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The famous Replicator avatar of Grendel's Children. I did not use one in its entirety but assembled the elements of several of them around Alpha; since in their original state these avatars diverge too far from the human and would probably fall outside the Uncanny Valley's threshold.
I have replaced the "Drow" skin with the "Forge" skin designed by Vry Offcourse. This is not really a "nude" skin in that it covers the entire body with metal plates... I think this skin does actually bring Alpha closer into the threshold range.
Screenshots taken in virtual Amarna (Akhetaten) in the Open Sim environment developed by Heritage Key.
Screenshots taken in virtual Amarna (Akhetaten) in the Open Sim environment developed by Heritage Key.
This one took a lot of planning and engineering: Alpho wanted to create something which was split right down the middle. However, needless to say, the SL avatar templates do not allow for that. So, she overcame that obstacle by builidng a transparent arm. And the problem with that is that it digs a huge big hole into your torso whenever someone looks at you from the side. So, that little problem our furry sister overcame by adding a plate to the side of the body. This is all unisex by the way and comes with male and female skins, assymetric skirts, the hybrid head complete with mohawk and whiskers, paw boots, the arm and plate and an animated solar system. ;-)
Available at alpha.tribe's home store at Klein:
slurl.com/secondlife/Klein/55/116/63
Also at the Absolutely Fabulous Mall:
slurl.com/secondlife/Lag Free/165/73/23
Representations that fall into the Uncanny Valley would not necessarily have to be mechanoid - or at least that is what I would imagine. Something which is humanoid yet clearly non-human, should also qualify. It would however have to have negative subconscious associations, such as a succubus surely must have. I am reading up on my Freud to see if I can find any substantiation for this claim in what he has to say upon the subject of the Uncanny.
So meanwhile, Flea Bussy's Smoke avatar comes with an entirely different shape and skin as well as hair. I kept the bald look and adjusted all the prims to Alpha's shape and size. And also made them semi transparent. The skin is Vry Offcourse's "Frail" skin.
This one is actually called the "Smoke Incubus" at Grendel's Children. However, since Alpha is female she cannot be an Incubus, only a Succubus.
This is an architectural presentation representing Pico's concept and vision of the China Aviation Museum 's - to be built in Beijing .
Click here to see the architectural animation.
And you can paint your place too, if you go here:
slurl.com/secondlife/LOL/147/108/22
and get the flight gizmo.
Thank you Naxos, for showing me!!!
:-)
And thank you pallina60 Loon, for providing this!
(Naturally, it all looks much better with one of Mescaline Tammas' sky presets. This is one of the London ones, always forget the number, for some reason)
Hummm... Miss Daisychain seems to have gone contrast and geometric all of a sudden? Have to watch this development like a hawk folks! I mean, I need to be out-geometriced by an alt like I need a hole in the head! Granted, the overall theme of damask, which entails stylized floral patterns and the "snowdrop" hair make this one fall into Xiamara's bailiwick. But, even so... grrrrr...
This is constructed almost entirely out of basic prims and specifically out of toruses, except for the sculpty boots that is. Comes with male/female skins, garments, two sets of bloomers, bustles, arm puffs, boots, extra shoes and the above mentioned hair which is constructed out of damask patterned snowdrops.
Visit alpha.tribe at Klein:
Designed by Alpho Fullstop, this one is a historical diver's suit (hence the somewhat corny name of "Jules Verne")/cum hybrid creature for men and women, complete with neko and non-neko helmets, fins, oxygen tanks and a school of very funny fish to follow you around in your travels. We are giving away some original Arcadia Asylum attachments, which we completely re-textured, as a gift in a separate box to people who purchase the garment, which also has numerous attachments which we created.
