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Output from my color library program as part of testing - I wanted to make sure it supported mixed shapes. (It also generates .svg output as well now, but I can't upload that to Flickr as it doesn't support that type.)

Wiimote Painting.

 

Built with Processing

/Users/petercanning/Pictures/Chewton Glen 24 06 11/Output/.IMG_4915exteriors.tif

www.vimeo.com/334773

 

This one is using some tricks and optimisations found by a new friend of mine who is really really good at realtime graphics....

so a big big thanks to Inigo Iquilez (iq / rgba) for this!

 

The main optimisation is about the creation of the boxes in opengl... with all the tricks together the frame rate change from 15fps for 1800 cubes to 35 fps for 4500 cubes! (and that on my old crappy computer)

 

I'll post something on my website as soon as possible for all the boxes junkies that lives around here.

  

Built with Processing

 

Captures from my live perf @ NuitsBlanches2007

 

Leica M9 Noctilux v1 E58 Direct JPG Output

Nekocon 19 - Nov 4-7, 2016

Hampton Roads Convention Center

Photography © Philip Moyer

www.flickr.com/photos/magnet_terp/

magnetic-terp-output.tumblr.com

 

Little try with sunflow rendering.

 

hipstersinc.com/p5sunflow/

  

import noc.*;

import hipstersinc.sunflow.*;

import hipstersinc.sunflow.shader.*;

import hipstersinc.*;

  

void setup() {

size(800, 600, "hipstersinc.P5Sunflow");

noStroke();

}

  

void draw() {

setupCamera();

setupScene();

 

background(255);

  

translate(width/2, height/2, 0);

rotateX(QUARTER_PI);

rotateZ(QUARTER_PI);

fill(255);

 

Vector3D pos = new Vector3D(0,0,0);

Vector3D rot = new Vector3D(0,0,0);

float scl = 25.5;

float boxSize = 560;

// translate(boxSize, boxSize);

for(int i=0; i<300; i++) {

pushMatrix();

translate(pos.x,pos.y,pos.z);

rotateX(rot.x);

rotateY(rot.y);

rotateZ(rot.z);

scale(random(.1),random(.4),random(.1));

 

box(boxSize);

Vector3D add = new Vector3D(random(-1,1),random(-1,1),random(-1,1));

add.mult(scl);

pos.add(add);

add = new Vector3D(random(-1,1),random(-1,1),random(-1,1));

add.mult(.2);

rot.add(add);

popMatrix();

}

saveFrame("output-####.png");

//noLoop();

//redraw();

}

void mousePressed(){

redraw();

}

void setupCamera() {

P5Sunflow sunflow = (P5Sunflow) g;

sunflow.camera.setType(SunflowCamera.PINHOLE);

//sunflow.camera.setType(SunflowCamera.SPHERICAL);

//sunflow.camera.setType(SunflowCamera.FISHEYE);

/*sunflow.camera.setType(SunflowCamera.THINLENS);

sunflow.camera.setFocalDistance(450);

sunflow.camera.setLensRadius(12f);

sunflow.scene.setAaSamples(12);*/

}

void setupScene() {

P5Sunflow sunflow = (P5Sunflow) g;

/* sunflow.scene.setAaMin(0);

sunflow.scene.setAaMax(0);

sunflow.scene.setAaSamples(0);

sunflow.scene.setFilter(null);*/

sunflow.scene.setGlobalIllumination(false);

}

  

Built with Processing.

2012 Project 366

110/366

I think this was shards of glass and plastic, after it had been cleaned and ground down. It made a rhythmic tinkling sound as it came off the conveyor belt; almost musical.

 

As disgusting as disposal sites are, I'm drawn to them. I wonder if I'd be allowed to wander around with my camera gear and get some halfway decent shots.

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