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Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
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People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
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Game Design Expo 2011’s sold-out Industry Speaker Day on January 22, 2011, attracted industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Oldest of the companies is Atari, so it's on the top shelf.
Atari was formed in 1972 by Nolan Bushnell and Ted Dabney, with Al Alcorn soon coming on as chief design engineer. Although the first location was in an industrial park at 2962 Scott Boulevard, Santa Clara, Atari later had both corporate offices and manufacturing in Sunnyvale. Most Atari equipment was produced in various locations in Asia, but the Pong consoles, the paddle controllers and some early console systems were produced in Sunnyvale.
Wishing to be less dependent on Konami games, Red Octane contracted with Massachusetts-based Harmonix to develop a guitar-based rhythm game. Potential investors had no faith in the marketability of the game, or in ". . . two random brothers with a plastic guitar." Unable to get the $3 million needed to stock store shelves, the Huangs borrowed from friends and family, used their credit cards, and got second mortgages on their homes. Guitar Hero debuted in November, 2005, for the PlayStation 2. Eight months later (June 2006), Red Octane was acquired by Activision for $99.9 million.
Dave Warfield, Head of the one-year Game Design program at VFS, introduces the day’s events at the Open House.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
As part of The Games Fusion Project, LCC hosted a Games Jam on Thursday 8 February 2018.
Images by Veronica Otero.
Welcome, Portal Masters!
These cupcakes were made to co-ordinate with my Skylanders cake:
www.flickr.com/photos/cakesbyjacques/7271698022/in/photos...
Each of the 7 vanilla cupcakes had been decorated with a handmade fondant topper of the 'elements' in a Skylanders theme. There are 8 elements in total, but my customer only wanted 7 cupcakes so there is one missing!
All 100% edibale and hand modelled.
Check out my Blog at www.cakes-by-jacques.blogspot.com
Please note that due to copyright, all my character cakes are 'an artist's impression' of any character.
A Software Engineer at Sony Computer Entertainment, Anton Mikhailov demonstrates the PlayStation Move and the user interface design made possible with a "6 Degrees of Freedom" tracker.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
The stage is the cave, the vehicle is the race car.
You can see a gas canister and some coins.
zeichnung dessin dibujo tegning रेखाचित्र rajz disegno menggambar 素描 tekening 소묘 piirustus desenho rysunek Рисунок Цртеж teckning 素描
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Anton Mikhailov of Sony Computer Entertainment discusses the technology behind the user interface design of PlayStation Move.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Game Design Expo 2011’s sold-out Industry Speaker Day on January 22 attracted industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Welcome, Portal Masters!
I was asked to make a Skylanders themed cake for an 8th Birthday!
I designed the base of the cake around the Portal of Power and decorated it with a handmade sugar figure of Eruptor the lava monster..."Born to Burn!"
All 100% edibale and hand modelled.
This is a 6" chocolate mud cake filled with homemade chocolate ganche.
I also made some co-ordinating cupcakes:
www.flickr.com/photos/cakesbyjacques/7271720326/in/photos...
Check out my Blog at www.cakes-by-jacques.blogspot.com
Please note that due to copyright, all my character cakes are 'an artist's impression' of any character.
Early arrivers take their seats in the Vancity Theatre in anticipation of the first talk by United Front Games Designer William Ho, called From Anonymity to Superstardom: Making User-Generated Content Fast and Fun.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
The vehicle seems to be either the jeep, or the monster truck.
zeichnung dessin dibujo tegning रेखाचित्र rajz disegno menggambar 素描 tekening 소묘 piirustus desenho rysunek Рисунок Цртеж teckning 素描
Tag 04 - 18.08.2012
Gamescom 2012 in Köln.
das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.
gamescom 2012 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
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Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Benjamin Colling, Head of Admissions at Vancouver Film School, welcomes Game Design Expo 2010 attendees to the free Open House at VFS’s Game Design program.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
🎭 Cosplayer : Facebook Page | Instagram
📷 Photographer : Facebook Page | Instagram
🔗 Linkbacks appreciated :)
The Angry Birds demo kiosk provides Game Design Expo 2011 Industry Speaker Day attendees a constant source of entertainment throughout the day.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Ps: Tera is going F2P (free-to-play ;)) in february ! So I thought it would be worth using the free trial period now. It took me a damn long time to find a class I liked.. and also to get used to the game itself. I've been spoilt by Raiderz. It can't be compared. But I am finally getting into it now.
Pps: It took me 30 hours (!!!!!!!$/$&")$) to download this f....reaking game!
Ppps: Next game on my list: Guild Wars 2.