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Borrowing from my older Morgaine skins, the Aether Glamour skin features a crescent moon on the forehead and is also a group gift for the Fancy Fairy update group.
Both Eloh Elliot and Splendor files were used, plus a lot of hand painting:)
Since the first moment that Eldan aircraft did darting battle among the great T'hara trees, mages have been finding ways to use their gifts for channeling the Aether to give themselves an advantage as pilots. Many of the techniques used so long ago, like kinetic shunts and simple gouts of flame, are still used today but on a much greater scale.
In the years between the first and second Accord wars, various studies conducted by Accord military planners revealed that standard fighters, even those heavily modified by the various elite mage only units, were greatly inhibiting the potential of all but the most powerful of pilots. The issue was two-fold. Primarily, advances in shielding and even some armor technology was dampening the ability of mages attempting to manifest their abilities outside of the cockpit. A secondary concern was the increasing distance of engagements and the growing size and weight of the primary fighter as advances in Imperial PDS made heavy strike vessels less and less viable. While no formal request was made to the numerous military contractors that served the Accord, both the industrial giant Siugniedrev Industrial Works and Aetherial research group Eluvan Grove were discretely made aware of the issues and the chance to develop a solution. Thanks to a growing spirit of cooperation between the different Eldan factions and no small amount of encouragement from various naval leaders, the two worked together to create a suitable design.
The greatest challenge to overcome was the dampening effect, and while using warding instead of shields would negate that, there was the even greater issue of powering the wards. Both the protection solution and remaining dampening effects were solved with a single design element, namely turning the majority of the ship into a giant Aether generator. By creating two giant wings spinning around the core of the ship, the power from the generator in each wing was able to create an excess of energy that both the wardstones in each wing and the pilot were able to take advantage of. Though this had the downside of making stealth virtually impossible with all systems active thanks to the bright green glow around the rear of the ship, the ship could still be 'glided' in using the conventional single ion engine and very minimal conventional shielding. While the pilot was expected to be the primary armament, a pair of laser cannons were mounted in the nose as a backup.
Initial testing took considerable time and one early prototype completely lost its wings thanks to a minor harmonic issue that saw further connection strengthening, but once the teething issues were resolved it was received very favorably by pilots. Though far too expensive to be produced in any great numbers, the ability to more fully bring the Accord's mage advantage into space and the massive morale victory that accompanied the eventual public reveal were considered worthwhile. With the large territory increases that the Accord saw at the end of the second Accord war, and the number of ex-Imperial citizens with Aether channeling talent that were no longer legally persecuted by the Empire forming a new crop of potential pilots, further orders have been placed for more Emerald Crescents.
With the war between the Empire and Accord over even more previously Imperial systems are independent and in need of their own defense forces. In an attempt to fill a market previously only filled by Imperial or Accord corporations, Iunda quickly developed and spun up manufacturing for the ISF-1 as a cheap and reliable alternative. Though entirely unremarkable in almost every metric compared to similar fighters from other manufacturers, the ISF-1 has the advantage of being built and sold by a neutral space company much more attentive to the needs and desires of smaller defense forces.
Manufacturer: Siugniedrev Industrial Works and Eluvan Grove
Crew: 1
Length: 22 meters
Maximum Speed: 1305 m/s
FTL Capability: 11495 AU/h
Engines: 1x SIW SilkDancer Ion Drive, Various classified EG kinetic propulsion enchantments, Pilot's Aetherial Abilities
Armament: 2x SIW BloodThorn Light Laser Cannons, Pilot's Aetherial Abilities
Made for my Graviton setting.
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The Aether Project / Transmutating the Real and the Ethereal
As a part of UCLA Department of Architecture and Urban Design (A.UD) advanced design studio course “Architectural Intelligence: Exploring Space as an Interactive Medium”, researchers Refik Anadol, Raman Mustafa, Julietta Gil and Farzad Mirshafiei created The Aether Project, an immersive interactive environment that seamlessly combines robotic actuation, formal transformation and real time projection mapping controlled by a sensory input device. The course lead by Guvenc Ozel, Technology Director of the new IDEAS platform of UCLA A.UD, in collaboration with Casey Reas, Professor at UCLA Design Media Arts, explored potential scenarios of architecture as a responsive, robotically actuated technology which undergoes spatial iterations triggered by sense based devices.
