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Built with processing.
Trying to optimise a bit the texture rendering in opengl.
For now I got 48 thousand 512*512 transparents pngs rendering at 22fps !!!! (And this on my old 1ghz + 512 ram computer)
An 8-bit output register based on a 74F574. Data loaded every falling edge of the clock signal.
Check out the video(s) on Youtube:
Animated GIF of my HSL control. This is one of the psychedelic versions I haven't figured out yet, with the circumference as Luminence, the radial as Hue, and the time dimension as Saturation.
To view animation, click on View all sizes then select Original size.
It took me a better part of a winter to scan these slides and prints. I uploadIt took me a better part of a winter to scan these slides and prints. I uploaded them to flickr without making any attempt to fix them. Now that I have more time I've gone through them all and done what I can to 'fix' them. Some have issues with soft focus and resolution but...I can't go back and reshoot them so...ed them to flickr without making any attempt to fix them. Now that I have more time I've gone through them all and done what I can to 'fix' them. Some have issues with soft focus and resolution but...I can't go back and reshoot them so...
inspirated by the work of Robert Hodgin's.
This guy make amazing stuff with processing!
Built with Processing