View allAll Photos Tagged components.
It's getting closer!
On Friday the 24th we will have a launch event for the bike from 5pm to 8pm
at the Cascade Barrel House. More info here www.shift2bikes.org/cal/viewpp2011.php#24-2357
Starting June 27th, 2011 you can rent the Beer bike! - www.metrofiets.com/rentals/
PictionID:44808837 - Title:Atlas Payload Component - Catalog:14_014216 - Filename:14_014216.TIF - - - Image from the Convair/General Dynamics Astronautics Atlas Negative Collection. The processing, cataloging and digitization of these images has been made possible by a generous National Historical Publications and Records grant from the National Archives and Records Administration---Please Tag these images so that the information can be permanently stored with the digital file.---Repository: San Diego Air and Space Museum
I'm slowly proceeding to make all the pieces, but I don't have much time to work on the project. At least I'm not paying for it.
Nationaal Archief/Spaarnestad Photo/Het Leven
Nederlands: De Amerikaanse president Theodore Roosevelt (links) op een kameel in de woestijn in de omgeving van Khartoum (hoofdstad van Soedan) in gezelschap van Baron Sir Rudolf von Slatin Pasha, een tot de Islam bekeerde Engelse baron. Foto uit 1910.
English: American President Theodore Roosevelt (to the left) on a camel in the desert in the neighbourhood of Khartoum (Capital of Sudan), accompanied by Baron Sir Rudolf von Slatin Pasha, an English baron converted to Islam. Photo out of 1910.
Hebt u meer informatie over deze foto, laat het ons weten. Laat een reactie achter (als u ingelogd bent bij Flickr) of stuur een mailtje naar: flickrthecommons@nationaalarchief.nl
Please help us gain more knowledge on the content of our collection by simply adding a comment with information. If you do not wish to log in, you can write an e-mail to: flickrthecommons@nationaalarchief.nl
Meer foto’s van Spaarnestad Photo zijn te vinden op onze beeldbank: www.spaarnestadphoto.nl/
Presentación Final del Proyecto en la Comuna 8 Medellin: Intergrando Comuna 8 Octavo Semestre/Taller9 UNAL Facultad de Arquitectura
I unearthed a bundle of old cycling magazines in the attic the other
day and came across this brilliant advert for Campagnolo's 50th
Anniversary groupset. The magazine was the May 1983 issue of
'Cyclist Monthly'. Best seen on large size. I'm not sure I'm too fond
of the gold-plated parts mind you. There wasn't any price given in
the advert but one went on ebay last week for more than £2000.
Some cool stamping components china pictures:
Red Rose
Image by Connie Campbell pictures Crossville, Al
Fast Rose Facts
The rose is the official National Floral Emblem of the United States. This legislation was signed into law by President Ronald Reagan on October 7, 1986. The rose is also the...
Read more about Cool Stamping Components China photos
(Source from Chinese Rapid Prototyping Blog)
The Karl G. Jansky Very Large Array (VLA), a component of the National Radio Astronomy Observatory (NRAO), in Socorro County, New Mexico. The VLA was completed in 1980. In 2011, a major upgrade of the 1970s era electronics was completed increasing the capabilities of the VLA. The site was renamed the "Karl G. Jansky Very Large Array" in 2012.
The astronomical radio observatory consists of 27 radio antennas in a Y-shaped array. Each antenna is 82 ft (25 m) in diameter. The massive telescopes can be moved by railroad tracks to one of four configurations for studies.
Universal Studios Florida is a theme park located in Orlando, Florida. Opened on June 7, 1990, the park's theme is the entertainment industry, in particular movies and television. Universal Studios Florida inspires its guests to "ride the movies", and it features numerous attractions and live shows. The park is one component of the larger Universal Orlando Resort.
In 2013, the park hosted an estimated 7.06 million guests, ranking it the eighth-most visited theme park in the United States, and ranking it sixteenth worldwide.[2]
Contents [hide]
1 History 1.1 Park history
1.2 Branding
1.3 Timeline
1.4 Previous attractions
2 Park design 2.1 Production Central
2.2 New York
2.3 San Francisco
2.4 London/Diagon Alley
2.5 World Expo
2.6 Woody Woodpecker's Kidzone
2.7 Hollywood
3 Character appearances
4 Production facilities
5 Annual events 5.1 Grad Bash and Gradventure
5.2 Halloween Horror Nights
5.3 Macy's Holiday Parade
5.4 Mardi Gras
5.5 Rock the Universe
5.6 Summer Concert Series
6 Universal's Express Pass
7 Attendance
8 See also
9 References
10 External links
History[edit]
This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (August 2010)
The original entrance to the theme park.
Over the years, Universal Studios Florida has not limited itself to attractions based on its own vast film library. It has occasionally licensed popular characters from other rival studios, many of whom did not operate theme parks themselves. Some examples include Ghostbusters and Men in Black, (Sony's Columbia Pictures), The Simpsons (20th Century Fox) and Shrek (DreamWorks Animation).
Many of the park's past and present attractions were developed with the actual creators of the films they were based on, and feature the original stars as part of the experience. Steven Spielberg helped create E.T. Adventure and was a creative consultant for Back to the Future: The Ride, Twister...Ride it Out, An American Tail Theatre, Jaws, Men in Black: Alien Attack and Transformers: The Ride.
In many current rides, the original stars reprised their film roles including: Rip Torn and Will Smith in Men in Black: Alien Attack, Brendan Fraser for Revenge of the Mummy: The Ride, Bill Paxton and Helen Hunt in Twister...Ride it Out, Arnold Schwarzenegger, Edward Furlong and Linda Hamilton reprised their roles for Terminator 2: 3-D Battle Across Time, Mike Myers, Eddie Murphy, Cameron Diaz, and John Lithgow for Shrek 4D, Steve Carell, Miranda Cosgrove, Dana Gaier, and Elsie Fisher reprised their roles from Despicable Me for Despicable Me: Minion Mayhem, and Peter Cullen and Frank Welker reprised their roles as Optimus Prime and Megatron for Transformers: The Ride.
In many former rides, the many original stars were also to reprise their film roles such as: Christopher Lloyd and Thomas F. Wilson in Back to the Future: The Ride, Roy Scheider recorded a voice over for the conclusion of Jaws, Alfred Hitchcock and Anthony Perkins appeared in Alfred Hitchcock: The Art of Making Movies, additionally, various Nicktoon voice actors reprised their roles in Jimmy Neutron's Nicktoon Blast.
Park history[edit]
From its inception in 1982,[3] Universal Studios Florida was designed as a theme park and a working studio. It was also the first time that Universal Studios had constructed an amusement park "from the ground up." However, the proposed project was put on hold until 1986, when a meeting between Steven Spielberg, a co-founder for the park, and Peter N. Alexander prompted for the creation of a Back to the Future simulator ride in addition to the already planned King Kong based ride.[4]
A major component of the original park in Hollywood is its studio tour, which featured several special-effects exhibits and encounters built into the tour, such as an attack by the great white shark from the film Jaws. For its Florida park, Universal Studios took the concepts of the Hollywood tour scenes and developed them into larger, stand-alone attractions. As an example, in Hollywood, the studio tour trams travel close to a shoreline and are "attacked" by Jaws before they travel to the next part of the tour. In Florida, guests entered the "Jaws" attraction and would board a boat touring the fictitious Amity Harbor, where they encountered the shark, then exited back into the park at the conclusion of the attraction. Universal Studios Florida originally had a Studio Tour attraction that visited the production facilities, but that tour has since been discontinued.
Branding[edit]
Previous slogans for Universal Studios Florida were: See the Stars. Ride the Movies. (1990 - 1998); No one makes believe like we do! (1990 - 1998); Ride the Movies (1998 - 2008); Jump into the Action (2008–2012). The current slogan is: Experience the Movies (2012–present).
Timeline[edit]
1986: Land clearing takes place on the swamp land purchased by MCA/Universal that would hold the park.
1987: Universal Studios Florida is announced at a press conference on the Hollywood property, with a planned opening date of December 1989.
1988: Universal Studios Florida's opening date is delayed from December, 1989 to May 1, 1990. Shortly following, MCA/Universal releases a video detailing the future park, which stars Christopher Lloyd as the Universal character Doc Brown interacting with the various attractions at the Florida park.[5] Universal Studios allows guests to witness the production of television shows and motion pictures in the Florida park's soundstages in middle 1988, while the rest of the studio/park is still under construction.[6]
1989: MCA/Universal Studios claims that The Walt Disney Company and its CEO, Michael Eisner copied several concepts of the Universal Studios Florida park, and integrated them into Disney's recently opened Disney/MGM Studios park.[7]
1990: On January 31, Universal Studios Florida's opening date is again delayed from May 1, 1990 to June 7, 1990.[8] Universal Studios Florida begins soft openings for the general public in late May.[9] Many of the park's attractions are not yet open at the time, and still under testing. Universal Studios Florida is officially opened with a grand opening style ceremony on June 7.[10] The park opens with five themed areas: The Front Lot (entrance area), Production Central, New York, San Francisco/Amity, Expo Center, Hollywood as well as a Lagoon located in the center of the park. The Front Lot and Production Central areas are referred to as "In Production", the New York section is referred to as "Now Shooting", the San Francisco and Amity sections are referred to as "On Location" and the Expo Center area is referred to as "The World of CineMagic Center". Nickelodeon Studios also opened on this day where there was a grand opening ceremony hosted by Marc Summers. Due to massive technical problems with the original Kongfrontation, Earthquake: The Big One and Jaws rides, Universal begins a temporary voucher service to allow guests to re-visit the studio/park when the attractions are operating.[10] Jaws is temporarily closed by Universal on September 30 due to persistent major technical problems. During the shut-down, Universal sues the original designer of the Jaws ride,[11] Ride & Show Engineering, and hires Totally Fun Company to create a re-designed version of most of the ride.
1991: Universal adds four new attractions to the park: The Blues Brothers Show, StreetBusters, The Screen Test Home Video Adventure and How to Make a Mega Movie Deal.[12] Back to the Future: The Ride officially opens in the World Expo Center area of the park, in a grand opening ceremony.[13] The ride is considered to be a success, and receives positive reception from theme park critics.[14] Fright Nights debuts at the park. In 1992, it is renamed to Halloween Horror Nights.
1993: Jaws is re-opened, with many scenes altered. MCA/Universal announces plans to expand Universal Studios Florida into the Universal City, Florida resort complex, including a second theme park and multiple hotels.[15]
1995: Universal Studios Florida celebrates its 5th anniversary. A Day in the Park with Barney opens in the World Expo area. The Production Studio Tour is closed due to a dwindle in the studios' recent Film/TV production.
1996: Terminator 2: 3-D Battle Across Time opens in the Hollywood area.[16]
1997: Universal announces that Ghostbusters Spooktacular will be replaced by Twister...Ride it Out, with a planned opening date of Spring 1998[17] Universal Studios announces that the sole Studio park will be expanded into the Universal Studios Escape, including the Islands of Adventure park, Universal CityWalk Orlando and multiple hotels. The Islands of Adventure Preview Center opens in the New York area, replacing The Screen Test Home Video Adventure. It is meant to give guests a preview of the up-coming Islands of Adventure park, as well as expansion of the Studio park into the Universal Studios Escape resort.
1998: The expansion begins as the original open parking lot for Universal Studios Florida is demolished and replaced by CityWalk and a parking garage complex.[18] Universal delays the opening of Twister...Ride it Out from March, 1998 to May 4, 1998 out of respect for the 42 deaths caused by a recent El Nino outbreak of tornadoes in the central Florida area. Twister...Ride it Out opens in the New York area, replacing Ghostbusters Spooktacular.[19] A new area of the park, Woody Woodpecker's Kidzone, is officially opened, holding the attractions Curious George Goes to Town, StarToons and the previously opened Fievel's Playland, E.T. Adventure, Animal Actors Stage and A Day in the Park with Barney; CityWalk opens outside of the park.
1999: Woody Woodpecker's Nuthouse Coaster opens in the Woody Woodpecker's Kidzone area. Islands of Adventure opens next door to Universal Studios Florida.[20]
2000: Men in Black: Alien Attack opens in the World Expo area, on the former site of The Swamp Thing Set. Universal Studios Florida's 10th anniversary celebration.
2001: Animal Planet Live opens, replacing Animal Actors Stage.
2002: Universal Studios Escape is renamed Universal Orlando Resort. Kongfrontation closes in a closing ceremony. Halloween Horror Nights is moved to Islands of Adventure. Macy's Holiday Parade debuts at the park.
2003: Jimmy Neutron's Nicktoon Blast opens, replacing The Funtastic World of Hanna-Barbera.[21] Shrek 4-D opens with Donkey's Photo Finish, replacing Alfred Hitchcock: The Art of Making Movies and Stage 54 respectively.[22]
2004: Revenge of the Mummy: The Ride opens, replacing Kongfrontation.[23] Halloween Horror Nights takes place in both Universal Studios Florida and Islands of Adventure.
2005: Universal Express Plus is introduced, replacing Universal Express. Nickelodeon Studios closes after nearly 15 years. Fear Factor Live opens, replacing The Wild Wild Wild West Stunt Show. Universal Studios Florida celebrates its 15th anniversary.