The evolution of technology reveals an aspiration to place mind into matter in order to create tools that are subservient yet autonomous from humans. Architecture as a form of technology does not exist outside of this cultural aspiration. Concurrently, experiments in sensing technology express this desire to transform architecture into an intelligent form of technology that can autonomously negotiate between the human body, human psyche, the environment and other physical and perceptual parameters.
Based on this premise, the Aether Project focuses on providing an immersive experience through real-time Leap Motion controlled system that synchronously aligns projection mapped visuals on a transforming surface geometry, both choreographed though robot movements. Thus, The Aether Project is designed to test the interaction between humans x robots, robot x robot, and the resulting recursive relationship between technology and human perception continuously.
CREDITS:
University of California, Los Angeles
Architecture + Urban Design
ARCH401
Raman K. Mustafa
Refik Anadol
Julieta Gil
Farzad Mirshafiei
Instructors;
Güvenç Ozel
Casey Reas
Music;
Sergey Vlasov
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www.instagram.com/brechtcorbeel/
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Send me a message on Facebook or LinkedIn if you want me to do some design work for you!
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Aether Paranormal was established in October of 2007. Shad and Jentri took off on a journey to Jefferson Texas to stay at one of the most haunted hotels they supposedly had to offer – The Jefferson Hotel. They were completely addicted after this trip. Throughout the course of the year the Austin team expanded, with Beaux, Carly, Matt and Chad(aka: “Dug”), and so did the investigations.
Beaux, Shad, and Jentri formed Paranormal Productions in 2008, in order to bring you (the enthusiast/explorer) the most entertaining experience possible, with a real paranormal team that shares a passion for supernatural exploration.
Beaux and Jentri both have film degrees from the University of Texas in Austin, while Shad’s been a graphic designer for the past ten years, recently expanding on his photography portfolio.
Lead investigator, Shad, is responsible for the website/graphics while lead investigator, Beaux, drives the boat in the editing room, and Jentri, the case manager, serves as their media relations correspondent/writer. While their production is certainly a group effort, with Carly, an additional site researcher by their side, and Dug and Matt helping investigate, they make it their priority to bring you a quality production each time.
A few words from the team:
Aether Paranormal welcomes you to explore our journeys into the unknown, beyond the normal scientific realms of logical reason. We are a team of open minded people with a passionate desire to reach far into the dimensions of the paranormal. We do not claim to be able to “help” anyone, but are happy when we can. We do not lead ghosts to the light, nor do we perform any blessings or exorcisms. We merely examine your claims of a haunting, and analyze the evidence from a scientific angle, when possible. We use an arsenal of the latest ghost hunting equipment. Our tools range from Electromagnetic Field Detectors, Electronic Voice Phenomena recorders, laser IR Thermometers, HD video recorders, Night Vision Recorders, & Digital cameras.
We do not charge a fee to conduct our investigations. We bring all of our own equipment, and investigate the property until the wee hours of the morning. Our pay off is to hopefully capture hard proof of the supernatural. At the end of our investigation, we take several days to meticulously go through every scrap of evidence, then produce a documentary of the place we investigated, whether we catch any activity or not.
On a personal note: We take our work very seriously, conducting investigations to the best of our abilities in the most productive way we know how. But we don’t take ourselves too seriously. We simply do what we enjoy and enjoy what we do. We hope you do too.
Since the first moment that Eldan aircraft did darting battle among the great T'hara trees, mages have been finding ways to use their gifts for channeling the Aether to give themselves an advantage as pilots. Many of the techniques used so long ago, like kinetic shunts and simple gouts of flame, are still used today but on a much greater scale.
