View allAll Photos Tagged conceptart

I wanted to improve that last fly design so I started to round out the shapes more to give a more organic feel. Anyway I ditched the fly helmet for a more traditional spacey-type one.

This concept is centered around a base with a crystal force shield thingy. Maybe there is a generator inside the base that can produce a shield large enough to surround the outpost, blocking it from being scanned, etc. It was about playing with scale, mixing the small with the very large. A sci-fi lunar outpost doesn't always have to be under a dome, it could have any shape, it's science fiction baby!

 

This is my third attempt at this picture; it's a big improvement on the previous two but I can still see at least one mistake, lol.

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I've been trying to build this recently but have come unstuck each time, so for now it only exists is sketch mode. I'm keen to do it in minifig scale but the wheels/tread/chassis is giving me trouble, maybe microscale is the way to go. The crane in the upper left has nothing to do with the dump truck, it's just there to be confusing :-)

A musketeer equipped with the most brutal guns, but he seems never aimed right. Perhaps he is too softhearted to kill.

#painting #conceptart #watercolor #paint #painting #drawing #brushpen #watercolours #paintings #art #sketch #sketchaday #ink #illustration #artist #sketchbook #referencesketch #lineart #windsorandnewton #pentelbrushpen #pentelpocketbrushpen #seawhite #salamanders #newts #gouache #inktober

Some more digital art practice, this concept is around explorers using some kind of Clarke-tech (advanced technology comparable to magic); so rather than big heavy rovers and exo-suits maybe it's telepresence beamed down from orbit as avatars (no need to worry about fighting dangerous gravity wells). Exploring as ghosts or gods: effortless, elegant, silent, spectral.

 

I'm not sure the picture tells the story enough though; I had trouble trying to convey movement to the drone. It looks a little static to, frozen to me. What are your thoughts?

Hmm, I do have a lot of orange bricks already...

Conceptart from Ristimaa Madonaa paintjob

Scania S New Generation

Krone Trailer Cooliner

8K Resolution

Metalic Color

Skin Order by Arto Korhonen

 

IG :

@cyberrior_paintjobs

Missile boats, carriers or bulk transports? I can't decide. But I love the idea of a long, cylindrical ship dispersing payload. The cigarette shape I guess. I thought the Saturn V structure would be a good chassis to play around with. Something for next SHIPtember maybe.

 

The Hag Titan is as finished as she's gonna get. Hoping to get some pics tomorrow and start editing them.

 

Also, soon I'm going to start inviting any and all concept art I can find to Apocalust's Concept to Construct group. There are some very talented artists and designers here in the AFoL community and I've love to have their artwork in the one place.

I remember a Flickr group here a few years ago (attached to the Classic-Space Forum?) that used to collect sci-fi concept art from the web, I don't know what happened to it. Is it something we could resurrect?

From the book The Art of The Last Jedi. Don't get me wrong, I really loved the movie. But I do have a few design preferences I would've changed.

 

Like the bomber: The long tube designs look great, retain both the WW2 vibe and the 70s sci-fi look. The decision to go vertical is fine but it feels like it ended up a compromise, the end shape being a right angle square. A tad too goofy for me. At least keep the wings wide: it offers a larger target and suggests a tightrope walker balancing. Precarious and vulnerable.

 

What do you people think? Like? Dislike? Meh?

  

Flickr's back baby! I magine this as drone Chinook Mk II or something. It might have potential but I have to realise the landing legs better. I was inspired after seeing this.

No Lego this time. Seems like a pretty blatant Sparth ripoff, totally unintentional but still a ripoff.

From the book The Art of The Last Jedi. Don't get me wrong, I really loved the movie. But I do have a few design preferences I would've changed.

 

Like the bomber: The long tube designs look great, retain both the WW2 vibe and the 70s sci-fi look. The decision to go vertical is fine but it feels like it ended up a compromise, the end shape being a right angle square. A tad too goofy for me. At least keep the wings wide: it offers a larger target and suggests a tightrope walker balancing.

