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One of the many bizarre things you can see in Las Vegas, Nevada. This is an interior courtyard in caesar's palace. The sky is projected onto a ceiling and changes throughout the day. This one is worth seeing larger so you can see the detail.
This ship came from game FTL: Faster Than Light, the one and only starship crew simulator, fascinating indie-game in which I spent over 250 hours.
The Kestrel is a ship with which you start at very beginning. It's a little messenger of Galaxy Federation fleet trying to deliver important data to the Fleet while running from evil Rebel pursuit.
The FTL: Faster Than Light Album
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Ship's instructions can be found on my Gumroad Store.
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Modeled in Structure Synth. Rendered in Sunflow using 'path' global illumination.
Structure Synth EisenScript:
aa
rule aa maxdepth 4
{
{y 1} arc
{y -1} arc
{ry 15 y 2 s 0.9 rz 35 hue 10} aa
{ry 15 y -2 s 0.9 rz -35 hue 10} aa
}
rule spike
{
35 * {z 0.9 ry 5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -5 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry 10 s 0.9} box::shiny
}
rule spike
{
35 * {z 0.9 ry -10 s 0.9} box::shiny
}
rule arc
{
20 * {ry 12}
1 * {x 10}
spike
}
{s 7 z 5 color white} sphere::light
Captain's Log,
Stardate 4238.7,
We have begun our scans of the nearby star system and they are showing an unusually high concentration of the polymer Acrylonitrile Butadiene Styrene on one of the planets. I am sending a shuttlecraft for a closer inspection...
Yup, She's over 100 studs. I was very bored with where my original SHIP was going and the idea for this beauty just seemed too good to pass up.
Also, another sneak peak at Old Ironsides!
Folds of hills dipping down into the river valley have become "peninsulas". A barrage to the left now holds back the water, a river drowned; to make this lake. On the right, immersed in gloom is a museum of odd construction, with spaces unusable from the odd fixation on every institution now having a doppelgänger existence as an "event venue"; an empty shell, a useless void.
Low cloud makes for a gloomy Sunday afternoon. The small sailing craft are out and sunbeams reaching through makes them shine. I thought to say that they were rendered luminous. Instead my mind was cast back to what was here, how it left and the emptiness it created.
Where there's a museum there was a hospital. Where there was a wild shore there is concrete and glass. A rotten little Government, twisted, dark with a corrupt core made a land grab for a developer's joy: shoreline apartments. In return, the hospital, a stout building, would be demolished, a museum built. The smokescreen for this evil was a public spectacle — all come to the lake, we're blowing up your hospital. So they came. Not all left in one piece. The daughter of a gentle family known to me, on a Sunday afternoon like this, left with shrapnel, part of that stout hospital's skeleton lodged in her skull. She never returned.
The memorial stone around this shore, a park in her name, a PR machine, no one held to account, the politician's, the developer's win…No this wasn't rendered luminous. This place, that place — they're rendered ludicrous.
Riot MOA is a concept created by Liger Inuzuka aka Volkovyi as a part of contest held by Digital Extremes. The contest winners' entries were made into in-game enemies, three in total, including Liger's Riot MOA that was renamed into Corpus Bursa.
The instructions are now available for free at my Gumroad: gumroad.com/l/wrfrm_bursa
* * *
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
After offering only two-door-only models, Nash introduced a four-door sedan and a four-door station wagon in the Nash Rambler line starting with the 1954 model year. This was the automaker's response to demands of larger families for more roomy Ramblers. The four-door body styles rode on a longer, 108 in (2,743 mm) wheelbase.
The four-door Rambler sedan was at first only available in "Custom" trim. The "Country Club" hardtop became available in the lower-priced "Super" trim and without the "Custom" model's standard Continental tire (external spare tire carrier). The 4-door station wagons were designated Cross Country. They featured an unusual roofline that followed the slope of the sedan's roof, then dipped down behind the rear seat area before leveling and continuing rearward.
On 1 May 1954, Nash and Hudson Motor Car Company announced a merger, and the successor corporation was named American Motors Corporation (AMC). Following the merger, Hudson dealers began receiving Ramblers that were badged as Hudson brand cars. The Hudson Ramblers and Nash Ramblers were identical, save for the brand name and minor badging.
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Now that stickers are starting to be added on Mecabricks, I could make a render from the side of the car. Remember to check the full resolution image (4K).
Link to the Mecabricks model: www.mecabricks.com/en/models/eVaP7yZPvzB
An 'mild' painterly version of the first image. Prefer these to the ones which try to be more 'realistic'.
Here is my final(?) render of 590 using Blender with all the stickers and parts. It is a combination of Mecabricks, LDraw, and custom sticker images.
More fooling with stud.io 2.0, this time with no weathering and thought for how long the process took. Also, I have done ZERO editing beyond a simple crop to get them to fit neatly into the collage. All were rendered at 1080 with the camera in as close to the same position as I could get it, so I feel like this is a very fair comparison.
I don't know about you, but I can't really see a meaningful difference between high and medium, but the amount of time spent was considerably longer for the high. For my money, POVray is useless. Even with the quick render time, I can't imagine using it again - when I'm in a hurry to show something off, I'll just take a screenshot.
I may be stealing my own thunder here but unveiling the Gundella in a render test, but here it is anyway! I've got a few more of these in various stages of development, and now that I can render them in such stunning detail, they'll probably progress much faster.
What do you think? Is photorealistic rendering a dumb gimmick that's not worth the time, or a great opportunity for digital builders to get some deserved attention because people don't realize they're renders immediately? Or something else I haven't thought of?
"Rendered he hides"
28mm, f10, ISO 200, 5 segundos y 9090k
Sistema LucrOit 100 + degradado suave Firecrest 4 pasos + ND Lucroit HQ 6 pasos + tapados
Más en www.lightbrothers.es
10% de descuento en www.lucroit.com con el código LB10
LucrOit
ArticulosFotograficos.com
ProFlash.es
Ultrafire Spain
Trustfire Dilium
This is an OC of my friend Rube, Toa of Magnetism Rori.
* * *
If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
Made a miniature version of my SHIPtember project, Trawler 24, to test out the Mecabricks/Blender rendering workflow. It's pretty easy to get started with, though of course not easy to master. Once I understand this process well enough, I want to try doing an RTS in unity, using my microscale fleets.
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Send me a message on Facebook, Linkedin or Fiverr if you want me to do some design work for you!
Work with me:
Support me on:
Follow me on:
www.instagram.com/brechtcorbeel/
www.artstation.com/brechtcorbeel
www.flickr.com/photos/brechtcorbeel/
www.facebook.com/brecht.corbeel
www.pinterest.com/bcorbeel/pins
www.linkedin.com/in/brecht-corbeel-a81b82184/
#illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #podcast #talk #3d #cg #blender
I published my first LEGO project on ArtStation I used the beautiful Ninjago City set to make some renders.
The Royal Air Force was really pleased with the Martin-Baker MB-8, and ordered a further 50 to be constructed. However, they were already surpassed by faster and bigger types by the time they were adopted into service. This was due to delays in production and a fatal crash that killed a test pilot. The FR Mk.1 was cancelled after its only prototype crashed, and only two squadrons were equipped with the pure fighter-version, dubbed F Mk.1.
One squadron has been kept out of the public eye, for reasons yet unknown.
It is rumoured that Martin-Baker is currently working on an improved version of the MB-8, but no official statement has been released on that subject so far.
Finished the final batch of renders (finally). Criticism is welcome, as always.