In the years between the first and second Accord wars, various studies conducted by Accord military planners revealed that standard fighters, even those heavily modified by the various elite mage only units, were greatly inhibiting the potential of all but the most powerful of pilots. The issue was two-fold. Primarily, advances in shielding and even some armor technology was dampening the ability of mages attempting to manifest their abilities outside of the cockpit. A secondary concern was the increasing distance of engagements and the growing size and weight of the primary fighter as advances in Imperial PDS made heavy strike vessels less and less viable. While no formal request was made to the numerous military contractors that served the Accord, both the industrial giant Siugniedrev Industrial Works and Aetherial research group Eluvan Grove were discretely made aware of the issues and the chance to develop a solution. Thanks to a growing spirit of cooperation between the different Eldan factions and no small amount of encouragement from various naval leaders, the two worked together to create a suitable design.
The greatest challenge to overcome was the dampening effect, and while using warding instead of shields would negate that, there was the even greater issue of powering the wards. Both the protection solution and remaining dampening effects were solved with a single design element, namely turning the majority of the ship into a giant Aether generator. By creating two giant wings spinning around the core of the ship, the power from the generator in each wing was able to create an excess of energy that both the wardstones in each wing and the pilot were able to take advantage of. Though this had the downside of making stealth virtually impossible with all systems active thanks to the bright green glow around the rear of the ship, the ship could still be 'glided' in using the conventional single ion engine and very minimal conventional shielding. While the pilot was expected to be the primary armament, a pair of laser cannons were mounted in the nose as a backup.
Initial testing took considerable time and one early prototype completely lost its wings thanks to a minor harmonic issue that saw further connection strengthening, but once the teething issues were resolved it was received very favorably by pilots. Though far too expensive to be produced in any great numbers, the ability to more fully bring the Accord's mage advantage into space and the massive morale victory that accompanied the eventual public reveal were considered worthwhile. With the large territory increases that the Accord saw at the end of the second Accord war, and the number of ex-Imperial citizens with Aether channeling talent that were no longer legally persecuted by the Empire forming a new crop of potential pilots, further orders have been placed for more Emerald Crescents.
Manufacturer: Siugniedrev Industrial Works and Eluvan Grove
Crew: 1
Length: 22 meters
Maximum Speed: 1305 m/s
FTL Capability: 11495 AU/h
Engines: 1x SIW SilkDancer Ion Drive, Various classified EG kinetic propulsion enchantments, Pilot's Aetherial Abilities
Armament: 2x SIW BloodThorn Light Laser Cannons, Pilot's Aetherial Abilities
Made for my Graviton setting.
Send me a message on Facebook or LinkedIn if you want me to do some design work for you!
www.google.com/search?q=brecht+corbeel
Support me on:
Free images:
Follow me on:
www.instagram.com/brechtcorbeel/
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www.flickr.com/photos/brechtcorbeel/
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Mein Mitbewohner ist ein umgänglicher Typ. Und es beunruhigt mich kein bisschen, was ich da im Kühlschrank finde. Überhaupt nicht. Nicht mal im Ansatz. Echt nicht.
The Aether Project / Transmutating the Real and the Ethereal
As a part of UCLA Department of Architecture and Urban Design (A.UD) advanced design studio course “Architectural Intelligence: Exploring Space as an Interactive Medium”, researchers Refik Anadol, Raman Mustafa, Julietta Gil and Farzad Mirshafiei created The Aether Project, an immersive interactive environment that seamlessly combines robotic actuation, formal transformation and real time projection mapping controlled by a sensory input device. The course lead by Guvenc Ozel, Technology Director of the new IDEAS platform of UCLA A.UD, in collaboration with Casey Reas, Professor at UCLA Design Media Arts, explored potential scenarios of architecture as a responsive, robotically actuated technology which undergoes spatial iterations triggered by sense based devices.
The evolution of technology reveals an aspiration to place mind into matter in order to create tools that are subservient yet autonomous from humans. Architecture as a form of technology does not exist outside of this cultural aspiration. Concurrently, experiments in sensing technology express this desire to transform architecture into an intelligent form of technology that can autonomously negotiate between the human body, human psyche, the environment and other physical and perceptual parameters.
