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Visualization is the key to many things, including photography. In this case, visualizing a great performance, from the gun to the end of the track and over all the hurdles in between, 100M away.

CGI exterior visualization: good fairy by day and wicked witch by night??? Perhaps it is just Photoshop ;)

 

"In the beginning, there was Cal."

 

Recommended background music: serious, or silly.

 

A visualization of commits to the flickr.com codebase. Colors represent different types of file extensions: .txt templates, .gne (PHP) files, JS, images, CSS and so on.

 

One day is one frame, and the video was created at 60 fps - then sped up somewhat to make the 3-minute video limit.

 

This video does not include commits to the new node.js codebase, which drives things like photo books and the new photo page. Someone else needs to make a video of that one at some point.

 

Someone else should re-do this in the future, and make a note to scale up all the font sizes, circle radii and so on. I didn't have time to do a third rendering. ;)

Sandia researchers Jeff Gruda (left) and Jim Phelan use Sandia National Laboratories' Visualization Lab to examine the results of a computer simulation that models the effects of an explosion on an aircraft fuselage. The simulation was conducted under the National Nuclear Security Administration's Advanced Simulation and Computing program for the Transportation Security Administration. The research is helping develop a scientific basis for aviation security explosive detection requirements. (More information). Photo courtesy Sandia National Laboratories.

Try to visualize a beautiful woman. Give it some seconds serious consideration. I shall wait patiently as long...

  

Now the woman you picture in you head, not only has form and shape, she most likely even have mannerisms and perhaps are wearing clothes. If so we can even with wisdom assume that the clothes she is wearing is consistent with, and thus reflect, the person she is and here is my point. She is to the mental effect almost a person, as your imagination is a VERY powerfull tool. - Mind you not even the Tihane-2 (The Chinese supercomputer) would be able to create in memory what you just did in seconds. (Further more, the Tihane-2 would probably answer that beauty is subjective and continue in long explanations to explain the beauty of binary simplicity, but be quite indifferent as in regard to the beauty of women.)

  

In your head, from the quest was launched, you started drawing upon your feminine resources of data in your eyes putting together a pretty much ”perfect” women ;o) But make no mistake, in a way she is VERY real, as she is created only and alone from YOUR subconscious imaginative spectrum of what a ”beautiful women” consist of. Those perceptions are not only VERY real, to you it is the whole world and thus, the very definition of beauty.

  

If you are a crossdresser, transvestite or transexual, you know very well what powers are to be drawn from within that imaginative spectrum, but make no mistake. When ordinary macho heterosexual men watch Expendables 1 (Macho hetero classic - 5 stars from my male side, Lisa says ”No comment!” shaking her head) they very much identify them self, with being amongst such group of battle scarred veterans, knowing each others weaknesses and strengths, using them in unison, like a team, working like clockwork and on backbone alone beating odds no sane person would bet a single dime on.

  

Women as well have their own visual identification spectrum and I stand accused making following statement without statistic documentation, but I have notion practically all women at some time, have imagined them self walking into a crowded room drawing all attention, dazzling everyone with the mere presence of their radiant beauty. But again, I might be mistaken and women not only may, but trust me will rightfully claim ”What the hell do I REALLY know about women.” and it is in fact quite true.

  

Never the less there is still much to be obtained from within, the almost magical imaginative spectrum.

  

You see, something happens to macho heterosexual men, watching not ONLY Expendables 1, but every film made in modern times that has to do with war, fighting, death, violence and murder (several times). Slowly, we find, such identification change such individuals. The same thing happens to T-girls who spend much time in the imaginative female spectrum, they change slowly, becoming more like that in reality as well, changing slowly.

  

Thus watching many movies on war identifying with being a vengeful warmachine, might actually in a stressfull situation, combined with a life crisis, trigger the hidden imaginative being nurtured by such imagination, making that person pick up a riffle going into warmode showing the world a thing or two. Where as a T-girl in same stressfull life crisis, very well might say ”Fuck it all.” pick up a pair of stilettos and wearing a tight skirt ”showing” (though in a more practical sense) the world a thing or two as well.

Try to visualize a beautiful woman. Give it some seconds serious consideration. I shall wait patiently as long...

