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Sandia researchers are lessening the burden for analysts sifting through massive data sets by developing the science to gather insights from the data in nearly real time.
Sandia researchers worked with students at the University of Illinois Urbana-Champaign, an Academic Alliance partner, to develop analytical and decision-making algorithms for streaming data sources and integrated them into a nearly real-time distributed data processing framework using big data tools and computing resources at Sandia. The framework takes disparate data from multiple sources and generates usable information that can be acted on in nearly real time.
Learn more at bit.ly/2B9YuEm.
Photo by Randy Montoya
This is the raw maze that I propose solving with the grammatic genetic algorithm.
The start point lies at the bottom LH corner (green spot) and the 'cheese' is located in the top RH corner.
For demonstration purposes, the maze is relatively simple (with 9 dead ends - the cheese being located in one of them) - but in practice couild be of any size.
The solution presented is based on such a maze: a general solution (for a generally 'blocked off' area with a few (random) dead ends is a simpler case).
The solutions provided here are for a directed or 'fancier' search - with a definite detectable gradient from searcher to target - and a more general 'evolutionary' type mapping of the search area (see earlier discussion in Renaissance Man Flickr group for description of these).
The techniques to be demonstrated rest upon GRAMMATIC genetic algorithms - and as such have much bearing upon the way human beings abstract, cognize, associate/map and remember pattern using LANGUAGE symbols.
subdivision of a column, generated using processing.
roughly 900,000 faces
see www.michael-hansmeyer.com/html/solids/p0.html for further images and info
Solving a game means providing a perfect play algorithm from any position, i.e. finding an optimal strategy by which one player can always force a victory or all players can force a draw. No complete solution for 2D8x8S2SS32S2PC is currently known. There is disagreement on whether the current exponential growth of computing power will continue long enough to someday allow for solving it by brute force, i.e. by checking all possibilities.
In singles' MPC each player can attack any of the others and vice versa. Once a player is checkmated, the checkmated player can 1) remove at once all their remaining pieces from the board, 2) have their pieces taken one by one by other players, or 3) have their remaining pieces used by the checkmating player during that player's turn. After several temporary and non-exclusively-mutual collusions, play eventually converges into conventional 2P game, until only one uncheckmated player remains.
FEN₀ [●, b¹ ² ³; ○, w⁴ ⁵ ⁶; A = Q + N; a = q + n]:
2D-8×8S/C-2-S-S-32S-2P-C: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
2D-8×14T-2-S-S-48NS-2P-C: 8/8/pppppppp/rnbakbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBAKBNR/PPPPPPPP/8/8 w KAka - 0 1
REFERENCES
D. Silver & al. 2018: AZ masters chess, shogi & Go by selfplay.
D. Silver & al. 2017: Mastering chess by selfplay with GRLA.
I. Zaragatski 2014: Men, women and chess skill.
M. Bilalić & al. 2009: Why women are so good at chess.
G. Kasparov & M. Greengard 2007: How life imitates chess.
Handheld, Motorola Atrix 2, GB
In-phone, 3 exposure combination
Though the boats are still underexposed, they show significantly more detail than in autoexposure mode.
The Ittiam High Dynamic Range (HDR) algorithm for Mobile and Cellphone cameras, Smartphones and Tablets intelligently selects the exposures of the constituent images and combines the details using advanced de-noising, anti-ghosting and tone mapping techniques to obtain high quality HDR images. The HDR algorithm is part of Ittiam's Imaging SDK. The photograph was taken using an Android camera application based on Ittiam's Imaging SDK. All processing for this photograph was done in phone, unless explicitly noted.
For further information, please see Ittiam's HDR Algorithm Web Page
A clip of the music from the A2 section, recorded at Experimental Sound Studio in Chicago, with a small area of the video animation.
A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.
See more at rndsd.com/drift/
Handheld, Motorola Atrix 2, GB
In-phone, 3 exposure combination
Dramatic mode
Opened up details in shadow area, while retaining details in sky
The Ittiam High Dynamic Range (HDR) algorithm for Mobile and Cellphone cameras, Smartphones and Tablets intelligently selects the exposures of the constituent images and combines the details using advanced de-noising, anti-ghosting and tone mapping techniques to obtain high quality HDR images. The HDR algorithm is part of Ittiam's Imaging SDK. The photograph was taken using an Android camera application based on Ittiam's Imaging SDK. All processing for this photograph was done in phone, unless explicitly noted.
For further information, please see Ittiam's HDR Algorithm Web Page
Created by real time processes using video motion flow and flocking algorithms in Processing, "Every so often" was further developed in Photoshop, primarily through layering and coloring algorithms implemented as scripts.
a puzzle given away by a former client of my father's, a West Michigan foundry. It's a puzzle that I grew up struggling with. Over the holiday I figured out the rather simple algorithm to arrange it into a square with ease!
Flickr Bingo 4-Algorithms
I have very little knowledge of Algorithms, but Stu knows much more than me, he is a IT Senior Systems Administrator and deals with them indirectly.
