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Still from 3D animated video 'F i r e C a s t C l u b'

directed and produced by V5MT,

with music track by ☯3CPV₮Σ☯

Released August 2014.

A child in rags on the streets is a common sight in India. We can see them working at a tea stall, selling cheap toys on the traffic signal, sometimes performing dangerous acrobatics or worse begging for a few coins. The sight is so common that we see through this brutal cruelty.

 

Have we ever thought how would we feel if the child on the street was one of our own?

 

Stop child labour - that nameless child on the street may also have parents like you who are waiting for her return.

  

Produced by : www.dasantosh.com

Team: Santosh Kushwaha, Pradeep Gupta & Geetaj Chananna.

 

Sources: en.wikipedia.org/wiki/Child_la...

labour.gov.in/content/division...

-Accelerating Action Against Child Labour" Report (2010),

-Census of India 2001

-National Commission for Enterprises in Unorganised Sector (2007

-The non-government organizations estimation

Projeto de Digital Signage para Dealer TV - Agosto/2010.

Cliente: Althus Technologies.

vimeo.com/scottgeersen/twtwb-titles

 

Title Sequence: Concept, Pitch, Boards, Design, Direction, Animation, Compositing, Project Management.

 

This Australian film by Director Stuart Beattie is an adaptation of John Marsden’s classic first novel of the “Tomorrow” series, which has been translated into 7 languages and captured the imaginations of teenagers across the globe.

 

Following on from a successful titles pitch (work.scottgeersen.com/twtwb-titles-pitch) to director Stuart Beattie and EP Andrew Mason, I designed and directed the main-on-end title sequence for the film, leading a team of in-house and freelance artists, as well as undertaking much of the animation and compositing work myself.

 

My brief, partly self-initiated and partly from the director and EP, was to represent scenes pivotal to both plot and characters in an accelerated journey that was as forceful, aggressive, and stirring as possible.

 

To do so, a highly stylised, almost painterly approach was chosen, referencing visual cues very familiar to teen audiences – graphic novels, comics, silhouettes, illustrations. The most striking moments from the film were reduced and broken down into iconic representations, giving them much greater emotional resonance.

 

Subtle use of 3D space and perspective injects depth and tension, and frames are vividly depicted in the rich orange, brown, and gold tones of the Australian summer – a palette that is simultaneously vibrant and dangerous, suggestive of idyllic bush sunsets and fiery explosions. Search- and flood-lights, explosions, and gun flashes impart sharp details to the silhouetted forms, at once highlighting and simplifying specific features of each scene.

 

Process:

Once production began with a team of 5 (including myself), we had only 3 weeks to produce more than 90 seconds of 2K motion graphics and 3D, mostly from scratch. While I had pitched my own visual interpretations of narrative events, Stuart was very keen to more closely represent actual shots from the film – including key images of characters. This was a tricky process, as I never managed to see a cut of the film before the cinema release! While perhaps an unusual situation for a titles designer to be in, I was helped along by the film’s editor Marcus D’Arcy, and an intimate knowledge of original novel. In the end, about 50% of shots came from my original pitch, and my team and I created additional styleframes as Stuart relayed his ideas.

 

To complete the project, I enlisted the help of several freelancers. Daniel Balzer was our 3D artist, working in Cinema 4D. Morten Rowley provided additional 3D in Maya, and Daniel Bavell provided painted/illustrated elements. Designer Jess Morgan set up the opening title cards and logo as well as comping the final shot of the sequence.

 

Credits:

Titles Director: Scott Geersen

Art Direction: Scott Geersen

Design/Animation/Compositing: Scott Geersen, Daniel Bavell, Daniel Balzer, Morten Rowley, Jess Morgan

3D: Daniel Balzer, Morten Rowley

Lab Producers: Prue Fletcher, Jayne Herrmann

vimeo.com/scottgeersen/twtwb-titles

 

Title Sequence: Concept, Pitch, Boards, Design, Direction, Animation, Compositing, Project Management.

 

This Australian film by Director Stuart Beattie is an adaptation of John Marsden’s classic first novel of the “Tomorrow” series, which has been translated into 7 languages and captured the imaginations of teenagers across the globe.

 

Following on from a successful titles pitch (work.scottgeersen.com/twtwb-titles-pitch) to director Stuart Beattie and EP Andrew Mason, I designed and directed the main-on-end title sequence for the film, leading a team of in-house and freelance artists, as well as undertaking much of the animation and compositing work myself.

 

My brief, partly self-initiated and partly from the director and EP, was to represent scenes pivotal to both plot and characters in an accelerated journey that was as forceful, aggressive, and stirring as possible.

 

To do so, a highly stylised, almost painterly approach was chosen, referencing visual cues very familiar to teen audiences – graphic novels, comics, silhouettes, illustrations. The most striking moments from the film were reduced and broken down into iconic representations, giving them much greater emotional resonance.