 

What do you people think? Like? Dislike? Meh?

  

Not sure if this is a ship or a station.

 

Sidenote: Do any other space peeps here watch SFIA on YouTube? A friend suggested it to me recently and I absolutely love it. Everything to do with science fiction, space theories and future tech. Each episode has gold nuggets of ideas and inspiration for Lego space building :-)

 

www.youtube.com/channel/UCZFipeZtQM5CKUjx6grh54g

Hey!

This is my latest concept and full process.

 

www.youtube.com/watch?v=sM5h0vCtomU&t=1s

 

You can read the full making of on my blog - www.artstation.com/borislav_art/blog .

Many thanks to my teacher Mark Kolobaev www.artstation.com/mous and to you for any support. Hope you enjoyed it!

Refined concept for '2nd Phase' period. mag-100.com

Space superiority fighter designation ORCA. Weapons: gimbal mounted particle beam emitter for point defense, 8x medium-yield nuclear missiles plus mission-variable twin hard points. Propulsion is provided by an ion drive requiring substantial heat dissipation. The design of the ship offers a small and narrow frontal cross-section. Roundel features on either flank of the ship are classified and their function is not currently know. The chin houses six canisters of countermeasures. Pilots of these vessels undergo extensive genetic modifications to enable them to pilot craft in both zero and extremely high Gs.

 

My entry for the Starfighter 200+ contest. The initial design was a really simple, hard-edged rectangle with the alternating black/white graphic shapes. It looked a little boring so I'd add extra volume and embellishments only to regret that it started losing it's bold outlines and simplicity. After see-sawing back and forth a few times I finally settled on this iteration; a little bit of both. Heavily inspired by weapon design in games such as Destiny. And this blog.

From the book The Art of The Last Jedi. I don't recall getting a good look at DJ's ship in the movie which is a shame-the design looks pretty cool. A cocktail of Lotus Espirit, a Thunderfighter and Maximillion from Disney's Black Hole. It would make a neat Lego set or model kit but you know, it's only ever more X-Wings and TIE fighters, for ever and ever, lol.

My new short film in production. Follow me on a Facebook and on my new Tumblr page for updates, and new images.

zhestkov.tumblr.com/

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I've always been drawn to weird and wonderful things, so I've tried to think outside the box with this one. Hope you've all had a lovely weekend, the weather's been glorious today, I think Spring has finally arrived! :)

Sidenote: Do any other space peeps here watch SFIA with Isaac Arthur on YouTube? A friend suggested it to me recently and I absolutely love it. Everything to do with science fiction, space theories and future tech. Each episode has gold nuggets of ideas and inspiration for Lego space building :-)

 

www.youtube.com/channel/UCZFipeZtQM5CKUjx6grh54g

2D CONCEPT ART & STORYBOARD -2D GAME COMIC BOOK

This 2D concept art design is developed for 2D Game Comic Book. This comic book represents the 3d futuristic game. We create this matte painting in Photoshop

 

Gameyan is movie and game art outsourcing studio in India provide the 2D and 3D model, texture, shading, rig and animation for all games (mobile, PS, Xbox, Desktop) and feature movie film animation, cartoon series, TV commercial.

 

Our professional team of artists can develop a variety of 3D art content for a movie and video games along with low optimized characters for mobile and virtual reality interactive games.

 

Project Year: 2017

 

Client: Thibaud

 

Country: USA

 

Category: 2D Art Outsourcing

 

Yantram’s Involvement : 2D Art Outsourcing

 

Read more: www.gameyan.com/game-art-outsourcing.html

 

Exploring some of the religious themes in Alien 3 further, using the motifs of the cross, steeples, gallows, etc. Early drafts of the script were set within an isolated monastic culture (later revised into the prison colony setting). What if they had makeshift temples in the ruins? What if the post-industrial landscape echoed with Gregorian chanting? Does the wind howl as in the movie or is it a silent, mist-covered planet?

 

These sketches are intended to be developed into more artworks and also Lego builds/dioramas/vignettes.

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