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The Aether Project / Transmutating the Real and the Ethereal
As a part of UCLA Department of Architecture and Urban Design (A.UD) advanced design studio course “Architectural Intelligence: Exploring Space as an Interactive Medium”, researchers Refik Anadol, Raman Mustafa, Julietta Gil and Farzad Mirshafiei created The Aether Project, an immersive interactive environment that seamlessly combines robotic actuation, formal transformation and real time projection mapping controlled by a sensory input device. The course lead by Guvenc Ozel, Technology Director of the new IDEAS platform of UCLA A.UD, in collaboration with Casey Reas, Professor at UCLA Design Media Arts, explored potential scenarios of architecture as a responsive, robotically actuated technology which undergoes spatial iterations triggered by sense based devices.
The evolution of technology reveals an aspiration to place mind into matter in order to create tools that are subservient yet autonomous from humans. Architecture as a form of technology does not exist outside of this cultural aspiration. Concurrently, experiments in sensing technology express this desire to transform architecture into an intelligent form of technology that can autonomously negotiate between the human body, human psyche, the environment and other physical and perceptual parameters.
Based on this premise, the Aether Project focuses on providing an immersive experience through real-time Leap Motion controlled system that synchronously aligns projection mapped visuals on a transforming surface geometry, both choreographed though robot movements. Thus, The Aether Project is designed to test the interaction between humans x robots, robot x robot, and the resulting recursive relationship between technology and human perception continuously.
CREDITS:
University of California, Los Angeles
Architecture + Urban Design
ARCH401
Raman K. Mustafa
Refik Anadol
Julieta Gil
Farzad Mirshafiei
Instructors;
Güvenç Ozel
Casey Reas
Music;
Sergey Vlasov
CD design for german artist Baja (aka Daniel Vujanic), released on Other Electricities (USA, in 2009)
The jewel case can be transformed into a sundial. You just have to download a PDF via a link written into the jewelcase. Then follow the instructions.
Photo prise durant l'édition 2025 du Toulouse Game Show organisé au MEETT de Toulouse.
Model: _aether_cos_
Instagram: instagram.com/_aether_cos_
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The Aether Project / Transmutating the Real and the Ethereal
As a part of UCLA Department of Architecture and Urban Design (A.UD) advanced design studio course “Architectural Intelligence: Exploring Space as an Interactive Medium”, researchers Refik Anadol, Raman Mustafa, Julietta Gil and Farzad Mirshafiei created The Aether Project, an immersive interactive environment that seamlessly combines robotic actuation, formal transformation and real time projection mapping controlled by a sensory input device. The course lead by Guvenc Ozel, Technology Director of the new IDEAS platform of UCLA A.UD, in collaboration with Casey Reas, Professor at UCLA Design Media Arts, explored potential scenarios of architecture as a responsive, robotically actuated technology which undergoes spatial iterations triggered by sense based devices.
The evolution of technology reveals an aspiration to place mind into matter in order to create tools that are subservient yet autonomous from humans. Architecture as a form of technology does not exist outside of this cultural aspiration. Concurrently, experiments in sensing technology express this desire to transform architecture into an intelligent form of technology that can autonomously negotiate between the human body, human psyche, the environment and other physical and perceptual parameters.
Based on this premise, the Aether Project focuses on providing an immersive experience through real-time Leap Motion controlled system that synchronously aligns projection mapped visuals on a transforming surface geometry, both choreographed though robot movements. Thus, The Aether Project is designed to test the interaction between humans x robots, robot x robot, and the resulting recursive relationship between technology and human perception continuously.
CREDITS:
University of California, Los Angeles
Architecture + Urban Design
ARCH401
Raman K. Mustafa
Refik Anadol
Julieta Gil
Farzad Mirshafiei
Instructors;
Güvenç Ozel
Casey Reas
Music;
Sergey Vlasov
The Aether Project / Transmutating the Real and the Ethereal
As a part of UCLA Department of Architecture and Urban Design (A.UD) advanced design studio course “Architectural Intelligence: Exploring Space as an Interactive Medium”, researchers Refik Anadol, Raman Mustafa, Julietta Gil and Farzad Mirshafiei created The Aether Project, an immersive interactive environment that seamlessly combines robotic actuation, formal transformation and real time projection mapping controlled by a sensory input device. The course lead by Guvenc Ozel, Technology Director of the new IDEAS platform of UCLA A.UD, in collaboration with Casey Reas, Professor at UCLA Design Media Arts, explored potential scenarios of architecture as a responsive, robotically actuated technology which undergoes spatial iterations triggered by sense based devices.
The evolution of technology reveals an aspiration to place mind into matter in order to create tools that are subservient yet autonomous from humans. Architecture as a form of technology does not exist outside of this cultural aspiration. Concurrently, experiments in sensing technology express this desire to transform architecture into an intelligent form of technology that can autonomously negotiate between the human body, human psyche, the environment and other physical and perceptual parameters.
Based on this premise, the Aether Project focuses on providing an immersive experience through real-time Leap Motion controlled system that synchronously aligns projection mapped visuals on a transforming surface geometry, both choreographed though robot movements. Thus, The Aether Project is designed to test the interaction between humans x robots, robot x robot, and the resulting recursive relationship between technology and human perception continuously.
CREDITS:
University of California, Los Angeles
Architecture + Urban Design
ARCH401
Raman K. Mustafa
Refik Anadol
Julieta Gil
Farzad Mirshafiei
Instructors;
Güvenç Ozel
Casey Reas
Music;
Sergey Vlasov
Send me a message on Facebook or LinkedIn if you want me to do some design work for you!
www.google.com/search?q=brecht+corbeel
Support me on:
Free images:
Follow me on:
www.instagram.com/brechtcorbeel/
www.artstation.com/brechtcorbeel
www.flickr.com/photos/brechtcorbeel/
www.facebook.com/brecht.corbeel
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this page without written permission and consent.
