View allAll Photos Tagged MotionGraphics
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
A groovy special effects music video and a mathematically intensive simulation at the same time.
Featuring the music of William Orbit: "Hydrajacked".
Animated GIF here: cargocollective.com/geso/A-Virus-From-Outer-Space
"Language is a virus from outer space." William S. Burroughs
New collection of animated GIFs, extract from my current visual-set as VJ, inspired in the quote from Burroughts. This visual set has been showcased at CutOut Fest 2012 (Queretaro, Mexico) and Applied Sound Arts 2013 (Leipzig, Germany), so far. More shows to come!!!
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Örn Ólason, from Danish motion studio Thank You, stopped by VFS to speak with Digital Design students about the company’s projects. Ólason shared his experience from starting a company from scratch to working with clients such as MTV and Swatch.
Read the full story on the VFS Blog.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
vimeo.com/scottgeersen/twtwb-titles
Title Sequence: Concept, Pitch, Boards, Design, Direction, Animation, Compositing, Project Management.
This Australian film by Director Stuart Beattie is an adaptation of John Marsden’s classic first novel of the “Tomorrow” series, which has been translated into 7 languages and captured the imaginations of teenagers across the globe.
Following on from a successful titles pitch (work.scottgeersen.com/twtwb-titles-pitch) to director Stuart Beattie and EP Andrew Mason, I designed and directed the main-on-end title sequence for the film, leading a team of in-house and freelance artists, as well as undertaking much of the animation and compositing work myself.
My brief, partly self-initiated and partly from the director and EP, was to represent scenes pivotal to both plot and characters in an accelerated journey that was as forceful, aggressive, and stirring as possible.
To do so, a highly stylised, almost painterly approach was chosen, referencing visual cues very familiar to teen audiences – graphic novels, comics, silhouettes, illustrations. The most striking moments from the film were reduced and broken down into iconic representations, giving them much greater emotional resonance.
Subtle use of 3D space and perspective injects depth and tension, and frames are vividly depicted in the rich orange, brown, and gold tones of the Australian summer – a palette that is simultaneously vibrant and dangerous, suggestive of idyllic bush sunsets and fiery explosions. Search- and flood-lights, explosions, and gun flashes impart sharp details to the silhouetted forms, at once highlighting and simplifying specific features of each scene.
Process:
Once production began with a team of 5 (including myself), we had only 3 weeks to produce more than 90 seconds of 2K motion graphics and 3D, mostly from scratch. While I had pitched my own visual interpretations of narrative events, Stuart was very keen to more closely represent actual shots from the film – including key images of characters. This was a tricky process, as I never managed to see a cut of the film before the cinema release! While perhaps an unusual situation for a titles designer to be in, I was helped along by the film’s editor Marcus D’Arcy, and an intimate knowledge of original novel. In the end, about 50% of shots came from my original pitch, and my team and I created additional styleframes as Stuart relayed his ideas.
To complete the project, I enlisted the help of several freelancers. Daniel Balzer was our 3D artist, working in Cinema 4D. Morten Rowley provided additional 3D in Maya, and Daniel Bavell provided painted/illustrated elements. Designer Jess Morgan set up the opening title cards and logo as well as comping the final shot of the sequence.
Credits:
Titles Director: Scott Geersen
Art Direction: Scott Geersen
Design/Animation/Compositing: Scott Geersen, Daniel Bavell, Daniel Balzer, Morten Rowley, Jess Morgan
3D: Daniel Balzer, Morten Rowley
Lab Producers: Prue Fletcher, Jayne Herrmann
Visuals for Night club event.
Using footage from various flight training videos.
Watch preview here
Motion/ Concept/ ID :
Party Motion. New track from Smalltown Romeo.
Plant Records 2011
Track by: Pete Emes, Mike Grimes and Mandeep Ubhi
Directed by Matt Luckhurst.
Cinematography: Joshua Wong
Dancers: Ashley 'Colours' Perez, Nishga Hotz-Felder, Sabrina Naz, Adam 'Truck' Bowen,
Animated by Matt Luckhurst and Ege Soyeur.
Special thanks to Sarmad Rizvi, Ryan Ford and John Barros.