Available at alpha.tribe's home store at Klein:
slurl.com/secondlife/Klein/55/116/63
Also at the Absolutely Fabulous Mall:
slurl.com/secondlife/Lag Free/165/73/23
Our homage to Henry Gray's "The Anatomy of the Human body", 1918
Avatar: Grapho Fullstop
Environment: Alpha Auer
Screenshots taken in virtual Amarna (Akhetaten) in the Open Sim environment developed by Heritage Key.
A conversation I had with Hack about SL versus RL appearance last night, plus the jealousy I exhibited over Alpha's gorgeous tresses earlier today prompted me to rummage in my inventory for clothes that are like my RL clothes. So, here's the first batch: Denim, black, combat boots - I even have a choker similar to this one that I wear occasionally... My hair is shorter, I do not normally wear this much make-up (if any at all, to be honest), and alas, no tail and cat ears/eyes either... hhhh
Sometimes the regular SL viewer beats Windlight and this is certainly one of those times: The way Synth Uni is visible in the background against the sunset is really good I think.
Neko ears and tail: Ivy Graves
Hair: Six Kennedy
Skin: Toshiya Okawa
Choker: Katati Noel
Combat Boots: DarkLour Watanabe
Denim Jacket and Jeans: Janie Marlowe
T-shirt: June Dion
I add the clockwork skin created by Pandora Wrigglesworth to the steampunk arms and legs and remove the hair and ears. Now, I think, Alpha is closer to the Valley.
There definitely has to be something to this theory: I do not feel good subjecting Alpha to all of this and the subtle shifts from human to only peripherally human make me feel decidedly uncomfortable.
Skin: Pandora Wrigglesworth
Cyborg attachments: Lucia Cyr
Screenshots taken in virtual Amarna (Akhetaten) in the Open Sim environment developed by Heritage Key.
After a long absence we are back with "Copper Celt" designed by Grapho: The medieval armor which was largely used for the attachments is a full permissions item by Wyld Magic which Grapho has minutely retextured as well as modified and added onto. This is a unisex outfit with skins and texture leotards for both sexes. All the attachments (and believe me there are a lot of them!) can be worn by men and women alike, although some scaling up may be called for where men are concerned. The ladies also get an extra skirt btw...
Visit alpha.tribe at Klein:
After a long absence we are back with "Copper Celt" designed by Grapho: The medieval armor which was largely used for the attachments is a full permissions item by Wyld Magic which Grapho has minutely retextured as well as modified and added onto. This is a unisex outfit with skins and texture leotards for both sexes. All the attachments (and believe me there are a lot of them!) can be worn by men and women alike, although some scaling up may be called for where men are concerned. The ladies also get an extra skirt btw...
Visit alpha.tribe at Klein:
Screenshots taken in virtual Amarna (Akhetaten) in the Open Sim environment developed by Heritage Key.
Our homage to Henry Gray's "The Anatomy of the Human body", 1918
Avatar: Grapho Fullstop
Environment: Alpha Auer
Lots of very similar shots here. More for my benefit than anyone else's obviously.
The outfit comes with two skins, both Drow themed - one dark and one lighter, both with seashell tattoos; two vests, a somewhat sexy jumpsuit ;-), spur boots, the tentacled glow hair and of course the tentacled seashell train.
It took me a very long time to work this one out. Attaching sleeves to the vest alone took me the better part of an afternoon...
The hair is a heavily reworked Philips Replacement full perm object. Similarly, the shoes and the sculpty vest are reworked full perm items created by others. I have used eyes by AlterEgoTrip Svenska, who makes some of the most expressive eyes on the grid I think.
Once again, the entire outfit is skin based - and the skin is yet another skin modification based upon Eloh Eliot's templates.
I met Jeanni Nishi on Flickr, through a very nice and supportive comment that she wrote for the Uncanny Valley set, in which she expressed an interest in the whole process. As time went on she and I began to correspond and she let me know at some point that she had designed an "uncanny" skin and showed me the pictures she had posted here on Flickr. Then she wanted to know if I would be interested in trying out the skin to which I gave a yelp of joy in response. The skin duly arrived in SL. So, here it is:
Alpha is crying... Crying helplessly, silently, in resignation. This is the closest that I have ever felt to Alpha, the most that I have ever identified with her avatar pain... Jeanni thank you. You have made Alpha come alive for me, like never ever before.
