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The Son of Man (French: Le fils de l'homme) is a 1964 painting by the Belgian surrealist painter René Magritte.

 

Magritte painted it as a self-portrait. The painting consists of a man in an overcoat and a bowler hat standing in front of a low wall, beyond which is the sea and a cloudy sky. The man's face is largely obscured by a hovering green apple. However, the man's eyes can be seen peeking over the edge of the apple. Another subtle feature is that the man's left arm appears to bend backwards at the elbow.

 

@ 2015 - Gabriele Zannotti - zanna

Modded and extending Masao Hidaka's LEGO grand piano to concert grand.

 

Original instruction video URL:

www.youtube.com/watch?v=Xv6pbHOO0YM

 

Made in LEGO Digital Designer and rendered in POV-RAY.

An all-terrain, single seat, dual engine vehicle concept. Steering is via diferential drive left-right side wheels.

2005 3D Studio Max 5

large | original | My top 100

 

One of the many bizarre things you can see in Las Vegas, Nevada. This is an interior courtyard in caesar's palace. The sky is projected onto a ceiling and changes throughout the day. This one is worth seeing larger so you can see the detail.

I updated it with a part of foundations and stairs around both towers. Every part in specific color is available to buy so it can be built in real life. In this section, right between those two stairs next to both towers, there would be standing Marriott hotel. More renders soon.

 

A tribute to my all time favourite buildings - The Twin Towers - World Trade Center. I finished this project a few months ago but I still will be updating it with some details. I'm planning to build these in real life one day.

R.I.P. To all innocent people who lost their lives on Sep 11, 2001.

This ship came from game FTL: Faster Than Light, the one and only starship crew simulator, fascinating indie-game in which I spent over 250 hours.

The Kestrel is a ship with which you start at very beginning. It's a little messenger of Galaxy Federation fleet trying to deliver important data to the Fleet while running from evil Rebel pursuit.

 

The FTL: Faster Than Light Album

 

* * *

Ship's instructions can be found on my Gumroad Store.

If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Modeled in Structure Synth. Rendered in Sunflow using 'path' global illumination.

 

Structure Synth EisenScript:

 

aa

 

rule aa maxdepth 4

{

{y 1} arc

{y -1} arc

{ry 15 y 2 s 0.9 rz 35 hue 10} aa

{ry 15 y -2 s 0.9 rz -35 hue 10} aa

}

 

rule spike

{

35 * {z 0.9 ry 5 s 0.9} box::shiny

}

 

rule spike

{

35 * {z 0.9 ry -5 s 0.9} box::shiny

}

 

rule spike

{

35 * {z 0.9 ry 10 s 0.9} box::shiny

}

 

rule spike

{

35 * {z 0.9 ry -10 s 0.9} box::shiny

}

 

rule arc

{

20 * {ry 12}

1 * {x 10}

spike

}

 

{s 7 z 5 color white} sphere::light

 

Folds of hills dipping down into the river valley have become "peninsulas". A barrage to the left now holds back the water, a river drowned; to make this lake. On the right, immersed in gloom is a museum of odd construction, with spaces unusable from the odd fixation on every institution now having a doppelgänger existence as an "event venue"; an empty shell, a useless void.

 

Low cloud makes for a gloomy Sunday afternoon. The small sailing craft are out and sunbeams reaching through makes them shine. I thought to say that they were rendered luminous. Instead my mind was cast back to what was here, how it left and the emptiness it created.

 

Where there's a museum there was a hospital. Where there was a wild shore there is concrete and glass. A rotten little Government, twisted, dark with a corrupt core made a land grab for a developer's joy: shoreline apartments. In return, the hospital, a stout building, would be demolished, a museum built. The smokescreen for this evil was a public spectacle — all come to the lake, we're blowing up your hospital. So they came. Not all left in one piece. The daughter of a gentle family known to me, on a Sunday afternoon like this, left with shrapnel, part of that stout hospital's skeleton lodged in her skull. She never returned.

