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Main IGBET has melted area around one of the connections. I had to file it flat to get a good connection.
source: www.gameyeeeah.com/xbox-360-controller-adapter-for-ps3-p-...
XBOX 360 Controller Adapter for PS3 Features:
● Connects your wired XBOX 360 controller to your PS3 console
● Plug-n-play
● Built in Turbo (rapid fire)
● Supports the vibration
XBOX 360 Controller Adapter for PS3 Description:
Allows you to connect your XBOX 360 wired controller to your PS3 console for use with PS3 games. Rapid fire and vibration functions on all action buttons are supported.
Each channel has a power nFET, with a recirculation diode and and some RC filter on the output. I'll have to run some simulations to figure out what effect the filter might have.
In action here: www.youtube.com/user/Mahto#p/u/0/8BXipVLuNCs
Spent a fair few hours playing PGR and nearly have all the cars in my garages.. yes I spent most of my week as a 28 year old
"constructively" playing video games
Picked up from HMV for just under £30. Just the right price for me to pick despite the reviews it received.
-5 PS2 Sports games :p
-7' PSX Controller extension
-MadCatz PS2 DualShock controller
-PS1 Piranha Pad
-PSX DualShock Controller
Snail Run is a game + game controller designed by Li Hui Hui, Ou Yang and Hou Zhen Long during the ENIAROF workshop at the Central Academy of Fine Arts, Beijing. The workshop was organised by Antonin Fourneau, Douglas Edric Stanley and Cheng-Liang Wang with assistance from Linekernel and Robin Moretti. It was financed by France-China 50, in celebration of 50 years of diplomatic relations between the two countries; The Central Academy of Fine Arts; and The Aix-en-Provence School of Arts.
cf. Snail Run
www.abstractmachine.net/blog/snail-run/
For the alt.crtl.gdc exhibition at the 2015 Game Developers Conference, Douglas Edric Stanley and Leanne Stanley rebuilt the Snail Controller while documenting their process. This how-to will be integrated into the future Book of Eniarof.
cf. The Book of Eniarof
Here is another xbox 360 controller in which the customer wanted the colors of sky blue and black. Please contact me if you are interested in getting your controllers painted.
Snail Run is a game + game controller designed by Li Hui Hui, Ou Yang and Hou Zhen Long during the ENIAROF workshop at the Central Academy of Fine Arts, Beijing. The workshop was organised by Antonin Fourneau, Douglas Edric Stanley and Cheng-Liang Wang with assistance from Linekernel and Robin Moretti. It was financed by France-China 50, in celebration of 50 years of diplomatic relations between the two countries; The Central Academy of Fine Arts; and The Aix-en-Provence School of Arts.
cf. Snail Run
www.abstractmachine.net/blog/snail-run/
For the alt.crtl.gdc exhibition at the 2015 Game Developers Conference, Douglas Edric Stanley and Leanne Stanley rebuilt the Snail Controller while documenting their process. This how-to will be integrated into the future Book of Eniarof.
cf. The Book of Eniarof
source: www.gameyeeeah.com/xbox-360-wireless-controller-p-1637.html
This is a refurbished xbox 360 original controller. Discover greater precision, comfort, and control with this Wireless Controller For Xbox 360 / Windows. Integrated 2.4 GHz high-performance wireless technology lets you control the action from up to 30 feet away. Works across Microsoft's gaming platforms. Xbox 360 Wireless Controller for Windows works with most Windows XP-based PCS and Xbox 360, delivering a consistent and universal gaming experience. Get a better feel for the game. The vibration feedback ensures riveting game play every time. Play in total comfort with the award winning compact Ergonomics that provide a more comfortable gaming experience. Experience the ultimate gaming experience on Windows XP and Xbox 360.
Rene Height, controller (and money counter), keeps the ZURB team rocking and rolling. She's a new Grandma!
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
When mounted, these controller boards are stacked. The top board features two additional 6522 VIAs for I/O, an LCD character display, and three buttons for menu selection.
I remember selling Lisa's (and Apple II's and III's) around the Apple Cluster Controller in Wellington, New Zealand in 1983-84. Long before Microsoft ever even entered the market, Apple was active in the Enterprise - well as long as it was IBM 3270 at least.
I bought this stained glass piece of art from a young Austin woman a dozen years ago; it was hanging in the window at Kerbey Lane Cafe on South Lamar in Austin.
The symbols are inspired by the symbols on a Sony PlayStation controller. The green triangle symbolizes a point of view, the pink square equates to a sheet of paper to access menus, the red circle represents "yes," and the blue cross represents "no," all according to Telyu Goto, designer of the original PlayStation controller released in December 1994, designs still in use today on the PS5. By using symbols instead of letters or numbers for the action buttons, "the Playstation controller established a trademark which would be incorporated heavily into the PlayStation brand."
commissioned work for K.I.S.S.
fine tuning textures still, but it's taking shape. Suggestions welcome