And also my apologies Jeanni: I do realize that the skin needs to be worn fully naked since it covers the body in such a way that the whole thing creates a really gorgeous continuity. However, here is the thing: Despite my loud mouthed demeanor, when all is said done, I am actually a bit of a prude... In any case, I wore a corset that I hope goes with the skin.
Crying Cyborg Skin and Glow Hair: Eloh Eliot/Jeanni Nishi
Tail: Jaquline Swain
Boots: Julia Faulkland
Corset: Devyn Grimm
Hummm... Miss Daisychain seems to have gone contrast and geometric all of a sudden? Have to watch this development like a hawk folks! I mean, I need to be out-geometriced by an alt like I need a hole in the head! Granted, the overall theme of damask, which entails stylized floral patterns and the "snowdrop" hair make this one fall into Xiamara's bailiwick. But, even so... grrrrr...
This is constructed almost entirely out of basic prims and specifically out of toruses, except for the sculpty boots that is. Comes with male/female skins, garments, two sets of bloomers, bustles, arm puffs, boots, extra shoes and the above mentioned hair which is constructed out of damask patterned snowdrops.
Visit alpha.tribe at Klein:
Can extreme beauty become scary, repulsive even, simply because it falls outside of the scope of what we recognize as human? Alpha is so beautiful here that I am in awe of her. In fact, this is the most removed that I have felt from her since I started on this little adventure in the Uncanny Valley.
Someone sat down and made these! Two someones in fact: All the attachments are designed by aoimizuno Meili, except for the cyborg feet. They are the work of of Marissa Lurra. The cybersuit has been designed by Tomby Karas and the drow skin is, once again, by Loli Nori.
Screenshots taken in virtual Amarna (Akhetaten) in the Open Sim environment developed by Heritage Key.
This is a 3D architectural visualization flythrough of the Singapore Navy Museum .
Click here to see the architectural animation.
Amina is making up for all the time that I have not let her in of late. So, here she whipped out another one: This one is based on a cow pattern. Comes for both sexes. Men get a more sombre khaki, women lavender and pink. Many different skirts, belts, attachments, some hilarious cow shoes (which Amina re-textured) - all topped off with the amazing Phillips Replacement anime hair, re-textured to fit the theme.
Visit alpha.tribe at Klein:
Our latest are two cyber avatars:
"Frequent Flier" has been created by Alpho Fullstop and takes its inspirations from aviation. You have all the signage and predominant colors of the runway mapped onto your bodysuit and the greatly stylized plane gets attached onto various parts of your body and legs.
"cyborg blues" is by Grapho Fullstop and is inspired by the Insilico sims. Wtih this one you get a helmet that protects you from the pollution, a torso plate with back fastened oxygen tanks, belts, upper leg braces and glow shoes.
Visit alpha.tribe at Klein:
Representations that fall into the Uncanny Valley would not necessarily have to be mechanoid - or at least that is what I would imagine. Something which is humanoid yet clearly non-human, should also qualify. It would however have to have negative subconscious associations, such as a succubus surely must have. I am reading up on my Freud to see if I can find any substantiation for this claim in what he has to say upon the subject of the Uncanny.
So meanwhile, Flea Bussy's Smoke avatar comes with an entirely different shape and skin as well as hair. I kept the bald look and adjusted all the prims to Alpha's shape and size. And also made them semi transparent. The skin is Vry Offcourse's "Frail" skin.
This one is actually called the "Smoke Incubus" at Grendel's Children. However, since Alpha is female she cannot be an Incubus, only a Succubus.