  

Now the woman you picture in you head, not only has form and shape, she most likely even have mannerisms and perhaps are wearing clothes. If so we can even with wisdom assume that the clothes she is wearing is consistent with, and thus reflect, the person she is and here is my point. She is to the mental effect almost a person, as your imagination is a VERY powerfull tool. - Mind you not even the Tihane-2 (The Chinese supercomputer) would be able to create in memory what you just did in seconds. (Further more, the Tihane-2 would probably answer that beauty is subjective and continue in long explanations to explain the beauty of binary simplicity, but be quite indifferent as in regard to the beauty of women.)

  

In your head, from the quest was launched, you started drawing upon your feminine resources of data in your eyes putting together a pretty much ”perfect” women ;o) But make no mistake, in a way she is VERY real, as she is created only and alone from YOUR subconscious imaginative spectrum of what a ”beautiful women” consist of. Those perceptions are not only VERY real, to you it is the whole world and thus, the very definition of beauty.

  

If you are a crossdresser, transvestite or transexual, you know very well what powers are to be drawn from within that imaginative spectrum, but make no mistake. When ordinary macho heterosexual men watch Expendables 1 (Macho hetero classic - 5 stars from my male side, Lisa says ”No comment!” shaking her head) they very much identify them self, with being amongst such group of battle scarred veterans, knowing each others weaknesses and strengths, using them in unison, like a team, working like clockwork and on backbone alone beating odds no sane person would bet a single dime on.

  

Women as well have their own visual identification spectrum and I stand accused making following statement without statistic documentation, but I have notion practically all women at some time, have imagined them self walking into a crowded room drawing all attention, dazzling everyone with the mere presence of their radiant beauty. But again, I might be mistaken and women not only may, but trust me will rightfully claim ”What the hell do I REALLY know about women.” and it is in fact quite true.

  

Never the less there is still much to be obtained from within, the almost magical imaginative spectrum.

  

You see, something happens to macho heterosexual men, watching not ONLY Expendables 1, but every film made in modern times that has to do with war, fighting, death, violence and murder (several times). Slowly, we find, such identification change such individuals. The same thing happens to T-girls who spend much time in the imaginative female spectrum, they change slowly, becoming more like that in reality as well, changing slowly.

  

Thus watching many movies on war identifying with being a vengeful warmachine, might actually in a stressfull situation, combined with a life crisis, trigger the hidden imaginative being nurtured by such imagination, making that person pick up a riffle going into warmode showing the world a thing or two. Where as a T-girl in same stressfull life crisis, very well might say ”Fuck it all.” pick up a pair of stilettos and wearing a tight skirt ”showing” (though in a more practical sense) the world a thing or two as well.

I try to visualize my feelings. My day in one picture.

I have so many connections on LinkedIn it became almost unusable and started becoming a repository of business contacts. This visualization, though mesmerizing to me at first and to others as well, is interesting though the groups are spread around time, location, profession and education.

 

The top and left is more related to my design expertise, the lower right is more my personal life.

 

Also the edges are filled with people I barely know. Then again in the center it is often the same.

international forum visualization

A visualization of how I deal with email.

Once the best example of elegant, simple, and very substantive, and informational journalism, apparently the Economist is drifting into infotainment. Look at how distracting the image of the burger is. I know how a burger looks like: it is not needed. But even worse, look at how the image hides the fundamentally important line of global average, which gets mostly lost behind the image. Shame on you Economist. Online version of this horror: www.economist.com/research/articlesBySubject/displaystory...

international forum visualization

These 3d visuals were some of the first images developed to visualize the drone from all angles as well as for pre-visualization and marketing purposes.

Kr300 will soon be available, stay tuned!!!

Info at: www.facebook.com/krodainnologies or www.kroda.eu

This is a visualization of a blog community. It's one of the end results of our project. In the visualization, thicker lines suggest a stronger connection between the two blogs. If you want to know more, or play with it, hop over to www.blogslikethis.com/

Visualizing the various features of the SwiftRiver distributed reputation and veracity functionality.

