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Matlab's tone mapping method:
1. log2(RGBhdr)
2. transformto the L*a*b* colorspace.
3. Tone map the L* values from the RGB HDR to preserve overall color as much as possible. This decreases global saturation, which can be reintroduced by scaling the a* and b* channels.
4. Convert the image back to sRGB.
work in progress .... and in music
Live visuals for LivingFestival (brussel)
Built with Processing
Thanks Marius for this beautifull anti-aliasing release. It's working really great.