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SANAKO and Nokia are technology technology partners in the "Choose to Learn" solutions. Learn more at www.choosetolearn.co.uk/Home.iw3
Mobile Quest is a free, week-long summer camp underwritten by the New Learning Institute and developed by Institute of Play for game-based learning school Chicago Quest. With a focus on systems thinking, game design and mobile technologies, Mobile Quest gives incoming sixth grade students the opportunity to collaborate with experts to turn great ideas into great games. Using full-featured smart phones and the city as their game space, participants learn the fundamentals of game design and geo-locative technologies through play, analysis, design and collaboration.
Mobile Quest is a free, week-long summer camp underwritten by the New Learning Institute and developed by Institute of Play for game-based learning school Chicago Quest. With a focus on systems thinking, game design and mobile technologies, Mobile Quest gives incoming sixth grade students the opportunity to collaborate with experts to turn great ideas into great games. Using full-featured smart phones and the city as their game space, participants learn the fundamentals of game design and geo-locative technologies through play, analysis, design and collaboration.
Retaining talents is one of the biggest challenges in the corporate world. Despite every effort, corporates now have a hard time to retain employees and achieve their strategic business goals.
In the current business landscape, Millennial generation also known as Gen Y represents a major proportion of the workforce. Typically, they keep on switching their jobs throughout their career. One of the major reasons for this could be the ineffective learning and development initiatives. And traditional training approaches may not address their learning needs and preferences. Therefore, it essential to assess, review and modify the learning and development practices to effectively develop Millennial talent. The best solution would be to devise online training based on modern instructional design.
www.swiftelearningservices.com/instructional-design-tips-...
SANAKO participated in the Simulation of Future Learning Lessons in cooperation with teachers and students from four different countries in the Forum for the Future project.
Mobile Quest is a free, week-long summer camp underwritten by the New Learning Institute and developed by Institute of Play for game-based learning school Chicago Quest. With a focus on systems thinking, game design and mobile technologies, Mobile Quest gives incoming sixth grade students the opportunity to collaborate with experts to turn great ideas into great games. Using full-featured smart phones and the city as their game space, participants learn the fundamentals of game design and geo-locative technologies through play, analysis, design and collaboration.
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InfoPro invented the Mobisode for mobile learning—a popular topic in the L & D industry. Mobisodes can be created using the resources within your own company. Read More: www.infoprolearning.com/understanding-the-basics-of-a-mob...
Mobile Quest is a free, week-long summer camp underwritten by the New Learning Institute and developed by Institute of Play for game-based learning school Chicago Quest. With a focus on systems thinking, game design and mobile technologies, Mobile Quest gives incoming sixth grade students the opportunity to collaborate with experts to turn great ideas into great games. Using full-featured smart phones and the city as their game space, participants learn the fundamentals of game design and geo-locative technologies through play, analysis, design and collaboration.
Mobile Quest is a free, week-long summer camp underwritten by the New Learning Institute and developed by Institute of Play for game-based learning school Chicago Quest. With a focus on systems thinking, game design and mobile technologies, Mobile Quest gives incoming sixth grade students the opportunity to collaborate with experts to turn great ideas into great games. Using full-featured smart phones and the city as their game space, participants learn the fundamentals of game design and geo-locative technologies through play, analysis, design and collaboration.