 

Subtle use of 3D space and perspective injects depth and tension, and frames are vividly depicted in the rich orange, brown, and gold tones of the Australian summer – a palette that is simultaneously vibrant and dangerous, suggestive of idyllic bush sunsets and fiery explosions. Search- and flood-lights, explosions, and gun flashes impart sharp details to the silhouetted forms, at once highlighting and simplifying specific features of each scene.

 

Process:

Once production began with a team of 5 (including myself), we had only 3 weeks to produce more than 90 seconds of 2K motion graphics and 3D, mostly from scratch. While I had pitched my own visual interpretations of narrative events, Stuart was very keen to more closely represent actual shots from the film – including key images of characters. This was a tricky process, as I never managed to see a cut of the film before the cinema release! While perhaps an unusual situation for a titles designer to be in, I was helped along by the film’s editor Marcus D’Arcy, and an intimate knowledge of original novel. In the end, about 50% of shots came from my original pitch, and my team and I created additional styleframes as Stuart relayed his ideas.

 

To complete the project, I enlisted the help of several freelancers. Daniel Balzer was our 3D artist, working in Cinema 4D. Morten Rowley provided additional 3D in Maya, and Daniel Bavell provided painted/illustrated elements. Designer Jess Morgan set up the opening title cards and logo as well as comping the final shot of the sequence.

 

Credits:

Titles Director: Scott Geersen

Art Direction: Scott Geersen

Design/Animation/Compositing: Scott Geersen, Daniel Bavell, Daniel Balzer, Morten Rowley, Jess Morgan

3D: Daniel Balzer, Morten Rowley

Lab Producers: Prue Fletcher, Jayne Herrmann

vimeo.com/scottgeersen/twtwb-titles

 

Title Sequence: Concept, Pitch, Boards, Design, Direction, Animation, Compositing, Project Management.

 

This Australian film by Director Stuart Beattie is an adaptation of John Marsden’s classic first novel of the “Tomorrow” series, which has been translated into 7 languages and captured the imaginations of teenagers across the globe.

 

Following on from a successful titles pitch (work.scottgeersen.com/twtwb-titles-pitch) to director Stuart Beattie and EP Andrew Mason, I designed and directed the main-on-end title sequence for the film, leading a team of in-house and freelance artists, as well as undertaking much of the animation and compositing work myself.

 

My brief, partly self-initiated and partly from the director and EP, was to represent scenes pivotal to both plot and characters in an accelerated journey that was as forceful, aggressive, and stirring as possible.

 

To do so, a highly stylised, almost painterly approach was chosen, referencing visual cues very familiar to teen audiences – graphic novels, comics, silhouettes, illustrations. The most striking moments from the film were reduced and broken down into iconic representations, giving them much greater emotional resonance.

 

Subtle use of 3D space and perspective injects depth and tension, and frames are vividly depicted in the rich orange, brown, and gold tones of the Australian summer – a palette that is simultaneously vibrant and dangerous, suggestive of idyllic bush sunsets and fiery explosions. Search- and flood-lights, explosions, and gun flashes impart sharp details to the silhouetted forms, at once highlighting and simplifying specific features of each scene.

 

Process:

Once production began with a team of 5 (including myself), we had only 3 weeks to produce more than 90 seconds of 2K motion graphics and 3D, mostly from scratch. While I had pitched my own visual interpretations of narrative events, Stuart was very keen to more closely represent actual shots from the film – including key images of characters. This was a tricky process, as I never managed to see a cut of the film before the cinema release! While perhaps an unusual situation for a titles designer to be in, I was helped along by the film’s editor Marcus D’Arcy, and an intimate knowledge of original novel. In the end, about 50% of shots came from my original pitch, and my team and I created additional styleframes as Stuart relayed his ideas.

 

To complete the project, I enlisted the help of several freelancers. Daniel Balzer was our 3D artist, working in Cinema 4D. Morten Rowley provided additional 3D in Maya, and Daniel Bavell provided painted/illustrated elements. Designer Jess Morgan set up the opening title cards and logo as well as comping the final shot of the sequence.

 

Credits:

Titles Director: Scott Geersen

Art Direction: Scott Geersen

Design/Animation/Compositing: Scott Geersen, Daniel Bavell, Daniel Balzer, Morten Rowley, Jess Morgan

3D: Daniel Balzer, Morten Rowley

Lab Producers: Prue Fletcher, Jayne Herrmann

Kinetic typography exercise; audio is from the movie "Clue."

