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In AD 991 Aetheric, Lord of the Manor of Bocking, was amongst those who led men to fight the Vikings at the Battle of Maldon. The East Saxon army was defeated; but Aetheric survived until 995 and willed his lands at Bocking to Christ Church Canterbury, this became effective following his wife Leofwine's death in 1006. A consequence of this is that Bocking Church, built on these lands, has enjoyed a long and interesting relationship with Lambeth Palace and successive Archbishops of Canterbury and is know as one the Archbishops 'Peculiar' parishesThe Church has been rebuilt many times since Aetherics day. It is a late Gothic or perpendicular building, dating mainly from the 15th and 16th Centuries, though much restored in the 19th Century.
It is a fine large Church of flint rubble with limestone dressings to openings and quoins. The oldest part is perhaps the South Door which has exceptional and elaborate wrought iron work and is though to have been made in the late 13th Century. A little 11th Century work survives in the form of Windows retained in the later rebuilding.
The East window with its flowering tracery is a fine example of the 14th Century decorated style, although its stonework is modern. The Dorward family were early benefactors as was William Courtenay, Archbishop of Canterbury at the end of the 14th Century. Courtenays Arms were incorporated into the Deanery Seal a cross rouge between four dolphins and granted in 1596. Carving on the original oak roofs have bosses depicting other benefactors such as the knot of Boucher the mullet of De Vere and the leopards head of the Fitch family
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My most recent photographic exhibition, æther, at Tigersnake men's clothing and Ryan Waugh Hairdressing. Part of the Southern Art and Craft Trail.
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Send me a message on Facebook or LinkedIn if you want me to do some design work for you!
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Send me a message on Facebook or LinkedIn if you want me to do some design work for you!
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Since the first moment that Eldan aircraft did darting battle among the great T'hara trees, mages have been finding ways to use their gifts for channeling the Aether to give themselves an advantage as pilots. Many of the techniques used so long ago, like kinetic shunts and simple gouts of flame, are still used today but on a much greater scale.
In the years between the first and second Accord wars, various studies conducted by Accord military planners revealed that standard fighters, even those heavily modified by the various elite mage only units, were greatly inhibiting the potential of all but the most powerful of pilots. The issue was two-fold. Primarily, advances in shielding and even some armor technology was dampening the ability of mages attempting to manifest their abilities outside of the cockpit. A secondary concern was the increasing distance of engagements and the growing size and weight of the primary fighter as advances in Imperial PDS made heavy strike vessels less and less viable. While no formal request was made to the numerous military contractors that served the Accord, both the industrial giant Siugniedrev Industrial Works and Aetherial research group Eluvan Grove were discretely made aware of the issues and the chance to develop a solution. Thanks to a growing spirit of cooperation between the different Eldan factions and no small amount of encouragement from various naval leaders, the two worked together to create a suitable design.
The greatest challenge to overcome was the dampening effect, and while using warding instead of shields would negate that, there was the even greater issue of powering the wards. Both the protection solution and remaining dampening effects were solved with a single design element, namely turning the majority of the ship into a giant Aether generator. By creating two giant wings spinning around the core of the ship, the power from the generator in each wing was able to create an excess of energy that both the wardstones in each wing and the pilot were able to take advantage of. Though this had the downside of making stealth virtually impossible with all systems active thanks to the bright green glow around the rear of the ship, the ship could still be 'glided' in using the conventional single ion engine and very minimal conventional shielding. While the pilot was expected to be the primary armament, a pair of laser cannons were mounted in the nose as a backup.
Initial testing took considerable time and one early prototype completely lost its wings thanks to a minor harmonic issue that saw further connection strengthening, but once the teething issues were resolved it was received very favorably by pilots. Though far too expensive to be produced in any great numbers, the ability to more fully bring the Accord's mage advantage into space and the massive morale victory that accompanied the eventual public reveal were considered worthwhile. With the large territory increases that the Accord saw at the end of the second Accord war, and the number of ex-Imperial citizens with Aether channeling talent that were no longer legally persecuted by the Empire forming a new crop of potential pilots, further orders have been placed for more Emerald Crescents.