Equipment: Emmedia Calgary, Ab.
Shot at the HiFi Club, Calgary, Ab.
Watch this video on Vimeo. Video created by mattluckhurst.
Umberto Boccioni (1882-1916)
Dynamism of a Cyclist, 1913
Ink on paper, 18 x 30 cm
Estorick Collection, London
From an exhibition at Estorick Collection of Modern
Italian Art, see the Eye events page for more information and other graphic design events.
vimeo.com/scottgeersen/twtwb-titles
Title Sequence: Concept, Pitch, Boards, Design, Direction, Animation, Compositing, Project Management.
This Australian film by Director Stuart Beattie is an adaptation of John Marsden’s classic first novel of the “Tomorrow” series, which has been translated into 7 languages and captured the imaginations of teenagers across the globe.
Following on from a successful titles pitch (work.scottgeersen.com/twtwb-titles-pitch) to director Stuart Beattie and EP Andrew Mason, I designed and directed the main-on-end title sequence for the film, leading a team of in-house and freelance artists, as well as undertaking much of the animation and compositing work myself.
My brief, partly self-initiated and partly from the director and EP, was to represent scenes pivotal to both plot and characters in an accelerated journey that was as forceful, aggressive, and stirring as possible.
To do so, a highly stylised, almost painterly approach was chosen, referencing visual cues very familiar to teen audiences – graphic novels, comics, silhouettes, illustrations. The most striking moments from the film were reduced and broken down into iconic representations, giving them much greater emotional resonance.
Subtle use of 3D space and perspective injects depth and tension, and frames are vividly depicted in the rich orange, brown, and gold tones of the Australian summer – a palette that is simultaneously vibrant and dangerous, suggestive of idyllic bush sunsets and fiery explosions. Search- and flood-lights, explosions, and gun flashes impart sharp details to the silhouetted forms, at once highlighting and simplifying specific features of each scene.
Process:
Once production began with a team of 5 (including myself), we had only 3 weeks to produce more than 90 seconds of 2K motion graphics and 3D, mostly from scratch. While I had pitched my own visual interpretations of narrative events, Stuart was very keen to more closely represent actual shots from the film – including key images of characters. This was a tricky process, as I never managed to see a cut of the film before the cinema release! While perhaps an unusual situation for a titles designer to be in, I was helped along by the film’s editor Marcus D’Arcy, and an intimate knowledge of original novel. In the end, about 50% of shots came from my original pitch, and my team and I created additional styleframes as Stuart relayed his ideas.
To complete the project, I enlisted the help of several freelancers. Daniel Balzer was our 3D artist, working in Cinema 4D. Morten Rowley provided additional 3D in Maya, and Daniel Bavell provided painted/illustrated elements. Designer Jess Morgan set up the opening title cards and logo as well as comping the final shot of the sequence.
Credits:
Titles Director: Scott Geersen
Art Direction: Scott Geersen
Design/Animation/Compositing: Scott Geersen, Daniel Bavell, Daniel Balzer, Morten Rowley, Jess Morgan
3D: Daniel Balzer, Morten Rowley
Lab Producers: Prue Fletcher, Jayne Herrmann
Love national parks?
There's a holiday for that!
In 2023, the Bureau of Ocean Energy Management joined the National Park Service to celebrate all things “parks.”
To highlight the programs and partners that preserve natural and cultural heritage while providing recreational opportunities in places across the country—and even the world-we selected some of our favorite ocean, coastal and national seashores in the National Park System!
Using the 2023 #NationalParkWeek theme of #MyParkStory - we identified 9 parks that be believe embody connection, discovery, accomplishment, tradition, gratitude, ingenuity, inspiration, fun, and love. To capture the essence of these Parks, we launched never-before-seen National Park Tokens (NPTs).
Collect your favorites here! And make sure to share #YourParkStory ️
To Do List is a personal project about the things we cherish and aspire to do in our every day lives. Hope it inspires you!
---------
Created by
Yaniv Fridman : www.yanivfridman.com
Daniel Luna : www.danielluna.tv
Music and Sound Design by
WhiteNoise Lab / Roger Lima : www.whitenoiselab.com
Watch this video on Vimeo. Video created by Yaniv Fridman.