 

www.youtube.com/watch?v=IB-wU8lyUNo

✰ This photo was featured on The Epic Global Showcase here: bit.ly/1OmtC1q

-------------

》Featuring The Amazing: @iamstylow ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄

DAY 205 • SpreadYourWings |#fly #birdman #bird #feather #orb #daily #design #motiongraphics #graphicdesign #cgi #3d #dailyart #dailypic #c4d #minimal #cinema4d #scifi #abstract #modern #graphics #arthabit #artoftheday #renderaday #render #stylow #everyday #rsa_graphics #liferemixed #otoy #octane

✰Follow @iamstylow on Instagram for more awesomeness like this!

 

Seamless, Looping Animated Virtual Set Studio of a News Room. High definition video in Quicktime format and compatible with most of the popular video editing software - Adobe After Effects, Adobe Premiere Pro, Avid DS, Grass Valley Edius, Apple Final Cut Pro, Sony Vegas Pro, etc

  

We can also modify these sets as a special order and also undertake custom orders for special requirements. Send us an email at redbombilstudio@gmail.com

vimeo.com/scottgeersen/twtwb-titles

 

Title Sequence: Concept, Pitch, Boards, Design, Direction, Animation, Compositing, Project Management.

 

This Australian film by Director Stuart Beattie is an adaptation of John Marsden’s classic first novel of the “Tomorrow” series, which has been translated into 7 languages and captured the imaginations of teenagers across the globe.

 

Following on from a successful titles pitch (work.scottgeersen.com/twtwb-titles-pitch) to director Stuart Beattie and EP Andrew Mason, I designed and directed the main-on-end title sequence for the film, leading a team of in-house and freelance artists, as well as undertaking much of the animation and compositing work myself.

 

My brief, partly self-initiated and partly from the director and EP, was to represent scenes pivotal to both plot and characters in an accelerated journey that was as forceful, aggressive, and stirring as possible.

 

To do so, a highly stylised, almost painterly approach was chosen, referencing visual cues very familiar to teen audiences – graphic novels, comics, silhouettes, illustrations. The most striking moments from the film were reduced and broken down into iconic representations, giving them much greater emotional resonance.

 

Subtle use of 3D space and perspective injects depth and tension, and frames are vividly depicted in the rich orange, brown, and gold tones of the Australian summer – a palette that is simultaneously vibrant and dangerous, suggestive of idyllic bush sunsets and fiery explosions. Search- and flood-lights, explosions, and gun flashes impart sharp details to the silhouetted forms, at once highlighting and simplifying specific features of each scene.

 

Process:

Once production began with a team of 5 (including myself), we had only 3 weeks to produce more than 90 seconds of 2K motion graphics and 3D, mostly from scratch. While I had pitched my own visual interpretations of narrative events, Stuart was very keen to more closely represent actual shots from the film – including key images of characters. This was a tricky process, as I never managed to see a cut of the film before the cinema release! While perhaps an unusual situation for a titles designer to be in, I was helped along by the film’s editor Marcus D’Arcy, and an intimate knowledge of original novel. In the end, about 50% of shots came from my original pitch, and my team and I created additional styleframes as Stuart relayed his ideas.

 

To complete the project, I enlisted the help of several freelancers. Daniel Balzer was our 3D artist, working in Cinema 4D. Morten Rowley provided additional 3D in Maya, and Daniel Bavell provided painted/illustrated elements. Designer Jess Morgan set up the opening title cards and logo as well as comping the final shot of the sequence.

 

Credits:

Titles Director: Scott Geersen

Art Direction: Scott Geersen

Design/Animation/Compositing: Scott Geersen, Daniel Bavell, Daniel Balzer, Morten Rowley, Jess Morgan

3D: Daniel Balzer, Morten Rowley

Lab Producers: Prue Fletcher, Jayne Herrmann

Directed by

Alfred Hitchcock

 

Titles by

Saul Bass

Playing around with motion graphics with a winter theme.

A snow storm within a snow storm.

At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

Animated GIF here: cargocollective.com/geso/A-Virus-From-Outer-Space

"Language is a virus from outer space." William S. Burroughs

 

New collection of animated GIFs, extract from my current visual-set as VJ, inspired in the quote from Burroughts. This visual set has been showcased at CutOut Fest 2012 (Queretaro, Mexico) and Applied Sound Arts 2013 (Leipzig, Germany), so far. More shows to come!!!

To Do List is a personal project about the things we cherish and aspire to do in our every day lives. Hope it inspires you!

 

---------

 

Created by

Yaniv Fridman : www.yanivfridman.com

Daniel Luna : www.danielluna.tv

 

Music and Sound Design by

WhiteNoise Lab / Roger Lima : www.whitenoiselab.com

 

Watch this video on Vimeo. Video created by Yaniv Fridman.

Saul Bass created his last film title sequence for the movie, “Casino” in 1995, a year before he passed away.

 

Image: A still from Saul’s title sequence for “Casino,” 1995

 

Video: Watch the complete title sequence

 

-

 

Follow Design Facts on Twitter: twitter.com/DesignFacts

The Assignment:

Create a 15-second title sequence for a fictitious reality show.

