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Sentirsi in trappola, senza via di fuga

Nova loja que, por sinal, ficou LINDA!!

illustration

water color

 

Electrospun polymethyl methacrylate(PMMA) fibres.

 

Courtesy of Urszula Stachewicz

 

Image Details

Instrument used: Inspect Family

Magnification: 3000x

Voltage: 10 kV

Spot: 3.5

Working Distance: 9.9

Detector: SE

 

“The truth is you can be orphaned again and again and again. The truth is, you will be. And the secret is, this will hurt less and less each time until you can’t feel a thing. Trust me on this”

 

– Chuck Palahnuick

My housemate got trapped in a glass.

Forest leaves, twigs and debris trapped behind a perspex window. In its reflection you can see the sky. The window is scratched and dirty.

Funnel traps are another method researchers use to capture snakes. They are set along the drift fence, forcing animals to move alongside the fence and into the trap.

Graffiti in Bethnal Green

“Then you're trapped in your lovely nest, and the things that you used to own, now they own you.”

 

Well i guess today was pretty productive. LOL. I got my psp up and running with the latest CFW just to play LBP, but what a disappointment! Instead i loaded it with assasins creed, pretty much the same ol boring gameplay with it's PS3 counterpart.

  

I did this with 4 composites if anyone wants to know:

 

1) was the base with all the stuff on it.

 

Strobist Info:

2 580EXII left and right through Lumiquest SBIII 1/16 & 1/8

 

2)My self portrait of me being trapped, in case you can't tell I'm screaming for help!

 

Strobist Info:

2 580EXII left and right through Lumiquest SBIII 1/4 & 1/4

 

3rd and 4th were just the screens for the blackberry and the xmb of the psp and lots of masking, erasing. Took me awhile to do it, shows how long i've been out of it.

 

Anyway I'm trying to get a motor drive cable for my plus IIs, it'll make things way way easier. It's currently out of stock :(

Slightly edited mobile phone cam shot of myself, reflected in a mirror in a ship-shop in Amsterdam. Taken with my C905 mobile phone. No editing besides some playing around with the contrast, no magic tricks, no Photoshop :)

 

I've mentioned it yesterday, I've majorly messed up my back last weekend, and now I'm sitting at home with lots of pain, but luckily today it hurts already a bit less, and I've regained some of my ability to move without too much agony, still it's an annoying situation and I'd much rather be at work right now than to have to keep still and sit it out, waiting for the slooow healing process to do its thing. The only upside is that I don't have to risk my life riding my beloved bike over the ice-crust that is currently covering the best city in the world, so I'm trying to see this as a well-deserved vacation...if only it didn't hurt so much, I might actually enjoy this. Think about me every now and then, and send some good vibrations to my aching, aging body, it needs it, thank you very much :)

 

P.s. I like how it looks like I'm trapped inside the reflection, restricted by metal bars and the mirror itself :)

  

Amsterdam photos

 

More wicked reflections

 

www.amstersam.com

After a long time, I made soap again and trapped an interesting shell with mother-of-pearl in it.

The Buick Regal was a hit with those who attended the reception and passerbys at Wolf Trap.

...trapped in 80's.

tadddda

Have a dizzy.......... *.* *.* *.*

Traps by the shore, with the Isle of Iona and the Iona ferry in the background. Fionnphort, Isle of Mull.

 

See where this picture was taken. [?]

Mouse Trap is a 1981 arcade game released by Exidy, similar to Pac-Man. It was ported to three home systems by Coleco; Coleco's ColecoVision, Mattel's Intellivision, and the Atari 2600.

 

A Manic Miner clone of the same name was released for the Amiga and Atari ST in 1987.

 

Many differences between Pac-Man and Mouse Trap are aesthetic: the dots become cheese, the player is a mouse, the ghosts are cats, and power pills are bones that turn the player into a dog.

 

Two distinct player forms creates a relatively complex food chain for a video game. There are other functional differences as well:

 

* The player can open and close the yellow, red, and blue sets of doors at the press of a matching colored button.