 

Things like Time, Location, Activeness as well as Global and Local interaction, are all considered in scoring. Time (green) and Location (dark grey) are optional, for scenarios like a conflict or war. The content producer’s location, or proximity to ‘ground zero’ tells the system to factor this in to its score. Also the length of time that content is produced after the initial event may also tell us a lot. Things like ‘time’ and ‘location’ are optional because if your Swift instance is tracking something like a political scandal, time and proximity may not actually add any value to authority calculations.

 

Purple represents how active Users 1 and 2 are. In and of itself how much someone uses a Swift instance is irrelevants. It could mean that they are an eager member providing valuable assistance, or it could mean they are attempting a brute force attack on the system similar to the Figure 1 scenario. However, when coupled with other factors, frequency of interaction is considered and can positively or negatively weight the score for a user.

 

swift.ushahidi.com

Hydrogen accounts for about 74 percent of the normal matter in the Universe. This visualization shows the electron clouds of hydrogen through the probability density function when the principal quantum number, N, is 1 and 2. The probability density illustrates where the electron is most likely to be found if measured, red indicates high probability, blue indicates low probability.

 

Update: 2020/06/22: A 16k version is now available.

 

Update: 2020/07/06: A visualization showing all electron orbitals for N=1 to 6 is also available on Youtube: youtu.be/HyRHT4yOvms

 

Ascent Penthouse

Client: Mr Dung - IAM Architecture

---

@ Long Nguyen & Thu Nguyen

Architecture - Interior Design & 3D Visualization

0979 962 864, Ho Chi Minh City

advlongnguyen@gmail.com

Created by Martin Wattenberg with Marek Walczak (who licenses it under this CC license), Thinking Machine 4 explores the invisible, elusive nature of thought. Play chess against a transparent intelligence, its evolving thought process visible on the board before you.

 

The artwork is an artificial intelligence program, ready to play chess with the viewer. If the viewer confronts the program, the computer's thought process is sketched on screen as it plays. A map is created from the traces of literally thousands of possible futures as the program tries to decide its best move. Those traces become a key to the invisible lines of force in the game as well as a window into the spirit of a thinking machine.

This visualization shows the wave functions of hydrogen when the principal quantum number, N, is between 1 and 2. The wave function is the solution of the Schrödinger equation and describes the electron in its wave form. Yellow and red colors show positive, while blue and purple denote negative values. Its complex square is the probability density, which actually shows where the electron might be found in the atom when measured.

 

That visualization can be found here: www.flickr.com/photos/188522613@N05/49924325132/in/datepo...

 

Update: 2020/06/22: A 16k version is now available.

Pokémon Go Pokéstops in San Francisco. Interactive version of the map: sandbox.morozgrafix.com/pokestopheat/

VersuS: love vs turin, visualizing the realtime lives of cities

 

www.artisopensource.net/2011/10/16/versus-rome-october-15...

 

How do people express their emotions on social networks?

 

Information has become ubiquitously accessible, thus transforming our perception of cities and of the ways we work, learn, communicate and relate to other people.

 

VersuS analyzes the digital lives of cities to suggest a scenario in which digital and analog realities interweave and become one.

 

By performing realtime content harvesting on social networks we are able to perform natural language analyses on the conversations running between users, to peek into their emotions, wishes, expectations and desires.

 

We can make this information available and accessible using information visualizations, mobile applications and generative design artifacts, thus creating the tools which enable the creation of a new form of public space which merges the digital and analog lives of people, transforming them into active agents in a new idea of citizenship, enabling novel forms of expression and representation.

 

In "love VS turin", we focus on an emotional approach, visualizing the expressions of love and passion of the citizens of the city of Turin, in a realtime collective conversation.

 

The visualization is put side by side with 3D objects produced using various digital fabrication techniques, and which represent a tangible representation of the emotional condition of the whole territory of the city of Turin.

 

"Love" can be replaced with other emotions, thus enabling scenarios of focal importance for ecology, public administrations, security, economy and the overall possibility to evaluate the wellness of the people on a certain territory.

 

VersuS is designed as an evocative tool for people, institutions and organizations, fostering the creation of new, positive, imaginaries for the future of our lives and our relation with the planet and with our fellow human beings.

 

VersuS is a concept by Art is Open Source and FakePress Publishing, and it is part of the ConnectiCity initiative.

 

It has been created together with the Fablab Italia and with the Piemonte Share Festival, in a transdisciplinary process in which arts and sciences collaborate to the creation of innovative, breakthrough, scenarios.

