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Built with processing.
Trying to optimise a bit the texture rendering in opengl.
For now I got 48 thousand 512*512 transparents pngs rendering at 22fps !!!! (And this on my old 1ghz + 512 ram computer)
An 8-bit output register based on a 74F574. Data loaded every falling edge of the clock signal.
Check out the video(s) on Youtube:
inspirated by the work of Robert Hodgin's.
This guy make amazing stuff with processing!
Built with Processing