View allAll Photos Tagged computergames
...fragte mal ein Schüler (ich glaube, es war vor ein paar Jahren im 3. Schuljahr) einen Kumpel. als der von seinem Handy erzählte.
Ich kann mich erinnern, dass Nicolas Negroponte (MIT-Dozent) vor ca. 20 Jahren schon im Rahmen seiner Forschung zu HCIs (Human-Computer-Interfaces) diese Technologie propagierte und niemand wirklich daran interessiert schien... Schließlich würde man mit den Fingern beim Rumtatschen auf den Displays diese ja verunreinigen, dachte man zum Beispiel. Na gut, in manchen Fällen ist das sicher auch so... ;)
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
F.A.C.T.S. - Day 01
Ghent, Belgien
----------------------------------------------------------------------------------------
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
In conjunction with Game Design Expo 2010, VFS release a new report on the state of the game industry. (Download your free copy at www.gamedesignexpo.com)
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
GameStage@AEC is a series at the Ars Electronica Center Linz dedicated to multifarious aspects of computer gaming. It’s produced in cooperation with Gamecraft, a Linz gamer community, Radiated Pixel and the Upper Austria University of Applied Science’s Hagenberg Campus.
Picture is showing "Game Changer" at the Deep Space of the Ars Electronica Center.
Credit: Martin Hieslmair
I first played this game in 2008, four years after it first came out. While this might not seem long, this is an entire console generation. The game engine on which it is based is (at the time of writing) two version numbers further on.
Splinter Cell is set in the (then) future world of 2004, this helped distance it from the 16C steam punk of Thief: The Dark project, and the batty world of Metal Gear Solid, the other popular stealth games of the time.
The environments of Splinter Cell are resolutely modern: while older building do appear, much of it takes place in concrete buildings with plasterboard walls and generic, industrial design.
This is certainly not a criticism: Half Life proved that it's not where your game is set which is important: it's the fresh eyes you can bring to such environments.
Unfortunately, as the above photo shows, this was all a little too much for my camera: the richness of the blacks in the game is probably beyond it, or at least beyond my skills. I'm also pretty sure Splinter Cell was released before bright LED lighting became so widespread.
As sales of controllers saturated the market and no new game play was developed, revenues for the Guitar Hero franchise declined. Activision closed the Guitar Hero division in February, 2011.
This is the first model of the controller that was produced.
Attendees gather in the VFS Café to hear more about VFS and the Game Design program, before enjoying a schedule of sample classes and hands-on time with games – lots and lots of games.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
TT scale diorama arrangement of a North American scene in East New Jersey in the late 1950s. The background picture is a modified screenshot from a computer game. The utility shed is a rescaled selfprinted cardstock kit from Clevermodels.
Recent VFS Game Design grads Calder Archinuk and Jordan Whitlock present their student game Eat ’Em Up! to Game Design Expo 2010 attendees.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Vehicle: motorcross bike;
Stage: must be the arctic.
zeichnung dessin dibujo tegning रेखाचित्र rajz disegno menggambar 素描 tekening 소묘 piirustus desenho rysunek Рисунок Цртеж teckning 素描
Rovio Mobile's Senior Game Designer Jaakko Iisalo and Marketing Manager Matthew Wilson chat about their presentation on "How to Design a Hit Game for the iPhone" during an interview with Dave Warfield, Head of Game Design at VFS.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign</a.
Scene in hill climb racing computer game, stage: forest.
Vehicle: super-diesel 4 x 4
Drawing by my son.
zeichnung dessin dibujo tegning रेखाचित्र rajz disegno menggambar 素描 tekening 소묘 piirustus desenho rysunek Рисунок Цртеж teckning 素描
Dave Warfield, Head of Game Design at VFS, chats with Anton Mikhailov about the user interface design of the PlayStation Move.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
-------------------------------------------------------------------------------- ||
www.flickr.com/photos/mchenryarts ||
www.facebook.com/McHenryArts ||
People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
Nutzungsvereinbarung / Terms of Use :
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!