With the war between the Empire and Accord over even more previously Imperial systems are independent and in need of their own defense forces. In an attempt to fill a market previously only filled by Imperial or Accord corporations, Iunda quickly developed and spun up manufacturing for the ISF-1 as a cheap and reliable alternative. Though entirely unremarkable in almost every metric compared to similar fighters from other manufacturers, the ISF-1 has the advantage of being built and sold by a neutral space company much more attentive to the needs and desires of smaller defense forces.
Manufacturer: Siugniedrev Industrial Works and Eluvan Grove
Crew: 1
Length: 22 meters
Maximum Speed: 1305 m/s
FTL Capability: 11495 AU/h
Engines: 1x SIW SilkDancer Ion Drive, Various classified EG kinetic propulsion enchantments, Pilot's Aetherial Abilities
Armament: 2x SIW BloodThorn Light Laser Cannons, Pilot's Aetherial Abilities
Made for my Graviton setting.
CD design for german artist Baja (aka Daniel Vujanic), released on Other Electricities (USA, in 2009)
The jewel case can be transformed into a sundial.
Aether is an installation by Architecture Social Club for Lumiere London 2018 at King's Cross, London.
Aether Spirit Containment Apparatus
Materials: wood mantel clock case, lamp parts, vintage towel rack holders w/ binocular eyepieces inserted, vintage ice box hinges, base- hamburg patty press, back cover- sterling sea shell candy dish, wood phonograph needle holder from old victrola, vintage cloth covered electrical wire, large lens - outside.
inside-lens from slide viewer and paperweight lens, bone, female figure, glass crystal, small male w/page boy hat, cement nails, steam, and aether
Since the first moment that Eldan aircraft did darting battle among the great T'hara trees, mages have been finding ways to use their gifts for channeling the Aether to give themselves an advantage as pilots. Many of the techniques used so long ago, like kinetic shunts and simple gouts of flame, are still used today but on a much greater scale.
In the years between the first and second Accord wars, various studies conducted by Accord military planners revealed that standard fighters, even those heavily modified by the various elite mage only units, were greatly inhibiting the potential of all but the most powerful of pilots. The issue was two-fold. Primarily, advances in shielding and even some armor technology was dampening the ability of mages attempting to manifest their abilities outside of the cockpit. A secondary concern was the increasing distance of engagements and the growing size and weight of the primary fighter as advances in Imperial PDS made heavy strike vessels less and less viable. While no formal request was made to the numerous military contractors that served the Accord, both the industrial giant Siugniedrev Industrial Works and Aetherial research group Eluvan Grove were discretely made aware of the issues and the chance to develop a solution. Thanks to a growing spirit of cooperation between the different Eldan factions and no small amount of encouragement from various naval leaders, the two worked together to create a suitable design.
The greatest challenge to overcome was the dampening effect, and while using warding instead of shields would negate that, there was the even greater issue of powering the wards. Both the protection solution and remaining dampening effects were solved with a single design element, namely turning the majority of the ship into a giant Aether generator. By creating two giant wings spinning around the core of the ship, the power from the generator in each wing was able to create an excess of energy that both the wardstones in each wing and the pilot were able to take advantage of. Though this had the downside of making stealth virtually impossible with all systems active thanks to the bright green glow around the rear of the ship, the ship could still be 'glided' in using the conventional single ion engine and very minimal conventional shielding. While the pilot was expected to be the primary armament, a pair of laser cannons were mounted in the nose as a backup.
Initial testing took considerable time and one early prototype completely lost its wings thanks to a minor harmonic issue that saw further connection strengthening, but once the teething issues were resolved it was received very favorably by pilots. Though far too expensive to be produced in any great numbers, the ability to more fully bring the Accord's mage advantage into space and the massive morale victory that accompanied the eventual public reveal were considered worthwhile. With the large territory increases that the Accord saw at the end of the second Accord war, and the number of ex-Imperial citizens with Aether channeling talent that were no longer legally persecuted by the Empire forming a new crop of potential pilots, further orders have been placed for more Emerald Crescents.
With the war between the Empire and Accord over even more previously Imperial systems are independent and in need of their own defense forces. In an attempt to fill a market previously only filled by Imperial or Accord corporations, Iunda quickly developed and spun up manufacturing for the ISF-1 as a cheap and reliable alternative. Though entirely unremarkable in almost every metric compared to similar fighters from other manufacturers, the ISF-1 has the advantage of being built and sold by a neutral space company much more attentive to the needs and desires of smaller defense forces.