Of the three choices for subject matter, I chose a video game competition show where the contestants are father & son teams battling to become “Rom Dom” champions.

 

The Project:

What you’re seeing is my first completed project using my new skills in After Effects. Because of time constrains, elsewhere I only opened the program a few days before the assignment was due. So this really is the result of my first 15 hours of work with the program. Although slightly stressful, I can’t wait to use the program again for more impactful subject matter.

For my concept, I focused on three classic arcade games: Pong, PacMan, and TRON. The scene itself tells the premise of the game by depicting two father-son PacMen teams that morph into lightcycles, before eventually facing-off at opposite ends of the grid.

 

Course: Advanced Motion Graphics

Conan Promo candids from Feb 2011 meeting

Love national parks?

 

There's a holiday for that!

 

In 2023, the Bureau of Ocean Energy Management joined the National Park Service to celebrate all things “parks.”

 

To highlight the programs and partners that preserve natural and cultural heritage while providing recreational opportunities in places across the country—and even the world-we selected some of our favorite ocean, coastal and national seashores in the National Park System!

 

Using the 2023 #NationalParkWeek theme of #MyParkStory - we identified 9 parks that be believe embody connection, discovery, accomplishment, tradition, gratitude, ingenuity, inspiration, fun, and love. To capture the essence of these Parks, we launched never-before-seen National Park Tokens (NPTs).

 

Collect your favorites here! And make sure to share #YourParkStory ️

candids from monthly meetings

A new 2011 cut of the db reel is online:

 

www.dixonbaxi.com/2953

 

It features a few old favourites and a host of new work.

8 SP students and a lecturer from the Diploma in Visual Effects and Motion Graphics went on an awesome storm-chasing trip in Tucson, Arizona, guided by reowned storm chaser Alister Chapman.

Diseño digital. Spot Adidas, realizado por Jaime Rivera. IED Madrid.

iedmadrid.com

Animated GIF here: cargocollective.com/geso/A-Virus-From-Outer-Space

"Language is a virus from outer space." William S. Burroughs

 

New collection of animated GIFs, extract from my current visual-set as VJ, inspired in the quote from Burroughts. This visual set has been showcased at CutOut Fest 2012 (Queretaro, Mexico) and Applied Sound Arts 2013 (Leipzig, Germany), so far. More shows to come!!!

Conan Promo candids from Feb 2011 meeting

The Art Institute of Portland's January 2009 Portfolio Show - graduating students show their portfolios to the local business community, networking, interviewing, and meeting with potential employers in creative fields.

 

Find out more about The Art Institute of Portland: www.artinstitutes.edu/portland

 

Photo: Lulu Hoeller

This is apart of a seasonal motion graphic set that I was asked to develop by Discovery Church in Los Angeles. I tried to use colors and elements to represent each season. This will be added to their regular preservice loop.

 

Other Seasons:

Winter

Spring

Summer

 

The Art Institute of Portland's January 2009 Portfolio Show - graduating students show their portfolios to the local business community, networking, interviewing, and meeting with potential employers in creative fields.

 

Find out more about The Art Institute of Portland: www.artinstitutes.edu/portland

 

Photo: Lulu Hoeller

Programa semanal que repasa de una manera diferente la actualidad deportiva, así como recuerda grandes momentos de la historia deportiva de Canal +.

 

Cliente: Digital Plus.

 

Octubre de 2008

Conan Promo candids from Feb 2011 meeting

Frame from a video I made about Hipsters:

vimeo.com/36504560

 

I also made a tumblr with animated gifs:

fuckyeahhipstergifs.tumblr.com

This is my final thesis project. I created info-graphic, motion piece. My objective is to make Japanese people to think about that everything happening here in Japan, isn't that normal. So I created this video from foreigner's point of view, rather than Japanese people's point of view.

 

Both English and Japanese versions are available.

 

By the way, please don't call me racist, because I am one of short, small eyes Japanese.

 

大学の卒業制作で制作した映像です。(日本語版)

日本で生活していると、当たり前すぎて気づかない「不思議な事実」を、海外で生活した経験も生かし、外国人の視点から統計とともに映像化しました。

笑いつつも、「なんか不思議だな」と考えてもらえれば幸いです。

日本語版と英語版を制作しました。

  

Watch this video on Vimeo. Video created by Kenichi.

Communication. Online, E-learning film For Dutch CO. AGILIS BV.

 

3D animation on low-poly style

Directing & Motion Graphics by Kaan Sensoy

Music by The Bee Gees '' Jive Talkin`

The Art Institute of Portland's January 2009 Portfolio Show - graduating students show their portfolios to the local business community, networking, interviewing, and meeting with potential employers in creative fields.

 

Find out more about The Art Institute of Portland: www.artinstitutes.edu/portland

 

Photo: Lulu Hoeller

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