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Renderings have always been a missing tool in my LEGO toolbox. I know how to do them - in theory. In practice I don't know how to do them well.

 

So running across this LDraw to Blender plugin by Toby Nelson was a real treat. Does everyone know about it? It took a bit of digging for me to find it. Aside from being quite fast and accurate, it has two modes: realistic and instruction. My quick test above takes a basic construction with a few different colors and materials and tests them both. I really like the result. Useful tool.

Render of my new M-ATV

 

Render Time: 1 Hour and 17 minutes(POV-Ray)

My Bedroom Design Renders.

Updated render of my Snow and Sand speeders using the new Stud.io render engine.

There are some slight updates to the nose peices of the speeders due to some new parts that LEGO recently released.

Instructions can still be found here: www.brickvault.toys/products/snowspeeder-minifig-scale

The updated parts are all easily visible in the new render, so if anyone wanted to update their builds they shouldn't have much trouble.

 

Yes, the teaser was for a 3D model of the STG 44.

 

There are some errors here and there, partly due to faulty blueprints that I went on. Also, the wooden handguard is there for style. Looks better with wood than with metal.

 

An album with some more images of the stg 44 render, including a cutout: imgur.com/a/Z93aJ

So MechBat (Mechanical Batallion) was a tabletop wargame produced by TEHNOLOG, a Russian toy company.

 

The game featured the Mech minis and squads of tiny soldiers. Each Mech had its own stats, unique weapons and bonuses.

 

I remember having a lot of fun playing with MechBat's minis, and my fav was Barbarian, which is armed with power fist and a missile launcher.

 

I actually made something that should have resembled Barbarian many years ago, but I don't think I ever published, nor do I really want to.

 

And yesterday I've been chatting with GarryRocks about TEHNOLOG's games, and our convo have inspired me to revamp my old model into something cohesive. I think it came out great. :3

Reference image

 

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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Total render time of all the pictures: 1 hour 34 minutes, full quality, 300 spp

One of the starting Warframes and the posterboy of the game.

 

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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

I am trying again to get a handle on Ldraw, which I am finding to be difficult. I am remembering why so many times before I have decided not to document my builds on this program. While I am getting the handle on creating things in the program, what frustrates me is not finding the pieces that I use in many of my builds. While this render is nice, it misses some important pieces to better understand how this build works. Add to the fact, I am a MAC user (bricksmith), so the tutorials are a little difficult to understand.

 

How can I add new parts? When I do find them, how do I integrate them into my parts library? Why is a PF motor not a certified part? Why do I us speciality parts in my builds that I can find in LDraw?

 

It's driving me nuts.

 

This is the drive of my GMC Truck Trial with a couple of omissions.

Wonder AI render.

Total render time of all the pictures: 1 hour 34 minutes, full quality, 300 spp

Render didn't work out so well I think on this one.

Render - 3DS+Corona+Ps

Here's another variation of Zoa, an OC Ga-matoran of lovely ever-quick-singsong from Tumblr.

 

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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Found one of the long lost Iris spheres in my POV ray folder.

Nothing much is know about the exact use of those devices.

Im back!!!

 

first is the original LDD view, then the catia render that was the best i could do whit my previous pc, now i have a new pc that was able to handle the massive file that the ship is, rendered trought simlab, test quality

Model by Stas

 

#mecabricks #blender #3d #render

 

@ 2015 - Gabriele Zannotti - zanna

Follow my Instagram - instagram.com/kmpmocs

  

Composición digital de muchos Rodachines.

Modelado 3D en Rhino.

Render en Keyshot.

Postproducción en Adobe Photoshop-Lightroom

A Birthday present MOC for just-a-drawing-cat aka Master Cheese - his OC Tenhsii. <3 Happy birthday you moody bastard!

 

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If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!

Structure Synth using the javascript interface. Direct render with some post-work in Gimp/GMIC

Дубовий Валентин

dybov.ru Italia room...

#3D #render #rendering

This render is a copy of one of Anders Löfgren's photos. I really suggest you to follow his work, I love his architectures and his games of shadows and lights.

 

#mecabricks #blender #render #3d

 

© 2016 - Anders Löfgren - Gabriele Zannotti

#mecabricks #blender #3d #render

 

The Son of Man (French: Le fils de l'homme) is a 1964 painting by the Belgian surrealist painter René Magritte.

 

Magritte painted it as a self-portrait. The painting consists of a man in an overcoat and a bowler hat standing in front of a low wall, beyond which is the sea and a cloudy sky. The man's face is largely obscured by a hovering green apple. However, the man's eyes can be seen peeking over the edge of the apple. Another subtle feature is that the man's left arm appears to bend backwards at the elbow.

 

@ 2015 - Gabriele Zannotti - zanna

Here is a render I made for the builder Shipmaster, on Mecabricks.com. He built the mech, and the background. I just arranged them differently.

 

Rendered with: Mecabricks.com

 

~Operator011

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