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A Marine salutes the American flag during a wreath laying ceremony at the Marine Corps War Memorial in Washington. The ceremony commemorated the 70th anniversary of the battle for Iwo Jima. With most of the surviving veterans in their 80’s and 90’s, surviving Marines visited the memorial in remembrance of their brothers in arms.

 

(U.S. Marine Corps photo by Cpl. Clayton Filipowicz/Released)

A Birthday present MOC for just-a-drawing-cat aka Master Cheese - his OC Tenhsii. <3 Happy birthday you moody bastard!

 

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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Here's Tellu, an OC Le-matoran of lovely ever-quick-singsong from Tumblr.

 

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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Structure Synth using the javascript interface. Direct render with some post-work in Gimp/GMIC

Дубовий Валентин

dybov.ru Italia room...

#3D #render #rendering

Deleted the extra roadwheel thank God it was spotted

This render is a copy of one of Anders Löfgren's photos. I really suggest you to follow his work, I love his architectures and his games of shadows and lights.

 

#mecabricks #blender #render #3d

 

© 2016 - Anders Löfgren - Gabriele Zannotti

#mecabricks #blender #3d #render

 

The Son of Man (French: Le fils de l'homme) is a 1964 painting by the Belgian surrealist painter René Magritte.

 

Magritte painted it as a self-portrait. The painting consists of a man in an overcoat and a bowler hat standing in front of a low wall, beyond which is the sea and a cloudy sky. The man's face is largely obscured by a hovering green apple. However, the man's eyes can be seen peeking over the edge of the apple. Another subtle feature is that the man's left arm appears to bend backwards at the elbow.

 

@ 2015 - Gabriele Zannotti - zanna

My entry for Mecabricks render contest

Leica lenses, taken with a Leica D-Lux 8

Render didn't work out so well I think on this one.

Folds of hills dipping down into the river valley have become "peninsulas". A barrage to the left now holds back the water, a river drowned; to make this lake. On the right, immersed in gloom is a museum of odd construction, with spaces unusable from the odd fixation on every institution now having a doppelgänger existence as an "event venue"; an empty shell, a useless void.

 

Low cloud makes for a gloomy Sunday afternoon. The small sailing craft are out and sunbeams reaching through makes them shine. I thought to say that they were rendered luminous. Instead my mind was cast back to what was here, how it left and the emptiness it created.

 

Where there's a museum there was a hospital. Where there was a wild shore there is concrete and glass. A rotten little Government, twisted, dark with a corrupt core made a land grab for a developer's joy: shoreline apartments. In return, the hospital, a stout building, would be demolished, a museum built. The smokescreen for this evil was a public spectacle — all come to the lake, we're blowing up your hospital. So they came. Not all left in one piece. The daughter of a gentle family known to me, on a Sunday afternoon like this, left with shrapnel, part of that stout hospital's skeleton lodged in her skull. She never returned.

 

The memorial stone around this shore, a park in her name, a PR machine, no one held to account, the politician's, the developer's win…No this wasn't rendered luminous. This place, that place — they're rendered ludicrous.

  

I started to add new parts to Mecabricks from the Monkie Kid theme.

large | original | My top 100

 

One of the many bizarre things you can see in Las Vegas, Nevada. This is an interior courtyard in caesar's palace. The sky is projected onto a ceiling and changes throughout the day. This one is worth seeing larger so you can see the detail.

This was the title image for my CUUSOO/IDEAS LEGO FTL project three years ago.

 

The Kestrel is available for free in form of PDF instructions + bonus, SSV Normandy from Mass Effect: www.dropbox.com/s/6323ovwz6skn6sw/LEGO_FTL_KESTREL_NORMAN...

 

The rest of the ships could be purchased via my Gumroad store: gumroad.com/themugbearer

 

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Now folks remember, if you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info!

Building technique.

 

A tiny bit flimsy but the sticker should hold it together much more firmly.

 

Very high setting render from Stud.io with custom decal done in the PartDesigner tool and some manual editing.

This ship came from game FTL: Faster Than Light, the one and only starship crew simulator, fascinating indie-game in which I spent over 250 hours.

The Kestrel is a ship with which you start at very beginning. It's a little messenger of Galaxy Federation fleet trying to deliver important data to the Fleet while running from evil Rebel pursuit.

 

The FTL: Faster Than Light Album

 

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Ship's instructions can be found on my Gumroad Store.

If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Riot MOA is a concept created by Liger Inuzuka aka Volkovyi as a part of contest held by Digital Extremes. The contest winners' entries were made into in-game enemies, three in total, including Liger's Riot MOA that was renamed into Corpus Bursa.

 

The instructions are now available for free at my Gumroad: gumroad.com/l/wrfrm_bursa

 

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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Rendered with Vizcom and Photoshop

Modeled in Structure Synth. Rendered in Sunflow using 'path' global illumination.

 

Structure Synth EisenScript:

 

aa

 

rule aa maxdepth 4

{

{y 1} arc

{y -1} arc

{ry 15 y 2 s 0.9 rz 35 hue 10} aa

{ry 15 y -2 s 0.9 rz -35 hue 10} aa

}

 

rule spike

{

35 * {z 0.9 ry 5 s 0.9} box::shiny

}

 

rule spike

{

35 * {z 0.9 ry -5 s 0.9} box::shiny

}

 

rule spike

{

35 * {z 0.9 ry 10 s 0.9} box::shiny

}

 

rule spike

{

35 * {z 0.9 ry -10 s 0.9} box::shiny

}

 

rule arc

{

20 * {ry 12}

1 * {x 10}

spike

}

 

{s 7 z 5 color white} sphere::light

 

Star Platinum is a Stand - a vision of power, embodied with the willpower of its User - from anime show JoJo's Bizarre Adventure.

