View allAll Photos Tagged boardgamegeek

Find out more on the BoardGameGeek game page: Cirquarles

Find out more on the BoardGameGeek game page: Cirquarles

Find out more on the BoardGameGeek game page: Cirquarles

I usually use the next names for pieces:

WChSoLA1

White Circle hole Square outside Large move to A1

  

Find out more on the BoardGameGeek game page: Cirquarles

  

Solution:

WShCoMC1, Dark shall block on 1st line, so move to B1 with DChSoM or DChCoS (no other option)

WShSoSC2, and dark has no option to block last move to C1 with WChSoS

Indoor shot using tripod and led lights. Self painted the pirate ships.

 

Game detail at BGG boardgamegeek.com/boardgame/28023/jamaica

A snapshot from the Wayback Machine. Still in quite good shape, this is a counterculture board game from the early 70s that I just dug out. Here's some more info: boardgamegeek.com/boardgame/11154/feds-n-heads

Find out more on the BoardGameGeek game page: Cirquarles

Find out more on the BoardGameGeek game page: Cirquarles

Find out more on the BoardGameGeek game page: Cirquarles

Find out more on the BoardGameGeek game page: Cirquarles

 

In Cirquarles players try to place 4 pieces with matching properties in a line.

 

Components

24 pieces (2 identical sets of 12 unique pieces in white and black colors)

1 game board

Setup

Each player receives 12 unique pieces of one color and arranges them in 4 stacks on own side, close to the game board.

 

How to play

Players alternate turns starting with the player who controls the white pieces.

 

Type of pieces

Each unique piece is cut out in the middle and defined by three different properties affecting the gameplay:

piece size: small, medium or large

interior shape of a piece: square or circle

exterior shape of a piece: square or circle

Players actions

During player’s turn player may perform one of 2 actions:

place a new piece on the board, or

move a piece on the board to a new field (Players cannot remove pieces from the board once they have been deployed)

Pieces movement

A player may only move pieces of own color. Player is allowed to only take and move the exterior piece of the stack. Even if other pieces are placed inside. Pieces surrounded by the opponent's one cannot be moved. They are blocked at the moment.

 

Players can place their pieces:

to any empty field on the gameboard

inside/outside of the other pieces (own or opponent’s), if it can be placed without collision.

If a piece cannot be placed without collision on a field, then player cannot place it there.

 

Game End

A player wins the game immediately after placing 4 pieces with matching properties in a line (horizontal, vertical, oblique)

Ard Ri is a variant of the game Hnefatafl, or simply Tafl, which is one of the oldest games in the world - traced in various versions to the Vikings, Welsh, Saxons, and Irish. It is rare in that it is one of the few games that comprises of two unequal sides. Ard Ri is played on a smaller board and with fewer pieces than standard Hnefatafl and it is one of the most challenging forms of the game. In Ard Ri the defending side comprises eight soldiers and a king, who start the game in the centre of the board. Their objective is for the king to escape by reaching any of the four corner squares. The attackers comprise sixteen soldiers positioned in four groups of four around the perimeter of the board. Their objective is to take the King. All pieces move like the Rook in chess and pieces are taken by "sandwiching" i.e. moving your piece so that an opponent's piece is trapped horizontally or vertically between two of yours. Unlike other versions of Hnefatafl, in Ard Ri the defending side starts first.

 

Ard Ri is associated with the Scottish Highlands with Ard Ri meaning 'High King' in Irish Gaelic. 'Irish Gaelic' you may ask? Well Scot's Gaelic is part of the same linguistic family and in fact comes from Ireland.

 

There's a really good description of the game and outline of its rules over at:

 

boardgamegeek.com/thread/346545/how-tafl-and-why-youd-want

 

Hnefatafl sets often contained intricately carved pieces and beautifully decorated boards and this is what we've tried to create here, taking inspiration from traditional designs and the iconic Uig Chessmen. I say we, because the board was actually created by my girlfriend Dot, who as it turns out has a bit of a talent for cheese-slope mosaics. All I contributed was the structure and pieces.

 

This set forms part of this year's www.bricktothepast.com collection, England, 793. The main piece of the collection is on display over summer 2016 at the Rheded Centre in Penrith.

 

As always, you can follow Brick to the Past to get regular updates and the occasional funny... well, sort of funny, blog post:

 

www.bricktothepast.com

www.facebook.com/bricktothepast

twitter.com/bricktothepast

White game pieces is part of the Cirquarles, find out more on the BoardGameGeek game page: Cirquarles

 

A model of the player board from one of my favourite games.

 

You can see the original here: boardgamegeek.com/image/3864358/azul

Find out more on the BoardGameGeek game page: Cirquarles

Play test of Cirquarles with pencil and a notebook.

In the wake of a winning strategy...

 

Find out more on the BoardGameGeek game page: Cirquarles

Find out more on the BoardGameGeek game page: Cirquarles

Winter sunlight across the game board.

 

------------------

 

Wrath of the Morrigan is a board game which draws deep from the well of Celtic myth and legend. For 2 to 8 players.

 

For generations these once fertile lands have been despoiled by a demonic goddess.

The Morrigan patrols her domain by day and by night, flying high above the poisoned landscape in the form of three crows… one for each of her evil incarnations: Badb (the Battle Crow), Macha (the Head Collector) and Nemain (the Goddess of Frenzy).

At the centre of her realm the Morrigan has created a powerful Vortex through which she travels. This Vortex affords her swiftness of movement and a direct connection with the OtherWorld… from whence she came.

The Vortex is the hub of the Morrigan’s power and no unaided mortal can survive inside that Vortex long enough to unseat the wretched Crow Goddess.

But there is a way.

Inhabiting these lands are eight tribes. Each of these tribes had once in their possession four sacred rings. The rings protected their peoples from malevolent gods… until they were stolen by the scheming Morrigan.

The rings were hidden in four separate locations… beneath four lonely tors somewhere inside the dark, unforgiving wilderness.

 

You have been nominated by your clan to set forth on a mission to recover your tribe’s four sacred rings. Possession of the rings will allow you entry into the Vortex and there you will face whatever perils lie inside its swirling vapours. But the path to success will be a treacherous one. The Morrigan will send her minions to impede you… and if needs be… destroy you.

Rumour has it that rival tribes have set themselves the same challenge… and victory will elude all but one of the competing peoples.

Death or immortality awaits you… and the cold black eye of the Morrigan will watch your every faltering move.

 

© Copyright - David J Dalley

 

About Cirquarles you can find out more on the BoardGameGeek game page: Cirquarles

That's right! Row upon row of pawn stars ready to deliver the rudest (and therefore the best) internet pawn you could ever wish for.

 

Helen... this is my submission to the "shallow depth of field" pawnography challenge (oops... I mean photography challenge).

Find out more on the BoardGameGeek game page: Cirquarles

on camera flash ... deck building game. Attempt to create some characteristic on cards. Home made card holder. my biggest card game so far ... close to ~1000 cards

 

Game detail @ boardgamegeek.com/boardgame/129437/legendary-marvel-deck-...

2 4 5 6 7 ••• 79 80