Communication. Online, E-learning film For Dutch CO. AGILIS BV.
3D animation on low-poly style
Directing & Motion Graphics by Kaan Sensoy
Music by The Bee Gees '' Jive Talkin`
Animated GIF here: cargocollective.com/geso/A-Virus-From-Outer-Space
"Language is a virus from outer space." William S. Burroughs
New collection of animated GIFs, extract from my current visual-set as VJ, inspired in the quote from Burroughts. This visual set has been showcased at CutOut Fest 2012 (Queretaro, Mexico) and Applied Sound Arts 2013 (Leipzig, Germany), so far. More shows to come!!!
vimeo.com/scottgeersen/twtwb-titles
Title Sequence: Concept, Pitch, Boards, Design, Direction, Animation, Compositing, Project Management.
This Australian film by Director Stuart Beattie is an adaptation of John Marsden’s classic first novel of the “Tomorrow” series, which has been translated into 7 languages and captured the imaginations of teenagers across the globe.
Following on from a successful titles pitch (work.scottgeersen.com/twtwb-titles-pitch) to director Stuart Beattie and EP Andrew Mason, I designed and directed the main-on-end title sequence for the film, leading a team of in-house and freelance artists, as well as undertaking much of the animation and compositing work myself.
My brief, partly self-initiated and partly from the director and EP, was to represent scenes pivotal to both plot and characters in an accelerated journey that was as forceful, aggressive, and stirring as possible.
To do so, a highly stylised, almost painterly approach was chosen, referencing visual cues very familiar to teen audiences – graphic novels, comics, silhouettes, illustrations. The most striking moments from the film were reduced and broken down into iconic representations, giving them much greater emotional resonance.
Subtle use of 3D space and perspective injects depth and tension, and frames are vividly depicted in the rich orange, brown, and gold tones of the Australian summer – a palette that is simultaneously vibrant and dangerous, suggestive of idyllic bush sunsets and fiery explosions. Search- and flood-lights, explosions, and gun flashes impart sharp details to the silhouetted forms, at once highlighting and simplifying specific features of each scene.
Process:
Once production began with a team of 5 (including myself), we had only 3 weeks to produce more than 90 seconds of 2K motion graphics and 3D, mostly from scratch. While I had pitched my own visual interpretations of narrative events, Stuart was very keen to more closely represent actual shots from the film – including key images of characters. This was a tricky process, as I never managed to see a cut of the film before the cinema release! While perhaps an unusual situation for a titles designer to be in, I was helped along by the film’s editor Marcus D’Arcy, and an intimate knowledge of original novel. In the end, about 50% of shots came from my original pitch, and my team and I created additional styleframes as Stuart relayed his ideas.
To complete the project, I enlisted the help of several freelancers. Daniel Balzer was our 3D artist, working in Cinema 4D. Morten Rowley provided additional 3D in Maya, and Daniel Bavell provided painted/illustrated elements. Designer Jess Morgan set up the opening title cards and logo as well as comping the final shot of the sequence.
Credits:
Titles Director: Scott Geersen
Art Direction: Scott Geersen
Design/Animation/Compositing: Scott Geersen, Daniel Bavell, Daniel Balzer, Morten Rowley, Jess Morgan
3D: Daniel Balzer, Morten Rowley
Lab Producers: Prue Fletcher, Jayne Herrmann
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Communication. Online, E-learning film For Dutch CO. AGILIS BV.
3D animation on low-poly style
Directing & Motion Graphics by Kaan Sensoy
Music by The Bee Gees '' Jive Talkin`
Trabajos Audiovisuales, Motion Graphics, 3D, durante el año 2009:
- AGUDO Comunicación.
- MORFO Motion Graphics
- PlayStation 3
- Iphone 3G s
- Libelula Post
- Aldea S.O.S.
- Etc.
Musica: RATATAT - Seventeen years
Trabajado en: After Effects Cs4, Premiere Pro Cs4, 3D max, Cinema 4D, Illustrator Cs4 y
Photoshop Cs4.
