View allAll Photos Tagged alienisolation

Alien: Isolation - downsampled from 10MP, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's camera and post processing tools.

 

More low resolution shots because DOF works better there. I discarded about twenty 25MP shots to come back to these low resolution ones.

I couldn't decide which one of these I liked most, so I uploaded all three.

 

Ack. Flickr's downsampling algorithm is really messing this one up. Let your browser do it for you.

SweetFX / vanilla comparison shots

 

Alien:Isolation

@5600x2625 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Outtakes

 

Vanilla / SweetFX comparison

 

Alien:Isolation

@3000x3000 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Alien: Isolation - downsampled from 13MP, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post-processing, FOV, and manual DOF; K-putt's CE table for no HUD; Hattiwatt1's free camera.

 

Yes.

Alien: Isolation - downsampled from 32MP, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's camera and post processing tools.

 

Banding is less evil in the original. The original downsampled shot lies somewhere in between.

 

I used a close to 90 degree tilt in the game and tilted it back in post to get a vertical flare going. Capturing the spark at the right time was fun.

Last couple shots from this. Love how all the rave-lighting was reflected on him. Here's a portrait version.

 

Full game outtakes - I wonder if this would be interesting to anyone, it's an album of outtakes from setting up and tweaking for shots. A lot of stuff just doesn't make the cut. Watch out though, there are a lot of HUDs and shoddy native res quality in there. :P

 

Alien:Isolation

@5600x2625 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Alien:Isolation

@3000x4000 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

For these two shots I tried to align the game scene with Giger's original artwork, as well as work with post-processing to get close to the same colors. Pay a bit of a late tribute, if you will.

 

Alien: Isolation

@3000x3000 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Alien: Isolation - downsampled from 5K cinemascope, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post-processing, FOV, and manual DOF; K-putt's CE table for no HUD; Hattiwatt1's free camera.

Alien: Isolation - downsampled from 25MP, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post-processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's free camera.

Outtakes

 

Alien: Isolation

@5600x2625 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Outtakes

 

Tried to make a similar shot (to the movie one) with this much more limiting corridor in the game.

 

Alien:Isolation

@5600x2625 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Nothing special to say here.. lots of post-processing tweakage? But that's kinda the norm with me on these..

 

Alien:Isolation

@5600x2625 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Alien: Isolation - downsampled from 5K cinemascope, maxed settings, custom SweetFX/InjFX shaders, edited XML settings for FOV and resolution control, HUD removed in post.

Alien: Isolation - downsampled from 18MP cinemascope, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post-processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's free camera.

 

Those shadows!

Alien: Isolation - downsampled from 5K cinemascope, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post-processing, FOV, and manual DOF; K-putt's CE table for no HUD; Hattiwatt1's free camera.

 

Gamma test, I know.

Alien: Isolation - downsampled from 12MP, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post-processing, FOV, and manual DOF; K-putt's CE table for no HUD; Hattiwatt1's free camera.

A widescreen version of this

 

Alien:Isolation

@5600x2625 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Shot of my Amanda Ripley figure & the bloody Xenomorph, using my macro lens.

John Marston, some desert dweller fig and amanda ripley.

Alien: Isolation - downsampled from 18MP cinemascope, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post-processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's free camera.

 

By request I took some closeups to show the skull indentations. Impressive detail they put into this fella. (More)

Love, dedication, enthusiasm and a little bit of maddness sprinkled in I'd say...An assortment of ALIEN, ALIENS, ALIEN: ISOLATION and PROMETHEUS work currently in progress...The ALIEN series is getting close to completion while the other series including ALIEN 3 (not pictured) are gearing up for 2016. ‪#‎alien‬ ‪#‎aliens‬ ‪#‎alien3‬ ‪#‎prometheus‬ ‪#‎alienisolation‬ ‪#‎sculpting‬ ‪#‎customactionfigures‬ ‪#‎dioramas‬

 

Alien:Isolation

@3000x3000 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Alien: Isolation - downsampled from 18MP cinemascope, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post-processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's free camera.

 

I went a little wild with the post-processing, I admit.

Last couple of shots from this. Here's the whole album.

+ Closeup

 

Full game outtakes - I wonder if this would be interesting to anyone, it's an album of outtakes from setting up and tweaking for shots. A lot of stuff just doesn't make the cut. Watch out though, there are a lot of HUDs and shoddy native res quality in there. :P

 

Alien: Isolation

@3000x4000 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Widescreen view

 

Alien: Isolation

@3000x4000 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

First shot, same area

 

Alien:Isolation

@3000x4000 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Alien: Isolation - downsampled from 25MP, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's camera and post processing tools.

 

Older one. Forgot to upload.

Alien: Isolation - downsampled from 18MP, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post-processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's free camera.

Alien outtakes

 

Alien:Isolation

@3000x3000 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

• 20mp Rendering

• SweetFX

• NoHUD Cheat Table

 

Twitter | Tumblr

Game: Alien: Isolation

Resolution: 1920x1080

Tools used: HattiWatti's Cinematic Tools

Alien Isolation

1080p SMAA tx2 + SweetFX Smaa

ReShade + SweetFX

Cheat Engine

  

Alien: Isolation

@5600x2625 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

PS4 screenshot of Alien Isolation. I was playing as Dallas in the Crew Expendable DLC, & tried flaming the alien coming out of a vent, but it still got me. Really intense game.

Alien: Isolation - downsampled from 25MP, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's camera and post processing tools.

 

Jeez, I feel like I'm in such a screenshotting rut. I hope this can break it.

 

It took SO long to get the shadows to fall just right here. They're cast by large chunks of debris floating slowly by, outside the station. They're tumbling chaotically, and most of the time, the shadows would either fall totally or just wrong, or they'd be an aliased mess. Add to that the fact that my alien's head is constantly jerking to all sides, and occasionally the whole body would start spinning round like one of those ballerina's in a box... Good old screenshooting fun times.

Alien:Isolation

@5600x2625 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Alien: Isolation

@5600x2625 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Alien:Isolation

@5600x2625 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

This one was an accident.. I went to check out the alien in another room using freecam, but as soon as the door closed the room went black and just his character model was left.

 

A few odd outtakes here, in this one he's jumping up to an imaginary vent :)

 

Alien: Isolation

@5600x2625 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

Hard not to take a shot of this.. that lighttttingggg

 

Blue version (portrait size)

 

Alien: Isolation

@5600x2625 via xml edit

Freecam, hide HUD, DOF + FOV control via CE table

+SweetFX

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