 

The memorial stone around this shore, a park in her name, a PR machine, no one held to account, the politician's, the developer's win…No this wasn't rendered luminous. This place, that place — they're rendered ludicrous.

  

Riot MOA is a concept created by Liger Inuzuka aka Volkovyi as a part of contest held by Digital Extremes. The contest winners' entries were made into in-game enemies, three in total, including Liger's Riot MOA that was renamed into Corpus Bursa.

 

The instructions are now available for free at my Gumroad: gumroad.com/l/wrfrm_bursa

 

* * *

If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Just another little Animal Crossing: New Horizons build. And a little preview of some minifigure stuff I'm working on.

Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!

  

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#illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #podcast #talk #3d #cg #blender\

2007| Sede Triennale di Milano | Tokyo | progetto arch. DARC+ZPZ Partners

Leica lenses, taken with a Leica D-Lux 8

Check this model in 3D on Mecabricks

 

– Why have I chosen RSS Korolev? Every captain wants such ship. Fast. Huge. Convenient. Never mind, I m just joking. Someone else would say something about a new frontier and a spirit of discovery. As for me, it s just a new experience. You know, if you are captain, it s almost impossible to find anything except cargo ship. Or a liner for the lucky ones. It s not bad, but those routine delivery missions are too identical. Fly somewhere, take cargo, go back, repeat. This research voyage is completely different. Much more responsibility. There are larger cargo ships, but the crew is always low, a couple of dozens at the biggest ones. And all of them are captain s subordinates. Captain is a god on his ship. Here… everything is different. Hundreds of scientists are not just passengers. I have to change course if some astronomer finds some unusual star or if a biologist decides to scan particular planet for life. It s a bit annoying. Some more conservative person could find such situation real headache. But I don t want to return to the freighters.

– They can say everything they want, but NavSystems was a general sponsor of this mission. So our aim is establishing new hyperspace routes and correcting old ones. Most expansive and complicated equipment of this ship are all kinds of hyperspace scanners. Laying a new route isn t a simple task. You have to keep in mind many factors to make it fast, reliable, safe, economic. And profitable for company. Days, when ship had to have huge powerful expansive computer onboard to calculate hyperjump, are gone. Companies like NavSystem provide access to their servers to make calculations as simple as it possible. Global hyperspace beacon network collects all necessary data; servers process it and give all parameters of a jump for a fair payment. This entire infrastructure has high running cost, so we can t do it for free.

– Those bastards from the “navigators guild” think they are masters here. But most of them don t even understand that their precious hyperroutes are useless if nobody wants to use them. Every journey needs a reason. The most common and obvious one is valuable resource deposit. Humanity needs more resources for further expansion. That s why we should check every possible planet, moon or asteroid belt. Moreover, every planet is unique and can tell scientists something new and may be important. We ve already done several discoveries. But “navigators” always hurry us up if they find star system useless for them. We must do something.

– This expedition has already given us good results. We collected tons of information and statistics. It will help for new colonists a lot. Some people hope we can find one more earth-like planet. It will be a great success. However, we checked thousands of planets and none of them is suitable for human without any special equipment. We even found some samples of life, but it were just bacteria and a couple of simplest seaweeds. Space is a dead place. I hope we can change this in future.

Here is a render of Technic set 8051 built on Mecabricks by wlange. I only used the Mecabricks script without tweaks to set up the scene and I didn't spend more than 5 minutes in Blender before hitting the Render Button.

 

Lighting has been made using the Pro-Lighting studio addon from Blenderguru.

 

www.mecabricks.com/en/models/EMgaX4Eraz0

Here's a render of the digital version of my Boeing 767 300er so far. Looks pretty good imo except for the fact that the left side of my laptop keeps on overheating during the rendering process lol.

Rendered with stud.io.