Based on this premise, the Aether Project focuses on providing an immersive experience through real-time Leap Motion controlled system that synchronously aligns projection mapped visuals on a transforming surface geometry, both choreographed though robot movements. Thus, The Aether Project is designed to test the interaction between humans x robots, robot x robot, and the resulting recursive relationship between technology and human perception continuously.
CREDITS:
University of California, Los Angeles
Architecture + Urban Design
ARCH401
Raman K. Mustafa
Refik Anadol
Julieta Gil
Farzad Mirshafiei
Instructors;
Güvenç Ozel
Casey Reas
Music;
Sergey Vlasov
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Unica data italiana per i Ghost: la formazione metal svedese vincitrice di Grammy, capitanata da Tobias Forge, nei panni di Papa Emeritus IV, ritorna in tour in Europa, in concerto al Mediolanum Forum giovedì 5 maggio con uno spettacolo che si annuncia imperdibile, presenta infatti “la più grande scenografia mai portata in Italia”.
L’evento è anticipato dai successi dell’ultimo album “Impera”, che domina le classifiche mondiali del genere. Aprono il concerto gli inglesi Uncle Acid and the Deadbeats e il duo americano Twin Temple.
I Ghost, precedentemente conosciuti come Ghost B.C. negli Stati Uniti, sono un gruppo musicale heavy metal svedese, formatosi a Linköping nel 2006. Il loro primo album, Opus Eponymous, pubblicato nel 2010, è stato nominato al Grammis, contribuendo ad incrementare la loro popolarità. Il secondo album Infestissumam, che è stato pubblicato nel 2013, ha vinto il Grammis Award nel 2014 per il Miglior Album Hard Rock/Metal. Il terzo album in studio, Meliora, è stato pubblicato nel 2015 ed è subito diventato l'album più venduto in Svezia. Il singolo Cirice, tratto da Meliora, ha vinto il Grammy Award nel 2016 per la Migliore interpretazione metal. Nel 2018 pubblicano il loro quarto album, Prequelle.
L'immagine della band è totalmente incentrata su un look eccentrico e di ispirazione ecclesiastica, che prevede sei musicisti dal volto coperto di cui cinque denominati Nameless Ghouls, capeggiati dal cantate denominato Papa Emeritus (vero nome Tobias Forge), che ad ogni album abdica e viene sostituito, secondo la band, da un Papa più giovane.
Nel 2017 cinque membri del gruppo si sono rivelati al pubblico e quattro di loro hanno citato in causa Tobias Forge, il Papa Emeritus, svelando anche la sua identità.
Tobias Forge – voce
- Papa Emeritus I (2008-2012)
- Papa Emeritus II (2012-2015)
- Papa Emeritus III (2015-2017)
- Cardinal Copia/Papa Emeritus IV (2018-2020)
- Papa Emeritus IV (2020-presente)
Papa Emeritus Zero/Papa Nihil - sassofono
Nameless Ghoul Aether (Chris Catalyst) – chitarra ritmica
Nameless Ghoul Alpha (Per Eriksson) – chitarra solista
Nameless Ghoul Water (Cos Sylvan) – basso
Nameless Ghoulette Air (Laura Scarborought) – tastiera, cori
Nameless Ghoulette Cirrus (Mad Gallica) – tastiera, tamburello e cori
Nameless Ghoul Earth (Hayden Scott) – batteria
3rd Annual LIGHT CITY FESTIVAL at the Inner Harbor in Baltimore MD on Saturday night, 21 April 2018 by Elvert Barnes Photography
BGE Light Art Walk Attraction 9 ON THE WINGS OF FREEDOM Installation by Aether & Hemera
AETHER-HEMERA at www.aether-hemera.com/Work/Detail/OnTheWingsOfFreedom
BALTIMORE LIGHT CITY 2018
www.facebook.com/lightcityfestival/
Elvert Barnes Saturday, 21 April 2018 BMORE LIGHT CITY docu-project at elvertbarnes.com/21April2018
Elvert Barnes BMORE 2018 at elvertbarnes.com/Bmore2018