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Industrial Design in Irvine, Patton Design has been providing software development, patent, graphical user interface, auto, audio, video, furniture, cinema, invention since 2005.
Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.
A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze
To learn more about the Prodigy Restoration Project, visit www.prodigy88.com
To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...
To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...
I accumulated a lot of data whilst doing the round of the Munros which I originally included in graphical form in a now-defunct website of mine. I'm in the process of re-formatting - and where appropriate, re-analysing - some of this information to add as background to my Flickr Munro sets, starting here with Naismith's Rule.
I'll perhaps be adding more detail later, but the main points are as follows:
The Munros were completed in 137 separate routes, but times were not recorded for 28 of them. The winter and two-day trips and those involving a lot of scrambling (mainly on Skye) were excluded, resulting in 72 qualifying routes.
The distances walked and heights climbed were derived from the OS maps, and the recorded times corrected (rather simplistically) for rest breaks. In total, 1401km were walked and 85,360m were climbed in 462 hours. Applying the standard allowance of 1hr/600m of ascent implies an average effective walking pace of about 4.38km/hr (ie 85360/600 + 1401/4.38 = 462). This is quite a bit slower than the 4.83km/hr metric equivalent of the standard Naismith's Rule (3 miles/hour), but fairly close to the 4.5km/hr rate used in the Scottish Mountaineering Club guidebooks. There are several factors that could account for the slower rate, but route-finding difficulties in conditions of poor visibility is probably one of the more important ones, as the vast majority of the hills were new to me at the time, and navigation was by map and compass alone.
The graph shows the correlation of actual and predicted (for want of a better word!) walking times for the 72 qualifying routes using the modified Naismith's Rule:
Time (hrs) = Height Climbed (m)/600 + Distance Walked (km)/4.38
It also includes boundary lines denoting 25% margins to give some indication of which routes fell significantly outside of the predicted values.
The routes falling out-of-bounds were:
Route 40: Geal Charn (Section 5) (photo)
Route 66: Mount Keen (Section 7)
Route 113: Meall Chuaich (Section 5) (photo)
Route 119: Fionn Bheinn (Section 14)
Route 29: The Saddle - Sgurr na Sgine (Section 10) (photo)
Route 33: Bidean a' Ghlas Thuill - Sgurr Fiona (An Teallach) (Section 14) (photo)
Route 87: Aonach Beag - Aonach Mor - Carn Mor Dearg - Ben Nevis (Section 4) (photo)
The largest discrepancies were for Routes 40 and 87. The rapid pace set for Geal Charn is explained in the photo! Route 87 was a very demanding day and the pace was slowed by a combination of badly sunburnt legs (from an outing the previous day) and two excessively steep and time-consuming descents - which are not adequately accounted for by Naismith's Rule.
It is interesting to note that the 12 shortest routes were all completed in under the predicted times, which implies that a better correlation could in theory have been obtained by applying Tranter's Correction. However, as fitness level was never determined, this could not be investigated.
Note: My Flickr Munro photos are grouped into the SMC guidebook Sections and not individual routes. The easiest way to see any additional photos taken during the routes listed above is to follow the link back to the relevant Section (from the "This photo also appears in" link), where the photos are ordered sequentially.
Manufacturer:Scheurich KG, Kleinheubach, Germany
Basemark: FOREIGN 527 over 8
Design / Colours: Handpainted graphical motif of Japanese inspired pattern, glossy black base-coat, pattern in yellow, red, blue, off-white
This item had a Scheurich label (Europ Linie)
60s
Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.
A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze
To learn more about the Prodigy Restoration Project, visit www.prodigy88.com
To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...
To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...
NVIDIA sign outside their headquarters office campus on Scott Boulevard in Santa Clara, California, located at 2800 & 2806 Scott Boulevard, Santa Clara, California 95050. NVIDIA is best known for making Graphical Processing Units, or GPUs, but also creates System-on-a-Chip, or SoCs, such as the NVIDIA Tegra, used in a variety of mobile applications. NVIDIA owns Arm Holdings, which designs ARM CPUs, and Mellanox Technologies, maker of next-generation networking devices.
An out-of-focus wall detail from a derelict disused milking shed, a basis with applied text, for making this a graphic image.
Burnt umber refers to the colour:
Resist is a fine-art print made in cooperation with Giulio Vesprini (www.giuliovesprini.com). The print is 50 x 70 cm (19,7" x 27,6") and is printed with (12 colors) archival ink on 300 grams textured fine-art paper.
Giulio Vesprini was born in 1980 in Civitanova Marche (Italy) where he lives and works. He has attended two major schools: Accademy of Fine Arts and the Departement of Architecture. He has obtained various awards and publications related to his graphic design, urban art and illustration work.
Giulio moves freely from graphic to illustration, from painting to street art, from video and photo to architecture. His research is focused on several fronts including land art and urban culture. Giulio prefers simple lines similar to his graphic and architectural origins and is drawing primitive graphical designs, illustrations and urban actions.
more info at,
Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.