"Rendered he hides"

28mm, f10, ISO 200, 5 segundos y 9090k

Sistema LucrOit 100 + degradado suave Firecrest 4 pasos + ND Lucroit HQ 6 pasos + tapados

 

Más en www.lightbrothers.es

 

10% de descuento en www.lucroit.com con el código LB10

 

LucrOit

ArticulosFotograficos.com

ProFlash.es

Ultrafire Spain

Trustfire Dilium

 

This is an OC of my friend Rube, Toa of Magnetism Rori.

 

* * *

If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Render: Keyshot

Post: Photoshop

 

Made a miniature version of my SHIPtember project, Trawler 24, to test out the Mecabricks/Blender rendering workflow. It's pretty easy to get started with, though of course not easy to master. Once I understand this process well enough, I want to try doing an RTS in unity, using my microscale fleets.

The second render of the T92. The gun is in the firing position with the spade lowered, the gun has a bare breech because when it was loaded, a loading ramp was assembled and then removed for the gun to fire.

Rendered by Mecabricks user @DogsRSpice! Go check out his cool beans stuff here:

 

www.mecabricks.com/en/user/dogsrspice

 

The Chimera clearing haazardous space debris above Neptune.

 

3D model here: www.mecabricks.com/en/models/8xaDNByPjB7

Another quick set up with a bit more than a white background this time.

 

Model is by Horst_Ruppert

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In this panorama, the morning light was shining beautifully through the trees at the Saratoga Spa State Park…hence the title that rendered this description totally useless.

Prompt

A highly detailed digital artwork of an African Grey Parrot is captured in a close-up side profile, facing left against a solid black background. The parrot's head showcases its characteristic crest made up of numerous charcoal gray feathers, each meticulously rendered with subtle highlights and shadows to create depth and texture. The feathers form a dramatic fan pattern extending outward from the top of the head, creating a striking visual effect. The eye is a focal point, featuring a bright amber-orange iris surrounded by a small black pupil, adding a pop of color to the predominantly dark plumage. The beak is light gray with a textured surface, displaying fine details such as individual barbs and scales, curved inward to reveal a sharp, pointed tip. The overall lighting is low-key and focused, emphasizing the intricate details of the feathers while maintaining high contrast between the bird and the void-like backdrop. This artistic rendering creates a captivating and mysterious mood, highlighting the natural beauty and complexity of the parrot's appearance through its realistic style and a cool color palette dominated by various shades of charcoal gray.

Dino was introduced as a sub-brand of Ferrari in 1968, to compete with Porsche and other upcoming performance marques. The Dino name was chosen in honour of Enzo Ferrari's son Alfredo 'Dino' Ferrari, who died tragically young of muscular dystrophy, age 24.

 

The Dino car adopted a mid-engine layout (as did V6 sportscar racing models of the same period), initially of 2.0 Litres (206 GT), producing 180 PS (132 kW). In 1969 the ngine capacity was lifted to 2.4 L (246 GT and later 246 GTS) and 195 PS (143 kW).

 

The car was styled at Pininfarina and is considered one of the prettiest Ferraris ever created.

 

Though not particularly fast, the car was light and well-balanced. Initially there was some reservation regarding the car not being badged a Ferrari, but he car also stood on its own merits. In 1973 the Dino 308 GT4 was introduced. A larger car, deploying Ferrari's new 2.9 L V8, and being a 2+2 model. This was the first series Ferrari to be styled by Bertone, but has always been considered unattractive and somewhat of a black sheep of the classic Ferrari era.

Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!

  

www.brechtcorbeel.com/

  

Work with me:

www.fiverr.com/brechtcorbeel/

  

Support me on:

www.patreon.com/BrechtCorbeel

  

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#illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #podcast #talk #3d #cg #blender\

PANDORA FAIR (Render picture from Substance Painter)

Opens 11th January 2025 at 1 pm slt

maps.secondlife.com/secondlife/Sunshine%20Beach/59/53/3001

I started fiddling around with LDD and thought I'd also try that thing everyone seems to use! I have no idea what I'm doing but that's all the fun. :D The hair looks a bit crazy though, not quite sure what to do about that!

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