 

VersuS will be officially presented at the 2011 edition of the Piemonte Share Festival together with the Fablab Italia.

 

Check these websites for more information:

 

www.artisopensource.net

fakepress.it

www.toshare.it

www.fablabitalia.it/

Movie still from: www.youtube.com/watch?v=DtqSIplGXOA

 

A single hour of New York City's carbon dioxide emissions as one-tonne spheres.

 

In 2010 (the latest year for which we had data) New York City added 54 million metric tons of carbon dioxide (equivalent) to the atmosphere, but that number means little to most people because few of us have a sense of scale for atmospheric pollution. Carbon Visuals and the Environmental Defense Fund wanted to make those emissions feel a bit more real - the total emissions and the rate of emission. Designed to engage the 'person on the street', this version is exploratory and still work in progress.

 

54,349,650 million tons a year = 148,903 tons a day = 6,204 tons an hour = 1.72 tons a second

 

At standard pressure and 59 °F a metric ton of carbon dioxide gas would fill a sphere 33 feet across (density of CO₂ = 1.87 kg/m³). If this is how New York's emissions actually emerged we would see one of these spheres emerge every 0.58 seconds.

 

Emissions in 2010 were 12% less than 2005 emissions. The City of New York is on track to reduce emissions by 30% by 2017 - an ambitious target.

Here's a quick and dirty attempt to automatically determine arterial streets without any prior knowledge about the arterial status of a street. The idea is: a shortest path tree is taken for a bunch of random points, and the trunkyness of each branch was determined. The trunkynesses of the roads are summed, and this is the resulting map. It sort of works.

This conceptual visualization shows plans for the new SR 509/South 160th Street Interchange in Burien. This southbound view shows the new roundabout interchanges at South 160th Street and new noise walls that will be constructed to the southwest and northeast of the interchange.

 

Learn more at: wsdot.wa.gov/construction-planning/search-projects/sr-509-completion-project

GEO event Visualizing the World's Food Systems brought together principals from business, academia, governments and other public-sector entities to review progress and propose an agenda that aligns ongoing GEO activities to research and operational needs required to move toward more sustainable and resilient food systems through visualizing the world food system.

 

From January 13 to 17, 2014 Geneva’s CICG is the site of a major international conference and exhibit aimed at improving access to critical information on the global environment. The GEO-X Plenary and Geneva Ministerial Summit brings together experts from 90 governments and nearly 70 organizations and will include an exhibit of cutting edge technology and more than 30 forums and panel discussions, many open to the general public. Topics include Agriculture and Food Security, Measuring Biodiversity, Disaster Risk Reduction, Cholera Early Warning, Ocean Acidification, UNEP Live!, and Water Security. The summit will be presided over by GEO’s four co-chairs: China, the European Commission, South Africa and the United States. The United States will be represented at GEO-X by a high level multiagency delegation.

 

For nearly a decade, the Group on Earth Observations (GEO) has been driving the interoperability of thou­sands of individual space-based, airborne and in situ Earth observations around the world. Often these separate systems yield just snapshot assessments, leading to critical gaps in scientific understanding. GEO is addressing such gaps by providing easy, open access to organized observations that enable an increasingly integrated view of our changing Earth. Summit participants will look at how the international community can increase the sustainability and quality of observation networks and make the maximum possible volume of data freely accessible. For sound science to shape sound policy, leaders and other decision-makers require this fuller picture as an indispensable foundation of environmental decision-making.

 

For Additional Information Visit: www.earthobservations.org

 

U.S. Mission Photo / Eric Bridiers

The average San Francisco prices go beyond the $700k limit. But even so, housing is way cheaper in Baltimore.

 

Sources:

* www.zillow.com/search/Search.htm?addrstrthood=&cityst...

LAVA - CN - Home of the future

Money plays a central role to life in EVE. What does 200B ISK in damage actually look like? When I lose a Battleship, how much is that setting me back? How many Logistics ships could you buy instead of one Dreadnaught?

 

More details on how I collected the data, and why, in my post on this visualization.

 

You'll need to zoom in on this to see the details.

 

This image is part my new blog about EVE Online that tries to explain and document the world, with a focus on making it accessible for non-players and new players.