* The player can store dog bones for later use at his or her discretion by pressing a fourth button — a large round "Doggie Button" with a picture of the dog's head on it.

* The four ghosts are replaced by six cats, worth 100 points for the first cat eaten, 300 for the second, 500 for the third, 700 for the fourth, and 900 for the fifth and subsequent cats. Point values reset when another bone is used. Each cat eaten spawns a slightly faster replacement.

* A seventh monster, a hawk, will eat both mouse and dog. Only the mid-screen "IN" field stops the hawk, by causing it to move randomly instead of chasing the player, but this will beam the mouse into one of the four corners.

* Bonus point prizes do not appear at intervals, but are constantly available. Eating one triggers the next in the series to appear. Point values start at 1000 for the first prize and increase by 200 for each subsequent prize, with the last prize being worth 7200 points. When the last prize is eaten, the sequence restarts. There are thirty-two in all: a wedge of Swiss cheese, a paperclip, a safety pin, a key, an apple, a trophy, a candlestick, a pair of scissors, a pair of pliers, a pair of eyeglasses, a clock, a bottle, a gem, a bugle, a screw, a hammer, a diamond ring, a light bulb, a sewing needle, a fork, a thimble, a knife, a cocktail glass, a fishbone, a pear, a peanut, a die, a telephone handset, a die with "C A F" on the faces, a spool of thread, a teacup, and a pistol.

* There is a 10,000 point bonus for clearing the board of all cheese. A player who ends a stage as a dog will begin the next stage in that form.

 

Coleco ported Mouse Trap to its own ColecoVision console, with fewer prizes, an option to leave the hawk out, and different sound effects. Coleco's Intellivision port adds an audio warning when a cat is about to enter the maze, but suffers from blocky graphics.

 

Coleco also ported Mouse Trap to the Atari 2600, simplifying graphics and gameplay. The maze is more squat with brighter walls, and doors form a single colored set that flickers. Gameplay basics are the same, but the hawk, the "IN" area, and the bonus prizes are missing, there are three cats instead of six, and all doors move at once. Scoring is also reduced significantly: cheese is worth 1 point instead of 10 points, cats are worth 10 points and do not increase in value, and clearing a maze awards only 100 points.

 

In 1982, Buckner & Garcia recorded the song "Mousetrap" using sound effects from the game, and released it on the album Pac-Man Fever. When they rerecorded the album in 1999, they were unable to find a machine and used sounds from nature, instead.

 

en.wikipedia.org/wiki/Mouse_Trap_(arcade_game)

 

20200126-3842

 

Bovenaan deze trap ligt nog een stukje grond waar je langs kunt lopen. Achter deze muur ligt het spoor. Vanuit de trein gezien is van de stad Breda bijna niets meer te doen dan een stenen muur.

 

All images are copyrighted by Pieter Musterd. If you want to use or buy any of my photographs, contact me. It is not allowed to download them or use them on any website, blog etc. without my explicit permission.

If you want a translation of the text in your own language, please try "Google Translate".

 

Dog behind fence

The Rabbit Trap by Philip Hodgins

 

have a read this is good

www.poetrylibrary.edu.au/poets/hodgins-philip/the-rabbit-...

  

7 Days of Shooting – Week #34 (w/b 26 February) Contrasting Textures

The idea just popped up, out of nowhere.

I took this photo about an hour ago and they finally got the trapped victim out just a couple of minutes ago. These are Menlo Park firefighters attempting to jimmy the elevator door open to get the man trapped inside out. The elevator got stuck between the second and third floors of my building at work.

Winter is just getting started.

wahai kau burung dalam sangkar...

nananana.... syalalala..

and in need of no help

 

[ ale ]

I don't know if the individual boulders at the "Four Brothers Rocks" formations have been named. Here we have a close-up of the claustrophobically narrow gap between the largest two boulders. Somehow three rocks have been trapped between them. Not going anywhere anytime soon, I'm sure, but I still wasn't in a hurry to squeeze in between !

 

Took this in such wettish dark conditions (in the middle of the day) that we're at ISO3200 and 1/50th at f5.6.

Trying out an ND filter for the first time.

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