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
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www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
Handheld Motorola Droid 3, GingerBread
In-phone, 6 shot panorama stitch
Colour corrected off phone
The Ittiam Panorama algorithm for Mobile and Cellphone cameras, Smartphones and Tablets performs multi-shot combinations up to a 360 degree view. It uses intelligent image registration, intensity /white balance correction, optimal seam selection and blending methods to obtain high quality panorama images. The Panorama algorithm is part of Ittiam's Imaging SDK. The photograph was taken using an Android camera application based on Ittiam's Imaging SDK. All processing for this photograph was done in phone, unless explicitly noted.
For further information, please see Ittiam's Panorama Algorithm Web Page
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr search results. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
Please follow, like and leave a comment.
My websites:
Visit my portfolio sites:
FOLLOW ME:
www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
Please follow, like and leave a comment for more exiting future notifications.
My websites:
Visit my portfolio sites:
www.saatchiart.com/celestialart
www.redbubble.com/people/Motionage/shop
FOLLOW ME:
www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
Handheld, iPhone5
In-phone, 3 exposure combination
Dramatic mode
The Ittiam High Dynamic Range (HDR) algorithm for Mobile and Cellphone cameras, Smartphones and Tablets intelligently selects the exposures of the constituent images and combines the details using advanced de-noising, anti-ghosting and tone mapping techniques to obtain high quality HDR images. The HDR algorithm is part of Ittiam's Imaging SDK. The photograph was taken using an iPhone5 application based on Ittiam's Imaging SDK. All processing for this photograph was done in phone, unless explicitly noted.
For further information, please see Ittiam's HDR Algorithm Web Page
My sketchbook entry for December 13th, 2014.
I've been playing around with ways to create areas of softness. In this piece, when polygons are filled with texture (in this case, only simple dots), the dots may be shifted based on their proximity to a series of "displacement" points. The magnitude and direction of the displacements can be tuned, as well as the radius of influence.
The best example to date of tracking independent objects that "collide" and obscure each other. Another feature to notice is that the tracking rectangles move through the large tree trunks like they are not present. The large tree trunks are configured as "blockers" and are handled similar to collisions of moving objects. The video was captured with a Raspberry Pi version 2 camera attached to a Raspberry Pi 4B SBC.
Conduite algorithmique et Rétroviseur, MA, Musée d'art de Rouyn-Noranda. 11 octobre au 8 décembre 2019.
francois-quevillon.com/w/?p=1470&lang=fr
francois-quevillon.com/w/?p=1927&lang=fr
Algorithmic Drive and Rétroviseur, MA, Musée d'art de Rouyn-Noranda. October 11 to December 8, 2019.
this is what happened, inside my head, when i thumbed through explore this morning and thought - 'hmm. has this been updated?'
this is a raw exposure, made too hurriedly, with a mechanical device, onto black & white film, with no processing.
[insert alternative logic here]
is it possible to have one's id surgically removed?
no, really …
[going for 0]
littletinperson
Some documentation from my solo show at Espacio Pla, Buenos Aires, Argentina, from July to September 2017. Curated by Mariana Rodriguez Iglesias.
This is a general view of the "Articulaciones" ("Articulations") series.
View more: MY WEBSITE | INSTAGRAM | SEDITION | TWITTER
Photo showing the Project "Not Allowed for Algorithmic Audiences" by Kyriaki Goni (GR) at the Theme Exhibition of Ars Electronica Festival 2021.
In her project, Kyriaki Goni integrates in a fictional narrative the current wealth of research on artificial intelligence, automated voice systems and the relationship between humans and machines into a fictional narrative. Could poetics be a way for us to understand the machines? How can we de-bias the training processes? Is it possible to make kin with machines?
Credit: vog.photo
Algorithmically generated image created entirely from random numbers run through mathematical equations.
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Introduction to Algorithms
Ro m theta sigma : 5 -0.04 100 1 \ T N Xo : 98 50 100 nboot: 16 3977d128df7641a0ef757622746645f8cc50ec97
Ro m theta sigma : 5 -0.04 100 1 \ T N Xo : 98 50 100 nboot: 160 3977d128df7641a0ef757622746645f8cc50ec97
One image from the Parallel Reconstruction series, all of which are generated by the same program. This uses a grid system to attach the ends of series of parallel bezier curves.
Prints of selected works are available at www.tylerlhobbs.com.
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
Please follow, like and leave a comment for more exiting future notifications.
My websites:
Visit my portfolio sites:
www.saatchiart.com/celestialart
www.redbubble.com/people/Motionage/shop
www.etsy.com/shop/EasternAccentsArt
FOLLOW ME:
www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
The Haecceity series utilizes a random set of points to form a color and brightness map. Shapes are then painted with a color determined by the nearest color and brightness points.
In place of transparency, textures are used to allow the eye to see harmonious colors at the same time.
All works in the series are generated from the same program. No part of the works are drawn or painted by hand.
Installation in the background showing Not Allowed for Algorithmic Audiences by Kyriaki Goni.
In her project, Kyriaki Goni, integrates in a fictional narrative the current wealth of research on artificial intelligence and voice interfaces, as well as the relationship between humans and machines. Listening infrastructures, surveillance and climate crisis are as well part of this narration. Could poetics be a way for us to understand the machines? Can we de-bias the training processes? Is it possible to make kin with the machines?
Photo: Alice Brazzit / Facyl