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Jewelry by Nephtis Terrae designer for [La Vie Est Belle]
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-Skin Aya tone 1
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-Lipstick Luscious M2
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Credit:
Hair Magika - Fight Sleep
I'm not sure if I'm happy with how this picture turned out. I tried something different in Photoshop. I kinda like how the controller hangs into the dark and creates contrast. Also, I like how it just reaveals a little bit of where the cables go. But overall I might have gone to far...
Please tell me what you think.
Got my order with the four remaining bricks I needed for this creation. I shortened it by one stud so it's just a little bit less over sized. Also the start and select buttons aren't centered on the actual controller. I will take a photo of this next to my Lego SNES later. Enjoy.
Now that the main UI work for OpenEmu is complete... attention turns to doing some controller graphics for the 'Controls' section.
Tired today after doing client work I thought I best start with an easy one. So, started with the controller that defined my first video game experience... the NES controller.
I have fond memories of carefully and tightly wrapping the wire around the body of it...
Controller of the 4601 Electric Locomotive built by Metropolitan-Vickers-Beyer Peacock Ltd. in 1956, Stockton-on-Tees, England.
Our Daily Challenge 5-11 November : Electronic Overlords
It has taken me a very long time to get used to these things. I preferred pressing buttons on the set!
Front maker: Marmit
Back left maker: Marmit
Back right maker: Pilot Ace
X-Seijin Controller was played by actor Yoshio Tsuchiya in the 1965 Japanese Godzilla film titled "Kaijū Daisensō," but known in the U.S. as "Invasion of Astro-Monster."
Yoshio Tsuchiya passed away on February 8, 2017. The family had kept his passing private for several months until officially announcing it to the public in early September 2017. He was in many Godzilla films, Matango, Mysterians, Seven Samurai and much more.
Demonstration video of the SNES Transformer: www.youtube.com/watch?v=583EZB93ZRc
This a slightly retooled variation of my LEGO Super Nintendo Transformers set, which was altered to have some of its principal joints removed to make it non-transforming. This was done in September while I was editing raw footage for my demonstration video, since I did this for the sole purpose of submitting my concept to LEGO Ideas. And basically, I wanted to submit an entry of a solid, non-transforming game console much akin to the official NES set from 2020, as the transformation function would be too cumbersome for average consumers – not to mention licensing issues with Transformers, as they're property of Hasbo. Unfortunately, after making these changes to my MOCs and shooting these photos, I prepared an entry to LEGO Ideas but was instantly rejected due to licensing restrictions with Nintendo as an intellectual property.
With that said, I decided to still release these photos of the updated console/accessories, since the new aesthetic changes are more accurate to a real SNES. For example, the dummy game cartridge looks more like a real SNES cartridge than the transforming version I built, since I wasn't confined to the usage of certain joint pieces which made the creations look wonky. Another set of joints I removed was the ball and socket set on the front of the console by the controller ports, and thus I fixed the little red light on the front left.
Maybe LEGO Group will change their minds and allow me to submit this as a model; I'd love to share this as a retail set.
My strobe controller project finally got soldered up in a nice project case. In short, it's a programmable strobe controller for high-speed photography. You can load it with simple scripts to (usually) wait for a certain input condition, and then switch the outputs with very precise timing.
One particularly elaborate example: Have it trigger an electronic water valve for a few milliseconds, just long enough to let one drop of water through. Wait until it sees a drop fall through a photogate, and then open the shutter on the camera. Wait until the contact mic under a bowl is triggered by the drop impacting on the bowl, fire the flash, wait a few milliseconds, and then close the shutter on the camera. Perfect water drop pictures every time.
I bought a Koala protoboard, a matching case, and a compatible LiPoly battery from Sparkfun, plus a whole bunch of 3.5mm headphone jacks and some other odds and ends from JB Saunders, and soldered it up last weekend.
The board is pretty cool- it comes with USB-serial (an FTDI FT232R, regulated 3.3V and 5V from battery or USB, and battery charging from USB. The battery is tucked under the board.
Everything is wired into a TI EZ430-RF2500 target board (I really only wanted the MSP430-F2274 micro on it; the wireless is going to waste at the moment). It communicates with a desktop app I've written in C#, where you can see and control its status in real-time, write scripts, and send them to the device. I've created a simple little scripting language (and corresponding bytecode language) so the device can do interesting and precisely-timed things with its outputs (the five jacks on bottom) in reaction to stuff happening on its inputs (the button and the two other jacks). It needs some polish still, but it really works quite well.
I'll do a proper writeup on my website when I'm closer to being truly done.