A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze
To learn more about the Prodigy Restoration Project, visit www.prodigy88.com
To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...
To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...
Supra Boats (@SupraBoats) has pushed fun, easy, graphical performance control ahead with a new big screen VISION in-dash command center.
Supra Boats has made their immensely popular, feature-rich Video Information System with Integrated Onboard Network (VISION) even more user friendly and fun. As the epicenter of a powerful driver's area, the 2012 VISION adds industry leading viewing size to its list of customer-centric features. Standard in every Supra boat, the new 7-inch screen joins easily customizable user profiles that control wake shape and size as well as speed. Even in direct sun, Supra's VISION provides a user-friendly graphical interface for standard GPS chart plotting with tracking and depth, ZeroOff GPS speed control, SmartPlate adjustment, Gravity Ballast control, iPod® and iPhone® interfacing, live video viewing and playback, stereo control, full engine diagnostics with codes and more. Visit your local Supra Boats dealer and see the whole picture through the new VISION dash.
Additional Links
VISION Flickr Gallery
A testament to their commitment to refined performance, Supra’s VISION dash uses technology as it was meant to be utilized. This system actually makes high-performance water sports boating easier and more fun. Supra has improved your VISION with a new 7-inch high-contrast screen to allow boaters a better view of the boat's systems even in full sun. The increased size allows this screen to communicate a ton of information in a quick glance, but this is much more than a dash display. This graphical in-dash interface allows the driver to easily control every aspect of wake boating from the Supra SmartPlate's wake shape to the Gravity Ballast's wake size to ZeroOff's GPS-based speed. A costly upgrade in other water sports boats, ZeroOff is standard in all Supra boats.
Other surprisingly standard VISION features include GPS chart plotting, position tracking and depth. If you're boating on a big body of water or a lake where the shoreline changes with fluctuating water levels, VISION GPS always knows where you are. If you're unclear about getting back to the dock, use the built-in tracking system to return safely.
Days last longer in a Supra thanks to multimedia entertainment in addition to real-world functionality. VISION incorporates Clarion stereo control and speed-based volume into every Supra boat. The volume of this system can be set to automatically adjust noise levels based on the speed of the boat. So the tunes can be cranked when a rider is going off behind the boat and then automatically lower if the driver must slow to pick-up a fallen rider. Make your wake riding theme songs as personal as the ride itself by selecting a song or playlist from your iPod® or iPhone® through VISION.
Supra VISION also acts as a trouble-shooting console if you do encounter an issue on the water. Easily accessible engine and system diagnostics are viewable through VISION and displayed with codes.
Don't just go big, go big picture. Experience the new VISION dash in a 2012 Supra boat at a dealer near you.
One single long exposure. No photoedition : straight out of the camera except for contrast/crop.
Lightpainting session with Lionel & Romain.
Based on the technique developed by CJY - Flash.
Thanks to b0x0ffr0gs / Think[]ing who gave me the hints.
Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.
A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze
To learn more about the Prodigy Restoration Project, visit www.prodigy88.com
To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...
To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...
There is beauty in the mundane and ordinary all around us. This series began with photos of a sofa pillow. The fabric print on the pillows was eye catching because it was bold and graphical. The two original photos were taken at slightly different scales, distance or zoom staggered a bit. When the images were combined, the inherent colors, contrasts, and geometries in the print plus the difference in scale created beautiful complexity and new colors. The combinations were done by simple arithmetic transforms, such as average, lightest, darkest, difference, inversion (e.g. “lightest” means that a new image is created from two source images of the same pixel size by picking, for each pixel of the new image, whichever pixel of the two sources was the brightest; “darkest” means picking the darker of the two; “average” means averaging the two source pixels; “difference” means subtracting the two values, and so on). In this case, repeated transforms of that sort were done to manipulate and recombine pixels and colors until something pretty and compelling emerged. Of particular appeal to me in this version was the Arizona palette of colors: turquoise, azurite, sunset purple and pink, adobe and sand. Three versions of the pillow print mashup are shown, each with gradations of contrast and saturation. This image is now useful as a texture or graphical element to be combined with other images. As an example, the final image in this series is a mashup of the pillow print plus the image “Chile Aisle Art” presented elsewhere in this Photostream.
pillow print _ v1 _ orig _ (© 2014 megart)
Companion files:
pillow print _ v1 _ orig _ (© 2014 megart)
pillow print _ v2 _ orig _ (© 2014 megart)
pillow print mashup _ contrast-1 _ (© 2014 megart)
pillow print mashup _ contrast-2 _ (© 2014 megart)
pillow print mashup _ contrast-3 _ (© 2014 megart)
pillow & chili mashup _ (© 2014 megart)
Photo & Art Series 2
Sometimes, a photo by itself is boring or mundane, but it has an alternative life or message when combined with other imagery for an artistic reinterpretation. Sometimes a photo is not much of an image by itself, but it is a useful graphical element or resource that can be used to add textures, colors, or other enhancements to other photos or art. Sometimes a photo inspires new meanings or interpretations wherein artistic re-renderings of the photo can elevate it beyond its face value subject. In this series of images, photos have been combined, hashed, rehashed, and mashed up to make new art and images.
Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.
A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze
To learn more about the Prodigy Restoration Project, visit www.prodigy88.com
To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...
To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...
The graphical matrix of the visual effect of HDR and Sun Occlusion in rFactor 2 Beta Build 69. FXAA used also in-game, not third party add-on.
First impressions are everything! Simple, compelling, and vibrant coordinated graphical approaches to your brand will speak "credibility" to your next customers.
As Signarama Richmond rolls out it's new brand, we are adhering tightly to our international brand guidelines while at the same time choosing various versions of our logo to match the sign application. For example, in this shot, you'll see our lovely and efficient Client Account Specialist standing behind our new table skirt. You'll notice that we made the background red and the letter of our logotype white. Why this was a good choice is because solid blocks of vibrant colour can catch eyes from a distance. Another white table cloth at a trade show or expo would just blend in and be invisible.
For our trade show backdrop, we used the red logo and a girl with a crazy red dress against a brilliant white background. We did this because when the trade show lights are are on the white backdrop, it's going to glow and be visible across a very large room.
What's your trade show strategy?
Signarama Richmond can help you be seen BIG TIME at your next event.
Get a free quote at www.signarama-richmondbc.ca.
digital imaging album artwork for my solo band "When We Left Earth"
www.myspace.com/whenweleftearth
compilation of graphical images to create a wonderful and new concept of art.
2012 <3
After a long gap, I got some time to do a work for myself. Recently I saw a great movie based on a true story of a man who broke a mountain for love. This movie really inspired me to do some different work, some interesting and creative stuff. I dedicate this work to the real mountain man Dashrath Manjhi. A Graphical Representation by Santosh Kushwaha
For Larger view : visual.ly/manjhi-mountain-man
Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.
A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze
To learn more about the Prodigy Restoration Project, visit www.prodigy88.com
To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...
To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...
Supra Boats (@SupraBoats) has pushed fun, easy, graphical performance control ahead with a new big screen VISION in-dash command center.
Supra Boats has made their immensely popular, feature-rich Video Information System with Integrated Onboard Network (VISION) even more user friendly and fun. As the epicenter of a powerful driver's area, the 2012 VISION adds industry leading viewing size to its list of customer-centric features. Standard in every Supra boat, the new 7-inch screen joins easily customizable user profiles that control wake shape and size as well as speed. Even in direct sun, Supra's VISION provides a user-friendly graphical interface for standard GPS chart plotting with tracking and depth, ZeroOff GPS speed control, SmartPlate adjustment, Gravity Ballast control, iPod® and iPhone® interfacing, live video viewing and playback, stereo control, full engine diagnostics with codes and more. Visit your local Supra Boats dealer and see the whole picture through the new VISION dash.
Additional Links
VISION Flickr Gallery
A testament to their commitment to refined performance, Supra’s VISION dash uses technology as it was meant to be utilized. This system actually makes high-performance water sports boating easier and more fun. Supra has improved your VISION with a new 7-inch high-contrast screen to allow boaters a better view of the boat's systems even in full sun. The increased size allows this screen to communicate a ton of information in a quick glance, but this is much more than a dash display. This graphical in-dash interface allows the driver to easily control every aspect of wake boating from the Supra SmartPlate's wake shape to the Gravity Ballast's wake size to ZeroOff's GPS-based speed. A costly upgrade in other water sports boats, ZeroOff is standard in all Supra boats.
Other surprisingly standard VISION features include GPS chart plotting, position tracking and depth. If you're boating on a big body of water or a lake where the shoreline changes with fluctuating water levels, VISION GPS always knows where you are. If you're unclear about getting back to the dock, use the built-in tracking system to return safely.
Days last longer in a Supra thanks to multimedia entertainment in addition to real-world functionality. VISION incorporates Clarion stereo control and speed-based volume into every Supra boat. The volume of this system can be set to automatically adjust noise levels based on the speed of the boat. So the tunes can be cranked when a rider is going off behind the boat and then automatically lower if the driver must slow to pick-up a fallen rider. Make your wake riding theme songs as personal as the ride itself by selecting a song or playlist from your iPod® or iPhone® through VISION.
Supra VISION also acts as a trouble-shooting console if you do encounter an issue on the water. Easily accessible engine and system diagnostics are viewable through VISION and displayed with codes.
Don't just go big, go big picture. Experience the new VISION dash in a 2012 Supra boat at a dealer near you.
Train travel again... Last night it started to snow lightly, the first snow of the year and (in most places in the Netherlands at least) of this winter. Waiting for my connecting train in Amersfoort I was suddenly struck by the graphical pattern made by rails and snow. ...
Full details on marjoleink's posterous.