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Presentation 'Designing for an Older Audience' by Ellis Bartholomeus for Design by Fire Café #015, Utrecht, NL
POINT. ARCHITECTS
Concept, art direction, design, structure production control
TODO
Visual design, information design, real time data collection and data visualization softwares
Leva Engineering
Technical consultancy, light-bars design and production
Topstand
Production
Photos by Sirio Vanelli
Motivations for cookbooks and llowlifes
Gert Hans Berghuis, Fabrique
Design by Fire Conference - 21 OCT 2008 - utrecht, NL
Photo by Jantine Zandbergen
We suddenly live in a strange and wonderful nexus of digital and physical. Touchscreens let us hold information in our hands, and we touch, stretch, crumple, drag, and flick data itself. Our sensor-packed phones even reach beyond the screen to interact directly with the world around us.
While these digital interfaces are becoming physical, the physical world is becoming digital, too. Objects, places, and even our bodies are lighting up with with sensors and connectivity. We’re not just clicking links anymore; we’re creating physical interfaces to digital systems. This requires new perspective and technique for web and product designers.
The good news: it’s all within your reach. With a rich trove of examples, Designing for Touch author Josh Clark explores the practical, meaningful design opportunities for the web’s newly physical interfaces.
Eyetracking material allows you to see what users have looked at, but not necessarily what they have seen.
This week, we will answer the following question: “How does the brain choose to guide the eye from one place to the other?”
Yes, you read it correctly. Because it is the brain that guides the eye so it can find the information the brain needs to solve a task.
More info on www.simplifyinginterfaces.com
Predicting the Past
Joe Fletcher, Microsoft
Design by Fire Conference - 21 OCT 2008 - Utrecht, NL
Photo by Arjan Haring
The pendulums of antique clocks are an enduring example of meaningful kinetic output-- although one can't quite say they're timeless.
Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/
POINT. ARCHITECTS
Concept, art direction, design, structure production control
TODO
Visual design, information design, real time data collection and data visualization softwares
Leva Engineering
Technical consultancy, light-bars design and production
Topstand
Production
Photos by Sirio Vanelli
Velo(city)
What is the relationship between audio, visuals and force-driven intervention?
For my honours project, I reimagined percussion as a user interface to manipulate artefacts within a creative coding context. Over the year, I produced a body of work consisting of experiments within this framework.
This included interactive experiences influenced by the early pioneers of musical visualisation such as Oskar Fischinger, exploring forces of nature and the use of percussive to interrogate narrative systems.
stevecurtisvisual@gmail.com
Fundstück aus dem Internet. Autor unbekannt (noch).
Weitere Informationen über Abbildung und Buch unter:
Abbildung und Text stammt aus einem Buch über Screendesign, Interfacedesign, Informationsarchitektur und Usability für Hardware und Software von Torsten Stapelkamp.
Torsten Stapelkamp: Screen- und Interfacedesign. Springer (XMedia-Press), Berlin 2007, ISBN 3540329498
out of book:
Screen- and Interfacedesign from Torsten Stapelkamp.
A diagram illustrating some of the stakeholders involved in the Fresh Start service. For more info, see www.myfreshstart.org.