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*** For all those do-it-yourself-at-home kids......Never never never!!! wad ALL the hair up into one knot or bun on top of your head if you're using 30vol/high lift, or bleach. The process of lifting creates A LOT of heat, and that will build up inside the 'bun' causing excessive damage, and possibly even burning the scalp. If you're wondering why the hair on your crown is melting??? That's why. Split it into smaller sections so that air can circulate.
Working on a retelling of the Solar engine so that it runs in real-time from microphone input. The original version existed only as renders because I was asking the computer to perform highly processor intensive particle repulsion. Given a mass of particles (10,000+), each particle had to exert a force on every other particle.
The original render ran at less than one frame per second. This version, still visually dense and reactive, runs at near 30fps on my laptop. Once the port to Cinder (with some optimization magic courtesy of Andrew Bell) is complete, we expect it to hit the coveted 60fps mark.
Still working on the visuals and behavior. Next up, variable size spheres and pushing more of the workload to the GPU.
HDR processed from multiple RAW files.
Muzeul Satului, Sibiu, Romania
The "ASTRA" Museum of Traditional Folk Civilization (Romanian: Muzeul Civilizaţiei Populare Tradiţionale "ASTRA") is located in the Dumbrava Forest, 3 km south of Sibiu, on the road towards Răşinari, and is easily accessible by car, bus or tramway. Occupying an area of 0.96 square kilometres, it is the largest open air museum in Romania and one of the largest in Central and Eastern Europe. It contains houses and workshops of the traditional Romanian folk culture from the pre-industrial era. Over 300 houses and other buildings are situated in the forest around two artificial lakes with over 10 km of walkways between them.
A mill in the Museum of the Traditional Folk Civilization.
The exhibits are organised into six thematic groups:
* food production and animal husbandry.
* production of raw materials.
* means of transportation.
* manufacture of household objects.
* public buildings.
* an exposition of monumental sculpture.
Some of the most spectacular buildings are a group of windmills from the Dobrudja area, a playing area for popice (skittles, an early form of bowling) from the Păltiniş monastery, a small mine from the Apuseni Mountains, a few water-mills, a wooden ferry, and a fishery from the Danube Delta. Also there are houses of shepherds, pottery workshops, iron workshops and others. There is also a working inn, a small pub and a dance pavilion. In the museum there is a wooden church from northern Transylvania brought in 1990-1992 from the village of Bezded in Sălaj County.
A series of festivals and fairs take place in the museum annually, the most popular one being The Folk Craftsmen's Fair which takes place each summer around the Saint Mary's Dormition, an Orthodox holiday in the middle of August. Also, permanent and temporary exhibitions can be seen in a special pavilion inide the museum.
From Wikipedia, the free encyclopedia
Moscow. Gorky Park.
Camera: Canon EOS 5
Lens: Canon Zoom Lens EF 70-210 mm
Film: Kodak Vision3 200t + dev.D-76
Photo taken: 29/07/2017
Scanner: Noritsu LS-1100
Over troubled waters memories soar
Endlessly, searching night and day
The moonlight caresses a lonely hill
With the calmness of a whisper
I wear a naked soul
A blank face in the streaming water
It is cold in here
Frost scar my coat with dust...
- Opeth (Black Rose Immortal)
The final image is a cross sectional and dorsal view of a piece of computer RAM. The hardware component that allows your computer to multitask by storing information in real time. As amazing as this technology is, we come full circle back to the native element that is copper. Seized in fiberglass and coated in gold, this hardware is fine tuned to being the next critical component in our evolutionary path.
Cyanotype on Hahnemuhle Andalucia paper. A bit different formula with ferric ammonium tartrate instead od citrate.
The story behind
'Novitiate Nebula'
This quilt is made out of 80 different blocks from a variety of block of the months and quilt alongs that I participated in during 2012.
These include:
Sew Sweetness, New York Beauty Quilt Along - sewsweetness.com/2012/02/new-york-beauty-quilt-along.html
Canton Village Works - Blogger BOM: cvquiltworks.com/blogs/blog/12661573-today-is-the-day-the...
