View allAll Photos Tagged SPACE

i am going to the theatre, and this is what i'm wearing!! (The thing on the left is a bedsheet drying in my kitchen, haha)

 

- American Apparel black scoop back dance leotard.

- 50's silver quilted circle skirt, eBay. It's one of my favourite piece of clothing, and barely fits my waist. The fabric is bizarre (see detail).

- black 80's lace up oxfords, eBay.

- Red NARS lipstick.

Fewer clouds made it easy to #SpotTheStation around 9:40 EST from Stone Ridge, VA.

  

Gears used:

OMD EM1

Rokinon 12mm f/2.0

f2.8 - ISO 200 - LiveComposite with the exposure time set for every 2.5 seconds.

Since I drew the older version of Khan from Star Trek II: The Wrath Of Khan a while back, I figured I might as well draw the earlier younger version of him from the Star Trek episode Space Seed, so here he is in all his charismatic glory.

 

According to the Space Seed episode, in the unimaginably far off futuristic year of 1996, Khan Noonien Singh was a genetically engineered superman who conquered and ruled one quarter of the world. He was eventually overthrown at the end of the Eugenics Wars (I must have been asleep that day; I seem to have missed the headlines in the papers). Rather than execute Khan on the spot as you'd expect would happen, he and 80 of his followers were placed in cryogenic suspension, loaded into a multi-million dollar spaceship and shot into outer space, where they'd never cause any trouble or be heard from ever again. All in 1996, yet.

 

Flash forward forward to the 23rd century when Captain Kirk and the crew of the Enterprise just happen to find Khan's ship. Naturally they can't leave well enough alone and beam aboard the vessel and end up thawing him out. Khan then proceeds to use his smoldering good looks and sexy accent to defrost his remaining followers and take over the Enterprise. Kirk eventually gets the upper hand and defeats Khan. Once again, instead of just cutting off his damned head as logic would dictate, Kirk decides to exile Khan and his followers on an uncolonized planet. Case closed!

 

Space Seed is one of the better episodes of the series, but as always there are a few glitches. For one thing I've never understood why the writer insisted on setting the Eugenics Wars and Khan's exploits in 1996. That was only 30 years from the date the episode first aired! It's beyond ridiculous to think we'd have the technology present in this episode by then.

 

Khan is described as being genetically engineered. He appears to be around 40 years old in the episode, and presumably was that age at the time of his exile in 1996. That means he was born (or created if you will) around the year 1956. I'm pretty sure scientists weren't sitting around splicing genes back then.

 

Then Khan and his followers are placed in cryogenic suspension (instead of standing trial and being incarcerated or executed, as one would expect). Again, pretty sure that technology didn't exist in 1996.

 

Then the frozen bodies of Khan and his posse were placed into the highly advanced Botany Bay spaceship and shot deep into interstellar space. Why would they do such a thing? Each one of NASA's Saturn rockets cost hundreds of millions of dollars. What could possibly motivate any government to load a tyrannical despot and his followers onto such a vastly expensive piece of equipment and basically toss it away? Why wasn't simply placing them in prison sufficient punishment?

 

Also, the Botany Bay is far more advanced than any kind of spacecraft we have in the present, much less had in 1996. It contains a power supply and instrumentation that still function after 300 years, and even has artificial gravity inside (since Kirk and crew walk around the interior of the ship instead of floating). Again, artificial gravity is something we still don't have, and probably won't for a long, long time. Probably not for centuries. To think we'd have it in the nineties was ridiculous at best.

 

This episode perfectly encapsulates one of the biggest pet peeves I have about speculative fiction: Don't set your sci-fi story too close to the present day or you'll look like an idiot when your predictions don't come to pass. Set your story well after the audience will be dead and buried. Would it have killed the Space Seed writer to have placed Khan's downfall in 2096?

 

Khan was of course played by actor Ricardo Montalban, who turned in a powerful performance (as always). Montalban was born in Mexico and starred in many movies there before eventually coming to Hollywood. When he first began acting in American movies, studio executives wanted to change his name to "Ricky Martin (!)." Wisely, he declined.

