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// HACKPACT
// Showcase of 20 brief experiments (sound machines) we coded during november (MMXI).
// All of them explore the sound/graphic co-relation.
// Built with Processing and almost all of the audio with SuperCollider
// More info/detail about our codes here: www.realitat.com/HACKPACT
Exhibition of my generative portraits series at my university. All portraits have been done with Processing.
70 x 100 cm
Duplex on Hahnemühle Natural Line (archival paper) using pigmented inks.
Check single images:
www.flickr.com/photos/dianalange/sets/72157632773162506/
Get the basic code on my openprocessing portfolio:
HAWK FH HHG
2013
// HACKPACT
// Showcase of 20 brief experiments (sound machines) we coded during november (MMXI).
// All of them explore the sound/graphic co-relation.
// Built with Processing and almost all of the audio with SuperCollider
// More info/detail about our codes here: www.realitat.com/HACKPACT
About 95 % of this image was generated using the fill filter feature in Adobe Photoshop creates a whole new story to your images and what you want to say in your work.
What can happen in a quite afternoon in WASP laboratory between two architects and grasshopper? We 3d printed one parametric wall with DeltaWASP3MT.
Designed by Lapo Naldoni and
For the rebranding of Actelion, a biopharmaceutical company, we developed a tool for automatic image generation that enables the generation of a unique, in-itself homogeneous graphic image world out of heterogeneous visual material.
One of four generative paintings made with my painting software appearing in the February, 2012 issue of Communications of the ACM.
The photos were provided by each subject and varied in quality. This was the best of the bunch—a studio shot taken by a photographer—and in this case made the best source material.
Design: Andrij Borys Associates
new addition to our collection of generative jigsaw puzzles, a blank puzzle
extra hard since there's no image to guide assembly and it's hard to tell which side is up
drawing on canvas with trear physics tendrils using texones creative computing framework which is based on processing
Made some more changes to my generative art engine. Got rid of the ugly artifacts and added some more controls.
For the first time since I started making generative art pieces, I'm proud of the results. In my earlier works I felt I was just experimenting with the medium. Now I have the feeling I'm actually creating something beautifull. It's time to print some of these pieces!
This 3D model was designed with Grasshopper for Rhino and built on cardboard using a rapid prototyping machine (laser cut). This assignment was part of our introduction and tutorial week of this module.
For further information of this and other projects go to:
Henk Ovink, Special Envoy for International Water Affairs of the Netherlands; Sherpa to the High Level Panel on Water, David Pong Sheung Yan, Co-Founder and Chief Executive Officer, Wateroam, Singapore and Snehal Verma, Director, Co-Founder, NatureDots, India speaking in the „Aquapreneurs in Asia“ session at the Annual Meeting of the New Champions 2023 in Tianjin, People's Republic of China, 27 June 2023. Tianjin Meijiang Convention Center "Hub C" Room - Copyright: World Economic Forum/Jakob Polacsek
2012-2-6 15-36-54 Bezier frame-000020
Programmed using processing.org. This is a drawing of the paths when a moon orbits a planet orbiting a sun.
Some headers I created for my blog. Uploaded because these are nice as seperate pieces too.
Snapshots of "game" artworks. Visit my blog: http:blog.stroep.nl/