View allAll Photos Tagged bubblebobble
For more info and thoughts on, as well as photos of, this Japanese GameBoy game, please check out this recent blog post of mine: www.thegaygamer.com/2014/09/i-guess-ive-come-around-to-bu...
To see what the back of this game's box looks like, and to see photos of its cartridge and instruction manual, too, head over to www.thegaygamer.com/2014/12/tis-the-season-for-snow-bros-...
And to see its fabulous instruction manual, head over to www.thegaygamer.com/2017/03/manual-stimulation-snow-bros-...
As the concept artist for the Pink Panther pitch, I contributed to the in game visual style, logo design, character design, level and prop conceptual design.
copyright 2007
To see scans of this entire manual, go to www.thegaygamer.com/2017/03/manual-stimulation-snow-bros-...
To see photos of its outer box or cartridge, go to www.thegaygamer.com/2014/12/tis-the-season-for-snow-bros-...
To see even more photos of this great Bubble Bobble clone's (or maybe I should say Snow Bros clone's) Japanese packaging, check out my latest blog post at www.thegaygamer.com/2016/01/another-year-of-the-gameboy-t...
Also, you can see the entirety of the Japanese Tumblepop GameBoy manual by going to www.thegaygamer.com/2017/07/manual-stimulation-tumblepop-...
Bubble Bobble Themed Arcade Stick With USB connection for the PC. Sanwa bat top joystick and Sanwa buttons. Kandy apple red finish.
PA_700 re-activated may 2016
Part of the Caught Snapping serie !
Other views of Space Invader PA_700 HERE
FlashInvaders, a very addictive game by Invader : walk, explore cities in the world, find Space Invaders mosaïcs, shoot them with your Iphone or Andoïd smartphone and score !
Playing classic pinball, arcade, and video games at Yestercades in Somerville, NJ. Sunday, May 3, 2015.
pictured: Bubble Bobble (1986 Taito), Maximum Force (1997 Atari Games), Bosconian (1981 Namco), Space Invaders (1978 Taito)
My contribution to Monster Lab , includes, logo and branding conceptual design, texture artist, U.I. concepts and creation, storyboard and character caricatures for the cinematic.
copyright 2007
Explore #384 17/11/2008
Well I told Bob we had to go, and like a 5 yr old (he’s 11) he threw a tantrum, stops breathing and started to turn purple !!!
My contribution to Monster Lab , includes, logo and branding conceptual design, texture artist, U.I. concepts and creation, storyboard and character caricatures for the cinematic.
copyright 2007
Note: Chris Borrassa created the concept on the left. I created the caricatures on the right.
As the concept artist for the Pink Panther pitch, I contributed to the in game visual style, logo design, character design, level and prop conceptual design.
copyright 2007
To learn more about this (now seemingly rare) version of Taito's Bubble Bobble, check out my blog post about it --> www.thegaygamer.com/2017/01/nice-package-bubble-bobble-fa...
Also, you can see its instruction manual (in full!) in this post --> www.thegaygamer.com/2017/01/manual-stimulation-bubble-bob...
Don't you just love that cart art? I especially love the dancing Mighta and Monsta (the ghost-like character and the purple one, respectively) on the left.
For more info on why I recently added this game to my collection, read this blog post: www.thegaygamer.com/2012/12/12-import-games-i-bought-in-2...
To see the flip side of this game's box, or to see its cartridge and manual, visit www.thegaygamer.com/2014/12/tis-the-season-for-snow-bros-...
To see its wonderful instruction manual, visit www.thegaygamer.com/2017/03/manual-stimulation-snow-bros-...
As the concept artist for the Gladiator pitch, I contributed to the Logo and branding design, in game visual style, character and costume design, level and prop conceptual design.
copyright 2007
2010
Colored pencil on paper
9.5 x 8 inches
I wanted to re-examine the cupcake image with a little more sophisticated use of light and hopefully color, so I used some of Wayne Thiebaud's work for a reference. I should have pushed the values more, but that's learning for you.
"Dark Cake" is the most recent image in a series of drawings and paintings I've been making that can best be described as still lifes. They are a weird kind of realism, since they are based on objects that exist in a given space, albeit a solely electronic space. These images deal almost exclusively with formal concerns, specifically color and compostion.