 

He starred in many Western films, usually playing a Native American or Latino. In 1951, he suffered an accident while filming a movie, in which he was thrown from a horse and trampled. The accident resulted in an injury to his back that never fully healed, causing him great pain throughout his life. In fact if you look closely in Space Seed as well as Star Trek II: The Wrath Of Khan, you can see him limping slightly.

 

In 1993 he underwent surgery to reduce his back pain, which left him paralyzed below the waist. This is why he appeared in a jet-powered wheelchair in the Spy Kids sequels.

 

Montalban was married to his wife Georgina for a whopping 63 years, something that's more rare than gold these days, and an absolute miracle in Hollywood. He was never involved in any tabloid scandals and was active in many charities and foundations. Sadly, he died in 2009 at age 88.

 

Montalban was famous for his "Five Stages Of An Actor" anecdote:

 

1. Who is Ricardo Montalbán?

2. Get me Ricardo Montalbán.

3. Get me a Ricardo Montalbán type.

4. Get me a young Ricardo Montalbán.

5. Who is Ricardo Montalbán?

 

Young Khan is a vector drawing, drawn in InDesign.

Want to see more? Check out my new blog! All the cool kids are doing it!

I'm also on Twitter for some reason.

 

SpaceEngine - A free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies. Areas of the known universe are represented using actual astronomical data, while regions uncharted by astronomy are generated procedurally. Millions of galaxies, trillions of stars, countless planets - all available for exploration. You can land any planet, moon or asteroid and watch alien landscapes and celestial phenomena. You can even pilot starships and atmospheric shuttles.

spaceengine.org/

SpaceEngine - A free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies. Areas of the known universe are represented using actual astronomical data, while regions uncharted by astronomy are generated procedurally. Millions of galaxies, trillions of stars, countless planets - all available for exploration. You can land any planet, moon or asteroid and watch alien landscapes and celestial phenomena. You can even pilot starships and atmospheric shuttles.

spaceengine.org/

Illustrations about certain weird incidents in space.

Steven F. Udvar-Hazy Center

 

Smithsonian air and space museum

 

Title: Earth From Space

Catalog #: 08_01848

Repository: San Diego Air and Space Museum Archive

The NL Space Tent at the ESTEC Open Day housed an exciting exhibition of space companies and activities in the Netherlands, presented by ESA’s national space partner NL Space.

 

Credit: ESA-G. Porter CC BY-SA 3.0 IGO

Title: JFK Space Center

Catalog #: 08_01599

Additional Information: Aerials

Repository: San Diego Air and Space Museum Archive

SpaceEngine - A free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies. Areas of the known universe are represented using actual astronomical data, while regions uncharted by astronomy are generated procedurally. Millions of galaxies, trillions of stars, countless planets - all available for exploration. You can land any planet, moon or asteroid and watch alien landscapes and celestial phenomena. You can even pilot starships and atmospheric shuttles.

spaceengine.org/

 

I needed to be at a work site today doing a Caracara (a threatened raptor) survey that always begins 30-minutes before sunrise. I was about 70 miles away from Cape Canaveral and knowing that the shuttle was launching this morning, I got there a few minutes early. I didn't get there in time to photograph the shuttle itself (although I saw it!), but I got to photograph the contrails it left later. As the sun rose, the sun rays on the contrails made for a cool effect. I'll post several of the shots I got over the next few days. The little puff of a cloud at the top of the photo is where the booster rockets separated from the shuttle.

Title: Space Suits

Catalog #: 08_01667

Additional Information: Garrett Corp Crew Systems EVA Branch

Repository: San Diego Air and Space Museum Archive

space needle at night, all swank like.

First editing by photoshop!

Kennedy Space Center, Florida, USA

see the blog post for more info: Space Needle

 

This photo is licensed under a Creative Commons license. If you use this photo, please list the photo credit as "Scott Beale / Laughing Squid" and link the credit to laughingsquid.com.

