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Surfing. Monday, May 26, 2008. ASP World Tour. Globe Pro Fiji, May 24 – June 6, 2008. Restaurants/ Cloudbreak, Tavarua/ Namotu, Fiji.
ASP World No. 7 Taj Burrow (Yallingup, WA) (pictured) posted a sensational Round 3 victory over Tiago Pires (Portugal) during Round 3 of the Globe Pro Fiji, which took place at Cloudbreak, today.
Burrow rode one of the widest barrels of the afternoon, scoring the only perfect 10- point ride of the day, and finished off with 17.00 heat score (out of a possible 20.00) to advance into Round 4.
The Globe Pro Fiji is the fourth stop on the ASP World Tour and includes the world’s top 45 full-time touring male professional surfers plus three wildcards. The event has a ten day waiting period but requires only four full days of competition to be completed.
Photo Credit: ASP Kirstin © Covered Images
Photographer: Kirstin Scholtz
Towboat "Pro-Tow" (doc. # 507139).
Kentucky River near confluence with Ohio River.
near Carrollton, Kentucky.
Oct. 1987.
File # 87j113.
.
35 mm Kodachrome slide.
scanned with Plustek OpticFilm 7600i and Silverfast 8.
edited with Picture Window 4
Cyborg Animals, 2011-13
Babycastles
The New York based experimental game collective Babycastles replaced the stuffing of these oversized cuddly toys with laptops and electronics, turning them into fluffy cyborg arcade cabinets. Known as QWOP Bear, Soda Drinker, Pro Penguin and GIRP Bat, each animal is named after the game they originally showcased. QWOP Bear was the first to be created, and after many years of partying and crowd surfing, it is looking a little worse for wear. Yet the bear remains a much-loved mascot for Babycastles - it even has its own Instagram account.
[V&A]
Taken in the exhibition
Videogames: Design/Play/Disrupt
(September 2018 to February 2019)
Videogames: Design/Play/Disrupt explores the medium since the mid-2000s, when major technological advancements, such as increased access to broadband, social media, smart phones and newly available means of making, profoundly changed the way videogames are designed, discussed and played. This change has opened the door to new voices and ideas, allowing the medium to break beyond its perceived boundaries and aspire to new horizons.
What does it take to make a videogame? Rarely seen design materials from the desks and hard drives of leading designers sit alongside specially commissioned multimedia installations to provide new perspectives and insights into the craftsmanship and inspiration behind a selection of groundbreaking contemporary videogames.
From the cinematic blockbusters of large AAA studios to the modest and often intimate work of independent designers, this section of the exhibition presents an eclectic and diverse range of voices and work from across game design. All are united by their ambitions to break boundaries.
As tools to make games have become more available and distribution has broadened, game designers have begun to engage more widely with social and political debates. The second section of the exhibition presents the work and voices of the influential game makers and commentators who are leading critical discussion and debates that challenge not only ideas about videogames and what they should be, but how this relates to society as a whole.
Online player communities connected through servers and social platforms create, collaborate and spectate together. From mind-blowing megastructures built in Minecraft to the vast array of fan art that embraces and extends beloved virtual worlds, their work sees them transcend the role of the designer to democratise design on a vast scale. A large scale immersive installation in this section celebrates the dazzling imagination and creative chaos shown by videogame players.
From the online to the offline the playful exhibition finale looks to the rise of a new DIY arcade scene. Handmade arcade cabinets and interactive installations of spectacle and performance provide a punk alternative to the traditional arcade space that playfully reminds us of the social power of videogames.
[V&A]
I got this camera last year out of curiosity, these are one of those classic digital cameras that is still sought after because of the Fuji Tones or realistic skin tones photographers claim. it certainly is a really good camera, the dynamic range is amazing for a 10+ years old digital SLR.
I thought this would be the perfect time to show my support and one of the girls off too. This girl has been with us for more than a year. She has been the only one without a name and her own wardrobe. This week we decided on a name for her and gave her a new wig as well. This is Georgie. =)
MY PHOTOS are not to be used/reproduced/manipulated or for any purpose,
Violation of these terms are viewed as illegal copyright infringement.
The Capas National Shrine (Paggunita Sa Capas) in Capas, Tarlac, The Philippines was built and is maintained by the Philippine government as a memorial to the Filipino and American soldiers who died in Camp O'Donnell at the end of the Bataan Death March. This is an important site related to Veterans' Day in the Philippines (Araw ng Kagitingan), every 9 April, the anniversary of the surrender of the combined US and Philippine forces to the Japanese in 1942.
The area around where the Bataan Death March ended was proclaimed by President Corazon Aquino to become Capas National Shrine on December 7, 1991. The shrine encompasses 54 hectares of parkland, 35 hectares of which have been planted with rows of trees to represent each of the deceased. On April 9, 2003, a new memorial wall and obelisk was unveiled. The 70-meter obelisk towers above the grounds of the former interment camp. The obelisk is surrounded by a black marble wall engraved with the names of the Filipinos and Americans known to have died at the location. On the three large wall segments that almost encircle the obelisk, there are statistics about the total numbers of prisoners and deaths, together with poems for peace.
Nearby is a small museum and a smaller monument built by an American group calling themselves the "Battling Bastards of Bataan", honoring the American dead of the period.