Bipartite Network Visualization of the HiveNYC project collaborations from 2011-14.

VersuS: love vs turin, visualizing the realtime lives of cities

 

www.artisopensource.net/2011/10/16/versus-rome-october-15...

 

How do people express their emotions on social networks?

 

Information has become ubiquitously accessible, thus transforming our perception of cities and of the ways we work, learn, communicate and relate to other people.

 

VersuS analyzes the digital lives of cities to suggest a scenario in which digital and analog realities interweave and become one.

 

By performing realtime content harvesting on social networks we are able to perform natural language analyses on the conversations running between users, to peek into their emotions, wishes, expectations and desires.

 

We can make this information available and accessible using information visualizations, mobile applications and generative design artifacts, thus creating the tools which enable the creation of a new form of public space which merges the digital and analog lives of people, transforming them into active agents in a new idea of citizenship, enabling novel forms of expression and representation.

 

In "love VS turin", we focus on an emotional approach, visualizing the expressions of love and passion of the citizens of the city of Turin, in a realtime collective conversation.

 

The visualization is put side by side with 3D objects produced using various digital fabrication techniques, and which represent a tangible representation of the emotional condition of the whole territory of the city of Turin.

 

"Love" can be replaced with other emotions, thus enabling scenarios of focal importance for ecology, public administrations, security, economy and the overall possibility to evaluate the wellness of the people on a certain territory.

 

VersuS is designed as an evocative tool for people, institutions and organizations, fostering the creation of new, positive, imaginaries for the future of our lives and our relation with the planet and with our fellow human beings.

 

VersuS is a concept by Art is Open Source and FakePress Publishing, and it is part of the ConnectiCity initiative.

 

It has been created together with the Fablab Italia and with the Piemonte Share Festival, in a transdisciplinary process in which arts and sciences collaborate to the creation of innovative, breakthrough, scenarios.

 

VersuS will be officially presented at the 2011 edition of the Piemonte Share Festival together with the Fablab Italia.

 

Check these websites for more information:

 

www.artisopensource.net

fakepress.it

www.toshare.it

www.fablabitalia.it/

Edited Lunar Reconnaissance Orbiter data visualization/image of the Lunar North Pole.

 

Original caption: Permanently lit and permanently dark places at the lunar poles are ideal places for exploration and lunar resource development. Permanently Shadowed Regions (PSRs) are the only places on the Moon that may contain water ice. Water is essential for life support. It can also be split into hydrogen and oxygen to make rocket fuel using solar power generated in nearby lit regions. Before we begin planning lunar polar exploration traverses and ice-mining bases, however, we need good maps.

 

Two types of polar illumination maps are displayed here: percentage-based maps and time-weighted maps. The initial steps for making both map types are identical; first, 3548 LRO north pole images and 3807 south pole images were processed so that any pixels receiving illumination were set to one (white) and any pixels in shadow were set to zero (black). This created a set of binary images.

 

For the percentage-based illumination maps, the value of of each pixel was determined by stacking all the binary images and determining for what percentage of time that pixel was illuminated. Pixel stacks containing a high percentage of illuminated pixels indicated areas that were more often lit by the Sun than pixel stacks containing a high percentage of dark pixels.

 

The time-weighted illumination maps are more complicated. LROC Wide-Angle Camera (WAC) images used for making these maps were not taken during some orbits, resulting in unequal spacing of observations throughout the lunar year. To compensate for the missed observations, binary images acquired during periods when imaging was skipped during many orbits were more heavily weighted than those acquired when imaging occurred during many consecutive orbits. The weighted and non-weighted binary images were then stacked to calculate the percentage of time a pixel was illuminated.

 

Rovers and instruments that could explore these regions would normally rely on solar power and batteries for power. Even in places near the poles that receive some sunlight, it is necessary to understand how much sunlight they receive so that a rover does not accidentally become stuck in the dark long enough to run down its batteries. For more information on polar rover traverses, see Lunar Exploration: Planning the Next Steps.

