View allAll Photos Tagged Virtualization

Virtual landscape recreated inside a video game & photographed with 16 virtual cameras

En Biodiversidad virtual y también en Instagram como @proyectoagua.

 

Nunca pensó la roca que pudiera tener una piel tan suave... Stigonema crece sobre las rocas y va tejiendo un colchón infinitamente suave y mullido de fibras huecas que la aúpan hacia la luz y que al tacto parece aire. Tapiza así algunos recovecos en la cueva de un terciopelo liviano como un soplo, y es sobre la parte más alta de este manto fluido y aéreo, donde sus tallos crecen buscando cualquier destello de luz en ramitas de gelatina, que laten de vida en sus extremos.

 

Es casi magia comprobar como esta cianobacteria que hasta hace unos años fue considerada como un ser eucariota primitivo, es en realidad la cianobacteria (bacteria) de estructura más compleja que se conoce y que se desarrolla formando unas estructuras ramificadas que recuerdan a los tallos de las pequeñas plantas, que independizándose del agua, colonizaron la la Tierra y que a junto a ella, a pocos centímetros, fluyen las masas de gelatina violeta de Gloeobacter que representan a unos de los linajes más primitivos de estos seres y que nos transporta a los orígenes de la vida en la Tierra.

 

De este modo, el origen primigenio de la vida y su presente se unen aquí, dándose la mano, en el entorno de la Ares Station en un salto por el tiempo de más de tres mil millones de años en apenas tres centímetros de distancia, estrategias primitivas que han venido funcionando superando cataclismos y el paso de un tiempo casi infinito, junto a otras que entroncan con el relevo evolutivo que supuso el independizarse del agua y conquistar los continentes yermos para vivir.

 

Sobre esa caliza yerma, apenas regada por unas gotas y por un débil rayo de luz Stigonema crece exuberante en selvas densas formando filamentos multiseriados con varias células de ancho, que forman ramas laterales cuando las células se dividen perpendicularmente al eje principal del filamento. Y a medida que su cuerpo crece y avanza por un extremo, por el otro se va apagando, dejando la trama de su tapiz vano y aislando la parte viva de la inerte como en un viaje hacia el espacio.

 

El proyecto de astrobiología que se desarrolla en el entorno de la "Ares Station" de Astroland, busca conocer qué estrategias biológicas podrían ser efectivas para que la vida pueda desarrollarse más allá de la Tierra y diseñar protocolos y técnicas para hallarla, pero al mismo, también utilizar todo lo que nos enseñan estos seres minúsculos que viven en condiciones extremas formando parte de unos biofilms muy particulares, para mejorar la vida en nuestro planeta.

 

Muchas cianobacterias, para sobrevivir han diseñado un complejo arsenal de herramientas químicas que les ha permitido competir e impedir ser eliminadas por otros seres vivos que podrían ser sus depredadores y todavía este tesoro espera ser descubierto.

 

Stigonema, por ejemplo, sintetiza un péptido complejo de indudable interés médico y farmacológico, la estigonemapeptina, que inhibe la síntesis de elastasa, una enzima que interviene en la degradación de las fibras elásticas en las células tanto eucariotas como procariotas, Nostoc sintetiza compuestos antivirales...pero la mayor parte del potencial de estos organismos aún no se conoce, porque apenas se han investigado.

 

Sobre las húmedas calizas por las que se desliza silenciosa en la penumbra, Stigonema va pintando con su cuerpo las paredes, no es un hábitat muy propicio para la vida y por eso quizá Stigonema parece abrazarse a ella con la trama que forma su cuerpo acuoso de gelatina. La especie que mostramos aquí, y que se señala por vez primera para la Península Ibérica, muy probablemente corresponda a Stigonema informe, especie quizá cosmopolita y poco citada, que puede vivir tanto en la superficies rocosas sumergidas como sobre rocas húmedas.

 

La masa gelatinosa de Stigonema informe forma céspedes de filamentos que se enmarañan pintando la superficie de la cueva en masas de filamentos parduzcos, amarillentos o blanquecinos. Stigonema informe suele crecer a partir un filamento principal con ramas bien diferenciadas. Los filamentos principales pueden presentar hasta 4-6 filas de células, de 38-42 µm de ancho y ramas de 24.0-44.0µm de ancho y una vaina gruesa. Las células son de hemisféricas a redondeadas, a veces agrupadas formando "paquetes", 7.2-16.0µm de largo, 6.4-12.0 µm de ancho y con un contenido celular granulado, verde azulado.

 

En las muestras recogidas en la cueva solo los extremos de los filamentos parecen tener actividad y corresponden a los expuestos a la tenue luz que penetra desde la entrada. Observados al microscopio con epifluorescencia, las vainas mucilaginosas se muestran en color blanquecino y los cuerpos celulares vivos en color rojo, debido a la clorofila que contienen.

 

Los biofilms de la cueva de Arredondo, donde está emplazada la "Ares Station", la primera estación aeroespacial subterránea permanente, que recrea un ambiente análogo al de Marte, constituyen un magnífico muestrario para desarrollar protocolos de investigación astrobiológica que desde la agencia espacial Astroland se están llevando a cabo, y que abren nuevos caminos a otras investigaciones que se realicen a millones de kilómetros de distancia en los tubos volcánicos del Planeta Rojo

 

Las fotografías, tomadas en vivo a 200 y 400 aumentos con las técnicas de contraste de interferencia y epifluorescencia, proceden de unas muestra recogidas en el interior de la cueva del Escalón en Arredondo (Cantabria) el 14 de noviembre de 2020 en el marco del apasionante proyecto de investigación astrobiológica que Astroland está desarrollando para acercarnos a Marte con la ayuda y la compañía de amigos entrañables, Jesús Rocandio, @rocandiojesus, Iara Chapuis, @iarachapuis, Noelia Rojas y Miguel Catalán que hicieron de este día un regalo inolvidable, que nos encantaría volver a repetir pronto.

  

¡¡ Gracias !! ❤.

#cyanobacteria #microbiology #Astrobiology #Mars #antivirales #biofilm #microscope.

Fotografías de Noelia Rojas, Iara Chapuis y Antonio Guillén

Stock image taken in virtual world Second Life. Free to use, non commercial, attribution would be nice, or leave a comment with link.

 

*non-commercial: Not to be used to make other textures,or backgrounds for sale or free/gift. You may use these for backgrounds in photos you use for vendor ads.

Photography by Cajsa Lilliehook

for It's Only Fashion

Location: Virtual Decay maps.secondlife.com/secondlife/Virtual%20Decay/49/14/25

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

  

Thank you Progeny Mall and Arana

 

In order to survive the reality of mundane life, wear your tattoos like a fashionable suit of armor.

 

+ARANA+ Butterfly Tattoo BOM

BOM Layers

• fresh, fade and worn out

• Separatly Layers: Torso, Legs, Face, Tummy

 

Available at Progeny Mall for 25% off

 

Available at Progeny Mall

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Event gallery progenyvampire.info/mall-event/gallery/

Facebook: www.facebook.com/progenymall

 

Follow Arana

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Arana Mainstore

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Personal linktree with all social media

linktr.ee/BUSTYCHOCOLATE

 

Introducing our latest creation at Fameshed SL! 👠

 

Step into style with our brand new latex/patent stilettos! 😍 These heels are the perfect blend of chic and sexy, designed to make heads turn wherever you go.

 

Available in four fantastic sizes to fit your unique avatar: Maitreya, Legacy, Kupra, and eBody. We've got you covered, literally! 😉

 

Don't miss out on the chance to elevate your Second Life wardrobe with these fabulous stilettos. Visit us at Fameshed SL today and showcase your style in these stunning heels! 💕

The more Internet connections we can make, the less "real" connections we seem to have. It seems the majority of contact with the outside world many of us seem to get these days is through the use of one of these.

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

at Bundy's B &B sockhop

Oil on thick paper, 40 x 40 cm, 2020. Original sold.

Personal virtual cup of cofee

MISS VIRTUAL SPAIN 2016 organized by VERSUS

  

Ladies and Gents,

  

We are delighted to invite you to join us on May 10 pm , 1.00 pm for the Styling Challenge of Miss Virtual Spain 2016 : | Lybra |

  

Take the Limo you can't miss it!

  

SLURL: maps.secondlife.com/secondlife/Sun%20Dream/97/72/1411

  

The Staff for Miss Spain 2016

  

versusmagazinesl.wordpress.com/2015/05/09/miss-virtual-sp...

Stock image taken in virtual world Second Life. Free to use, non commercial, attribution would be nice, or leave a comment with link.

 

*non-commercial: Not to be used to make other textures,or backgrounds for sale or free/gift. You may use these for backgrounds in photos you use for vendor ads.

Photography by Cajsa Lilliehook

for It's Only Fashion

Location: Virtual Decay maps.secondlife.com/secondlife/Virtual%20Decay/49/14/25

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

I like to create imaginary worlds. I invent virtual simplified realities, probably the result of travel memories and past experiences. I choose the types of buildings, I place them on a fictitious ground, check the colors of the various parts, the lights, the elements of the landscape. And then I choose a point of view and portray this place of fantasy. The traditional landscape painting has to deal with the atmospheric variables, with the mutability of natural light. Here, on the contrary, not only everything is static, but I can change the various elements at will: add or remove pieces, move something, try the effects of shadows depending on the movement of the lights. But it is a small difference, and also the difference between "real" reality and virtual reality is now small: it has become part of our daily lives, changed our way of perceiving, and somehow has itself become real.

 

Oil painting on thick paper, 40 x 40 cm, 2019 (original sold).

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

Microsoft in January 2015 announced their Hololens Virtual Reality and Augmented Reality glasses. These glasses will allow people to break out of the usual way of interacting with technology. Instead of being confined to sitting in front of your computer the hololens seems to be able to let you...

 

3d-car-shows.com/virtual-reality-and-augmented-reality-in...

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

I've never met you, yet never doubt you

I can't forget you

I've thought you out, dear

I know your profile and I know the way you kiss

Just the thing I miss

On a night like this

If dreams are made of imagination

I'm not afraid of my own creation

With all my heart my heart is here for you to take

Why should I quake?

I'm not awake

Isn't it romantic?

Music in the night, a dream that can be heard.

Isn't it romantic?

The Virtual Paintout is in Greenland this month so I tried my hand at icebergs this afternoon. Oil pastels drawing on this reference photo in Google Street View: maps.google.com/maps?ll=65.89268,-37.792969&spn=6.346...

A woman using the PlayStation VR

Under the bridge

Gorgeous F/L mahogany mink. Don't I wish it were real.

  

Stock image taken in virtual world Second Life. Free to use, non commercial, attribution would be nice, or leave a comment with link.

 

*non-commercial: Not to be used to make other textures,or backgrounds for sale or free/gift. You may use these for backgrounds in photos you use for vendor ads.

Photography by Cajsa Lilliehook

for It's Only Fashion

Location: Virtual Decay maps.secondlife.com/secondlife/Virtual%20Decay/49/14/25

If you are interested in Virtual Reality you will find the Teslasuit Project on Kickstarter very interesting. One of the biggest obstacles with Virtual Reality is that there is no resistance and feedback while you are playing a game or immersed in a Virtual Reality experience. The Teslasuit...

 

3d-car-shows.com/teslasuit-virtual-reality-body-suite-fee...

Chillen in virtual Mousehole, Cornwall. maps.secondlife.com/secondlife/Mousehole/137/216/21

 

I am wearing Deluxe Barbie Box by Madison Starlight

  

Okay....I had so much fun!!! Have any of you ever done this virtual reality thing? It's so strange but fun!!!! LOL My oldest son's wife had her birthday party yesterday and we went to Ronan, MT. and did this at her plea!! You put these goggles on and go into these enormous situations and find things that are hidden....there are clues!! You really feel like the scene is real!!!!! Us grand folks even enjoyed it!!!! Aughhhh!! I got to fight a dragon!! 😮 Those are my 2 grandsons in front row...they're 13. It's suppose to be 66 this coming Wednesday!!! Yay!! Her parents are in this image.

 

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