2006: Delancey Street Preview Center opens in the New York area. Universal 360: A Cinesphere Spectacular opens, replacing Dynamite Nights Stunt Spectacular. Animal Planet Live is closed, and replaced by Animal Actors on Location. Halloween Horror Nights returns to Universal Studios Florida for its "Sweet 16".
2007: Back to the Future: The Ride closes on March 30.[24] Blue Man Group Sharp Aquos Theatre opens in CityWalk, replacing Nickelodeon Studios. Earthquake: The Big One closes in the San Francisco area on November 5.
2008: Disaster!: A Major Motion Picture Ride...Starring You! opens, replacing Earthquake: The Big One.[25] Universal announces Hollywood Rip Ride Rockit, with a planned opening of Spring 2009. The Simpsons Ride opens, replacing Back to the Future: The Ride.[26]
2009: The Universal Music Plaza Stage opens, replacing The Boneyard. Hollywood Rip Ride Rockit opens.
2010: The 20th anniversary of Universal Studios Florida in June, as well as Halloween Horror Nights in October.
2011: The 10th anniversary of Macy's Holiday Parade at the park.[27]
2012: Jaws and the surrounding Amity themed area closes, as announced on December 2, 2011.[28] Universal announces the additions of Universal’s Cinematic Spectacular: 100 Years of Movie Memories and Universal's Superstar Parade to the park, with openings on May 8, 2012.[29] Despicable Me: Minion Mayhem, opens replacing Jimmy Neutron's Nicktoon Blast; as announced on March 14, 2011 as "...one of many exciting things planned for the next couple of years".[30] Universal Orlando Resort announced Transformers: The Ride will officially open in the summer of 2013, replacing Soundstages 44 and 54, which were demolished on June 24, 2012.[31] SpongeBob StorePants,a gift shop themed after SpongeBob SquarePants opened in Woody Woodpecker's Kidzone replacing the Universal Cartoon Store
2013: The opening date for Transformers The Ride is announced for June 20, 2013. Details of The Wizarding World of Harry Potter expansion are officially announced. Details for the new Simpsons Land are announced and expected to open in the summer of 2013. Transformers: The Ride officially opens in the Production Central area replacing Soundstage 44. Simpsons Fast Food Boulevard (renamed Springfield U.S.A.) concludes its expansion as it includes one new ride: Kang and Kodos Twirl 'n' Hurl.
2014: The opening date for The Wizarding World of Harry Potter Diagon Alley is announced for July 8, 2014 amid the Diagon Alley preview red carpet premiere on June 18, 2014 with Domhnall Gleeson, Bonnie Wright, Evanna Lynch, Matthew Lewis, James and Oliver Phelps, Tom Felton, Robbie Coltrane, Warwick Davis and Helena Bonham Carter attending the premiere. King's Cross station opens on July 1, 2014 as well as the Hogwarts Express Hogsmeade station at Universal's Islands of Adventure, connecting park visitors to both theme Harry Potter theme parks via a full scale replica of the train that appears in the Harry Potter film series. Diagon Alley officially opens, replacing Jaws and the Amity section of the park.
Previous attractions[edit]
Main article: List of former Universal Studios Florida attractions
The previous icon of the Jaws ride is still a popular photo spot.
Like all theme parks, attractions are sometimes closed due to aging and replaced with more contemporary attractions. Universal has seen this happen several times. Some notable closures include Kongfrontation, Back to the Future: The Ride, The Funtastic World of Hanna-Barbera and Jaws. The closures of Kongfrontation, Back to the Future, and Jaws have been given homages by the park to honor veteran visitors who revered the former rides.
Park design[edit]
Main article: List of Universal Studios Florida attractions
Universal Studios Florida features seven themed areas all situated around a large lagoon. In 2012, this lagoon was the site of Universal’s Cinematic Spectacular: 100 Years of Movie Memories, a thematic display that showcased scenes from various Universal films, featuring lasers, projectors and fountains, and pyrotechnics.
The seven surrounding themed areas, clockwise from the entrance, are Production Central, New York, San Francisco, London/Diagon Alley, World Expo, Woody Woodpecker's Kidzone and Hollywood. Each area features a combination of rides, shows, attractions, character appearances, dining outlets and merchandise stores. A new area, based on Harry Potter's Diagon Alley was added to the park in the July of 2014.
Production Central[edit]
Ride
Year opened
Manufacturer
Despicable Me: Minion Mayhem 2012 Intamin
Shrek 4-D 2003 PDI/DreamWorks
Hollywood Rip, Ride, Rockit 2009 Maurer Söhne
Transformers: The Ride 3D 2013 Oceaneering International
The Universal Music Plaza Stage 2009
The area is also home to a variety of dining outlets and merchandise shops. Food and beverage items can be purchased from Beverly Hills Boulangerie or Universal Studios' Classic Monsters Cafe while merchandise can be bought from a variety of themed stores including Universal Studios Store, Studio Sweets, It's a Wrap!, Super Silly Stuff, Shrek's Ye Olde Souvenir Shoppe, and Transformers: Supply Vault.[32][33]
Universal Studios Florida is a theme park located in Orlando, Florida. Opened on June 7, 1990, the park's theme is the entertainment industry, in particular movies and television. Universal Studios Florida inspires its guests to "ride the movies", and it features numerous attractions and live shows. The park is one component of the larger Universal Orlando Resort.
In 2013, the park hosted an estimated 7.06 million guests, ranking it the eighth-most visited theme park in the United States, and ranking it sixteenth worldwide.[2]
Contents [hide]
1 History 1.1 Park history
1.2 Branding
1.3 Timeline
1.4 Previous attractions
2 Park design 2.1 Production Central
2.2 New York
2.3 San Francisco
2.4 London/Diagon Alley
2.5 World Expo
2.6 Woody Woodpecker's Kidzone
2.7 Hollywood
3 Character appearances
4 Production facilities
5 Annual events 5.1 Grad Bash and Gradventure
5.2 Halloween Horror Nights
5.3 Macy's Holiday Parade
5.4 Mardi Gras
5.5 Rock the Universe
5.6 Summer Concert Series
6 Universal's Express Pass
7 Attendance
8 See also
9 References
10 External links
History[edit]
This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (August 2010)
The original entrance to the theme park.
Over the years, Universal Studios Florida has not limited itself to attractions based on its own vast film library. It has occasionally licensed popular characters from other rival studios, many of whom did not operate theme parks themselves. Some examples include Ghostbusters and Men in Black, (Sony's Columbia Pictures), The Simpsons (20th Century Fox) and Shrek (DreamWorks Animation).
Many of the park's past and present attractions were developed with the actual creators of the films they were based on, and feature the original stars as part of the experience. Steven Spielberg helped create E.T. Adventure and was a creative consultant for Back to the Future: The Ride, Twister...Ride it Out, An American Tail Theatre, Jaws, Men in Black: Alien Attack and Transformers: The Ride.
In many current rides, the original stars reprised their film roles including: Rip Torn and Will Smith in Men in Black: Alien Attack, Brendan Fraser for Revenge of the Mummy: The Ride, Bill Paxton and Helen Hunt in Twister...Ride it Out, Arnold Schwarzenegger, Edward Furlong and Linda Hamilton reprised their roles for Terminator 2: 3-D Battle Across Time, Mike Myers, Eddie Murphy, Cameron Diaz, and John Lithgow for Shrek 4D, Steve Carell, Miranda Cosgrove, Dana Gaier, and Elsie Fisher reprised their roles from Despicable Me for Despicable Me: Minion Mayhem, and Peter Cullen and Frank Welker reprised their roles as Optimus Prime and Megatron for Transformers: The Ride.
In many former rides, the many original stars were also to reprise their film roles such as: Christopher Lloyd and Thomas F. Wilson in Back to the Future: The Ride, Roy Scheider recorded a voice over for the conclusion of Jaws, Alfred Hitchcock and Anthony Perkins appeared in Alfred Hitchcock: The Art of Making Movies, additionally, various Nicktoon voice actors reprised their roles in Jimmy Neutron's Nicktoon Blast.
Park history[edit]
From its inception in 1982,[3] Universal Studios Florida was designed as a theme park and a working studio. It was also the first time that Universal Studios had constructed an amusement park "from the ground up." However, the proposed project was put on hold until 1986, when a meeting between Steven Spielberg, a co-founder for the park, and Peter N. Alexander prompted for the creation of a Back to the Future simulator ride in addition to the already planned King Kong based ride.[4]
A major component of the original park in Hollywood is its studio tour, which featured several special-effects exhibits and encounters built into the tour, such as an attack by the great white shark from the film Jaws. For its Florida park, Universal Studios took the concepts of the Hollywood tour scenes and developed them into larger, stand-alone attractions. As an example, in Hollywood, the studio tour trams travel close to a shoreline and are "attacked" by Jaws before they travel to the next part of the tour. In Florida, guests entered the "Jaws" attraction and would board a boat touring the fictitious Amity Harbor, where they encountered the shark, then exited back into the park at the conclusion of the attraction. Universal Studios Florida originally had a Studio Tour attraction that visited the production facilities, but that tour has since been discontinued.
Branding[edit]
Previous slogans for Universal Studios Florida were: See the Stars. Ride the Movies. (1990 - 1998); No one makes believe like we do! (1990 - 1998); Ride the Movies (1998 - 2008); Jump into the Action (2008–2012). The current slogan is: Experience the Movies (2012–present).
Timeline[edit]
1986: Land clearing takes place on the swamp land purchased by MCA/Universal that would hold the park.
1987: Universal Studios Florida is announced at a press conference on the Hollywood property, with a planned opening date of December 1989.
1988: Universal Studios Florida's opening date is delayed from December, 1989 to May 1, 1990. Shortly following, MCA/Universal releases a video detailing the future park, which stars Christopher Lloyd as the Universal character Doc Brown interacting with the various attractions at the Florida park.[5] Universal Studios allows guests to witness the production of television shows and motion pictures in the Florida park's soundstages in middle 1988, while the rest of the studio/park is still under construction.[6]
1989: MCA/Universal Studios claims that The Walt Disney Company and its CEO, Michael Eisner copied several concepts of the Universal Studios Florida park, and integrated them into Disney's recently opened Disney/MGM Studios park.[7]
1990: On January 31, Universal Studios Florida's opening date is again delayed from May 1, 1990 to June 7, 1990.[8] Universal Studios Florida begins soft openings for the general public in late May.[9] Many of the park's attractions are not yet open at the time, and still under testing. Universal Studios Florida is officially opened with a grand opening style ceremony on June 7.[10] The park opens with five themed areas: The Front Lot (entrance area), Production Central, New York, San Francisco/Amity, Expo Center, Hollywood as well as a Lagoon located in the center of the park. The Front Lot and Production Central areas are referred to as "In Production", the New York section is referred to as "Now Shooting", the San Francisco and Amity sections are referred to as "On Location" and the Expo Center area is referred to as "The World of CineMagic Center". Nickelodeon Studios also opened on this day where there was a grand opening ceremony hosted by Marc Summers. Due to massive technical problems with the original Kongfrontation, Earthquake: The Big One and Jaws rides, Universal begins a temporary voucher service to allow guests to re-visit the studio/park when the attractions are operating.[10] Jaws is temporarily closed by Universal on September 30 due to persistent major technical problems. During the shut-down, Universal sues the original designer of the Jaws ride,[11] Ride & Show Engineering, and hires Totally Fun Company to create a re-designed version of most of the ride.
1991: Universal adds four new attractions to the park: The Blues Brothers Show, StreetBusters, The Screen Test Home Video Adventure and How to Make a Mega Movie Deal.[12] Back to the Future: The Ride officially opens in the World Expo Center area of the park, in a grand opening ceremony.[13] The ride is considered to be a success, and receives positive reception from theme park critics.[14] Fright Nights debuts at the park. In 1992, it is renamed to Halloween Horror Nights.
1993: Jaws is re-opened, with many scenes altered. MCA/Universal announces plans to expand Universal Studios Florida into the Universal City, Florida resort complex, including a second theme park and multiple hotels.[15]
1995: Universal Studios Florida celebrates its 5th anniversary. A Day in the Park with Barney opens in the World Expo area. The Production Studio Tour is closed due to a dwindle in the studios' recent Film/TV production.
1996: Terminator 2: 3-D Battle Across Time opens in the Hollywood area.[16]
1997: Universal announces that Ghostbusters Spooktacular will be replaced by Twister...Ride it Out, with a planned opening date of Spring 1998[17] Universal Studios announces that the sole Studio park will be expanded into the Universal Studios Escape, including the Islands of Adventure park, Universal CityWalk Orlando and multiple hotels. The Islands of Adventure Preview Center opens in the New York area, replacing The Screen Test Home Video Adventure. It is meant to give guests a preview of the up-coming Islands of Adventure park, as well as expansion of the Studio park into the Universal Studios Escape resort.
1998: The expansion begins as the original open parking lot for Universal Studios Florida is demolished and replaced by CityWalk and a parking garage complex.[18] Universal delays the opening of Twister...Ride it Out from March, 1998 to May 4, 1998 out of respect for the 42 deaths caused by a recent El Nino outbreak of tornadoes in the central Florida area. Twister...Ride it Out opens in the New York area, replacing Ghostbusters Spooktacular.[19] A new area of the park, Woody Woodpecker's Kidzone, is officially opened, holding the attractions Curious George Goes to Town, StarToons and the previously opened Fievel's Playland, E.T. Adventure, Animal Actors Stage and A Day in the Park with Barney; CityWalk opens outside of the park.
1999: Woody Woodpecker's Nuthouse Coaster opens in the Woody Woodpecker's Kidzone area. Islands of Adventure opens next door to Universal Studios Florida.[20]
2000: Men in Black: Alien Attack opens in the World Expo area, on the former site of The Swamp Thing Set. Universal Studios Florida's 10th anniversary celebration.
2001: Animal Planet Live opens, replacing Animal Actors Stage.
2002: Universal Studios Escape is renamed Universal Orlando Resort. Kongfrontation closes in a closing ceremony. Halloween Horror Nights is moved to Islands of Adventure. Macy's Holiday Parade debuts at the park.
2003: Jimmy Neutron's Nicktoon Blast opens, replacing The Funtastic World of Hanna-Barbera.[21] Shrek 4-D opens with Donkey's Photo Finish, replacing Alfred Hitchcock: The Art of Making Movies and Stage 54 respectively.[22]
2004: Revenge of the Mummy: The Ride opens, replacing Kongfrontation.[23] Halloween Horror Nights takes place in both Universal Studios Florida and Islands of Adventure.
2005: Universal Express Plus is introduced, replacing Universal Express. Nickelodeon Studios closes after nearly 15 years. Fear Factor Live opens, replacing The Wild Wild Wild West Stunt Show. Universal Studios Florida celebrates its 15th anniversary.
2006: Delancey Street Preview Center opens in the New York area. Universal 360: A Cinesphere Spectacular opens, replacing Dynamite Nights Stunt Spectacular. Animal Planet Live is closed, and replaced by Animal Actors on Location. Halloween Horror Nights returns to Universal Studios Florida for its "Sweet 16".
2007: Back to the Future: The Ride closes on March 30.[24] Blue Man Group Sharp Aquos Theatre opens in CityWalk, replacing Nickelodeon Studios. Earthquake: The Big One closes in the San Francisco area on November 5.
2008: Disaster!: A Major Motion Picture Ride...Starring You! opens, replacing Earthquake: The Big One.[25] Universal announces Hollywood Rip Ride Rockit, with a planned opening of Spring 2009. The Simpsons Ride opens, replacing Back to the Future: The Ride.[26]
2009: The Universal Music Plaza Stage opens, replacing The Boneyard. Hollywood Rip Ride Rockit opens.
2010: The 20th anniversary of Universal Studios Florida in June, as well as Halloween Horror Nights in October.
2011: The 10th anniversary of Macy's Holiday Parade at the park.[27]
2012: Jaws and the surrounding Amity themed area closes, as announced on December 2, 2011.[28] Universal announces the additions of Universal’s Cinematic Spectacular: 100 Years of Movie Memories and Universal's Superstar Parade to the park, with openings on May 8, 2012.[29] Despicable Me: Minion Mayhem, opens replacing Jimmy Neutron's Nicktoon Blast; as announced on March 14, 2011 as "...one of many exciting things planned for the next couple of years".[30] Universal Orlando Resort announced Transformers: The Ride will officially open in the summer of 2013, replacing Soundstages 44 and 54, which were demolished on June 24, 2012.[31] SpongeBob StorePants,a gift shop themed after SpongeBob SquarePants opened in Woody Woodpecker's Kidzone replacing the Universal Cartoon Store
2013: The opening date for Transformers The Ride is announced for June 20, 2013. Details of The Wizarding World of Harry Potter expansion are officially announced. Details for the new Simpsons Land are announced and expected to open in the summer of 2013. Transformers: The Ride officially opens in the Production Central area replacing Soundstage 44. Simpsons Fast Food Boulevard (renamed Springfield U.S.A.) concludes its expansion as it includes one new ride: Kang and Kodos Twirl 'n' Hurl.
2014: The opening date for The Wizarding World of Harry Potter Diagon Alley is announced for July 8, 2014 amid the Diagon Alley preview red carpet premiere on June 18, 2014 with Domhnall Gleeson, Bonnie Wright, Evanna Lynch, Matthew Lewis, James and Oliver Phelps, Tom Felton, Robbie Coltrane, Warwick Davis and Helena Bonham Carter attending the premiere. King's Cross station opens on July 1, 2014 as well as the Hogwarts Express Hogsmeade station at Universal's Islands of Adventure, connecting park visitors to both theme Harry Potter theme parks via a full scale replica of the train that appears in the Harry Potter film series. Diagon Alley officially opens, replacing Jaws and the Amity section of the park.
Previous attractions[edit]
Main article: List of former Universal Studios Florida attractions
The previous icon of the Jaws ride is still a popular photo spot.
Like all theme parks, attractions are sometimes closed due to aging and replaced with more contemporary attractions. Universal has seen this happen several times. Some notable closures include Kongfrontation, Back to the Future: The Ride, The Funtastic World of Hanna-Barbera and Jaws. The closures of Kongfrontation, Back to the Future, and Jaws have been given homages by the park to honor veteran visitors who revered the former rides.
Park design[edit]
Main article: List of Universal Studios Florida attractions
Universal Studios Florida features seven themed areas all situated around a large lagoon. In 2012, this lagoon was the site of Universal’s Cinematic Spectacular: 100 Years of Movie Memories, a thematic display that showcased scenes from various Universal films, featuring lasers, projectors and fountains, and pyrotechnics.
The seven surrounding themed areas, clockwise from the entrance, are Production Central, New York, San Francisco, London/Diagon Alley, World Expo, Woody Woodpecker's Kidzone and Hollywood. Each area features a combination of rides, shows, attractions, character appearances, dining outlets and merchandise stores. A new area, based on Harry Potter's Diagon Alley was added to the park in the July of 2014.
Production Central[edit]
Ride
Year opened
Manufacturer
Despicable Me: Minion Mayhem 2012 Intamin
Shrek 4-D 2003 PDI/DreamWorks
Hollywood Rip, Ride, Rockit 2009 Maurer Söhne
Transformers: The Ride 3D 2013 Oceaneering International
The Universal Music Plaza Stage 2009
The area is also home to a variety of dining outlets and merchandise shops. Food and beverage items can be purchased from Beverly Hills Boulangerie or Universal Studios' Classic Monsters Cafe while merchandise can be bought from a variety of themed stores including Universal Studios Store, Studio Sweets, It's a Wrap!, Super Silly Stuff, Shrek's Ye Olde Souvenir Shoppe, and Transformers: Supply Vault.[32][33]
The Dartmouth Ferry and terminal can be seen in the background. Signs for Roy Lohnes Barger Shop, Good As New Used Goods, Ocean Tavern, Ling's Lunch, and City Taxi are clearly visible as are several windows of the apartment(s) above.
Date: [ca. 1958]
Photographer: Building Inspector, Works Department
Format: 1 photograph : b&w negative, 8.25 x 10.8 cm (3.25 x 4.25 inches)
Retrieval Code: Halifax Works Department photograph, 102-39-1-857.2
Universal Studios Florida is a theme park located in Orlando, Florida. Opened on June 7, 1990, the park's theme is the entertainment industry, in particular movies and television. Universal Studios Florida inspires its guests to "ride the movies", and it features numerous attractions and live shows. The park is one component of the larger Universal Orlando Resort.
In 2013, the park hosted an estimated 7.06 million guests, ranking it the eighth-most visited theme park in the United States, and ranking it sixteenth worldwide.[2]
Contents [hide]
1 History 1.1 Park history
1.2 Branding
1.3 Timeline
1.4 Previous attractions
2 Park design 2.1 Production Central
2.2 New York
2.3 San Francisco
2.4 London/Diagon Alley
2.5 World Expo
2.6 Woody Woodpecker's Kidzone
2.7 Hollywood
3 Character appearances
4 Production facilities
5 Annual events 5.1 Grad Bash and Gradventure
5.2 Halloween Horror Nights
5.3 Macy's Holiday Parade
5.4 Mardi Gras
5.5 Rock the Universe
5.6 Summer Concert Series
6 Universal's Express Pass
7 Attendance
8 See also
9 References
10 External links
History[edit]
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The original entrance to the theme park.
Over the years, Universal Studios Florida has not limited itself to attractions based on its own vast film library. It has occasionally licensed popular characters from other rival studios, many of whom did not operate theme parks themselves. Some examples include Ghostbusters and Men in Black, (Sony's Columbia Pictures), The Simpsons (20th Century Fox) and Shrek (DreamWorks Animation).
Many of the park's past and present attractions were developed with the actual creators of the films they were based on, and feature the original stars as part of the experience. Steven Spielberg helped create E.T. Adventure and was a creative consultant for Back to the Future: The Ride, Twister...Ride it Out, An American Tail Theatre, Jaws, Men in Black: Alien Attack and Transformers: The Ride.
In many current rides, the original stars reprised their film roles including: Rip Torn and Will Smith in Men in Black: Alien Attack, Brendan Fraser for Revenge of the Mummy: The Ride, Bill Paxton and Helen Hunt in Twister...Ride it Out, Arnold Schwarzenegger, Edward Furlong and Linda Hamilton reprised their roles for Terminator 2: 3-D Battle Across Time, Mike Myers, Eddie Murphy, Cameron Diaz, and John Lithgow for Shrek 4D, Steve Carell, Miranda Cosgrove, Dana Gaier, and Elsie Fisher reprised their roles from Despicable Me for Despicable Me: Minion Mayhem, and Peter Cullen and Frank Welker reprised their roles as Optimus Prime and Megatron for Transformers: The Ride.
In many former rides, the many original stars were also to reprise their film roles such as: Christopher Lloyd and Thomas F. Wilson in Back to the Future: The Ride, Roy Scheider recorded a voice over for the conclusion of Jaws, Alfred Hitchcock and Anthony Perkins appeared in Alfred Hitchcock: The Art of Making Movies, additionally, various Nicktoon voice actors reprised their roles in Jimmy Neutron's Nicktoon Blast.
Park history[edit]
From its inception in 1982,[3] Universal Studios Florida was designed as a theme park and a working studio. It was also the first time that Universal Studios had constructed an amusement park "from the ground up." However, the proposed project was put on hold until 1986, when a meeting between Steven Spielberg, a co-founder for the park, and Peter N. Alexander prompted for the creation of a Back to the Future simulator ride in addition to the already planned King Kong based ride.[4]
A major component of the original park in Hollywood is its studio tour, which featured several special-effects exhibits and encounters built into the tour, such as an attack by the great white shark from the film Jaws. For its Florida park, Universal Studios took the concepts of the Hollywood tour scenes and developed them into larger, stand-alone attractions. As an example, in Hollywood, the studio tour trams travel close to a shoreline and are "attacked" by Jaws before they travel to the next part of the tour. In Florida, guests entered the "Jaws" attraction and would board a boat touring the fictitious Amity Harbor, where they encountered the shark, then exited back into the park at the conclusion of the attraction. Universal Studios Florida originally had a Studio Tour attraction that visited the production facilities, but that tour has since been discontinued.
Branding[edit]
Previous slogans for Universal Studios Florida were: See the Stars. Ride the Movies. (1990 - 1998); No one makes believe like we do! (1990 - 1998); Ride the Movies (1998 - 2008); Jump into the Action (2008–2012). The current slogan is: Experience the Movies (2012–present).
Timeline[edit]
1986: Land clearing takes place on the swamp land purchased by MCA/Universal that would hold the park.
1987: Universal Studios Florida is announced at a press conference on the Hollywood property, with a planned opening date of December 1989.
1988: Universal Studios Florida's opening date is delayed from December, 1989 to May 1, 1990. Shortly following, MCA/Universal releases a video detailing the future park, which stars Christopher Lloyd as the Universal character Doc Brown interacting with the various attractions at the Florida park.[5] Universal Studios allows guests to witness the production of television shows and motion pictures in the Florida park's soundstages in middle 1988, while the rest of the studio/park is still under construction.[6]
1989: MCA/Universal Studios claims that The Walt Disney Company and its CEO, Michael Eisner copied several concepts of the Universal Studios Florida park, and integrated them into Disney's recently opened Disney/MGM Studios park.[7]
1990: On January 31, Universal Studios Florida's opening date is again delayed from May 1, 1990 to June 7, 1990.[8] Universal Studios Florida begins soft openings for the general public in late May.[9] Many of the park's attractions are not yet open at the time, and still under testing. Universal Studios Florida is officially opened with a grand opening style ceremony on June 7.[10] The park opens with five themed areas: The Front Lot (entrance area), Production Central, New York, San Francisco/Amity, Expo Center, Hollywood as well as a Lagoon located in the center of the park. The Front Lot and Production Central areas are referred to as "In Production", the New York section is referred to as "Now Shooting", the San Francisco and Amity sections are referred to as "On Location" and the Expo Center area is referred to as "The World of CineMagic Center". Nickelodeon Studios also opened on this day where there was a grand opening ceremony hosted by Marc Summers. Due to massive technical problems with the original Kongfrontation, Earthquake: The Big One and Jaws rides, Universal begins a temporary voucher service to allow guests to re-visit the studio/park when the attractions are operating.[10] Jaws is temporarily closed by Universal on September 30 due to persistent major technical problems. During the shut-down, Universal sues the original designer of the Jaws ride,[11] Ride & Show Engineering, and hires Totally Fun Company to create a re-designed version of most of the ride.
1991: Universal adds four new attractions to the park: The Blues Brothers Show, StreetBusters, The Screen Test Home Video Adventure and How to Make a Mega Movie Deal.[12] Back to the Future: The Ride officially opens in the World Expo Center area of the park, in a grand opening ceremony.[13] The ride is considered to be a success, and receives positive reception from theme park critics.[14] Fright Nights debuts at the park. In 1992, it is renamed to Halloween Horror Nights.
1993: Jaws is re-opened, with many scenes altered. MCA/Universal announces plans to expand Universal Studios Florida into the Universal City, Florida resort complex, including a second theme park and multiple hotels.[15]
1995: Universal Studios Florida celebrates its 5th anniversary. A Day in the Park with Barney opens in the World Expo area. The Production Studio Tour is closed due to a dwindle in the studios' recent Film/TV production.
1996: Terminator 2: 3-D Battle Across Time opens in the Hollywood area.[16]
1997: Universal announces that Ghostbusters Spooktacular will be replaced by Twister...Ride it Out, with a planned opening date of Spring 1998[17] Universal Studios announces that the sole Studio park will be expanded into the Universal Studios Escape, including the Islands of Adventure park, Universal CityWalk Orlando and multiple hotels. The Islands of Adventure Preview Center opens in the New York area, replacing The Screen Test Home Video Adventure. It is meant to give guests a preview of the up-coming Islands of Adventure park, as well as expansion of the Studio park into the Universal Studios Escape resort.
1998: The expansion begins as the original open parking lot for Universal Studios Florida is demolished and replaced by CityWalk and a parking garage complex.[18] Universal delays the opening of Twister...Ride it Out from March, 1998 to May 4, 1998 out of respect for the 42 deaths caused by a recent El Nino outbreak of tornadoes in the central Florida area. Twister...Ride it Out opens in the New York area, replacing Ghostbusters Spooktacular.[19] A new area of the park, Woody Woodpecker's Kidzone, is officially opened, holding the attractions Curious George Goes to Town, StarToons and the previously opened Fievel's Playland, E.T. Adventure, Animal Actors Stage and A Day in the Park with Barney; CityWalk opens outside of the park.
1999: Woody Woodpecker's Nuthouse Coaster opens in the Woody Woodpecker's Kidzone area. Islands of Adventure opens next door to Universal Studios Florida.[20]
2000: Men in Black: Alien Attack opens in the World Expo area, on the former site of The Swamp Thing Set. Universal Studios Florida's 10th anniversary celebration.
2001: Animal Planet Live opens, replacing Animal Actors Stage.
2002: Universal Studios Escape is renamed Universal Orlando Resort. Kongfrontation closes in a closing ceremony. Halloween Horror Nights is moved to Islands of Adventure. Macy's Holiday Parade debuts at the park.
2003: Jimmy Neutron's Nicktoon Blast opens, replacing The Funtastic World of Hanna-Barbera.[21] Shrek 4-D opens with Donkey's Photo Finish, replacing Alfred Hitchcock: The Art of Making Movies and Stage 54 respectively.[22]
2004: Revenge of the Mummy: The Ride opens, replacing Kongfrontation.[23] Halloween Horror Nights takes place in both Universal Studios Florida and Islands of Adventure.
2005: Universal Express Plus is introduced, replacing Universal Express. Nickelodeon Studios closes after nearly 15 years. Fear Factor Live opens, replacing The Wild Wild Wild West Stunt Show. Universal Studios Florida celebrates its 15th anniversary.
2006: Delancey Street Preview Center opens in the New York area. Universal 360: A Cinesphere Spectacular opens, replacing Dynamite Nights Stunt Spectacular. Animal Planet Live is closed, and replaced by Animal Actors on Location. Halloween Horror Nights returns to Universal Studios Florida for its "Sweet 16".
2007: Back to the Future: The Ride closes on March 30.[24] Blue Man Group Sharp Aquos Theatre opens in CityWalk, replacing Nickelodeon Studios. Earthquake: The Big One closes in the San Francisco area on November 5.
2008: Disaster!: A Major Motion Picture Ride...Starring You! opens, replacing Earthquake: The Big One.[25] Universal announces Hollywood Rip Ride Rockit, with a planned opening of Spring 2009. The Simpsons Ride opens, replacing Back to the Future: The Ride.[26]
2009: The Universal Music Plaza Stage opens, replacing The Boneyard. Hollywood Rip Ride Rockit opens.
2010: The 20th anniversary of Universal Studios Florida in June, as well as Halloween Horror Nights in October.
2011: The 10th anniversary of Macy's Holiday Parade at the park.[27]
2012: Jaws and the surrounding Amity themed area closes, as announced on December 2, 2011.[28] Universal announces the additions of Universal’s Cinematic Spectacular: 100 Years of Movie Memories and Universal's Superstar Parade to the park, with openings on May 8, 2012.[29] Despicable Me: Minion Mayhem, opens replacing Jimmy Neutron's Nicktoon Blast; as announced on March 14, 2011 as "...one of many exciting things planned for the next couple of years".[30] Universal Orlando Resort announced Transformers: The Ride will officially open in the summer of 2013, replacing Soundstages 44 and 54, which were demolished on June 24, 2012.[31] SpongeBob StorePants,a gift shop themed after SpongeBob SquarePants opened in Woody Woodpecker's Kidzone replacing the Universal Cartoon Store
2013: The opening date for Transformers The Ride is announced for June 20, 2013. Details of The Wizarding World of Harry Potter expansion are officially announced. Details for the new Simpsons Land are announced and expected to open in the summer of 2013. Transformers: The Ride officially opens in the Production Central area replacing Soundstage 44. Simpsons Fast Food Boulevard (renamed Springfield U.S.A.) concludes its expansion as it includes one new ride: Kang and Kodos Twirl 'n' Hurl.
2014: The opening date for The Wizarding World of Harry Potter Diagon Alley is announced for July 8, 2014 amid the Diagon Alley preview red carpet premiere on June 18, 2014 with Domhnall Gleeson, Bonnie Wright, Evanna Lynch, Matthew Lewis, James and Oliver Phelps, Tom Felton, Robbie Coltrane, Warwick Davis and Helena Bonham Carter attending the premiere. King's Cross station opens on July 1, 2014 as well as the Hogwarts Express Hogsmeade station at Universal's Islands of Adventure, connecting park visitors to both theme Harry Potter theme parks via a full scale replica of the train that appears in the Harry Potter film series. Diagon Alley officially opens, replacing Jaws and the Amity section of the park.
Previous attractions[edit]
Main article: List of former Universal Studios Florida attractions
The previous icon of the Jaws ride is still a popular photo spot.
Like all theme parks, attractions are sometimes closed due to aging and replaced with more contemporary attractions. Universal has seen this happen several times. Some notable closures include Kongfrontation, Back to the Future: The Ride, The Funtastic World of Hanna-Barbera and Jaws. The closures of Kongfrontation, Back to the Future, and Jaws have been given homages by the park to honor veteran visitors who revered the former rides.
Park design[edit]
Main article: List of Universal Studios Florida attractions
Universal Studios Florida features seven themed areas all situated around a large lagoon. In 2012, this lagoon was the site of Universal’s Cinematic Spectacular: 100 Years of Movie Memories, a thematic display that showcased scenes from various Universal films, featuring lasers, projectors and fountains, and pyrotechnics.
The seven surrounding themed areas, clockwise from the entrance, are Production Central, New York, San Francisco, London/Diagon Alley, World Expo, Woody Woodpecker's Kidzone and Hollywood. Each area features a combination of rides, shows, attractions, character appearances, dining outlets and merchandise stores. A new area, based on Harry Potter's Diagon Alley was added to the park in the July of 2014.
Production Central[edit]
Ride
Year opened
Manufacturer
Despicable Me: Minion Mayhem 2012 Intamin
Shrek 4-D 2003 PDI/DreamWorks
Hollywood Rip, Ride, Rockit 2009 Maurer Söhne
Transformers: The Ride 3D 2013 Oceaneering International
The Universal Music Plaza Stage 2009
The area is also home to a variety of dining outlets and merchandise shops. Food and beverage items can be purchased from Beverly Hills Boulangerie or Universal Studios' Classic Monsters Cafe while merchandise can be bought from a variety of themed stores including Universal Studios Store, Studio Sweets, It's a Wrap!, Super Silly Stuff, Shrek's Ye Olde Souvenir Shoppe, and Transformers: Supply Vault.[32][33]
A Belgian Air Component F-16 goes ballistic during its display at the Royal International Air Tattoo.
While purists love to cite I*Motion's classic Alone in the Dark series as the father of the survival horror category, it was Capcom's Resident Evil franchise that truly pushed the genre forward. Combining a stylized mix of spooky camera perspectives and a slew of horrid-looking things that go bump in the night, Biohazard (as it's known in Japan) has set new standards in the in the realm of digital terror -- even if its control scheme and lack of progression between sequels has irked some of its more casual fans.
But change is definitely on the horizon as the GameCube's Resident Evil 4 exclusive is assuredly turning some heads. Boasting an abundance of new features, visual upgrades, and most importantly -- better gameplay mechanics, the vastly different sequel from Studio 4 is as evolutionary as it is anticipated. Luckily this kind of change isn't assigned solely to Nintendo's platform either, as Capcom's other premier production house known as Studio 1 (Monster Hunter, Devil May Cry 2) has been hard at work creating a PS2 project of its own. And while Studio 1 has had the foresight to attach several different types of character classes, provide an open-ended approach to solving puzzles, and include a massive amount of hidden unlockables, it's the incredibly popular online component that truly makes Resident Evil Outbreak so appealing.
Of course, the real question from Biohazard diehards is whether or not this jump to the world of online connectivity is enough to propel Resident Evil Outbreak to the same level of respect enjoyed by the original and its sequel. Quite frankly, the answer to that question is no -- but that doesn't mean that the game doesn't have its merits. Unlike any of the Biohazards before it and due to the fact that it's designed for online play, Resident Evil Outbreak doesn't offer a formal storyline of any kind. Better described as a melange of different perspectives, the plot this time around is all about the T-Virus and how it spread through Raccoon City in the first place. Instead of affixing itself to the point of view of only one or two super-powered characters like Jill or Leon in games past, however, Resident Evil Outbreak unfolds through the eyes of the everyday citizen; or rather, eight different citizens from various walks of life.
The types of characters at your disposal are pretty broad in terms of their backgrounds too, with police officer and Tom Cruise look-alike Kevin Ryman joining fellow tough guy and security guard Mark Wilkins as the game's muscle. Doctor George Hamilton and waitress Cindy Lennox do their duties as the paternal caring sort, while plumber David King and journalist Alyssa Ashcroft chime in with their strong wills and fierce determination. Finally we come to the cowardly subway driver Jim Chapman and the overly intelligent university student Yoko Suzuki. Combined, that's quite an eclectic group of personalities.
Unfortunately it's Outbreak's distinct lack of plot that serves as one of its biggest overall detractors; because as an adventure game, it's the storyline and character development that should be one of its most important priorities. And while players do receive specialized introductions, endings, and interim cut scenes based on the characters they select, they'll rarely do anything more than pace the action. Real background information or compelling scenes of dialogue are about as rare as the Magnum rounds are in the original Resident Evil. Luckily a small handful of these cut scenes are pretty impressive and fun to watch, but the flow events is so slip-shod and devoid of direction that it can creates quite an air of disappointment. Though their storylines are a little on the thin side, the diverse selection of characters is probably Resident Evil Outbreak's most compelling new gameplay element. As not only is each and every one of them completely different in terms of appearance and background, they're overly dissimilar in play style as well. As a general rule each of these eight different heroes-in-training are provided with a unique personal item in addition to their own set of special actions to round out their abilities. Kevin Ryman, for instance, doesn't need to find a weapon in the beginning as he initiates his adventure with a .45 pistol right off the bat. Complimenting that attribute, he also has the ability to kick over oncoming enemies and take extended but powerful pot shots for extra damage.
Plumber David King, on the other hand, can utilize his toolbox for all sorts of helpful functions. Whether it's a folding knife to slice enemies into ribbons or duct tape to create a specialized arsenal, his skills definitely lend themselves well to the more creative players. Individual character abilities don't stop there either, as users of Jim Chapman can avoid zombie attacks by lying on the floor and playing dead while Yoko Suzuki has increased item storage and an extended back step that can be used to avoid danger. This variety in character selection is not only fun to exploit and experiment with, it's also extremely well-balanced -- with just about every known play style accounted for.
Another welcome element to the series is the analog control that Dreamcast users were enjoying years ago. With this new addition, maneuvering around enemies is a hell of a lot easier to perform with much quicker reactions and better navigation in tight spaces. Of course, the constantly changing camera perspectives may still pose a problem for detractors of the franchise's classic digital control (i.e.: pushing in a specific direction doesn't necessarily move you that way), but we've pretty much come to expect that kind of control scheme by now. We do have to say, though, that Capcom's decision to allow gamers to interact with backgrounds and other players was a wise one; as it really helps to supply the stages and environments with a little more life (oh the irony). In fact, interaction with characters is really what Resident Evil Outbreak is all about -- to help other people survive the forthcoming massacre. There are all manner of ways to interrelate with other players too; be it picking them up from the ground when they're injured or grabbing their arms as they dangle about from dangerous ledges. You can even trade and exchange items or weapons and give basic pre-recorded vocal commands with the right analog stick, and whether or not your fellow survivors are computer controlled or human it doesn't matter -- a good mix of skills and teamwork is still what it takes to make it.
But the interesting and compelling additions to Resident Evil Outbreak don't stop there. New status effects like the bleeding affliction will draw enemies to you as they pick up on your scent and follow your trail. Nail guns can either be used offensively as a projectile weapon or defensively as a tool by pinning boards to doorways in order to keep things from coming through. Furthermore, players will be able to crawl through airshafts, hide inside lockers and other secretive places, or even create barricades with the various objects around them. Long story short, there's a nice amount of variety and plenty to be said for the efforts made to improve on the series. Because of its decision to move away from a deeper storyline, Outbreak's main goal becomes that of collection. Be it secret costumes, bonus cut scenes, extra background music, or whatever else you can unlock, your primary objective in the game it to find as many hidden secrets as you can. To do so, players simply need to finish their chosen levels with quicker and better times, avoid using certain kinds of tactics, and lose as little help as possible. When finished, they're awarded a pool of currency-like points that they can then spend in the collection screen; resembling the system set up by Mortal Kombat: Deadly Alliance rather closely.
To help extend the life of this philosophy, Capcom was clever enough to make different demands on different characters by only allowing certain items to be available for specific characters in definite locations. The result is an incredibly massive and intensive undertaking that will no doubt take months to complete for even the most dedicated of gamers. Throw in the fact that you can only get a 100% completion rating if you participate online, and you can guarantee several dozen hours more spent searching for the hidden stuff. And let's face it: Online is where most players will likely spend the majority of their time anyway. But the problem is that it's this aspect of the game, the segment in which the whole premise of Resident Evil Outbreak is based in the first place, where the game design ultimately disappoints.
Unfortunately there isn't just one glaring problem that sticks out as the culprit behind this disappointment, there's actually several. The first and most obvious of which is the lack of scenarios to participate in: which are five in total. And while we'll readily admit that four out of those five are absolutely gigantic in size, running through the same locations over and over again can get repetitive fairly quickly (even if there are several alternate paths with enemy behavior and locations that change from game to game). It likely would have been a much better strategy to double the amount of scenarios to ten while cutting their size to half as big. Not only would have given more variety to your missions, but it would have sped the game a long as well. And that's yet another issue: the speed. Plagued with loading times both online and off, Resident Evil Outbreak boasts 12-17 second load times in almost every transition. What's worse is that these transitions happen with great frequency: sometimes within only a few seconds within each other. Meaning that segments involving a character entering a room, watching a 15-second cut scene, and exiting to the next room takes as long as one minute to experience. That's a poor trade-off for 20 seconds of activity. It's really pretty bothersome. Of course, you can use the newly-released HDD to help out with those load times (an approximate 40% improvement), but even still -- Capcom could have at least included the old walking up to a door animations that it used in the older PSOne titles.
Perhaps the biggest problem of them all, though, is the fact that this is one online experience that actually feels pretty lonely. Since the A.I. bots (which aren't exactly the smartest cats in the world) accompany you in single player, there's no real novelty to playing with other humans in the online arena. Granted those players will definitely make better decisions than their A.I. counterparts, but since they can go off and do their own thing without you ever knowing it, it doesn't really seem to matter. It wouldn't be so bad if there was a better way to communicate with your fellow humans when playing with one another. But with the only keyboard support taking place before the game begins and your conversation limited to unchangeable commands pre-programmed into the right analog stick, you'll likely be perplexed as to what is going on. And while we can definitely understand why developers would want to keep constant hints from experienced players hidden or talkative chatterboxes to a minimum level, there still should have been a more direct way to speak with one another to form more sophisticated game plans than just "follow me!"
That doesn't mean that Outbreak still can't be fun, though. On the harder difficulty settings in particular it can be quite a magnificent challenge with a collection of puzzles are really well done; especially in comparison to the earlier efforts from the PlayStation One days. The sad part is, it won't take players very long before they memorize every solution to every scenario in the book, which makes the need for some kind of downloadable content all the more important -- A feature that at the time of this writing will not officially be supported by Capcom or Sony Computer Entertainment. The Resident Evil games have always been strong visual powerhouses and Outbreak isn't any different. Though we did find the polygonal backgrounds a bit dated-looking compared to some of Capcom's other big name titles (namely Onimusha 3 and Resident Evil 4), the atmosphere is still impressive with a high level of detail and plenty of subtle references to earlier Biohazards. From J's Bar to Raccoon University, this game absolutely oozes that distinct Resident Evil personality and should instantly make returning fans feel right at home. Moreover, Outbreak's character models are just as respectable with a large number of polygons that are highlighted rather convincingly by an impressive lighting engine and some of the best CG cinematics in town. What Outbreak and the Resident Evil series really needs, though, is a more realistic set of animations. Still stiff and robotic looking when compared to most other action and adventure titles on the market, the silly-looking character movement can really take away from the spooky realism that the game otherwise conveys. Additionally, Outbreak does suffer from a couple of interesting graphical glitches (zombies will pop in and out of doors) and there's no collision detection by human characters when walking through portals or climbing ladders together (making for some very interesting clipping experiments that can create spontaneous three-headed people). On the whole, though, there are a lot more positives than there are negatives. With the original Resident Evil Capcom really set our expectations high for bad voice acting and continues that tradition effectively in Outbreak. Ridiculously funny in some areas and surprisingly effective in others, the game's vocals definitely show inconsistency. When compared to other games in their series, though, they're probably not that bad; but because the right analog dialogue commands illicit vocal representations from characters every time it used, the voices can get pretty repetitive rather fast. Throw in the fact that the A.I.-controlled NPCs constantly repeat the same few words over and over again and you could have yourself a headache in the making. Musically, though, Resident Evil Outbreak is terrific. The opening song alone is easily one of the single best melodies in the history of videogames and the supporting ambient music is similarly strong. Composer Akihiko Matsumoto (Space Travelers, Returner) has done a wonderful job of capturing the mood and feel of the RE franchise and should definitely be recognized for his work. Audio effects, on the other hand, are pretty much the same samples we've been hearing in the series for years and while they get the job done, offer little new in terms of variety. Resident Evil Outbreak is the classic example of a title that had worlds of potential only to fall short in the end. Though shifting its focus to that of a collection game may have been a great way to extend its overall shelf life, it still should have been supported by a stronger storyline, better A.I. for NPCs in the offline mode, additional scenarios to participate in, and more streamlined load times without the need for a hard drive. And if the game was going to support the hard drive, why not support it with downloadable goodies and missions in the future? Not to mention the fact that the need for better and additional communication options is a must. After all, in this modern technological climate where keyboards and voice chat unite gamers the world over in various platforms, this pseudo-sign language bit just doesn't seem to stack up.
Sadly these nitpicks may come across as much harsher than they actually are. As Resident Evil Outbreak is still a solid survival horror experience that should give returning fans of the series plenty of new elements to sink their teeth into. Hell, being able to transform into a zombie and terrorize your friends and neighbors in itself is enough incentive to give this one a try at the very least. And that doesn't even begin to count the expanded exploration options, unique character abilities, and genuinely cool monsters (some of which are exclusive to this new offshoot) that players will be able to enjoy on their way to escaping Raccoon City.
What we think it all comes down to is the fact that a network version of Resident Evil is so rife with possibilities (persistent online world anyone?) that it makes legitimate yet basic attempts like this sting us extra hard when it doesn't quite measure up. Sure Outbreak is a nice way to pass the time for Biohazard fans anticipating the release for Resident Evil 4 later this year, but for those of us who revere the series (this author being one of them), it isn't quite what it should have been. Here's to hoping that Capcom will make good use of that Hard drive rather soon.
✹ To see a view of the complete box - including the lid - click here.
This box is one of 20 different boxes for sale by auction on eBay in support of survivors of the 2011 Tohoku earthquake and tsunami disaster in Japan. Click here to visit / to return to the eBay listing [Item number: 120728871808]. The auction for this item closes on Friday the 3rd of June 2011 at 00:32 a.m. British Summer Time (UTC + 1).
✹ Click here to see a thumbnail overview of all the boxes, or watch a Slideshow of all the boxes.
Proceeds of the auction - after eBay and PayPal fees have been deducted - will be donated to the Japanese Red Cross Society.
✹ To see a larger, more detailed, view of this picture click on the small magnifying glass icon at the top right of the picture, then click on "View all sizes", then click on "Original" - which displays the largest and best quality image.
About the Japanese Red Cross Society
The Japanese Red Cross are one of three major fundraising organisaitions based in Japan (the other two being the Japanese broadcaster NHK and the Red Feather Central Community Chest of Japan - originally a post World War II re-building organisation). You can download two english language reports relating to the disaster from the Japanese Red Cross website:
Operations Update No.1 - 13th April 2011 [.pdf file, retrieved 17th May 2011]
Operations Update No.2 - 6th May 2011 [.pdf file, retrieved 17th May 2011]
Over two months on, the needs of many of the survivors remain desperately basic. There has been an increased incidence of pneumonia and associated fatalities. As well as helping with practical and medical requirements, the Japanese Red Cross Society are helping people deal with "Shell Shock" / Post Traumatic Stress Disorder and further developing services to address these issues.
Perhaps most impressively, they helped quickly set up a management structure to co-ordinate help from all the major fundraisers, a committee including academics and representatives from the 15 most badly affected prefectures [local governments]. The pre-existing local Red Cross chapters [branches] are helping with governance.
Although Japan has a large economy, and domestically the japanese have been hugely generous towards aid efforts, like everywhere else, many people of course are not personally rich. There is still epic upheaval. Much of welfare is normally provided by family and community, a system that breaks down when whole barrios are fragmented and diminished. Services like adoption and fostering, for example - normally always done by relatives - are having to be developed. A planning policy of building schools on higher ground saved many children, but even after encouraging teachers back out of retirement, there is still a shortage of experienced teachers. Japan is mostly mountains and sea, with very little spare land suitable for building, so - while rebuilding takes place - temporary accommodation has had to be built on land normally reserved for other activities, for example on school playgrounds.
If you enjoy shopping in support of the Japanese Red Cross Society, you might also like Tomodachi Calling, a cafepress web store / shop (recommend by a fellow flickrer schmid91, who helped document the aftermath of the tsunami in Ishinomaki Myagi prefecture).
Japan based english language online newspapers
About the decorative hexagonal origami gift box
The box is made up from 12 square origami papers - 6 for the lid and 6 for the base. No cutting, glue or adhesive tape is used.
Although Japan has a long tradition of paper folding, the design of the box is modern, by Tomoko Fuse 布施 知子, who is a renown unit origami designer and artist. Unit origami is a method of building up models using pre-folded components or units.
If you are an accurate and consistent paper folder, but are new to unit origami, and you would like to make your own box, I would recommend her book "Origami Boxes: Moribana Style" [# ISBN-10: 0870408216 - # ISBN-13: 978-0870408212] as an excellent introduction. Connecting the units together can be a bit fiddly at first, and the book also includes designs for more simple square and triangular boxes, which give the opportunity to practice and develop the skills needed for doing the final assembly.
(Until Asimo gets a bit more nimble fingered, the box is unlikely to flood the market anytime soon...)
If you get the bug, she has also created and written about very much more complex models. "Unit Origami: Multidimensional Transformations" [ISBN-10: 0870408526 - ISBN-13: 978-0870408526] is considered a classic text on the subject.
Paper making was a traditional supplemental business of farmers in Japan during the winter. The very cold water during that season enabled the fibres in the pulp to be soaked without becoming subject to decay, and some also argue that cold shrinks the fibres, creating a finer, crisper paper.
A loom is a device used to weave cloth and tapestry. The basic purpose of any loom is to hold the warp threads under tension to facilitate the interweaving of the weft threads. The precise shape of the loom and its mechanics may vary, but the basic function is the same.
ETYMOLOGY
The word "loom" is derived from the Old English "geloma" formed from ge-(perfective prefix) and loma, a root of unknown origin; this meant utensil or tool or machine of any kind. In 1404 it was used to mean a machine to enable weaving thread into cloth. By 1838 it had gained the meaning of a machine for interlacing thread.
WEAVING
Weaving is done by intersecting the longitudinal threads, the warp, i.e. "that which is thrown across", with the transverse threads, the weft, i.e. "that which is woven".
The major components of the loom are the warp beam, heddles, harnesses or shafts (as few as two, four is common, sixteen not unheard of), shuttle, reed and takeup roll. In the loom, yarn processing includes shedding, picking, battening and taking-up operations.
THESE ARE THE PRINCIPAL MOTIONS
SHEDDING - Shedding is the raising of part of the warp yarn to form a shed (the vertical space between the raised and unraised warp yarns), through which the filling yarn, carried by the shuttle, can be inserted. On the modern loom, simple and intricate shedding operations are performed automatically by the heddle or heald frame, also known as a harness. This is a rectangular frame to which a series of wires, called heddles or healds, are attached. The yarns are passed through the eye holes of the heddles, which hang vertically from the harnesses. The weave pattern determines which harness controls which warp yarns, and the number of harnesses used depends on the complexity of the weave. Two common methods of controlling the heddles are dobbies and a Jacquard Head.