After a long absence we are back with "Copper Celt" designed by Grapho: The medieval armor which was largely used for the attachments is a full permissions item by Wyld Magic which Grapho has minutely retextured as well as modified and added onto. This is a unisex outfit with skins and texture leotards for both sexes. All the attachments (and believe me there are a lot of them!) can be worn by men and women alike, although some scaling up may be called for where men are concerned. The ladies also get an extra skirt btw...
Visit alpha.tribe at Klein:
I have constructed a scaffold + a circular wire tunnel upon which I am perching the avatars. I am trying out the construct by itself but also with the sea prims through which I am now letting the background peek through. And I think I need to do that even more.
The light is partially local lighting in-world, but also heavily processed in photoshop with both levels and curves. And also there is quite a bit of touching up, particularly on Xiamara's fingernails. I think the next skin I make will have no fingernails. What a stretch nightmare!!! I had never looked so closely! grrrrr...
And now there are 4 of us: myself, Grapho, Amina (dressed as a man) and Xiamara. The poses are Frigg Ragu's, and quite frankly I think the whole undertaking would be a wasted effort if it weren't for the expression and body language which they give to the avatars.
Mediafreaks was engaged to produce a photorealistic 3D architectural walkthrough which would showcase the various facilities available within the centre. From classrooms, computer laboratories, discussion lounges, conference rooms, library to the reception area, this animated walkthrough provides the audience with a preview of the ideal study environment in APMI Kaplan.
Click here to see the architectural animation.
It has to be said outright that I cannot play any musical instrument in Real Life. Be that as it may, wolfie's piano really inspired me, so one of the things that I have had my heart set on lately has been a piano in Second Life. I spent quite a while hunting around for one and getting myself familiarized with sheet music and so on, but then tonight I finally got one. In fact, I ended up getting two: One, which has a very high prim count for Syncretia and a lower prim version for Klein. I set the one for Syncretia up on the western shore, against all the black textures that I have there.
I guess lurking somewhere deep inside is a concert pianist here because the amount of joy that I derived from playing this tonight is almost pathetic.
Oh, and I am playing the Goldberg Variations btw. Obviously, nothing less will do... hhhhh
Again, Alpho has designed this so that the outfit can be worn with or without the furry attachment. As usual this is unisex and comes with 3 cat t-shirts, an under garment, black jeans for men and a lace skirt for women. And then there are all sorts of toy accessories like a mohawk and a belt, as well as some lace cuffs and sleeves. Oh, and boots of course!
The skin is a modification of Eloh Eliot's "Starlight" and this is such a gorgeous template that Alpho has thrown in an un-marked version as well.
Visit alpha.tribe at Klein:
This time Alpha is a siren, yet another not-so-desirable female archetype. She is a mixture of fish, zebra and human. I will also be trying out the golden ocelot skin with this one. She does look like the sort of female that not much good can be expected from I must say... However, does she fall into the Valley?
I got the siren assembly kit at Grendel's and practically re-did an avatar using Flea Bussy's prims. The original avatar has always seemed somewhat meager to me in terms of fins and so on. Here, I multiplied each fin by at least 8 and re-attached the same bunch to spine, pelvis and stomach. The Zebra skin came today as a present from Vry Offcourse, who incidentally, is one of my acquaintances in SL. We met through my photos of the Ocelot skin and we have been sporadically keeping up ever since - a state of affiars soon to improve I hope: Turns out Vry and I are colleagues. She too is a graphic designer. So, as soon as this work frenzy of mine is over we will get together and hang out a bit; comparing our taste in fonts no doubt... hhhh
Our homage to Henry Gray's "The Anatomy of the Human body", 1918
Avatar: Grapho Fullstop
Environment: Alpha Auer
Screenshots taken in virtual Amarna (Akhetaten) in the Open Sim environment developed by Heritage Key.
I actually took these photos of Steampunk Alpha a while ago.
I have been agonizing over a paper I am meant to be writing and suddenly these gave me an inspiration: I shall write about avatars and the Uncanny Valley...
