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GameStage@AEC is a series at the Ars Electronica Center Linz dedicated to multifarious aspects of computer gaming. It’s produced in cooperation with Gamecraft, a Linz gamer community, Radiated Pixel and the Upper Austria University of Applied Science’s Hagenberg Campus.
Picture is showing "Game Changer" at the Deep Space of the Ars Electronica Center.
Credit: Martin Hieslmair
I first played this game in 2008, four years after it first came out. While this might not seem long, this is an entire console generation. The game engine on which it is based is (at the time of writing) two version numbers further on.
Splinter Cell is set in the (then) future world of 2004, this helped distance it from the 16C steam punk of Thief: The Dark project, and the batty world of Metal Gear Solid, the other popular stealth games of the time.
The environments of Splinter Cell are resolutely modern: while older building do appear, much of it takes place in concrete buildings with plasterboard walls and generic, industrial design.
This is certainly not a criticism: Half Life proved that it's not where your game is set which is important: it's the fresh eyes you can bring to such environments.
Unfortunately, as the above photo shows, this was all a little too much for my camera: the richness of the blacks in the game is probably beyond it, or at least beyond my skills. I'm also pretty sure Splinter Cell was released before bright LED lighting became so widespread.
As sales of controllers saturated the market and no new game play was developed, revenues for the Guitar Hero franchise declined. Activision closed the Guitar Hero division in February, 2011.
This is the first model of the controller that was produced.
Attendees gather in the VFS Café to hear more about VFS and the Game Design program, before enjoying a schedule of sample classes and hands-on time with games – lots and lots of games.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
TT scale diorama arrangement of a North American scene in East New Jersey in the late 1950s. The background picture is a modified screenshot from a computer game. The utility shed is a rescaled selfprinted cardstock kit from Clevermodels.
Recent VFS Game Design grads Calder Archinuk and Jordan Whitlock present their student game Eat ’Em Up! to Game Design Expo 2010 attendees.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
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Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Yellow Watermark = unedited
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Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Vehicle: motorcross bike;
Stage: must be the arctic.
zeichnung dessin dibujo tegning रेखाचित्र rajz disegno menggambar 素描 tekening 소묘 piirustus desenho rysunek Рисунок Цртеж teckning 素描
Rovio Mobile's Senior Game Designer Jaakko Iisalo and Marketing Manager Matthew Wilson chat about their presentation on "How to Design a Hit Game for the iPhone" during an interview with Dave Warfield, Head of Game Design at VFS.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign</a.
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Scene in hill climb racing computer game, stage: forest.
Vehicle: super-diesel 4 x 4
Drawing by my son.
zeichnung dessin dibujo tegning रेखाचित्र rajz disegno menggambar 素描 tekening 소묘 piirustus desenho rysunek Рисунок Цртеж teckning 素描
Dave Warfield, Head of Game Design at VFS, chats with Anton Mikhailov about the user interface design of the PlayStation Move.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
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People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
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Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Head of Game Design Dave Warfield introduces Jaakko Iisalo and Matthew Wilson of Rovio Mobile, the creators of the hit mobile game, Angry Birds.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Jaakko Iisalo, Senior Game Designer for Rovio Mobile, shares the design process that went into the creation of "Angry Birds" with guests of Game Design Expo 2011.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Taken this evening (Friday 3rd August) for the Project 366/2012 YIP group.
As we're at the very heart of the 2012 Olympics in London, there is also the official computer game of the once-in-a-lifetime event (well here in Britain anyway) on all consoles.
In 1982, the company branched out with the Rapid Fire line, which were games written by third party authors and marketed by SSI, followed in 1984 by role playing games. In 1987, SSI acquired the Advanced Dungeons and Dragons license from TSR and eventually published 30 AD&D titles.
In 1994, SSI was sold to Mindcape, which then became part of Mattel. The SSI brand was acquired in 2001 by Ubisoft and the brand name was retired.
The tenth episode of Angry Birds.
zeichnung dessin dibujo tegning रेखाचित्र rajz disegno menggambar 素描 tekening 소묘 piirustus desenho rysunek Рисунок Цртеж teckning 素描
A team of student computer game developers from the University of Salford has impressed judges at the national final of a global student technology competition run by Microsoft.
Third year BSc (Hons) Computer and Video Games students Warren Burke, Erik Le Good, Robert Harrison and Lewis Markey, who together with three fellow undergraduates make up computer games company Triple Ox, scooped the runners-up award at the Imagine Cup UK final with an entirely new genre of game based on ‘speed running’.
Flatliners is a first-person game in which the player aims to run between two locations in a surreal alternative world in the quickest time possible while fixing cleverly-designed game glitches and exploiting built in ‘cheats’.
Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
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People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
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Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
-------------------------------------------------------------------------------- ||
www.flickr.com/photos/mchenryarts ||
www.facebook.com/McHenryArts ||
People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
Nutzungsvereinbarung / Terms of Use :
A small bronze collection of Lemmings can be found in Dundee near the university climbing a pillar.
Dundee boasts a proud industry of producing computer games, but i can only name two?
Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
---------------------------- ||
www.flickr.com/photos/mchenryarts ||
www.facebook.com/McHenryArts ||
People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
Nutzungsvereinbarung / Terms of Use :
It's a cinematic moment: after hours of close-fought battles underground, you finally break out into the sunlight of what appears to be Arizona. And the endless industrial architecture gives way to rust-coloured rocks and rusting-pocked metal.
Half-Life is a game set inside a sprawling secret government facility. A friend once described it as "a poem to concrete" (he was only half-joking). The acutely observed variations in industrial architecture are beautifully recreated, using the limited textures of the time.
But the moment when you break free of the corridors would not have been possible, using the unaltered Quake engine, with it's weird, wrap-around clouds.
This tank (situated right next to the building which reminds me of Jedi Knight) could have been used in the reference photography for the game. The streaks of rust and flaking paint would work better in strong sunlight, set against a blue sky. Perhaps I'll replace this photo for one in better conditions another day.
Day 04 - 25.08.2013
Gamescom Köln - celebrate the games 2013
das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.
gamescom 2013 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
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Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Game Design Expo 2011’s Industry Speaker Day attendees visit the sponsor kiosks set up in the lobby of the Vancouver International Film Centre.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign