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MISS VIRTUAL SPAIN 2016 organized by VERSUS

Ladies and Gents,

We are delighted to invite you to join us on May 10 pm , 1.00 pm for the Styling Challenge of Miss Virtual Spain 2016 : | Lybra |

Ghost of Yotei Virtual Photography

MISS VIRTUAL SPAIN 2016 organized by VERSUS

Ladies and Gents,

We are delighted to invite you to join us on May 10 pm , 1.00 pm for the Styling Challenge of Miss Virtual Spain 2016 : | Lybra |

I like to create imaginary worlds. I invent virtual simplified realities, probably the result of travel memories and past experiences. I choose the types of buildings, I place them on a fictitious ground, check the colors of the various parts, the lights, the elements of the landscape. And then I choose a point of view and portray this place of fantasy. The traditional landscape painting has to deal with the atmospheric variables, with the mutability of natural light. Here, on the contrary, not only everything is static, but I can change the various elements at will: add or remove pieces, move something, try the effects of shadows depending on the movement of the lights. But it is a small difference, and also the difference between "real" reality and virtual reality is now small: it has become part of our daily lives, changed our way of perceiving, and somehow has itself become real.

 

Oil painting on thick paper, 40 x 40 cm, 2019 (original sold).

Just for amusement, in 2006 a virtual orchestra was set up outside the Southbank Centre in London. The way it worked was that a piece of classical music was playing on a loop and when you sat on the relevent box you heard the part which the musician in that position was playing above the sound of the orchestra as a whole.

Stock image taken in virtual world Second Life. Free to use, non commercial, attribution would be nice, or leave a comment with link.

 

*non-commercial: Not to be used to make other textures,or backgrounds for sale or free/gift. You may use these for backgrounds in photos you use for vendor ads.

Photography by Cajsa Lilliehook

for It's Only Fashion

Location: Virtual Decay maps.secondlife.com/secondlife/Virtual%20Decay/49/14/25

winter has hit the upper Midwest: 3 deg F this a.m. (but no snow on the ground)

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

The more Internet connections we can make, the less "real" connections we seem to have. It seems the majority of contact with the outside world many of us seem to get these days is through the use of one of these.

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

Virtual Sketch on Facebook of Wenlock Priory in England

En Biodiversidad virtual y también en Twiter

 

Para no perderse en los caminos sumergidos, bajo el sol y el agua tan anchos como el cielo, Palmodictyon perla a perla, en verde, se abre el suyo, paredes suaves de transparencia, dejando paso a paso su rastro de lunares vivos que hacen collarcitos de agua.

 

Palmodictyon recorre los fondos poco profundos y se abraza a las plantas sumergidas de la orilla en carreras de lunares verdes que en tubos transparentes se deshacen casi al nombrarlos. Tremendamente delicados, permiten que Palmodictyon no se vea expuesta directamente al ataque de los pequeños depredadores que la rondan bajo el agua, amebas, rotíferos, algunos ciliados y pequeños crustáceos.

 

Los tubos con los que Palmodictyon se abre paso en su camino seguro se pueden ramificar o ensanchar de tramo en tramo, pero siempre sin excesos. Están hechos de una matriz mucilaginosa que con el paso del tiempo se puede ir tiñendo de color rosado. En su interior, las células se dividen y se alejan ligeramente, manteniéndose próximas, pero guardando su independencia.

 

Palmodictyon parece manifestarse siempre así, de manera discreta, no es abundante, pero está presente en zonas en las que se estanca el agua limpia y rara vez llega a formar densas masas filamentosas visibles, como las de Spirogyra o muchas otras algas verdes.

 

La presencia de un solo cloroplasto en cada célula es característica de Palmodictyon varium que vive y adorna el agua en guirnaldas de collar. La fotografía se ha tomado en una muestra recogida el 5 de enero de 2018 junto a un pequeño regato situado en las proximidades de Mahíde (Zamora) en la Sierra de la Culebra. La hemos fotografiado a 400 aumentos empleando la técnica de contraste de fase.

  

Under the bridge

MISS VIRTUAL SPAIN 2016 organized by VERSUS

  

Ladies and Gents,

  

We are delighted to invite you to join us on May 10 pm , 1.00 pm for the Styling Challenge of Miss Virtual Spain 2016 : | Lybra |

  

Take the Limo you can't miss it!

  

SLURL: maps.secondlife.com/secondlife/Sun%20Dream/97/72/1411

  

The Staff for Miss Spain 2016

  

versusmagazinesl.wordpress.com/2015/05/09/miss-virtual-sp...

Unable to make personal visits in the time of pandemic, members of the same family gather virtually in six different homes scattered from Michigan to Egypt, via the Internet.

6 Eyeshadows

6 Lashes

- Anthem

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

*

*

En Twiter

Y en Biodiversidad virtual

*

*

La llama verde de la vida de Cosmarium portianum se ha extinguido y a su paso ha dejado la impronta de su belleza esculpida en una joya que es burbuja de cascarón. Fue su coraza discreta y liviana y hoy se ha convertido en alma de lo que fue.

 

Como suele ser habitual, las algas del género Cosmarium recortan sus siluetas en el agua en dos mitades simétricas de contornos redondeados, más o menos ovaladas y separadas por una profunda constricción. Sus cuerpos hacen un perfecto reparto de volumen creando un equilibrio exacto, y permitiendo así, el máximo aprovechamiento de la luz del sol que necesitan para vivir.

 

En Cosmarium portianum el tamaño de las células es mediano y suele oscilar entre las 20 y las 30 micras de anchura y las 25 y 45 de longitud, pero lo más característico de esta especie es el ancho itmso que separa sus dos semicélulas, que hoy no se aprecia bien en el ejemplar fotografiado.

 

La otra particularidad de Cosmarium portianum es la ornamentación de su pared, constituida por diez o doce hileras verticales de diminutos gránulos perfectamente alineadas que llegan a sumar hasta veinte o veintitrés en cada semicélula. Cada una de estas semicélulas presenta un contorno arriñonado en vista vertical y casi circular cuando se observa en vista lateral.

 

Cosmarium portianum presenta una gran similitud con algunas variedades de Cosmarium reniforme que muestra una ornamentación de disposición más irregular y gránulos de mayor tamaño, además de tener el cuerpo más contraído.

 

Probablemente se trate de una especie de distribución cosmopolita. Vive en turberas, lagunas de aguas ácidas y también en algunos cursos de aguas lentas. Aunque fue citada de La Coruña, Lugo y Orense por Allorge en el primer cuarto del siglo XX, de Burgos y Ávila en la década de los 40 por Caballero, de Lérida por Massanell en la década de los 60 o de Granada por Sánchez Castillo en la de los 80, no se conocía de la provincia de Zamora hasta que fue citada por Proyecto Agua en el año 2008 en la Laguna de Peces y en esta nueva cita para el Lago de Sanabria.

 

La imagen, tomada a 400 aumentos con la técnica de contraste de interferencia, procede de una muestra integrada recogida en el Lago de Sanabria (Zamora) el 13 de diciembre pasado por Ismael y Laura desde el catamarán Helios Sanabria el primer catamarán del mundo propulsado por energía eólica y solar.

  

Presentación ponencia congreso internacional de Limnología de la AIL

 

El Lago en Europa

 

Informes de contaminación en el Lago de Sanabria

 

Informe de evolución de la contaminación en el Lago de Sanabria

 

Vídeo.

 

Personal virtual cup of cofee

A visit to Virtual Decay modifying the Urbania windlight in Firestorm. No postproduction manipulation beyond cropping.

To reborn on our roads, Alpine is first back in virtual devices /

Alpine s'invite dans le jeu vidéo pour mieux ancrer sa future gamme dans la réalité.

 

1:43 NOREV Collectors 517846

ALPINE Vision Gran Turismo 2015 Blue & Orange

➜ sample / prototype

 

www.facebook.com/norev.official

www.norev.com

Stock image taken in virtual world Second Life. Free to use, non commercial, attribution would be nice, or leave a comment with link.

 

*non-commercial: Not to be used to make other textures,or backgrounds for sale or free/gift. You may use these for backgrounds in photos you use for vendor ads.

Photography by Cajsa Lilliehook

for It's Only Fashion

Location: Virtual Decay maps.secondlife.com/secondlife/Virtual%20Decay/49/14/25

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

Microsoft in January 2015 announced their Hololens Virtual Reality and Augmented Reality glasses. These glasses will allow people to break out of the usual way of interacting with technology. Instead of being confined to sitting in front of your computer the hololens seems to be able to let you...

 

3d-car-shows.com/virtual-reality-and-augmented-reality-in...

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

Red pen and colored pencil.

 

I wanted to use contrasting colors as well as work on developing a "looser" drawing style.

 

 

In the Future, Magnets May Track Your Fingers in Virtual Reality

Each finger gets its own electromagnet so Finexus can track its position in 3-D.

Oculus and university researchers are working on a project that relies on electromagnets to keep an eye on all your fingers in virtual...

 

3d-car-shows.com/finexus-virtual-reality-finger-magnet-co...

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