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Arduino workshop with Massimo Banzi, SUPSI, Lugano, 2-5 June 2011

photo: Matteo Mancini

Presentation 'Designing for an Older Audience' by Ellis Bartholomeus for Design by Fire Café #015, Utrecht, NL

Images from Interaction 23 in Zürich, Switzerland.

 

Credit: Photo by Olivia Kwok, courtesy of IxDA

POINT. ARCHITECTS

Concept, art direction, design, structure production control

 

TODO

Visual design, information design, real time data collection and data visualization softwares

 

Leva Engineering

Technical consultancy, light-bars design and production

 

Topstand

Production

 

Photos by Sirio Vanelli

Muffins presented by Louis Hartlooper Complex

Interaction design workshop SUPSI

23-26 June 2011

Paolo Solcia

 

photo by Matteo Mancini

Motivations for cookbooks and llowlifes

Gert Hans Berghuis, Fabrique

 

Design by Fire Conference - 21 OCT 2008 - utrecht, NL

www.designbyfire.nl/2008

 

Photo by Jantine Zandbergen

We suddenly live in a strange and wonderful nexus of digital and physical. Touchscreens let us hold information in our hands, and we touch, stretch, crumple, drag, and flick data itself. Our sensor-packed phones even reach beyond the screen to interact directly with the world around us.

 

While these digital interfaces are becoming physical, the physical world is becoming digital, too. Objects, places, and even our bodies are lighting up with with sensors and connectivity. We’re not just clicking links anymore; we’re creating physical interfaces to digital systems. This requires new perspective and technique for web and product designers.

 

The good news: it’s all within your reach. With a rich trove of examples, Designing for Touch author Josh Clark explores the practical, meaningful design opportunities for the web’s newly physical interfaces.

Presentation "DualDesign" by Thijs Brilleman for Design by Fire Café #009, Utrecht, NL

Images from Interaction 23 in Zürich, Switzerland.

 

Credit: Photo by Olivia Kwok, courtesy of IxDA

Eyetracking material allows you to see what users have looked at, but not necessarily what they have seen.

This week, we will answer the following question: “How does the brain choose to guide the eye from one place to the other?”

 

Yes, you read it correctly. Because it is the brain that guides the eye so it can find the information the brain needs to solve a task.

 

More info on www.simplifyinginterfaces.com

Predicting the Past

Joe Fletcher, Microsoft

 

Design by Fire Conference - 21 OCT 2008 - Utrecht, NL

www.designbyfire.nl/2008

 

Photo by Arjan Haring

The pendulums of antique clocks are an enduring example of meaningful kinetic output-- although one can't quite say they're timeless.

Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/

POINT. ARCHITECTS

Concept, art direction, design, structure production control

 

TODO

Visual design, information design, real time data collection and data visualization softwares

 

Leva Engineering

Technical consultancy, light-bars design and production

 

Topstand

Production

 

Photos by Sirio Vanelli

Project presentations

 

push.conference 2013 day 2

Images from Interaction 23 in Zürich, Switzerland.

 

Credit: Photo by Olivia Kwok, courtesy of IxDA

Velo(city)

 

What is the relationship between audio, visuals and force-driven intervention?

 

For my honours project, I reimagined percussion as a user interface to manipulate artefacts within a creative coding context. Over the year, I produced a body of work consisting of experiments within this framework.

 

This included interactive experiences influenced by the early pioneers of musical visualisation such as Oskar Fischinger, exploring forces of nature and the use of percussive to interrogate narrative systems.

 

stevecurtisvisual@gmail.com

stevecurtisportfolio.wordpress.com/

Fundstück aus dem Internet. Autor unbekannt (noch).

Weitere Informationen über Abbildung und Buch unter:

www.designismakingsense.de

Abbildung und Text stammt aus einem Buch über Screendesign, Interfacedesign, Informationsarchitektur und Usability für Hardware und Software von Torsten Stapelkamp.

Torsten Stapelkamp: Screen- und Interfacedesign. Springer (XMedia-Press), Berlin 2007, ISBN 3540329498

 

out of book:

Screen- and Interfacedesign from Torsten Stapelkamp.

Arduino workshop with Massimo Banzi, SUPSI, Lugano, 2-5 June 2011

photo: Matteo Mancini

Images from Interaction 23 in Zürich, Switzerland.

 

Credit: Photo by Olivia Kwok, courtesy of IxDA

A diagram illustrating some of the stakeholders involved in the Fresh Start service. For more info, see www.myfreshstart.org.

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