 

Star Platinum's user is Jotaro Kujo. The Stand suggests the Tarot card "The Stars" and is able to hit its target with immense strength, astonishing speed and inhuman precision.

 

* * *

If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!

  

www.brechtcorbeel.com/

  

Work with me:

www.fiverr.com/brechtcorbeel/

  

Support me on:

www.patreon.com/BrechtCorbeel

  

Follow me on:

www.instagram.com/brechtcorbeel/

twitter.com/BrechtCorbeel

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www.linkedin.com/in/brecht-corbeel-a81b82184/

 

#illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #podcast #talk #3d #cg #blender\

PANDORA FAIR (Render picture from Substance Painter)

Opens 11th January 2025 at 1 pm slt

maps.secondlife.com/secondlife/Sunshine%20Beach/59/53/3001

NETTLESTEAD HALL LANE TM 04 NE 6/127 Church of St. Mary 9.12.55 - I Parish church, mainly of c.1500 but with core of C12 and later. Nave, chancel, west tower, south porch. Flint rubble, rendered apart from the tower which has much moulded stone reused as rubble. Freestone dressings. Plaintiled roof. A C12 slit window in the north nave wall has unusual interlace enrichment around the head; another similar but plain window in the south wall. A piece of reused freestone in the tower stair-turret is said also to have C12 carving. The east end of the church was severely bomb- damaged in 1940, but the present window is probably a repaired C19 window, in turn a remodelling of the mediaeval window existing in this form in c.1850. It is in the late C13 manner, with nook shafts inside and out, and flanking image niches on the inner wall-face. A blocked moulded north doorway and a 2- light window in south chancel are of c.1400. Major alterations of c.1500 include: shortening of west end of nave and erection of tower, the embattled parapets bearing a shield in the centre. Belfry openings with damaged tracery. Several 2-light windows in nave and chancel. Inner south doorway enriched with Tudor flowers and with original plank aoor. Roof in 7 uninterrupted bays, canted and plastered, with moulded knee-braced tie-beams and cornice; a stud-and-plaster partition marks the rood position and the doorway and stairs to the loft also survive. The porch was added in red brickwork c.1630, with semi-circular parapet gable and 2-centred arched doorway (the latter rebuilt C20 but formerly stuccoed). The head is labelled and bears a shield of limestone with the arms of Wingfield impaling Poley (c.p. porch of Watering Farmhouse, believed occupied by Thos. Wingfield d.1632). The side walls have twin windows and oak benches. Fine early C15 limestone font: the octagonal bowl has St. Catherine and the emblems of the Evangelists, supported by angels, ana the stem has buttresses and lions sejanc at each corner. Octagonal early C17 pulpit, enriched with arcading and strapwork and standing upon a C19 limestone base; the original sounding-board was surviving in 1909. C19 choirstalls have 8 fine bench-ends of c.1500, with poppyheads and animal and angel figures on the buttresses. An alabaster wall monument, partly painted, to Samuel Sayer (d.1625) and his wife Thomasine (d.1647) with busts and achievement. Another monument with lost inscription has a helmet above. Both severely damaged and depleted. A floor slab in the nave has the brass of a knight of c.1500 (inscription missing), believed to be of the Wentworth family. A floor slab in chancel to Thos. Wingfield (d.1632) and his wife Alice (d.1629); two others of 1678 and 1696. A painted coat of Arms of George IV on nave wall.

"Rendered he hides"

28mm, f10, ISO 200, 5 segundos y 9090k

Sistema LucrOit 100 + degradado suave Firecrest 4 pasos + ND Lucroit HQ 6 pasos + tapados

 

Más en www.lightbrothers.es

 

10% de descuento en www.lucroit.com con el código LB10

 

LucrOit

ArticulosFotograficos.com

ProFlash.es

Ultrafire Spain

Trustfire Dilium

 

2007| Sede Triennale di Milano | Tokyo | progetto arch. DARC+ZPZ Partners

Here is a render of Technic set 8051 built on Mecabricks by wlange. I only used the Mecabricks script without tweaks to set up the scene and I didn't spend more than 5 minutes in Blender before hitting the Render Button.

 

Lighting has been made using the Pro-Lighting studio addon from Blenderguru.

 

www.mecabricks.com/en/models/EMgaX4Eraz0

Made a miniature version of my SHIPtember project, Trawler 24, to test out the Mecabricks/Blender rendering workflow. It's pretty easy to get started with, though of course not easy to master. Once I understand this process well enough, I want to try doing an RTS in unity, using my microscale fleets.

The second render of the T92. The gun is in the firing position with the spade lowered, the gun has a bare breech because when it was loaded, a loading ramp was assembled and then removed for the gun to fire.

Testing my render settings on a second model.

Rather than taking photos of all 50+ current Mascoteers, I had the idea to try my hand at rendering the models.

 

Right now I'm struggling with the lighting and materials used on the model. Left to right shows the progress made so far.

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