View allAll Photos Tagged Processor
Step 3: Stack your photos
I followed this tutorial -
www.lonelyspeck.com/milky-way-exposure-stacking-with-manu...
Previous step - www.flickr.com/photos/trismi/30935548464/in/album-7215767...
Full write-up: trisha-smith.photography/post/154750049274/milky-way-phot...
Copyright GenX Visual Arts
Lighting info: 1 - AB800 with a beauty dish slightly camera right and a little above the model. This is a small bathroom with white walls so the walls are working as reflectors. Fan below to "blow up" the scarf.
Flocking algorithm + processing
----------------------------------------------------------
We can’t deny the beauty of these patterns but one can’t help but question the static nature of them. Algorithms are as much about variables as they are about output. Freezing them in time, giving them static shape questions how viable is one objects to the next. If they exist in the range, does only personal aesthetic preference decide importance of one over another and where the process plays such an important part how can we ignore their pre and post decessors. Can their physical manifestation exist not just as a single frame and how does this affect their validity. Are these just decoration and if so, does it then matter if they were created using generative tools or just simply drawn as they are?
Just a thought..
----------------------------------------------------------
Preserving the foraged plums: drying them, making jam and cooked fruit for later use in baked goods or mixed with plain yogurt.
Photo/Video Usage:
*Please do not post my images/videos to blogs, Tumblr, Pinterest, or other social media without my permission.
GOD BLESS AMERICA! JUSTICE IS SERVED. THANK YOU TROOPS!
Angel and I had a photoshoot at Golden Hour.
And I am yet to master the art of hiding the remote.
Happy Exam Week college students! Good luck!
Have a great day.
Decided I wanted more control over the resulting forms. To do this, I had to tone down the movement possibilities for each of the particles so there would be a greater chance the particles would spread out evenly over the surfaces of the gravity spheres. End result... hairy spheres!!! Heh, I said 'hairy spheres'. Check the hi-res versions to see the detail.
The final print, cropped and uncerimoniously blu-tac'd to a shelf!
Can be purchased from: armyofcats.bigcartel.com/
I have this cool app on my phone, that I did this cross process effect on this pic, let me know what you think!
Computer, Massive Parallel Processor, Processor Unit & Expansion Unit.
This is part of an experimental computer, developed in the mid-1980s by the Goodyear Aerospace Corporation for the Goddard Space Flight Center in Greenbelt, Maryland. The comptuer derives it name from its ability to operate on large arrays of data in parallel, i.e. on many numbers at once. By contrast, computers of conventional design operate on one or at most a few pieces of data per cycle. One intended application for such a design was the analysis of the large amounts of data received by remote sensing satelliltes.
The Massively Parallel Processor represented one of several approaches to the problem of processing data in parallel. Nearly all modern supercomputers use parallel processing, although not all follow this machine's architecture.
Transferred from NASA to the Museum in 1996.
Transferred from NASA, Goddard Space Flight Center
a processing sketch that uses bezier curves to control the speed of a moving object. the brightness is directly proportional to the speed of the moving object.
Working on my entry in Alecia's book for the Moleskine portrait exchange group #4 - see more about the exchange at our group blog.
Every now and again, I revisit code from many months ago and end up finding GLARING ERRORS and POOR CODING STYLE and after fixing these problems, the code runs exponentially faster than it used to. The ripple code was one of those projects.
Originally, I rendered the ripple array directly to the screen, and I was able to get away with about 60x40 squares. After playing with it a bit recently, i realized that I could simply define a color array and use arraycopy to copy it over onto a PImage that i then use to render out the ripple information.
Whereas I could do 1 plane of 60x40 elements before, now I could do 500 planes with alpha intormation at the same FPS as I was getting previously.
Just goes to show, revisit old code!