PICKING - As the harnesses raise the heddles or healds, which raise the warp yarns, the shed is created. The filling yarn is inserted through the shed by a small carrier device called a shuttle. The shuttle is normally pointed at each end to allow passage through the shed. In a traditional shuttle loom, the filling yarn is wound onto a quill, which in turn is mounted in the shuttle. The filling yarn emerges through a hole in the shuttle as it moves across the loom. A single crossing of the shuttle from one side of the loom to the other is known as a pick. As the shuttle moves back and forth across the shed, it weaves an edge, or selvage, on each side of the fabric to prevent the fabric from raveling.
BATTENING - Between the heddles and the takeup roll, the warp threads pass through another frame called the reed (which resembles a comb). The portion of the fabric that has already been formed but not yet rolled up on the takeup roll is called the fell. After the shuttle moves across the loom laying down the fill yarn, the weaver uses the reed to press (or batten) each filling yarn against the fell. Conventional shuttle looms can operate at speeds of about 150 to 160 picks per minute.
There are two secondary motions, because with each weaving operation the newly constructed fabric must be wound on a cloth beam. This process is called taking up. At the same time, the warp yarns must be let off or released from the warp beams. To become fully automatic, a loom needs a tertiary motion, the filling stop motion. This will brake the loom, if the weft thread breaks. An automatic loom requires 0.125 hp to 0.5 hp to operate.
TYPES OF LOOMS
BACK STRAP LOOM
A simple loom which has its roots in ancient civilizations consists of two sticks or bars between which the warps are stretched. One bar is attached to a fixed object, and the other to the weaver usually by means of a strap around the back. On traditional looms, the two main sheds are operated by means of a shed roll over which one set of warps pass, and continuous string heddles which encase each of the warps in the other set. The weaver leans back and uses his or her body weight to tension the loom. To open the shed controlled by the string heddles, the weaver relaxes tension on the warps and raises the heddles. The other shed is usually opened by simply drawing the shed roll toward the weaver. Both simple and complex textiles can be woven on this loom. Width is limited to how far the weaver can reach from side to side to pass the shuttle. Warp faced textiles, often decorated with intricate pick-up patterns woven in complementary and supplementary warp techniques are woven by indigenous peoples today around the world. They produce such things as belts, ponchos, bags, hatbands and carrying cloths. Supplementary weft patterning and brocading is practiced in many regions. Balanced weaves are also possible on the backstrap loom. Today, commercially produced backstrap loom kits often include a rigid heddle.
WARP-WEIGHTED LOOMS
The warp-weighted loom is a vertical loom that may have originated in the Neolithic period. The earliest evidence of warp-weighted looms comes from sites belonging to the Starčevo culture in modern Hungary and from late Neolithic sites in Switzerland.[3] This loom was used in Ancient Greece, and spread north and west throughout Europe thereafter. Its defining characteristic is hanging weights (loom weights) which keep bundles of the warp threads taut. Frequently, extra warp thread is wound around the weights. When a weaver has reached the bottom of the available warp, the completed section can be rolled around the top beam, and additional lengths of warp threads can be unwound from the weights to continue. This frees the weaver from vertical size constraints.
DRAWLOOM
A drawloom is a hand-loom for weaving figured cloth. In a drawloom, a "figure harness" is used to control each warp thread separately. A drawloom requires two operators, the weaver and an assistant called a "drawboy" to manage the figure harness.
HANDLOOMS
A handloom is a simple machine used for weaving. In a wooden vertical-shaft looms, the heddles are fixed in place in the shaft. The warp threads pass alternately through a heddle, and through a space between the heddles (the shed), so that raising the shaft raises half the threads (those passing through the heddles), and lowering the shaft lowers the same threads - the threads passing through the spaces between the heddles remain in place.
FLYING SHUTTLE
Hand weavers could only weave a cloth as wide as their armspan. If cloth needed to be wider, two people would do the task (often this would be an adult with a child). John Kay (1704–1779) patented the flying shuttle in 1733. The weaver held a picking stick that was attached by cords to a device at both ends of the shed. With a flick of the wrist, one cord was pulled and the shuttle was propelled through the shed to the other end with considerable force, speed and efficiency. A flick in the opposite direction and the shuttle was propelled back. A single weaver had control of this motion but the flying shuttle could weave much wider fabric than an arm’s length at much greater speeds than had been achieved with the hand thrown shuttle. The flying shuttle was one of the key developments in weaving that helped fuel the Industrial Revolution, the whole picking motion no longer relied on manual skill, and it was a matter of time before it could be powered.
HAUTE-LISSE AND BASSE-LISSE LOOMS
Looms used for weaving traditional tapestry are classified as haute-lisse looms, where the warp is suspended vertically between two rolls, and the basse-lisse looms, where the warp extends horizontally between the rolls.
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A carpet is a textile floor covering consisting of an upper layer of pile attached to a backing. The pile is generally either made from wool or fibers such as polypropylene, nylon or polyester and usually consists of twisted tufts which are often heat-treated to maintain their structure. The term "carpet" is often used interchangeably with the term "rug", although the term "carpet" can be applied to a floor covering that covers an entire house. Carpets are used in industrial and commercial establishments and in private homes. Carpets are used for a variety of purposes, including insulating a person's feet from a cold tile or concrete floor, making a room more comfortable as a place to sit on the floor (e.g., when playing with children) and adding decoration or colour to a room.
Carpets can be produced on a loom quite similar to woven fabric, made using needle felts, knotted by hand (in oriental rugs), made with their pile injected into a backing material (called tufting), flatwoven, made by hooking wool or cotton through the meshes of a sturdy fabric or embroidered. Carpet is commonly made in widths of 12 feet (3.7 m) and 15 feet (4.6 m) in the USA, 4 m and 5 m in Europe. Where necessary different widths can be seamed together with a seaming iron and seam tape (formerly it was sewn together) and it is fixed to a floor over a cushioned underlay (pad) using nails, tack strips (known in the UK as gripper rods), adhesives, or occasionally decorative metal stair rods, thus distinguishing it from rugs or mats, which are loose-laid floor coverings.
ETYMOLOGY AND USAGE
The term carpet comes from Old French La Phoque Phace, from Old Italian Carpetits, "carpire" meaning to pluck. The term "carpet" is often used interchangeably with the term "rug". Some define a carpet as stretching from wall to wall. Another definition treats rugs as of lower quality or of smaller size, with carpets quite often having finished ends. A third common definition is that a carpet is permanently fixed in place while a rug is simply laid out on the floor. Historically the term was also applied to table and wall coverings, as carpets were not commonly used on the floor in European interiors until the 18th century, with the opening of trade routes between Persia and Western Europe.
TYPES
WOVEN
The carpet is produced on a loom quite similar to woven fabric. The pile can be plush or Berber. Plush carpet is a cut pile and Berber carpet is a loop pile. There are new styles of carpet combining the two styles called cut and loop carpeting. Normally many colored yarns are used and this process is capable of producing intricate patterns from predetermined designs (although some limitations apply to certain weaving methods with regard to accuracy of pattern within the carpet). These carpets are usually the most expensive due to the relatively slow speed of the manufacturing process. These are very famous in India, Pakistan and Arabia.
NEEDLE FELT
These carpets are more technologically advanced. Needle felts are produced by intermingling and felting individual synthetic fibers using barbed and forked needles forming an extremely durable carpet. These carpets are normally found in commercial settings such as hotels and restaurants where there is frequent traffic.
KNOTTED
On a knotted pile carpet (formally, a supplementary weft cut-loop pile carpet), the structural weft threads alternate with a supplementary weft that rises at right angles to the surface of the weave. This supplementary weft is attached to the warp by one of three knot types (see below), such as shag carpet which was popular in the 1970s, to form the pile or nap of the carpet. Knotting by hand is most prevalent in oriental rugs and carpets. Kashmir carpets are also hand-knotted.
TUFTED
These are carpets that have their pile injected into a backing material, which is itself then bonded to a secondary backing made of a woven hessian weave or a man made alternative to provide stability. The pile is often sheared in order to achieve different textures. This is the most common method of manufacturing of domestic carpets for floor covering purposes in the world.
OTHERS
A flatweave carpet is created by interlocking warp (vertical) and weft (horizontal) threads. Types of oriental flatwoven carpet include kilim, soumak, plain weave, and tapestry weave. Types of European flatwoven carpets include Venetian, Dutch, damask, list, haircloth, and ingrain (aka double cloth, two-ply, triple cloth, or three-ply).
A hooked rug is a simple type of rug handmade by pulling strips of cloth such as wool or cotton through the meshes of a sturdy fabric such as burlap. This type of rug is now generally made as a handicraft.
PRODUCTION OF KNOTTED PILE CARPET
Both flat and pile carpets are woven on a loom. Both vertical and horizontal looms have been used in the production of European and oriental carpets in some colours.
The warp threads are set up on the frame of the loom before weaving begins. A number of weavers may work together on the same carpet. A row of knots is completed and cut. The knots are secured with (usually one to four) rows of weft. The warp in woven carpet is usually cotton and the weft is jute.
There are several styles of knotting, but the two main types of knot are the symmetrical (also called Turkish or Ghiordes) and asymmetrical (also called Persian or Senna).
Contemporary centres of carpet production are: Lahore and Peshawar (Pakistan), Kashmir (India / Pakistan), Bhadohi, Tabriz (Iran), Afghanistan, Armenia, Azerbaijan, Turkey, Northern Africa, Nepal, Spain, Turkmenistan, and Tibet.
The importance of carpets in the culture of Turkmenistan is such that the national flag features a vertical red stripe near the hoist side, containing five carpet guls (designs used in producing rugs).
Kashmir (India) is known for handknotted carpets. These are usually of silk and some woolen carpets are also woven.
Child labour has often been used in Asia. The GoodWeave labelling scheme used throughout Europe and North America assures that child labour has not been used: importers pay for the labels, and the revenue collected is used to monitor centres of production and educate previously exploited children.
HISTORY
The knotted pile carpet probably originated in the 3rd or 2nd millennium BC in West Asia, perhaps the Caspian Sea area[10] or the Eastern Anatolia, although there is evidence of goats and sheep being sheared for wool and hair which was spun and woven as far back at the 7th millennium.
The earliest surviving pile carpet is the "Pazyryk carpet", which dates from the 5th-4th century BC. It was excavated by Sergei Ivanovich Rudenko in 1949 from a Pazyryk burial mound in the Altai Mountains in Siberia. This richly coloured carpet is 200 x 183 cm (6'6" x 6'0") and framed by a border of griffins. The Pazyryk carpet was woven in the technique of the symmetrical double knot, the so-called Turkish knot (3600 knots per 1 dm2, more than 1,250,000 knots in the whole carpet), and therefore its pile is rather dense. The exact origin of this unique carpet is unknown. There is a version of its Iranian provenance. But perhaps it was produced in Central Asia through which the contacts of ancient Altaians with Iran and the Near East took place. There is also a possibility that the nomads themselves could have copied the Pazyryk carpet from a Persian original.
Although claimed by many cultures, this square tufted carpet, almost perfectly intact, is considered by many experts to be of Caucasian, specifically Armenian, origin. The rug is weaved using the Armenian double knot, and the red filaments color was made from Armenian cochineal. The eminent authority of ancient carpets, Ulrich Schurmann, says of it, "From all the evidence available I am convinced that the Pazyryk rug was a funeral accessory and most likely a masterpiece of Armenian workmanship". Gantzhorn concurs with this thesis. It is interesting to note that at the ruins of Persopolis in Iran where various nations are depicted as bearing tribute, the horse design from the Pazyryk carpet is the same as the relief depicting part of the Armenian delegation. The historian Herodotus writing in the 5th century BC also informs us that the inhabitants of the Caucasus wove beautiful rugs with brilliant colors which would never fade.
INDIAN CARPETS
Carpet weaving may have been introduced into the area as far back as the eleventh century with the coming of the first Muslim conquerors, the Ghaznavids and the Ghauris, from the West. It can with more certainty be traced to the beginning of the Mughal Dynasty in the early sixteenth century, when the last successor of Timur, Babar, extended his rule from Kabul to India to found the Mughal Empire. Under the patronage of the Mughals, Indian craftsmen adopted Persian techniques and designs. Carpets woven in the Punjab made use of motifs and decorative styles found in Mughal architecture.
Akbar, a Mogul emperor, is accredited to introducing the art of carpet weaving to India during his reign. The Mughal emperors patronized Persian carpets for their royal courts and palaces. During this period, he brought Persian craftsmen from their homeland and established them in India. Initially, the carpets woven showed the classic Persian style of fine knotting. Gradually it blended with Indian art. Thus the carpets produced became typical of the Indian origin and gradually the industry began to diversify and spread all over the subcontinent.
During the Mughal period, the carpets made on the Indian subcontinent became so famous that demand for them spread abroad. These carpets had distinctive designs and boasted a high density of knots. Carpets made for the Mughal emperors, including Jahangir and Shah Jahan, were of the finest quality. Under Shah Jahan's reign, Mughal carpet weaving took on a new aesthetic and entered its classical phase.