Space Shuttle Enterprise was transferred to the Intrepid Sea, Air & Space Museum in New York City, where it has been on display since July 2012

SpaceEngine - A free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies. Areas of the known universe are represented using actual astronomical data, while regions uncharted by astronomy are generated procedurally. Millions of galaxies, trillions of stars, countless planets - all available for exploration. You can land any planet, moon or asteroid and watch alien landscapes and celestial phenomena. You can even pilot starships and atmospheric shuttles.

spaceengine.org/

Title: Space Suit

Catalog #: 08_01508

Additional Information: Full Pressue Space Suit

Repository: San Diego Air and Space Museum Archive

Other views of Space Invader BBO_32 HERE

New/more pics from an older (and dusty...) model

  

Some background:

The VF-1 was developed by Stonewell/Bellcom/Shinnakasu for the U.N. Spacy by using alien Overtechnology obtained from the SDF-1 Macross alien spaceship. Its production was preceded by an aerodynamic proving version of its airframe, the VF-X. Unlike all later VF vehicles, the VF-X was strictly a jet aircraft, built to demonstrate that a jet fighter with the features necessary to convert to Battroid mode was aerodynamically feasible. After the VF-X's testing was finished, an advanced concept atmospheric-only prototype, the VF-0 Phoenix, was flight-tested from 2005 to 2007 and briefly served as an active-duty fighter from 2007 to the VF-1's rollout in late 2008, while the bugs were being worked out of the full-up VF-1 prototype (VF-X-1).

 

The space-capable VF-1's combat debut was on February 7, 2009, during the Battle of South Ataria Island - the first battle of Space War I - and remained the mainstay fighter of the U.N. Spacy for the entire conflict. Introduced in 2008, the VF-1 would be out of frontline service just five years later, though.

 

The VF-1 proved to be an extremely capable craft, successfully combating a variety of Zentraedi mecha even in most sorties which saw UN Spacy forces significantly outnumbered. The versatility of the Valkyrie design enabled the variable fighter to act as both large-scale infantry and as air/space superiority fighter. The signature skills of U.N. Spacy ace pilot Maximilian Jenius exemplified the effectiveness of the variable systems as he near-constantly transformed the Valkyrie in battle to seize advantages of each mode as combat conditions changed from moment to moment.

 

The basic VF-1 was deployed in four minor variants (designated A, D, J, and S) and its success was increased by continued development of various enhancements including the GBP-1S "Armored" Valkyrie, FAST Pack "Super" Valkyrie and the additional RÖ-X2 heavy cannon pack weapon system for the VF-1S for additional firepower.

The FAST Pack system was designed to enhance the VF-1 Valkyrie variable fighter, and the initial V1.0 came in the form of conformal pallets that could be attached to the fighter’s leg flanks for additional fuel – primarily for Long Range Interdiction tasks in atmospheric environment. Later FAST Packs were designed for space operations.

 

The following FAST Pack 2.0 system featured two 120.000 kg class P&W+EF-2001 booster thrusters (mounted on the dorsal section of the VF-1) and two CTB-04 conformal propellant/coolant tanks (mounted on the leg/engines), since the VF-1's internal tanks could not carry enough propellant to achieve a stable orbit from Earth bases and needed the help of a booster pack to reach Low Earth Orbit. Anyway, the FAST Pack 2.0 wasn't adapted for atmospheric use, due to its impact on a Valkyrie's aerodynamics and its weight; as such, it needed to be discarded before atmospheric entry.

Included in the FAST Pack boosters and conformal tanks were six high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in two dorsal-mounted NP-BP-01, as well as ten more high-maneuverability vernier thrusters and two low-thrust vernier thrusters beneath multipurpose hook/handles in the two leg/engine-mounted NP-FB-01 systems.

Granting the VF-1 a significantly increased weapons payload as well as greater fuel and thrust, Shinnakasu Heavy Industry's FAST Pack system 2.0 was in every way a major success in space combat. The first VF-1 equipped with FAST Packs was deployed in January 2010 for an interception mission.

