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This is a LEGO homage to the video game Alien: Isolation, built for the SciFi Horror category of Space Jam 2021. It shows Amanda Ripley hiding from the alien organism in a room aboard Sevastopol station. While taking a look at her trusty motion tracker, the creature suddenly appears in the hallway outside and all she can do is hope it doesn't hear the motion tracker's increasingly frantic beeping.
As a big fan of the Alien films the topic choice was rather obvious as Ridley Scott's 1979 film pretty much defined the genre. However, I deliberately chose Amanda Ripley over her mother Ellen, because I recently played Alien: Isolation and I found it excellently captured the style and atmosphere of the original film, some of which I hope to capture in this little LEGO scene too.
The head and body of the alien are mostly based on Luis Peña's excellent design, but I changed the arms and legs a bit, mostly to shorten them and adjust the scale of the creature a little.
PS4 screenshot of Alien Isolation of the Alien just about to kill me. If it sees you it is pretty much instant death as it can move faster than the player, unless you have a flame thrower or molotov to deter it, but the early parts of the game you do not have them.
Very intense game.
One of the examples of the great attention to detail in Alien Isolation. This is the acid burn from the film where Dallas & Ash try to get the facehugger off of Kane. This is in the Crew Expendable DLC.
PS4 screenshot of Alien Isolation in the Derelict during the flashback section which sets off the events of the game.
Yes, yet once again I am uploading the "lurker" shot, rebuilt and cropped to Panavision aspect ratio (2:39 - 4260x1782)
Cheat Engine + ReShade + SweetFx + PostFX to fix some of the banding that ruined the image quality drastically.
Some may say the image is off-center, and they would be right, however I feel that the alien's direction leads the image that way, giving a stronger effect of crawling movement, closer to the camera and to the right, like you would see in a still capture of a slowly creeping out of the fog alien in one of the movies.
PS4 screenshot of Alien Isolation. I was playing as Dallas in the Crew Expendable DLC, & started blasting the Alien coming out of the vent with a flamethrower. It still got me.
One of the really interesting philosophical aspects of Alien: Isolation were the Working Joe synthetics. In a future where androids can easily pass for human, Joes are designed to be conspicuously robotic but still humanoid. From the wiki:
Unlike the human-resembling synthetics of Weyland-Yutani or Hyperdyne Systems, the Working Joes feature hairless rubber skin, LED eyes, a robotic voice and lack facial movement. While this may actually be a result of inferior technology and manufacturing by Seegson, the models are marketed as being purposely designed this way to make it obvious at a glance that they are synthetics, as opposed to the Weyland-Yutani models that can be easily mistaken for a human being. As such, Seegson heavily markets their product line towards humans who fear the ability of synthetics to pass themselves off as "real people".
Which is creepier: your partner that you've been dating for three years that's really a synthetic with frickin' milk for blood? Or a rubber-necked plastic dude with glowing eyes and a devastatingly polite accent?
Edit: I totally should've had one of them on fire 😁
Alien: Isolation - downsampled from 20MP, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's camera and post processing tools.
I was messing with this again to check if Hatti's tools still worked and realized I had no Dallas shot. What an oversight. This one's pretty unimaginative as the free camera doesn't quite work as it should in the patched game.
DO NOT SELL MY SHOTS!
Not as fine art prints, displates, tea cups or undergarments.
You WILL get a copyright strike on the item and you WILL get your entire store removed!
It has happened before.
Just don't do it.
Highres, non-watermarked shots are provided for people who prefer image quality, not for you to make a profit.
If you share please credit and link.
Alien Isolation
1080p SMAA tx2 + SweetFX Smaa
ReShade + SweetFX
Cheat Engine
Left is with the reshade+sweetfx config. It may not look like much but I think that in subtlety is key here. Besides, I've not finished the game either so I don't want to stray off from the original looks just yet.
Alien: Isolation - downsampled from 18MP cinemascope, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post-processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's free camera.
Alien: Isolation - downsampled from 18MP cinemascope, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post-processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's free camera.
Man, Flickr and dark shots sure don't mesh. Totally garbled.
Alien: Isolation - downsampled from 5K cinemascope, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for AR & resolution control, Duncan Harris' CE table for free camera, FOV, and manual DOF, K-putt's CE table for no HUD.
Alien: Isolation - downsampled from 20MP, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's camera and post processing tools.
I tried to desaturate away much of the colour banding and crush the remainder using contrast tweaks. I might update SweetFX to reintroduce grain (as the one that came with the game was no good at all at very high resolutions).
Of course, Flickr isn't helping at all.
Oh, and I tried to use the game's DOF to drive focus to her eyes. I only half succeeded, and I'm still wondering if that is because I used too much or too little.
beep...beep..beep.beepbeepbeepbeep....
Amanda Ripley's motion tracker was a modified Arious-made tracker found on Sevastopol Station and a precursor to the motion tracker used by the USCM.
The LEGO Arious Motion Tracker is sturdy enough to be carried. The screen and various lights are illuminated by BrickStuff LEDs.
For these two shots I tried to align the game scene with Giger's original artwork, as well as work with post-processing to get close to the same colors. Pay a bit of a late tribute, if you will.
Alien: Isolation
@3000x3000 via xml edit
Freecam, hide HUD, DOF + FOV control via CE table
+SweetFX
PS4 screenshot of the first encounter with the Xenomorph in Alien Isolation. Its an early scripted encounter to set the scene. The Alien doesn't fully come into play into the game just yet. I think you may be able to be killed if you immediately follow it after it leaves the room, but I've not had the courage to try it out.
DO NOT SELL MY SHOTS!
Not as fine art prints, displates, tea cups or undergarments.
You WILL get a copyright strike on the item and you WILL get your entire store removed!
It has happened before.
Just don't do it.
Highres, non-watermarked shots are provided for people who prefer image quality, not for you to make a profit.
If you share please credit and link.
Alien: Isolation - downsampled from 10MP, maxed settings, custom SweetFX/InjFX shaders, XML tweaks for IQ, AR & resolution control, Duncan Harris' CE table for post processing effects, camera, and manual DOF tweaks; K-putt's CE table for no HUD; Hattiwatt1's camera and post processing tools.
More low resolution shots because DOF works better there. I discarded about twenty 25MP shots to come back to these low resolution ones.
I couldn't decide which one of these I liked most, so I uploaded all three.
Ack. Flickr's downsampling algorithm is really messing this one up. Let your browser do it for you.