Within 'Somewhere' We are transported to a time where the boundaries between what is real and what is simulated are blurred. We live online and download places to relax, parks and shopping malls. We can even interact with our friends as if they were in the same room with simulated tele-presence. Everyone is connected and immersed in nanorobotic replications of any kind of object or furnishings, downlodable on credit based systems. Distance and time become as alien as the 'offline' The local becomes the global and the global becomes the local. Consumer based capitalism has changed forever. A truly 'glocolised' world. The singularity is near.
The film places us into this vision, observing an average inhabitant within the ever changing environment of the latest SimuHouse. From a painting to a park and from a telephone call to a shopping mall. That is until there is a leek in the system and everything malfunctions. The film concludes with the house being forced to reset, giving the character and viewer a stark reminder that nothing is 'real' even her dog, which re-materialises in front of her.
CREDITS:
Directed By: Paul Nicholls
3D, 2D, Tracking, Post Production, Compositing, Camera Work: Paul Nicholls
Cast: Indre Balestuta, Iffy
Sound Design: Jesse Rope
Narration: Robert Leaf
Greek Vocal Talent: Lia Loanniti
Serbian Vocal Talent: Mina Micevic
Store Voice: Guillaume Nyssens
System Voice: Anita Shim
Music By: Kourosh Dini, Twighlight Archive, Pete Berwick
OFFICIAL SELECTION: Onedotzero, Alphaville
VISIT MY SITE: WWW.FACTORYFIFTEEN.COM
Watch this video on Vimeo. Video created by Paul Nicholls.
A child in rags on the streets is a common sight in India. We can see them working at a tea stall, selling cheap toys on the traffic signal, sometimes performing dangerous acrobatics or worse begging for a few coins. The sight is so common that we see through this brutal cruelty.
Have we ever thought how would we feel if the child on the street was one of our own?
Stop child labour - that nameless child on the street may also have parents like you who are waiting for her return.
Produced by : www.dasantosh.com
Team: Santosh Kushwaha, Pradeep Gupta & Geetaj Chananna.
Sources: en.wikipedia.org/wiki/Child_la...
labour.gov.in/content/division...
-Accelerating Action Against Child Labour" Report (2010),
-Census of India 2001
-National Commission for Enterprises in Unorganised Sector (2007
-The non-government organizations estimation
These are some of the title slides that we put together for the Greater Ones series back in March. I think you'll all probably notice from what gets uploaded that the week we did Superman, it was one of my favorites. He's not even my favorite superhero, but just how that week's media turned out looked really great, in my opinion.
The focus was all about bringing out types and shadows of Jesus that are seen in modern superheroes that most everyone seems to love today. Each week our Pastor focused on the particular characters, pulling out certain attributes from each one that were clearly characteristics of Jesus.
Each week we had a video that kicked off the sermon that would highlight each hero, as well as a quick teaser at the very end of service for the next week. If you want to see these videos check out the links below:
vimeo.com/87302639
vimeo.com/88578439
vimeo.com/88576743
vimeo.com/89231006
vimeo.com/89231175
vimeo.com/89844520
vimeo.com/89844533
The video portion of this project was a lot of fun to work on because it really helped to push our 3D titling abilities, and was a ton of fun to get to edit and piece together. It also helps that our church building is located in an old movie theatre. So our main auditorium has 2 large projection screens that helped really make this series a lot of fun.
To see the other portions of the project I have uploaded check them out here:
www.flickr.com/photos/toddfooshee/15199614082/
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Learn more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Animated GIF here: cargocollective.com/geso/A-Virus-From-Outer-Space
"Language is a virus from outer space." William S. Burroughs
New collection of animated GIFs, extract from my current visual-set as VJ, inspired in the quote from Burroughts. This visual set has been showcased at CutOut Fest 2012 (Queretaro, Mexico) and Applied Sound Arts 2013 (Leipzig, Germany), so far. More shows to come!!!
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Animated GIF here: cargocollective.com/geso/A-Virus-From-Outer-Space
"Language is a virus from outer space." William S. Burroughs
New collection of animated GIFs, extract from my current visual-set as VJ, inspired in the quote from Burroughts. This visual set has been showcased at CutOut Fest 2012 (Queretaro, Mexico) and Applied Sound Arts 2013 (Leipzig, Germany), so far. More shows to come!!!