 

Discover more about how these maps were created: Speyerer, E. J., & Robinson, M. S. (2013). Persistently illuminated regions at the lunar poles: Ideal sites for future exploration. Icarus, 222(1), 122-136. doi:j.icarus.2012.10.010

 

You can download and explore the new illumination maps:

 

WAC Time-Weighted North Pole Illumination Map

WAC Time-Weighted South Pole Illumination Map

WAC Percentage-Based North Pole Illumination Map

WAC Percentage-Based South Pole Illumination Map

Other RDRs include five new Narrow Angle Camera (NAC) Digital Terrain Models (DTMs) and one new region of interest mosaic:

 

Cones North of T Mayer DTM

Mount Marilyn DTM

Mare Ingenii Swirls DTM

Kepler Cones DTM

Nubium IMP DTM

Balmer Basin (low-Sun) ROI

Two NAC DTMs were updated to improve their accuracy:

 

Fresh Crater in NE Wall of Hertzsprung S DTM

Fresh Crater E of Stein M DTM

Finally, shapefiles were updated to include new observations and data products:

 

NAC Digital Terrain Model Shapefile

Stereo Observations Shapefile

Featured Mosaic Observation Shapefile

Explore these time-weighted illumination maps at full resolution! Which areas do you think are almost always illuminated? Permanently in shadow? Where would you choose to land in order to explore this fascinating landscape?

June 18, 2013 - NREL Senior Scientists Ross Larsen and Travis Kemper examine a molecular model of Polymeric organic nitroxide radical (PTMA) film for battery applications using a 3D model at the Insight Collaboration Laboratory during a tour of the Energy Systems Integration Facility (ESIF) at the National Renewable Energy Laboratory (NREL) in Golden, Colorado. (Photo by Dennis Schroeder / NREL)

Jonny Goldstein captures David Sengeh's ideas at IDC 2013

From: www.connectedaction.net

Link: www.flickr.com/photos/marc_smith/6670714687/sizes/l/in/ph...

 

These are the connections among the Twitter users who recently tweeted the word gatesfoundation when queried on January 6, 2012, scaled by numbers of followers (with outliers thresholded). Connections created when users reply, mention or follow one another. The data set starts on 12/30/2011 8:52 and ends on 1/6/2012 19:00 UTC. Green lines are "follows" relationships, blue lines are "reply" or "mentions" relationships.

 

Layout created with the "Group Layout" feature of NodeXL which tiles bounded regions for each cluster. Clusters calculated by the Clauset-Newman-Moore algorithm are also encoded by color.

 

A larger version of the image is here: www.flickr.com/photos/marc_smith/6670714687/sizes/l/in/ph...

 

Betweenness Centrality is defined here: en.wikipedia.org/wiki/Centrality#Betweenness_centrality

 

Clauset-Newman-Moore algorithm is defined here: pre.aps.org/abstract/PRE/v70/i6/e066111

 

Top most between users:

@gatesfoundation

@unfoundation

@noahwhitcomb29

@itspetergriffn

@itsyoungblaze

@backpackfarm

@educationsector

@calestous

@snolen

@anthonycody

 

Graph Metric: Value

Graph Type: Directed

Vertices: 512

Unique Edges: 1214

Edges With Duplicates: 1031

Total Edges: 2245

Self-Loops: 135

Connected Components: 19

Single-Vertex Connected Components: 17

Maximum Vertices in a Connected Component: 493

Maximum Edges in a Connected Component: 2205

Maximum Geodesic Distance (Diameter): 8

Average Geodesic Distance: 2.148978

Graph Density: 0.005935818

Modularity: 0.344963

NodeXL Version: 1.0.1.196

 

More NodeXL network visualizations are here: www.flickr.com/photos/marc_smith/sets/72157622437066929/ and here:

www.nodexlgraphgallery.org/Pages/Default.aspx

 

A gallery of NodeXL network data sets is available here: nodexlgraphgallery.org/Pages/Default.aspx?search=twitter

 

NodeXL is free and open and available from www.codeplex.com/nodexl

 

NodeXL is developed by the Social Media Research Foundation (www.smrfoundation.org) - which is dedicated to open tools, open data, and open scholarship.

 

Donations to support NodeXL are welcome through PayPal: www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_bu...

 

The book, Analyzing social media networks with NodeXL: Insights from a connected world, is available from Morgan Kaufmann and from Amazon.

 

Marc Smith on Twitter.

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