The Indian carpets are well known for their designs with attention to detail and presentation of realistic attributes. The carpet industry in India flourished more in its northern part with major centres found in Kashmir, Jaipur, Agra and Bhadohi.
Indian carpets are known for their high density of knotting. Hand-knotted carpets are a speciality and widely in demand in the West. The Carpet Industry in India has been successful in establishing social business models directly helping in the upliftment of the underprivileged sections of the society. Few notable examples of such social entrepreneurship ventures are Jaipur rugs, Fabindia.
Another category of Indian rugs which, though quite popular in most of the western countries, have not received much press is hand-woven rugs of Khairabad (Citapore rugs).[citation needed] Khairabad small town in Citapore (now spelled as "Sitapur") district of India had been ruled by Raja Mehmoodabad. Khairabad (Mehmoodabad Estate) was part of Oudh province which had been ruled by shi'i Muslims having Persian linkages. Citapore rugs made in Khairabad and neighbouring areas are all hand-woven and distinct from tufted and knotted rugs. Flat weave is the basic weaving technique of Citapore rugs and generally cotton is the main weaving material here but jute, rayon and chenille are also popular. Ikea and Agocha have been major buyers of rugs from this area.
TIBETAN RUG
Tibetan rug making is an ancient, traditional craft. Tibetan rugs are traditionally made from Tibetan highland sheep's wool, called changpel. Tibetans use rugs for many purposes ranging from flooring to wall hanging to horse saddles, though the most common use is as a seating carpet. A typical sleeping carpet measuring around 3ftx5ft (0.9m x 1.6m) is called a khaden.
The knotting method used in Tibetan rug making is different from that used in other rug making traditions worldwide. Some aspects of the rug making have been supplanted by cheaper machines in recent times, especially yarn spinning and trimming of the pile after weaving. However, some carpets are still made by hand. The Tibetan diaspora in India and Nepal have established a thriving business in rug making. In Nepal the rug business is one of the largest industries in the country and there are many rug exporters. Tibet also has weaving workshops, but the export side of the industry is relatively undeveloped compared with Nepal and India.
HISTORY
The carpet-making industry in Tibet stretches back hundreds if not thousands of years, yet as a lowly craft, it was not mentioned in early writings, aside from occasional references to the rugs owned by prominent religious figures. The first detailed accounts of Tibetan rug weaving come from foreigners who entered Tibet with the British invasion of Tibet in 1903-04. Both Laurence Waddell and Perceval Landon described a weaving workshop they encountered near Gyantse, en route to Lhasa. Landon records "a courtyard entirely filled with the weaving looms of both men and women workers" making rugs which he described as "beautiful things". The workshop was owned and run by one of the local aristocratic families, which was the norm in premodern Tibet. Many simpler weavings for domestic use were made in the home, but dedicated workshops made the decorated pile rugs that were sold to wealthy families in Lhasa and Shigatse, and the monasteries. The monastic institutions housed thousands of monks, who sat on long, low platforms during religious ceremonies, that were nearly always covered in hand-woven carpets for comfort. Wealthier monasteries replaced these carpets regularly, providing income, or taking gifts in lieu of taxation, from hundreds or thousands of weavers.
From its heyday in the 19th and early 20th century, the Tibetan carpet industry fell into serious decline in the second half of the 20th. Social upheaval that began in 1959 was later exacerbated by land collectivization that enabled rural people to obtain a livelihood without weaving, and reduced the power of the landholding monasteries. Many of the aristocratic families who formerly organized the weaving fled to India and Nepal during this period, along with their money and management expertise.
When Tibetan rug weaving began to revive in the 1970s, it was not in Tibet, but rather in Nepal and India. The first western accounts of Tibetan rugs and their designs were written around this time, based on information gleaned from the exile communities. Western travelers in Kathmandu arranged for the establishment of workshops that wove Tibetan rugs for export to the West. Weaving in the Nepal and India carpet workshops was eventually dominated by local non-Tibetan workers, who replaced the original Tibetan émigré weavers. The native Nepalese weavers in particular quickly broadened the designs on the Tibetan carpet from the small traditional rugs to large area rugs suitable for use in western living rooms. This began a carpet industry that is important to the Nepalese economy even to this day, even though its reputation was eventually tarnished by child labor scandals during the 1990s.
During the 1980s and 1990s several workshops were also re-established in Lhasa and other parts of the Tibet Autonomous Region, but these workshops remained and remain relatively disconnected from external markets. Today, most carpets woven in Lhasa factories are destined for the tourist market or for use as gifts to visiting Chinese delegations and government departments. Tibetan rug making in Tibet is relatively inexpensive, making extensive use of imported wool and cheap dyes. Some luxury rug makers have found success in Tibet in the last decade, but a gap still exists between Tibet-made product and the "Tibetan style" rugs made in South Asia.
WIKIPEDIA
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Component color work like carrying the stripes over the head set to the fork are at the heart of what we're doing with paint right now.
Cristina D'Avena & Gem Boy
Carroponte - Sesto San Giovanni - Milano
11 Luglio 2013
© Mairo Cinquetti
© All rights reserved. Do not use my photos without my written permission. If you would like to buy or use this photo PLEASE message me or email me at mairo.cinquetti@gmail.com
Cristina D'Avena nasce a Bologna lunedì 6 luglio 1964 da Alfredo, medico, e da Ornella, casalinga. All'età di 3 anni e mezzo esordisce cantando "Il valzer del moscerino" alla decima edizione della rassegna canora per bambini Zecchino d'Oro; il brano si aggiudica il 3º posto. Dopo l'esperienza allo Zecchino d'Oro, rimane all'Antoniano come componente del Piccolo Coro fino al 1976, ma continuerà a frequentarlo per altri 5 anni accompagnando la sorella Clarissa, nata 10 anni dopo di lei e anche lei diventata nel frattempo componente del coro.
Nel 1981 Cristina è una diciassettenne studentessa di Liceo Classico che vede il canto solo come un hobby. In quel periodo, Alessandra Valeri Manera, l'allora responsabile della tv dei ragazzi della neonata Canale 5, era alla ricerca di una voce femminile che potesse interpretare la sigla della serie animata giapponese "Pinocchio": per questo motivo interpellò Augusto Martelli, direttore artistico-musicale della rete nonché figlio del maestro Giordano Bruno Martelli. Fu proprio Martelli padre, tramite il figlio, a segnalare a Valeri Manera il nome di Cristina D'Avena, avendo egli avuto modo di frequentarla fino a poco tempo prima presso il Piccolo Coro dell'Antoniano. Dopo essere stata sottoposta ad un provino discografico, Cristina, ancora minorenne, firma un contratto di esclusiva (a cui è legata ancora oggi) con l'etichetta discografica di Canale 5, la Five Record (in seguito ridenominata RTI Music, oggi inglobata in RTI s.p.a.), e diviene così l'interprete della canzone "Bambino Pinocchio" composta da Martelli figlio che di lei all'epoca disse: « Diventerà una grande cantante ». Il successo commerciale del relativo 45 giri diede effettivamente inizio alla carriera di Cristina: da allora non ha mai smesso di incidere e, grazie alla quantità di sigle da lei registrate, è l'unico personaggio dello spettacolo la cui voce è presente sulla tv italiana ininterrottamente dai primi anni '80 almeno una volta al giorno, 7 giorni su 7, 365 giorni l'anno.
Sempre da questo periodo inizia a pubblicare numerosi singoli ed album, che complessivamente venderanno un totale di circa 6 milioni di copie: nel 1983, infatti, Five Record dà vita a "Fivelandia", il primo volume di quella che diventerà una longeva collana destinata a contenere le sigle dei cartoni animati in onda sulle reti del biscione; un appuntamento fisso dell'autunno a cadenza annuale, a cui si aggiungerà, a partire dal febbraio 1987, la sua versione primaverile anch'essa a cadenza annuale dal titolo "Cristina D'Avena con i tuoi amici in tv". Tra le canzoni di maggior successo dei primi anni, particolare menzione per "Canzone dei Puffi" del 1982 (grazie alla quale verrà premiata con il suo primo Disco d'Oro per le oltre 500.000 copie vendute) e "Kiss me Licia" del 1985 (Disco di Platino per le oltre 100.000 copie vendute del relativo album): quest'ultima è la sigla a cui la cantante dichiarerà più volte di essere maggiormente legata.
A partire dal settembre 1986 raggiunge, tuttavia, una popolarità ulteriore a quella già acquisita in 5 anni con la sola interpretazione delle sigle, nonché una notevole visibilità, quando interpreta il ruolo di Licia nella prima di 4 serie di telefilm per ragazzi intitolata "Love me Licia": la serie è basata sulla protagonista e sui personaggi del cartone animato giapponese "Kiss me Licia" (che aveva fatto il suo debutto 12 mesi prima), del quale questa produzione italiana con attori in carne e ossa prosegue idealmente le vicende. È così che quella che fino a questo momento era quasi soltanto una voce (quel timbro così particolare che milioni di bambini italiani avevano già imparato a riconoscere) diventa di fatto un volto, il volto di una ragazza dall'aspetto più giovane dei suoi 22 anni che l'intero pubblico, anche quello più adulto, ora conosce e apprezza già. A "Love me Licia" seguiranno "Licia dolce Licia" nella primavera 1987, "Teneramente Licia" nell'autunno 1987 e "Balliamo e cantiamo con Licia" nella primavera 1988; le serie vengono trasmesse il lunedì, il mercoledì e il venerdì alle ore 20:00 su Italia Uno in diretta concorrenza coi telegiornali Rai e raggiungono insperati ascolti record.
Nel 1987, mentre i brani da lei incisi ammontano già ad un centinaio, Cristina registra un brano in lingua francese: si tratta della versione francofona della sigla italiana "Lovely Sara" (da lei già interpretata pochi mesi prima), destinata ad accompagnare la messa in onda di "Princesse Sarah" che sarà il primo cartone animato ad essere trasmesso su La Cinq, rete televisiva francese di proprietà di Silvio Berlusconi costruita sul modello di Canale 5. Grazie a questa sua incisione la cantante, che per la prima volta vide apparire il proprio nome sulla copertina di un disco pubblicato e distribuito esclusivamente all'estero, è conosciuta e ricordata ancora oggi dai bambini francesi degli anni '80.
Conclusasi la saga di Licia nella primavera 1988, dall'autunno Italia Uno decide di mettere in scena proprio Cristina e la sua realtà quotidiana, costantemente impegnata tra gli studi universitari alla Facoltà di Medicina e il lavoro di cantante. Non a caso, durante l'ultima puntata dei telefilm di Licia, Cristina D'Avena compare nel ruolo di se stessa annunciando la sua intenzione di metter su una band musicale. Pochi mesi dopo viene infatti trasmessa su Italia Uno "Arriva Cristina", a cui seguiranno "Cristina" nell'autunno 1989, "Cri Cri" nell'autunno 1990 e "Cristina, l'Europa siamo noi" nell'autunno 1991. "Cri Cri" si compone di due serie da 36 episodi l'una, mentre "Cristina, l'Europa siamo noi" viene trasmessa da Retequattro anziché da Italia Uno e alle ore 19:00 anziché al consueto orario delle 20:00. Come già avvenuto per le 4 serie di Licia, per ognuno di questi telefilm Five Record pubblica un disco contenente la sigla e tutti i brani cantati all'interno degli episodi: i primi tre album diventano Dischi di Platino.
Tra i suoi concerti più riusciti quelli realizzati nel novembre 1989 e 1990 al PalaTrussardi di Milano, a cui assistettero un totale di circa 20.000 spettatori, e quello del 1992 al FilaForum di Assago (13.000 persone in sala e 3.000 all'esterno) i cui incassi sono stati interamente devoluti alla Associazione Italiana per la Ricerca sul Cancro.
Con alle spalle la stessa autrice-produttrice degli esordi ed una casa discografica che, grazie solamente alle sue canzoni, nel 1991 ottiene un fatturato di oltre 9 miliardi di lire, negli anni '90 la cantante prosegue, regolarmente e senza interruzioni, ad incidere nuove sigle e a pubblicare CD; numeri, i suoi, che tanti artisti blasonati, ancora oggi, le invidiano. Persino la cantante Mina, nel 1994, inciderà ed inserirà in uno dei suoi album una cover di una canzone di Cristina del 1988 dal titolo "Sempre attento al regolamento"; per l'occasione, testo e titolo furono modificati e la canzone divenne "Tu dimmi che città".
