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Matlab's tone mapping method:
1. log2(RGBhdr)
2. transformto the L*a*b* colorspace.
3. Tone map the L* values from the RGB HDR to preserve overall color as much as possible. This decreases global saturation, which can be reintroduced by scaling the a* and b* channels.
4. Convert the image back to sRGB.
work in progress .... and in music
Live visuals for LivingFestival (brussel)
Built with Processing
Thanks Marius for this beautifull anti-aliasing release. It's working really great.
Wrote some code that reconstructs an image by spawning lines that randomly move and change direction. Sometimes the lines split (if that part of the image is bright) and sometimes they stop (if that part of the image is dark). Given enough time, the lines should reconstruct most of the original image.