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Unica data italiana per i Ghost: la formazione metal svedese vincitrice di Grammy, capitanata da Tobias Forge, nei panni di Papa Emeritus IV, ritorna in tour in Europa, in concerto al Mediolanum Forum giovedì 5 maggio con uno spettacolo che si annuncia imperdibile, presenta infatti “la più grande scenografia mai portata in Italia”.
L’evento è anticipato dai successi dell’ultimo album “Impera”, che domina le classifiche mondiali del genere. Aprono il concerto gli inglesi Uncle Acid and the Deadbeats e il duo americano Twin Temple.
I Ghost, precedentemente conosciuti come Ghost B.C. negli Stati Uniti, sono un gruppo musicale heavy metal svedese, formatosi a Linköping nel 2006. Il loro primo album, Opus Eponymous, pubblicato nel 2010, è stato nominato al Grammis, contribuendo ad incrementare la loro popolarità. Il secondo album Infestissumam, che è stato pubblicato nel 2013, ha vinto il Grammis Award nel 2014 per il Miglior Album Hard Rock/Metal. Il terzo album in studio, Meliora, è stato pubblicato nel 2015 ed è subito diventato l'album più venduto in Svezia. Il singolo Cirice, tratto da Meliora, ha vinto il Grammy Award nel 2016 per la Migliore interpretazione metal. Nel 2018 pubblicano il loro quarto album, Prequelle.
L'immagine della band è totalmente incentrata su un look eccentrico e di ispirazione ecclesiastica, che prevede sei musicisti dal volto coperto di cui cinque denominati Nameless Ghouls, capeggiati dal cantate denominato Papa Emeritus (vero nome Tobias Forge), che ad ogni album abdica e viene sostituito, secondo la band, da un Papa più giovane.
Nel 2017 cinque membri del gruppo si sono rivelati al pubblico e quattro di loro hanno citato in causa Tobias Forge, il Papa Emeritus, svelando anche la sua identità.
Tobias Forge – voce
- Papa Emeritus I (2008-2012)
- Papa Emeritus II (2012-2015)
- Papa Emeritus III (2015-2017)
- Cardinal Copia/Papa Emeritus IV (2018-2020)
- Papa Emeritus IV (2020-presente)
Papa Emeritus Zero/Papa Nihil - sassofono
Nameless Ghoul Aether (Chris Catalyst) – chitarra ritmica
Nameless Ghoul Alpha (Per Eriksson) – chitarra solista
Nameless Ghoul Water (Cos Sylvan) – basso
Nameless Ghoulette Air (Laura Scarborought) – tastiera, cori
Nameless Ghoulette Cirrus (Mad Gallica) – tastiera, tamburello e cori
Nameless Ghoul Earth (Hayden Scott) – batteria
© sergione infuso - all rights reserved
follow me on www.sergione.info
You may not modify, publish or use any files on
this page without written permission and consent.
-----------------------------
I Ghost, precedentemente conosciuti come Ghost B.C. negli Stati Uniti, sono un gruppo musicale heavy metal svedese, formatosi a Linköping nel 2008.
L’ultimo album, “Meliora”, uscito lo scorso anno, ha vinto il Grammy Award e ha portato Ghost in alto nelle classifiche mondiali. Successivamente, a settembre, la band svedese ha pubblicato l’EP “Popestar” che contiene un pezzo inedito e qualche cover. Dopo aver battuto in lungo e in largo l’America, Ghost tornano in Europa con un tour che prevede un’unica tappa italiana il 19 aprile all’Alcatraz di Milano. Si tratterà di un vero e proprio rituale che, grazie ad una produzione eccellente, piena di luci ed effetti speciali, avrà il sapore del rock esoterico. Ne rimarrete estasiati.
Papa Emeritus III alias Tobias Forge – voce
Nameless Ghoul Aether alias Ben Christo – chitarra solista
Nameless Ghoul Alpha alias Chris Catalyst – chitarra solista
Nameless Ghoul Water alias Per "Sodomizer" Eriksson – Basso
Nameless Ghoul Air alias Zac Baird – tastiere
Nameless Ghoul Earth alias Jan Vincent-Velazco – batteria
Harbottle Park
At the heart of Byker, Harbottle Park is an important neighbourhood park with four unique gateways created by nationally-acclaimed artists.
Harbottle Park was redeveloped in 2010 with funding through Big Lottery and the local community was key to deciding how the park should be refurbished.
New flowers, trees and shrubs were planted to create a natural habitat for birds and wildlife. The park was given new play equipment and footpaths. There were also as improvements to the football pitches which are well used by local teams of all ages.
New gateways – designed by four nationally-acclaimed artists who worked with the local community – were also installed to create welcoming and interesting entrances to the park.
‘The Light Clock’ by Aether & Hemera Studio – an interactive lighting feature that signals the time using dynamic LED lighting, with the colours chosen by families from Byker.
‘Coloured Maze’ by Aether & Hemera Studio and Alan Vaughan – was created through workshops with young people. The steel structure casts shadows during the day and lights up at night to create an interesting and warm welcome to the park.
Play Area Feature by Alan Vaughan – incorporates the original cobbles from the back lanes of Tyneside streets and polished stainless steel etched with the names and ages of those who took part in the workshops.
‘The Crowd’ by Graeme Mitcheson tells the story of the strong sense of community and the love of football. The two stone columns have direct sight lines to St James’ Park and highlight the city’s passion for Newcastle United.