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A two-stage light-gas gun launched models into the Atmospheric Entry Simulator at approximately 13,600 miles per hour. The design differs from earlier light-gas guns by the addition of the second shock tube and relocation of the piston. The blast tank attenuated most of the gun’s gas effects before they could enter the test section.
Credit: NASA
Image Number: A-24639.6
Date:
Maj. Andrew R. Rose, left, deputy division engineer, 4th Infantry Division, and Garrison Command Sgt. Maj. Steven O. Green perform a test drive in a simulator at the Virtual Clearance Training Suite. Located at the north end of the Directorate of Plans, Training, Mobilization and Security building complex at Fort Carson, the VCTS officially opened with a ribbon-cutting ceremony Aug. 3. The suite is designed to train up to 200 Soldiers per week but the number can grow depending on unit requirements and mission deadlines.
(c. 1956) Alfred Eggers, Jr., standing beside the Small-Scale Atmospheric Entry Simulator, a pilot counterflow ballistic tunnel built to validate his concept that a model shot through air that was flowing in the opposite direction through a hypersonic nozzle would simulate the conditions a spacecraft might encounter re-entering the Earth’s atmosphere. Its successful operation led to the construction of the larger, faster Atmospheric Entry Simulator.
Credit: NASA
Image Number: A-23513
Date: Circa 1956
Find out what happens during an earthquake by creating your own using this interactive 3D seismic waves simulation developed by ForgeFX. An actual earthquake will always create Primary, Secondary, and Surface waves, using this 3D simulation students can isolate waves to understand the different types of seismic activity. Select the type of wave, the strength of the waves, the angle, and the zoom levels for the simulation to run. Waves can be played forward and backwards through time, in textured or wire-frame 3D models, all controlled by the user of the simulation.
Find out what happens during an earthquake by creating your own using this interactive 3D seismic waves simulation developed by ForgeFX. An actual earthquake will always create Primary, Secondary, and Surface waves, using this 3D simulation students can isolate waves to understand the different types of seismic activity. Select the type of wave, the strength of the waves, the angle, and the zoom levels for the simulation to run. Waves can be played forward and backwards through time, in textured or wire-frame 3D models, all controlled by the user of the simulation.
Kiddie coaster simulator in the Woodbridge Mall in New Jersey. That's Cedar Point's Blue Streak on the screen.
Kinetic artwork created by Jonathan Foote www.rotorbrain.com
Dialing the knob causes solenoids to trigger in rotation. Simulated inertia causes rotation rate to gradually slow mimicking physical object. Nothing actually rotates!