Skin: Vry Offcourse
Steampunk arms and legs: Lucia Cyr
Hair: Six Kennedy
Steampunk boots: Thomus Keen
Top: Devyn Grimm
Jeans: Rebel Hope
It would seem to me that the ocelot skin does not work as well. This is not someone that anyone would crawl under the table from. I think she is too close to human since the golden color of the skin does not differentiate itself sufficiently from human skin tones.
I met Jeanni Nishi on Flickr, through a very nice and supportive comment that she wrote for the Uncanny Valley set, in which she expressed an interest in the whole process. As time went on she and I began to correspond and she let me know at some point that she had designed an "uncanny" skin and showed me the pictures she had posted here on Flickr. Then she wanted to know if I would be interested in trying out the skin to which I gave a yelp of joy in response. The skin duly arrived in SL. So, here it is:
Alpha is crying... Crying helplessly, silently, in resignation. This is the closest that I have ever felt to Alpha, the most that I have ever identified with her avatar pain... Jeanni thank you. You have made Alpha come alive for me, like never ever before.
And also my apologies Jeanni: I do realize that the skin needs to be worn fully naked since it covers the body in such a way that the whole thing creates a really gorgeous continuity. However, here is the thing: Despite my loud mouthed demeanor, when all is said done, I am actually a bit of a prude... In any case, I wore a corset that I hope goes with the skin.
Crying Cyborg Skin and Glow Hair: Eloh Eliot/Jeanni Nishi
Tail: Jaquline Swain
Boots: Julia Faulkland
Corset: Devyn Grimm
Now, this I will wear when I ride in planes and trucks!
Hair: LovelyLisa Fielding (A.O.F. Design)
Skin: Toshiya Okawa
Ram horns: Memnoch Matzerath (Grendel's Children)
Dress and Socks: Kyoo Meili (Orbit)
Boots and thigh bracers: Nine Catteneo (Cats 'n Neos)
Bracelet, left: Kenny Sleeper
Bracelet, right: Snippy Yifu (Snipster)
Choker: Katati Noel
Necklace: Snippy Yifu (Snipster)
Screenshots taken in virtual Amarna (Akhetaten) in the Open Sim environment developed by Heritage Key.
... recreated in Second Life by Naergilien Wunderlich.
npirl.blogspot.com/2008/12/many-elaborate-gowns-of-maiden...
A tribute to Cutea Benelli, whose incredible work gave me the idea to put the underwater lightbulbs at Syncretia into an outfit, is very much in order here...
Visit alpha.tribe at Klein:
Representations that fall into the Uncanny Valley would not necessarily have to be mechanoid - or at least that is what I would imagine. Something which is humanoid yet clearly non-human, should also qualify. It would however have to have negative subconscious associations, such as a succubus surely must have. I am reading up on my Freud to see if I can find any substantiation for this claim in what he has to say upon the subject of the Uncanny.
So meanwhile, Flea Bussy's Smoke avatar comes with an entirely different shape and skin as well as hair. I kept the bald look and adjusted all the prims to Alpha's shape and size. And also made them semi transparent. The skin is Vry Offcourse's "Frail" skin.
This one is actually called the "Smoke Incubus" at Grendel's Children. However, since Alpha is female she cannot be an Incubus, only a Succubus.
This is truly horrifiying. I had a really hard time doing this...
I saw the Cyborg skin on space ship designer Ichtyo Broome, but seeing it on someone else is not quite the same as putting it on yourself. I did have a sense that clothing Alpha in this skin would be a very difficult thing to do and it took me a really long time to even decide to go out and purchase the skin. But finally I did it yesterday. The bones are the bones of the whale avatar of Flea Bussy.
So, this is the end of the road for now: I have raked this as deep as I think can go at the moment without totally cracking up over it. One of my favorite writers is Mishima and what I think of as one of his best books is entitled "The Decay of the Angel". And that is what should probably be the title of these.