Jo's Country Juction Crumb Along: www.joscountryjunction.com/today-starts-the-crumb-quilt-c...
Breezy Beginner's Sampler from Quilt Gallery: mishkasplayground.com/learn-to-quilt-booklets/breezy-begi...
and a few blocks of y own.
I finally put this mish mash of blocks made from my scraps together into one cohesive quilt this year. I used a fabric that already had these cool patterned circles on it and cut it for the border.
I sent it to my aunt, Barb Raisbeck of Quilts by Barb for the long arm quilting. She used a flourescent orange thred to make these amazingly intricate swirl designs on the border and to emphasize the new york beauty block. Using a gray thread she did a rounded building block type design all over the rest of the quilt. It really is the perfect quilting solution to the crazy top I sent.
Starbucks frappuccinos cheer me up every time I'm upset. Lol!
Took during one boring evening in Boracay.
Would you believe it? We found Starbucks in Bora! Heehee.
All the walking was worth it. :)
Here is a sample of what, after a decent bit of work, I am able to get out of the Microtek i700 with a 4x5 slide.
Please view at original size for the intended sample!
The process involves a few steps - some of them because I am using Silverfast SE, which only scans to 24-bit RGB.
First I scan after modding the levels using the Silverfast Histogram to truncate the flat ends of the histogram. I use 'medium' USM when scanning.
Then after imported into photoshop, I convert to 48 bit, then export each channel as a 16 bit greyscale image.
I run each greyscale through Neat Image to minimise noise - this has the added effect of 'rebuilding' some tonal detail by averaging pixels interpreted as noise and resampling that average back into the image.
After noise reduction I open each of the processed greyscales in photoshop and run another tone adjustment using the levels tool, slicing off the low end until the blacks are black, and the whites are bright.
I then run a Smart Sharpen on each of the greyscales, using Lens Blur.
After that, I recombine the image, copying each greyscale image into its appropriate channel in the RGB image.
I then run more curves / levels adjustment, colour enhancements, and a manual clone touchup to remove any dust marks I find.
Finally, I run an appropriate USM on the final image, and resize for output. I may run an additional minor USM on the resulting resize as well, depending on whether it needs it.
Working on a new music video project. It is probably going to change a bit over the next couple weeks so I want to keep an eye on the screen grabs that I like. I plan on showing it at FiTC on April 22nd. I will write a post about it after the project gets a little closer to completion.
Again, the main point of interest is that there will be no post-production. The entire thing is code driven. Every beat is manually input like in the Solar (Goldfrapp) video I posted a couple weeks back. Every single high-hat hit, every snare, every bass, the vocals, the guitar arpeggio... all of it was manually input. Took about 6 hours to input the data for the whole 5 minutes and 15 seconds of song. Maybe when musicians start releasing multiple tracks per song with isolated instruments, things will get a lot easier.
I find drawing posed pictures straight onto the computer pretty horrible. There are too many choices, and the slick feel of the tablet leads to hasty, speculative strokes that go nowhere. I prefer to render a sketch in ballpoint pen then work it up.
The Ben Day process involved screens with raised dots or patterns that could be painted with ink or other media and then burnished onto prepared areas of an exposed zinc plate before etching, a photographic negative before exposing onto a prepared metal plate, or even onto artwork or ad material before it was photographed for the printing process. A complex and unique process, it appears in use from the late 1800s through the 1980s—maybe beyond in specialized industries or printing plants that didn't update.
On this page, a standard form of the device is shown with details about what tints and patterns are available. It appears to be from
The page shows at the bottom the printed results of applying 40 patterns to photographic negatives before etching and then printing. Compare No. 532 on this page with the identical No. 532 in the next image in this sequence. A 20% tint applied as a layer of pigment to a negative means that 20% of the exposed area is opaqued out, leaving 80% clear. When exposed onto a photosensitized plate, the clear areas harden. During etching, only the unexposed portions wash away. As a result, the relief plate used directly for printing (or through duplication in the stereotype mold/plate method) have 80% of the area covered in tint.
From Graphic Arts Production Yearbook, Volume 6 (1950)