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#painting #conceptart #watercolor #paint #painting #drawing #brushpen #fantasyart #watercolours #paintings #art #sketch #sketchaday #ink #illustration #artist #sketchbook #referencesketch #lineart #animalart #draw #windsorandnewton #pentelbrushpen #seawhite #birds #ukwildlife #gouache #artpractice #RSPB #windsorandnewton

From the book The Art of The Last Jedi. Don't get me wrong, I really loved the movie. But I do have a few design preferences I would've changed.

 

Like the bomber: The long tube designs look great, retain both the WW2 vibe and the 70s sci-fi look. The decision to go vertical is fine but it feels like it ended up a compromise, the end shape being a right angle square. A tad too goofy for me. At least keep the wings wide: it offers a larger target and suggests a tightrope walker balancing. Precarious and vulnerable.

 

What do you people think? Like? Dislike? Meh?

  

Not sure if this is a ship or a station.

 

Sidenote: Do any other space peeps here watch SFIA on YouTube? A friend suggested it to me recently and I absolutely love it. Everything to do with science fiction, space theories and future tech. Each episode has gold nuggets of ideas and inspiration for Lego space building :-)

 

www.youtube.com/channel/UCZFipeZtQM5CKUjx6grh54g

No Lego this time. Seems like a pretty blatant Sparth ripoff, totally unintentional but still a ripoff.

From the book The Art of The Last Jedi. Don't get me wrong, I really loved the movie. But I do have a few design preferences I would've changed.

 

Like the bomber: The long tube designs look great, retain both the WW2 vibe and the 70s sci-fi look. The decision to go vertical is fine but it feels like it ended up a compromise, the end shape being a right angle square. A tad too goofy for me. At least keep the wings wide: it offers a larger target and suggests a tightrope walker balancing.

 

What do you people think? Like? Dislike? Meh?

  

From the book The Art of The Last Jedi. I don't recall getting a good look at DJ's ship in the movie which is a shame-the design looks pretty cool. A cocktail of Lotus Espirit, a Thunderfighter and Maximillion from Disney's Black Hole. It would make a neat Lego set or model kit but you know, it's only ever more X-Wings and TIE fighters, for ever and ever, lol.

Space superiority fighter designation ORCA. Weapons: gimbal mounted particle beam emitter for point defense, 8x medium-yield nuclear missiles plus mission-variable twin hard points. Propulsion is provided by an ion drive requiring substantial heat dissipation. The design of the ship offers a small and narrow frontal cross-section. Roundel features on either flank of the ship are classified and their function is not currently know. The chin houses six canisters of countermeasures. Pilots of these vessels undergo extensive genetic modifications to enable them to pilot craft in both zero and extremely high Gs.

 

My entry for the Starfighter 200+ contest. The initial design was a really simple, hard-edged rectangle with the alternating black/white graphic shapes. It looked a little boring so I'd add extra volume and embellishments only to regret that it started losing it's bold outlines and simplicity. After see-sawing back and forth a few times I finally settled on this iteration; a little bit of both. Heavily inspired by weapon design in games such as Destiny. And this blog.

Digital Art

Pixel Dimensions: 1920 × 1357

www.ArthurZdrinc.com

 

You can view more of my art on facebook:

www.facebook.com/ArthurAllenZdrinc/

 

Sidenote: Do any other space peeps here watch SFIA with Isaac Arthur on YouTube? A friend suggested it to me recently and I absolutely love it. Everything to do with science fiction, space theories and future tech. Each episode has gold nuggets of ideas and inspiration for Lego space building :-)

 

www.youtube.com/channel/UCZFipeZtQM5CKUjx6grh54g

Refined concept for '2nd Phase' period. mag-100.com

Conceptart from Ristimaa Madonaa paintjob

Scania S New Generation

Krone Trailer Cooliner

8K Resolution

Metalic Color

Skin Order by Arto Korhonen

 

IG :

@cyberrior_paintjobs

Concept art done for Installation 01, a Halo fan game. These were revealed in our new media page on our recently revealed website installation01.org/media

FIANLLY! Let's see how close I get to the my concept art. Still toying with the idea of using yellow (with chromed fangs) but black is going to be kinder with parts selection. Names is either Blasphemy or Hag Titan currently.

Well, it's kinda Build-a-Joe but just concept art really. A spacey, pew-pew Cobra trooper. There are SO MANY incredible concepts for military spacesuits out there already.

 

A: I took one design from CT as inspiration (I believe it's from a game or demonstartion called "Project Boundary") and grabbed a NASA MMU suit to play with.