Following first operational deployment and its effectiveness, the FAST Pack system was embraced enthusiastically by the U.N. Spacy and found wide use. By February 2010, there were already over 300+ so-called "Super Valkyries" stationed onboard the SDF-1 Macross alone.

 

After the end of Space War I, the VF-1 continued to be manufactured both in the Sol system and throughout the UNG space colonies. Although the VF-1 would eventually be replaced as the primary Variable Fighter of the U.N. Spacy by the more capable, but also much bigger, VF-4 Lightning III in 2020, a long service record and continued production after the war proved the lasting worth of the design.

 

The VF-1 was without doubt the most recognizable variable fighter of Space War I and was seen as a vibrant symbol of the U.N. Spacy even into the first year of the New Era 0001 in 2013. At the end of 2015 the final rollout of the VF-1 was celebrated at a special ceremony, commemorating this most famous of variable fighters. The VF-1 Valkryie was built from 2006 to 2013 with a total production of 5,459 VF-1 variable fighters with several variants (VF-1A = 5,093, VF-1D = 85, VF-1J = 49, VF-1S = 30, VF-1G = 12, VE-1 = 122, VT-1 = 68)

 

However, the fighter remained active in many second line units and continued to show its worthiness years later, e. g. through Milia Jenius who would use her old VF-1 fighter in defense of the colonization fleet - 35 years after the type's service introduction.

 

General characteristics:

All-environment variable fighter and tactical combat Battroid,

used by U.N. Spacy, U.N. Navy, U.N. Space Air Force

 

Accommodation:

Pilot only in Marty & Beck Mk-7 zero/zero ejection seat

Dimensions:

Fighter Mode:

Length 14.23 meters

Wingspan 14.78 meters (at 20° minimum sweep)

Height 3.84 meters

 

Battroid Mode:

Height 12.68 meters

Width 7.3 meters

Length 4.0 meters

Empty weight: 13.25 metric tons;

Standard T-O mass: 18.5 metric tons;

MTOW: 37.0 metric tons

 

Power Plant:

2x Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, output 650 MW each, rated at 11,500 kg in standard or in overboost (225.63 kN x 2)

4 x Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (1 x counter reverse vernier thruster nozzle mounted on the side of each leg nacelle/air intake, 1 x wing thruster roll control system on each wingtip);

18 x P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles

 

The S-FAST Pack added 4x P&W+EF-2001 booster thrusters with 120.000 kg each, plus a total of 28x P&W LHP04 low-thrust vernier thrusters

 

Performance:

Battroid Mode: maximum walking speed 160 km/h

Fighter Mode: at 10,000 m Mach 2.71; at 30,000+ m Mach 3.87

g limit: in space +7

Thrust-to-weight ratio: empty 3.47; standard T-O 2.49; maximum T-O 1.24

 

Design Features:

3-mode variable transformation; variable geometry wing; vertical take-off and landing; control-configurable vehicle; single-axis thrust vectoring; three "magic hand" manipulators for maintenance use; retractable canopy shield for Battroid mode and atmospheric reentry; option of GBP-1S system, atmospheric-escape booster, or FAST Pack system

 

Transformation:

Standard time from Fighter to Battroid (automated): under 5 sec.

Min. time from Fighter to Battroid (manual): 0.9 sec.

 

Armament:

2x internal Mauler RÖV-20 anti-aircraft laser cannon, firing 6,000 pulses per minute

1x Howard GU-11 55 mm three-barrel Gatling gun pod with 200 RPG, fired at 1,200 rds/min

 

4x underwing hard points for a wide variety of ordnance, including

12x AMM-1 hybrid guided multipurpose missiles (3/point), or

12x MK-82 LDGB conventional bombs (3/point), or

6x RMS-1 large anti-ship reaction missiles (2/outboard point, 1/inboard point), or

4x UUM-7 micro-missile pods (1/point) each carrying 15 x Bifors HMM-01 micro-missiles,

or a combination of above load-outs

 

The optional Shinnakasu Heavy Industry S-FAST Pack 2.1 augmentative space weapon system added:

6x micro-missiles in two NP-AR-01 micro-missile launcher pods (mounted rearward under center ventral section in Fighter mode or on lower arm sections in GERWALK/Battroid mode)

4x12 micro missiles in four HMMP-02 micro-missile launchers, one inside each booster pod

  

The model and its assembly:

This is a major kit conversion, or better a kitbashing with major scratch work involved. By the time I built this model, there were no convincing 1:100 kits of the so-called "Super / Strike Valkyries" around. These VF-1s carry rocket boosters for non-atmospherical use, so-called FAST packages ("Fuel And Sensor Trays"). However, parts for these space operation packages are included in some ARII Battroid kits.

 

This is the second of such conversions I did on the basis of a 1:100 Bandai (ex Arii) Gerwalk Valkyrie model, with additional leftover pieces from Super Valkyrie kits in Battroid mode and even from vintage Imai transformable kits.

 

The legs in retracted position were completely built through kitbashing, since the FAST packages would hardly fit under the body. The folded arms between the legs were improvised and heavily tailored to fit into the narrow space between the legs as good as possible. Real arm parts would not fit at all!

 

The "UUM-7" rocket launchers with 5 x 3 HMM-01missiles each were built from scratch. other added details include a pilot figure and better cockpit interior parts, plus some other details like antennae that the simple, original kits lack.

 

Painting and markings:

The color scheme is based on the standard VF-1A livery, even though I used a lighter tan (RAF "Hemp", B.S. 4800/10B21, e .g. used on Nimrod sea patrol aircrafts or VC-10 tankers - Humbrol 168) instead of brown. The lighter contrast areas were painted in ivory (Humbrol 41) instead of pure white, the FAST packs received a grey finish (FS 36081, Humbrol 32).

 

What's a bit special about the colored details of this semi-fictional Valkyrie is that the squadron insignia is original Japanese: The panda with the red lightning is the emblem of the 203rd hikotai, a real world JASDF fighter squadron that used to fly F-86 Sabre and F-104 Starfighters – with some fantasy, you can read the "203" in the lightning's outline! The kit's idea was to show what a machine from such a "real" squadron might look like if it was (still) existent in the Macross universe?

 

SpaceEngine - A free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies. Areas of the known universe are represented using actual astronomical data, while regions uncharted by astronomy are generated procedurally. Millions of galaxies, trillions of stars, countless planets - all available for exploration. You can land any planet, moon or asteroid and watch alien landscapes and celestial phenomena. You can even pilot starships and atmospheric shuttles.

spaceengine.org/

 

Randomly shooting up and i caught a bird!

 

my links:

eggrole.deviantart.com

eggrole.wordpress.com

Space Turtle by Ørum

 

Mixels used: Rokit, Niksput and Two-faced Nurp-Naut.

No es la foto mas adecuada para hablar de tiempo, pero da igual.

 

Odio cuando me pierdo en el tiempo

cuando me quedo encerrado en una hora para luego saltar mucho mas alla

y luego tener qe luchar en contra de eso y regularlo tal como antes estaba

seguir mi vida normal asi, es casi imposible.

 

Delorean - Subiza

exelente disco nuevo <3

 

Mad world - Gary Jules Un tema de una pelicula relacionada con el espacio tiempo, Donnie Darko.

 

Mata Nui Motors has contracted with the Neo Space Police supplying them with the latest in personal speeder crafts. Each uniquely outfitted to get space cops where they need to be.

 

After a second dark age where I had to pack the collection into storage, while we got our lives back in order, the 'rona comes along and gives me unlimited stuck at home time. Last year was a lot of sorting.

Hello,

 

2nd Vic Viper in 2016.

 

Sometimes you do your best to build clean , stylish , "beautiful" , technical , creation .....and sometimes you don't care at all and even try to build something that most people won't like , excepting you ^^

 

This is one of the weirdest , ugliest WTFest thing I've build so far , but I like it

(So this VV to be named as one of the weiredst animal on earth)

 

I'll build 2 more VV I think

1 2 ••• 32 33 35 37 38 ••• 79 80