Manufacturer: Siugniedrev Industrial Works and Eluvan Grove
Crew: 1
Length: 22 meters
Maximum Speed: 1305 m/s
FTL Capability: 11495 AU/h
Engines: 1x SIW SilkDancer Ion Drive, Various classified EG kinetic propulsion enchantments, Pilot's Aetherial Abilities
Armament: 2x SIW BloodThorn Light Laser Cannons, Pilot's Aetherial Abilities
Made for my Graviton setting.
Character: Navia and Aether
Anime: Genshin Impact 原神
San Japan 2024
Camera: Canon F-1
Film: Kodak Ektachrome E100
Send me a message on Facebook or LinkedIn if you want me to do some design work for you!
www.google.com/search?q=brecht+corbeel
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Free images:
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Borrowing from my older Morgaine skins, the Aether Glamour skin features a crescent moon on the forehead and is also a group gift for the Fancy Fairy update group.
Both Eloh Elliot and Splendor files were used, plus a lot of hand painting:)
Since the first moment that Eldan aircraft did darting battle among the great T'hara trees, mages have been finding ways to use their gifts for channeling the Aether to give themselves an advantage as pilots. Many of the techniques used so long ago, like kinetic shunts and simple gouts of flame, are still used today but on a much greater scale.
In the years between the first and second Accord wars, various studies conducted by Accord military planners revealed that standard fighters, even those heavily modified by the various elite mage only units, were greatly inhibiting the potential of all but the most powerful of pilots. The issue was two-fold. Primarily, advances in shielding and even some armor technology was dampening the ability of mages attempting to manifest their abilities outside of the cockpit. A secondary concern was the increasing distance of engagements and the growing size and weight of the primary fighter as advances in Imperial PDS made heavy strike vessels less and less viable. While no formal request was made to the numerous military contractors that served the Accord, both the industrial giant Siugniedrev Industrial Works and Aetherial research group Eluvan Grove were discretely made aware of the issues and the chance to develop a solution. Thanks to a growing spirit of cooperation between the different Eldan factions and no small amount of encouragement from various naval leaders, the two worked together to create a suitable design.
The greatest challenge to overcome was the dampening effect, and while using warding instead of shields would negate that, there was the even greater issue of powering the wards. Both the protection solution and remaining dampening effects were solved with a single design element, namely turning the majority of the ship into a giant Aether generator. By creating two giant wings spinning around the core of the ship, the power from the generator in each wing was able to create an excess of energy that both the wardstones in each wing and the pilot were able to take advantage of. Though this had the downside of making stealth virtually impossible with all systems active thanks to the bright green glow around the rear of the ship, the ship could still be 'glided' in using the conventional single ion engine and very minimal conventional shielding. While the pilot was expected to be the primary armament, a pair of laser cannons were mounted in the nose as a backup.
Initial testing took considerable time and one early prototype completely lost its wings thanks to a minor harmonic issue that saw further connection strengthening, but once the teething issues were resolved it was received very favorably by pilots. Though far too expensive to be produced in any great numbers, the ability to more fully bring the Accord's mage advantage into space and the massive morale victory that accompanied the eventual public reveal were considered worthwhile. With the large territory increases that the Accord saw at the end of the second Accord war, and the number of ex-Imperial citizens with Aether channeling talent that were no longer legally persecuted by the Empire forming a new crop of potential pilots, further orders have been placed for more Emerald Crescents.
With the war between the Empire and Accord over even more previously Imperial systems are independent and in need of their own defense forces. In an attempt to fill a market previously only filled by Imperial or Accord corporations, Iunda quickly developed and spun up manufacturing for the ISF-1 as a cheap and reliable alternative. Though entirely unremarkable in almost every metric compared to similar fighters from other manufacturers, the ISF-1 has the advantage of being built and sold by a neutral space company much more attentive to the needs and desires of smaller defense forces.
Manufacturer: Siugniedrev Industrial Works and Eluvan Grove
Crew: 1
Length: 22 meters
Maximum Speed: 1305 m/s
FTL Capability: 11495 AU/h
Engines: 1x SIW SilkDancer Ion Drive, Various classified EG kinetic propulsion enchantments, Pilot's Aetherial Abilities
Armament: 2x SIW BloodThorn Light Laser Cannons, Pilot's Aetherial Abilities
Made for my Graviton setting.