 

B: Keeping fairly true the original as far as colour scheme goes. The red top and charcoal pants never really worked for me as a space suit but it's fun to try it out on a somewhat more realistic frame.

 

C: Aiming for but not quite achieving a gold foil effect on the backpack. I liked the dark grey helmet though, it feels more military. But it doesn't feel "bad guys" enough to me.

 

D: Just totally going for straight-up weirdness with an fly guy and attitude boots??? Seriously, I don't know :-D I thought a cool helmet might have a wraparound visor like a dragonfly or something. And after that I couldn't stop.

 

Really, I just want this. Like, really, really want. More like need actually.

2D CONCEPT ART & STORYBOARD -2D GAME COMIC BOOK

This 2D concept art design is developed for 2D Game Comic Book. This comic book represents the 3d futuristic game. We create this matte painting in Photoshop

 

Gameyan is movie and game art outsourcing studio in India provide the 2D and 3D model, texture, shading, rig and animation for all games (mobile, PS, Xbox, Desktop) and feature movie film animation, cartoon series, TV commercial.

 

Our professional team of artists can develop a variety of 3D art content for a movie and video games along with low optimized characters for mobile and virtual reality interactive games.

 

Project Year: 2017

 

Client: Thibaud

 

Country: USA

 

Category: 2D Art Outsourcing

 

Yantram’s Involvement : 2D Art Outsourcing

 

Read more: www.gameyan.com/game-art-outsourcing.html

 

An old transport used as a trader's ship, something that would fit into the Star Wars Outer Rim planets maybe.

Concept art done for Installation 01, a Halo fan game. These were revealed in our new media page on our recently revealed website installation01.org/media

Hey!

This is my latest concept and full process.

 

www.youtube.com/watch?v=sM5h0vCtomU&t=1s

 

You can read the full making of on my blog - www.artstation.com/borislav_art/blog .

Many thanks to my teacher Mark Kolobaev www.artstation.com/mous and to you for any support. Hope you enjoyed it!

Not dodging LOVE while being a male

  

#love #white #studiocraftandlight #light #heart #brokenheart #studio #conceptart #concept #dynamic #inspiration #male #amour #amour❤️ #chemise #dodging

Space superiority fighter designation ORCA. Weapons: gimbal mounted particle beam emitter for point defense, 8x medium-yield nuclear missiles plus mission-variable twin hard points. Propulsion is provided by an ion drive requiring substantial heat dissipation. The design of the ship offers a small and narrow frontal cross-section. Roundel features on either flank of the ship are classified and their function is not currently know. The chin houses six canisters of countermeasures. Pilots of these vessels undergo extensive genetic modifications to enable them to pilot craft in both zero and extremely high Gs.

 

My entry for the Starfighter 200+ contest. The initial design was a really simple, hard-edged rectangle with the alternating black/white graphic shapes. It looked a little boring so I'd add extra volume and embellishments only to regret that it started losing it's bold outlines and simplicity. After see-sawing back and forth a few times I finally settled on this iteration; a little bit of both. Heavily inspired by weapon design in games such as Destiny. And this blog.

From the book The Art of The Last Jedi. Don't get me wrong, I really loved the movie. But I do have a few design preferences I would've changed.

 

Like the bomber: The long tube designs look great, retain both the WW2 vibe and the 70s sci-fi look. The decision to go vertical is fine but it feels like it ended up a compromise, the end shape being a right angle square. A tad too goofy for me. At least keep the wings wide: it offers a larger target and suggests a tightrope walker balancing.

 

What do you people think? Like? Dislike? Meh?

  

I really want to see an Outrigger-inspired fighter in a Star Wars movie. But flatter and more angular. That would rock!

Finally started watching The Expanse season 2 over the weekend so of course this happened while I should be SHIPtembering. I dunno if these designs fit into Expense style but they're some hard-surface boilerplate comfort zone distraction :-) Cargo are mounted at the nose and a ventral weapons hardpoint for mission-variable load outs.

From the book The Art of The Last Jedi. Don't get me wrong, I really loved the movie. But I do have a few design preferences I would've changed.

 

Like the bomber: The long tube designs look great, retain both the WW2 vibe and the 70s sci-fi look. The decision to go vertical is fine but it feels like it ended up a compromise, the end shape being a right angle square. A tad too goofy for me. At least keep the wings wide: it offers a larger target and suggests a tightrope walker balancing.

 

What do you people think? Like? Dislike? Meh?

  

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