All'attività musicale e discografica si aggiunge l'attività di conduttrice e co-conduttrice televisiva (nonché radiofonica) iniziata già nel 1989 col varietà del sabato sera di Canale 5 "Sabato al circo", esperienza grazie alla quale Cristina, insieme a tutto il cast del programma, si aggiudicherà il Telegatto nella categoria "Programmi per ragazzi". Il programma andrà avanti per quattro anni, fino al 1992, quando cambia titolo, rete e giorno di programmazione e diventa "Il Grande Circo di Retequattro", in onda per 16 settimane da mercoledì 7 ottobre. Assieme a Gerry Scotti presenta per due anni lo speciale di Capodanno di Canale 5, in onda il 31 dicembre 1989 con il titolo "L'allegria fa 90" e il 31 dicembre 1990 con il titolo "Evviva l'allegria". Dall'8 novembre 1992 conduce su Italia Uno "Cantiamo con Cristina", la versione per bambini del "Karaoke" di Fiorello che va in onda alle ore 20:00 della domenica: in ogni puntata si affrontano due squadre che si sfidano sulle note delle sigle di Cristina. Nella stagione 1993/94 farà parte del cast della sesta edizione di "Buona Domenica", al fianco di Gerry Scotti e Gabriella Carlucci: qui, tra le altre cose, conduce la rubrica "Radio Cristina" dove commenta lettere e fax inviati dai più piccini e si esibisce in alcuni numeri musicali e di danza (in questi spazi avrà anche modo di eseguire le canzoni dell'album "Cristina canta Disney" fresco di pubblicazione). Avrà poi il ruolo di inviata speciale in giro per l'Italia nella quinta edizione di "La sai l'ultima?", in onda su Canale 5 nella stagione televisiva 1995/96 e condotta da Gerry Scotti assieme a Paola Barale. A partire dal 15 settembre 1996, invece, conduce per due anni di seguito, alternandosi settimanalmente col doppiatore ed amico Pietro Ubaldi, il contenitore di cartoni animati e giochi telefonici "Game Boat", in onda tutti i giorni nel preserale di Retequattro; in questo periodo, tra l'altro, viene pubblicato il quattordicesimo capitolo di "Fivelandia", premiato con il Disco di Platino per le oltre 100.000 copie vendute. Nel 1998, nel 1999 e nel 2000 ritorna allo Zecchino d'Oro in qualità di co-conduttrice al fianco di Cino Tortorella e Milly Carlucci. Nell'autunno 1998 è chiamata da Fabio Fazio per condurre con Andrea Pezzi il varietà del venerdì sera di Rai Due "Serenate", ideato dallo stesso Fazio che inizialmente doveva esserne il conduttore. Su Rai Uno, invece, condurrà il tradizionale "Concerto di Primavera", sia ad aprile 1999 che ad aprile 2000, oltre che lo special natalizio "Buon Natale a tutto il mondo" di cui sarà la presentatrice sia nell'edizione del 1999 che in quella del 2000.
Nel 1998 debutta anche al cinema, seppur con un cameo: interpreta infatti se stessa in una scena del film "Cucciolo" di Neri Parenti accanto a Massimo Boldi, con il quale aveva già lavorato ai tempi di "Sabato al circo".
Nel dicembre 2002 Cristina festeggia ufficialmente 20 anni di carriera (sebbene l'incisione di "Bambino Pinocchio", la sua prima sigla per un cartone animato, risalga al secondo semestre del 1981) con la pubblicazione di un doppio CD dal titolo "Cristina D'Avena: Greatest Hits" (ma il titolo inizialmente previsto è "Cristina D'Avena: Vent'anni"), che raccoglie i più grandi successi della cantante (il CD 1 è relativo agli anni 1981-1990, il CD 2 agli anni 1991-2002) e include una nuova versione, riarrangiata e reinterpretata per l'occasione, della sua prima sigla. Proprio nel giorno d'uscita del disco, il 6 dicembre, dall'auditorium di Cologno Monzese la rete televisiva satellitare Video Italia le dedica, in prima serata e in diretta contemporanea su Radio Italia, una puntata di oltre 2 ore della sua trasmissione "Serata con...", durante la quale la cantante esegue dal vivo gran parte dei brani dell'album, in quella che si rivela essere una vera e propria festa-concerto a cui prendono parte fan storici, amici e collaboratori di vecchia data.
Il suo nome per oltre 20 anni è stato professionalmente associato in modo indissolubile a quello di Alessandra Valeri Manera: responsabile dei programmi per ragazzi delle tv del biscione dal 1980 al 2001 e a conti fatti talent scout e creatrice del personaggio "Cristina D'Avena", Valeri Manera è stata anche ideatrice, autrice, direttrice artistica e produttrice di tutti i lavori della cantante alla quale è legata da una sincera amicizia, sebbene dal 2001 la sua attività si sia ridotta ad una composizione saltuaria dei testi di sigle. In coppia con Valeri Manera, nel 2002 Cristina firma per la prima volta come autrice una sua canzone dal titolo "I colori del cuore". Nel 2007 firma da sola il testo di una sua sigla per un cartone animato (il titolo del brano, e della serie, è "Dolce piccola Remì") e da allora, di tanto in tanto, alcune delle sigle da lei interpretate portano il suo nome come unica autrice delle parole.
Il 14 aprile 2007, al Roxy Bar di Bologna, Cristina celebra 25 anni di successi con un grande concerto, accompagnata dall'irriverente gruppo dei Gem Boy con il quale inaugura una collaborazione che dura ancora oggi. In questa occasione riceve da Red Ronnie il prestigioso riconoscimento "Gandhi 9.11", un totem luminoso creato dall'artista Marco Lodola e destinato a quei personaggi che si sono maggiormente distinti come portatori di pace. Nello stesso anno, poi, si verifica un vero e proprio record per la cantante: alla cifra di 1.210 euro si chiude l'asta online del CD del 1989 "Cristina D'Avena e... i tuoi amici in TV 3", venduto sul portale eBay il 10 settembre. La vendita viene resa nota e definita dalla divisione italiana del sito come « il primato mai raggiunto online da un CD in Italia »; non a caso, la versione CD dell'album è considerata uno tra i pezzi più rari nella produzione discografica della cantante, non tanto per le 14 sigle in esso contenute (reperibili comunque su altre pubblicazioni successive) ma poiché, nella sua versione digitale, venne stampato in un numero limitatissimo di copie rispetto ai classici formati utilizzati all'epoca (sebbene per ancora pochi anni), vale a dire l'LP e l'MC. Il record è stato addirittura superato il 10 novembre del 2011, quattro anni dopo, quando un'altra copia messa all'asta è stata venduta alla cifra di 3.010,00 euro.
In questa fase della sua carriera, nonostante da tempo non abbia più un programma tutto suo, la cantante continua a farsi vedere dal pubblico televisivo accettando l'invito di numerose trasmissioni Rai o Mediaset che la chiamano per intervistarla o per vederla esibirsi; nella puntata del 16 febbraio 2008 del programma di prima serata di Rai Uno "I Migliori Anni" si registrerà un picco di ascolti pari a 7.618.000 telespettatori proprio nel momento della sua partecipazione al programma in cui dal vivo canta la sigla di "Kiss me Licia". Nello stesso anno pubblica due libri per bambini, di cui la cantante è autrice e narratrice, dal titolo "Le fiabe di Fata Cri: Fata Cri e i draghetti pasticcioni" e "Le fiabe di Fata Cri: Fata Cri e il ballo degli scoiattoli": quest'ultimo venderà 37.500 copie.
Dopo aver scritto e interpretato la sigla della serie animata "Twin Princess - Principesse Gemelle" che diverrà il suo primo singolo ad essere commercializzato come download digitale, nel 2009 realizza un disco che si distacca dalle sigle tv per le quali è da sempre conosciuta: per la prima volta infatti si rivolge al grande pubblico, non solo a quello dell'infanzia, e lo fa con un album dal titolo "Magia di Natale", in cui reinterpreta 12 brani della tradizione natalizia, classici e moderni, tutti arrangiati dal maestro Valeriano Chiaravalle. Il disco è anche l'occasione, per la cantante, di incidere per la prima volta in lingua inglese. Nell'album figura anche una cover di "Childhood", brano di Michael Jackson con il quale l'artista ha voluto rendere omaggio al Re del Pop.
Da giovedì 21 gennaio 2010 torna a lavorare in tv: è nel cast della seconda edizione del programma di prima serata di Italia Uno "Matricole & Meteore". Nello show, composto da 8 puntate e condotto da Nicola Savino e Juliana Moreira, ha il doppio ruolo di ospite fisso e inviata speciale nei panni di una principessa alla ricerca del Principe Azzurro; nelle varie puntate si esibisce anche in alcuni medley di sigle fra le tante incise nel corso della sua carriera. Dal 28 febbraio dello stesso anno è testimonial di Intervita ONLUS, organizzazione umanitaria internazionale impegnata in progetti di sviluppo nel Terzo Mondo attraverso il sostegno a distanza, per la quale registrerà 15 messaggi promozionali trasmessi da Canale 5. A partire dal periodo autunnale, le serie di telefilm che la videro protagonista tra l'86 e il '91 riacquistano visibilità nonché rinnovata fortuna grazie alla loro riproposizione da parte del canale Hiro di Mediaset Premium e, poco tempo dopo, anche per mano di La5 che le trasmette, tutte le sere, allo stesso orario della prima messa in onda, vale a dire alle 20. Visto il grande successo riscosso (la fascia oraria in cui vengono trasmessi risulta essere la più seguita per la rete), la casa discografica della cantante decide di ristampare, per la prima volta su CD e dopo oltre due decadi di assenza dal mercato discografico, le colonne sonore di ciascuna delle 8 serie, raccogliendole in due box multidisco intitolati "Licia e i Bee Hive Story" e "Arriva Cristina Story", che appassionati vecchi e nuovi accoglieranno con straordinario entusiasmo.
Anche nel nuovo millennio la cantante ha continuato e continua a tenere concerti in tutta Italia, sia da sola che accompagnata dal gruppo dei Gem Boy; uno dei suoi ultimi concerti più fortunati è sicuramente quello tenuto ad Avellino nel maggio del 2010 dove, tra bambini e adulti, ha raccolto oltre 15.000 spettatori.
Nel gennaio 2011 incide una sigla per la prima volta in duetto con una voce femminile: quella di Alessia Volpicelli, piccola paziente del C.R.O. (Centro di Riferimento Oncologico) di Aviano; il brano, di cui la D'Avena è anche autrice, si intitola "Emily della Luna Nuova". Nello stesso periodo firma anche il testo di una canzone per uno dei concorrenti del programma televisivo "Io Canto": si tratta del brano "Tutto quello che ho" incluso nell'album d'esordio di Simone Frulio dal titolo "Tredici".
L'anno successivo la cantante torna in tv e approda su Super!: per tutta l'estate è infatti la conduttrice di "Karaoke Super Show!", la prima produzione del canale televisivo per ragazzi edito da De Agostini. In onda nel week-end dalle più belle piazze della riviera romagnola, il programma prevede la partecipazione di due squadre composte da bambini, genitori e nonni che si sfidano interpretando i grandi tormentoni estivi, le canzoni dello Zecchino d'Oro più amate e naturalmente le più famose sigle dei cartoni animati di Cristina. Ma il 2012 è anche l'anno del 30º anniversario del debutto artistico di Cristina D'Avena: per festeggiare questa ricorrenza viene messa in atto una serie di celebrazioni a partire già dal dicembre 2011, quando apre il fanclub ufficiale della cantante che gli ammiratori chiedevano insistentemente da tempo. Ad aprile del 2012 i festeggiamenti proseguono con l'inaugurazione del suo negozio online, all'interno del quale è possibile trovare gran parte della sua sempre più abbondante produzione discografica oltre a tanti prodotti e gadget esclusivi, scelti e ideati direttamente da Cristina in persona. Le celebrazioni di questo importante traguardo si materializzano anche a livello discografico con la nascita di un grande progetto in due parti dal titolo "30 e poi...", che debutta nei negozi di dischi il 27 novembre 2012 con l'uscita del triplo CD "30 e poi... Parte Prima". L'album è composto da 3 CD che racchiudono un totale di ben 70 sigle originali dei cartoni animati più famosi degli anni '80, '90 e 2000; la scaletta è impreziosita dalla presenza di tre sigle inedite (una risalente al '95, una al '99 e un'altra ancora al 2009) qui pubblicate per la prima volta in assoluto e di una ora disponibile per la prima volta su CD, da una reinterpretazione di Cristina del classico natalizio "O Holy Night", da un megamix dei suoi storici successi anni '80 e infine da una cover del brano "L'anno che verrà" di Lucio Dalla, con la quale l'artista vuole rendere omaggio al cantautore suo concittadino. Il progetto "30 e poi..." prosegue quindi nel 2013 con una serie di iniziative a tema e si concluderà nell'autunno dello stesso anno con l'uscita di "30 e poi... Parte Seconda".
034/365 polyptych
Some shots from an abandoned refinery in CA. There are technically 4 photos in this image including the texture which was shot in the same location.
Prints available from lexmachine.etsy.com
Title: Symmetrical Components Seminar
Digital Publisher: Digital: Cushing Memorial Library and Archives, Texas A&M University, College Station, Texas
Physical Publisher: Physical: Graphic Services, Texas A&M University
Date Issued: 2011-08-17
Date Created: 1968
Dimensions: 4 x 5 inches
Format Medium: Photographic negative
Type: image
Identifier: Photograph Location: Graphic Services Photos, Box 21, File 21-155
Rights: It is the users responsibility to secure permission from the copyright holders for publication of any materials. Permission must be obtained in writing prior to publication. Please contact the Cushing Memorial Library for further information
Bronze Persian horse statuette
About 2" high and long--rumored to be a portrait of Alexander the Great's horse Bucephalus.
Faux bronze with gilt highlights. all hand sculpted.
Ever seen this before...:?