In making these images, I seek to hone my understanding of color, edges, value, and other components of traditional painting and drawing. I like to use game icons of food because their pixellation resonates with me in terms of their painterliness and their innate focus on color relationships. I also like them because they are simply different from and more interesting than real objects. They relate a little to the work of people like Josef Albers, Mark Rothko, or even Ad Reinhardt, but more exclusively I look to Wayne Thiebaud's paintings for lessons on how to make the color work.
©Ashley Anderson
As the concept artist for the Bomberman Live expansion packs 1,2 and 3, I contributed to the in game visual style, character costume, level and prop conceptual design.
copyright 2007
Check out these brilliant Double Trouble Paper Totem! pieces by toy designer & tea lover extraordinaire Lunartik JOnes!
To freely download this cute Bubble Bobble duo head on over to www.dollyoblong.com
To virtually flip through this game's entire manual, go to: www.thegaygamer.com/2016/03/manual-stimulation-rainbow-is...
To ogle a few photos of its box and cartridge, go to: www.thegaygamer.com/2016/03/nice-package-rainbow-islands-...
To learn more about this great port of Taito's arcade classic (and Bubble Bobble follow-up), visit www.thegaygamer.com/2016/03/nice-package-rainbow-islands-...
Or visit www.thegaygamer.com/2016/03/manual-stimulation-rainbow-is... to see scans of its entire instruction manual
As the concept artist for the Pink Panther pitch, I contributed to the in game visual style, logo design, character design, level and prop conceptual design.
copyright 2007
An updated photo of "Baron von Blubba" (retitled from "Mr. Do") plush by Love Ablan, from the I Am 8-Bit v.2.006 video game art exhibit at Gallery 1988 in Los Angeles. Previous photos taken with a webcam did not do the work justice. This one, taken with the digital camera, finally does.
As the concept artist for the Gladiator pitch, I contributed to the Logo and branding design, in game visual style, character and costume design, level and prop conceptual design.
copyright 2007
As the concept artist for the Sonic Rivals 2, I contributed to the, level, character costume and prop conceptual design.
copyright 2007
As the concept artist for the Pink Panther pitch, I contributed to the in game visual style, logo design, character design, level and prop conceptual design.
copyright 2007
Found on the corner of Rue Caulaincourt
Bub from Bubble Bobble
So we were out in Paris... and there is a lot of tile / pixel art out there. I tried to grab a shot of all the ones I saw. Day 2
As the concept artist for the Pink Panther pitch, I contributed to the in game visual style, logo design, character design, level and prop conceptual design.
copyright 2007
To virtually flip through this great game manual, go to: www.thegaygamer.com/2017/02/manual-stimulation-bubble-bob...
As the concept artist for the Pink Panther pitch, I contributed to the in game visual style, logo design, character design, level and prop conceptual design.
copyright 2007
Dans le 03è
Deux fantômes de Bubble Bobble
J'avais déjà mis ce spécimen sur Flickr en mai 2006 (avant, je ne connaissais pas Flickr).
Avec la disparition de certains spécimens sans raison apparente tel que celui-ci par exemple, j'ai décidé de retirer toutes les photos que j'avais déjà chargé mais qui étaient accompagnées de trop de détails pour les localiser.
I had already put this specimen on Flickr in May 2006 (before I didn't know Flickr).
With the disappearance of certain specimens without apparent reason such as this one for example, I decided to withdraw all the photographs that I had already uploaded but which were accompanied by too many details to locate them.
As the concept artist for the Bubble Bobble pitch, I contributed to the in game visual style, the logo redesign, character redesign, level and prop conceptual design.
copyright 2007
As the concept artist for the Gladiator pitch, I contributed to the Logo and branding design, in game visual style, character and costume design, level and prop conceptual design.
copyright 2007
As the concept artist for the Gladiator pitch, I contributed to the Logo and branding design, in game visual style, character and costume design, level and prop conceptual design.
copyright 2007
Want to learn more about this port of Data East's arcade game from 1991? You'll do that and more at www.thegaygamer.com/2016/01/another-year-of-the-gameboy-t...
Also, you can see the entirety of the Japanese Tumblepop GameBoy manual by going to www.thegaygamer.com/2017/07/manual-stimulation-tumblepop-...