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Taken at Djúpalónssandur wich is an amazingly beautiful place. English ship got stranded there 13th of march 1948 and still you can see the pieces shattered on the black beach.
That morning was really really foggy. How I wished I had my camera on me. Kept observing through the day..kept my fingers crossed..hoped the same would happen the next day as well. And it did...I was prepared.
Please - no awards, photos, group invites or graphics!
Please do not use this image on a website without explicit permission from me. Thanks.
At some point, I'll be receiving the Round 3 fighter from the Starfighter Telephone game (go Team Montaldons). I decided to get started on my version. It's the sketch closest to the WIP. Trust me, it's gonna look phenomenal. Very shmuppy.
A small number of people have asked about "the process," such that it is, and here it is on display. I started in the upper left, then went right, then down and left, then clockwise. The horrible thing in the middle was a test to see what it would look like with no wings and the guns pushed way out on the negative space bits.
"Really?!? Are you really trying to fool me with this fake flower?!? But this nectar is so delicious!!!"
~Yellow Jacket (Hive ID#: 261854927)
The final image is a cross sectional and dorsal view of a piece of computer RAM. The hardware component that allows your computer to multitask by storing information in real time. As amazing as this technology is, we come full circle back to the native element that is copper. Seized in fiberglass and coated in gold, this hardware is fine tuned to being the next critical component in our evolutionary path.
Working on a retelling of the Solar engine so that it runs in real-time from microphone input. The original version existed only as renders because I was asking the computer to perform highly processor intensive particle repulsion. Given a mass of particles (10,000+), each particle had to exert a force on every other particle.
The original render ran at less than one frame per second. This version, still visually dense and reactive, runs at near 30fps on my laptop. Once the port to Cinder (with some optimization magic courtesy of Andrew Bell) is complete, we expect it to hit the coveted 60fps mark.
Still working on the visuals and behavior. Next up, variable size spheres and pushing more of the workload to the GPU.
This is a drawing I did a few years ago, based a photo of a weightlifter - was never too happy with the way it turned out originally. I've been experimenting with the way I render color and light a bit recently., so I thought I might dig it out and play around with it. It's a bit more detailed and fussy than my drawings usually are -- not sure if that's a direction I want to go in, or if I should be pushing towards simplicity. But that's what sketching and drawing is great for. Always good to experiment with processes. Who knows, I might even start working with ink and paper again one of these days.
This performance was made after the opening of my current exhibition at the Lars Bolin gallery in Östersund, after hours with only the gallerist and photographer as participants / spectators.
photos: www.jimmydahlberg.se
Moscow. Gorky Park.
Camera: Canon EOS 5
Lens: Canon Zoom Lens EF 70-210 mm
Film: Kodak Vision3 200t + dev.D-76
Photo taken: 29/07/2017
Scanner: Noritsu LS-1100
Bonkers processed several different ways, (including with my BumpCam program), in the bedroom in Kitahiroshima in February of 2019.
I thought it would be interesting to post a before and after on a digital frame after all the recent film colour which needs seconds to minor crop sometimes and then post, Canadian Film Lab do the heavy lifting but sometimes as here a film frame wouldn't have the look I was after. the sun was low and soft but the blue sky wasn't giving the Spring look I saw so off to CaptureOne.
The out of camera is just that, with some default sharpening in CaptureOne V10 that really doesn't affect the comparison and it can be turned off. It has a flat, called linear, profile, applied so no curve at all. The processed had adjustments to:
White Balance - to taste not accuracy
Crop - obvious on the OOC, I was view point restricted.
Colour Editor tool- to bring out the pink
Layers - just one to take down the upper branch exposure a touch as the colour had brought it up being similar to the selected pink hue. A bit heavy handed there, I need more practice and the mouse is not optimal for mask drawing.
RGB and Luma curves applied selectively
Levels just brought in a touch at extremes
Film Grain - Silver Rich
Clarity and Structure - just a touch
Sharpening on my default
How long on the job, I think about 5 mins in total, I'm getting better with the on-line tutorials but the new dedicated shortcut keyboard is attractive as is a Wacom tablet.
Taken on the Square Phase One P20 back Hasselblad V 500cm with the 100mm f3.5 CF Planar Hand held on the evening dog walk
Over troubled waters memories soar
Endlessly, searching night and day
The moonlight caresses a lonely hill
With the calmness of a whisper
I wear a naked soul
A blank face in the streaming water
It is cold in here
Frost scar my coat with dust...
- Opeth (Black Rose Immortal)
Another one from the Blind Wino 618 camera, this time more of a straight scan for a true cross-processed look.
Ektachrome 100 film.
Zeiss Otus 1.4/85mm Planar APO
~
The nearly 9000 acres of soybeans and rice will begin harvesting soon in rural Arkansas.
Arches Aquarelle cotton paper.
4g potassium bromide
4g sodium chloride
240ml water
Immersed for 3 minutes then dried.
Sensitizer
16g silver
8g citric acid
240ml water
Brushed on one coat then dried. Defiantly needs two or three coats next time.
Exposed in shade for about 7 minutes than bright sun for 1 minute. A nice dark image was observed on the paper prior to salt bath.
Salt bath
10g citric acid
30g salt
1000ml water
Image faded considerably in salt bath wash for about 2 minutes. Then washed in water for 1 hour. Image became dark again during dry down.
Starbucks frappuccinos cheer me up every time I'm upset. Lol!
Took during one boring evening in Boracay.
Would you believe it? We found Starbucks in Bora! Heehee.
All the walking was worth it. :)
The more I tweak this project, the more I love it. Through controlled accidents, I got it to look rather Nebular. I will continue tinkering and if all goes well, soon I will have an audio-responsive universe!
Read about it here. There is a short video too!