.
Still every moment hundreds go off sim and end up in Lost an found folder.
The Cubes are 10m x 10m x 10m and each edge is formed by a 10 x 0.2 x 0.2 m Prim . The Swarm traveled over 2 sims (a sim is 256x256x4096m ) the day later it seemed they used all 20 sims :-) .
a metatron's cube made from metatron's cubes made from metatron's cubes. Phill guided the construction while i did the mechanical work
2007 'facelift' model Cube (font) & Phil's custom air ride 2005 Cube behind. You can clearly see the difference in ride height between stock & air!
Boxen of Technetium.
Inspired by the portal boxes, and as part of my 3dsmax class.
This is something you might find walking around in Eve Online, if you're very rich
This is a shot I took in the photo set i made in Secondlife of a room from Cube 2 Hypercube.
This is showing one of the traps from the move from a different angle.
Cube design museum & Cooper Hewitt presenteren wereldtop designinnovaties om de aarde te redden in simultane expositie: De 62 meest vooruitstrevende designers wereldwijd van de afgelopen drie jaar.
Cube design museum & Cooper Hewitt present international design innovations to help save the earth in simultaneous exhibition: the world's 64 most progressive designs of the last three years. On view May 10th 2019 through Jan. 20th. 2020.