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Sneak peek of handbuilt pieces. Clay rolled out thin, allowed to stiffen, cut into geometry according to a pattern, assembled. Then treated like the fragile, temperamental, demanding, disloyal, and spiteful thing it is.
I have been playing with AI and generative art for a few months now and I really start wondering what is the future of photography.
But one thing is certain: AI is going to change everything in almost all domains.
new addition to our collection of generative jigsaw puzzles, a blank puzzle
extra hard since there's no image to guide assembly and it's hard to tell which side is up
As one moves, and throws some shapes, the image builds. Moving more quickly makes busier images. I had so much fun doing this.
new addition to our collection of generative jigsaw puzzles, a blank puzzle
extra hard since there's no image to guide assembly and it's hard to tell which side is up
trying to teach old code some new tricks, and come up with some workable base settings as it settles into a final style
tb/lr i'm calling them 'oil', 'acrylic', 'charcoal', 'pencil', 'ink', (though clearly the names aren't a perfect match to the actual mediums), final one is just a raw mono of the 'substrate'.
color handling still needs work (hasn't it always), more muted colors used here because they're easier to deal with (plus i favor olive/brown ;), will now return to the bolder colors and try again to whip them into submission - am pretty sure it's a non-linear thing that's frustrating me, prolly along the lines of gamma correction, might need a pow/exp/log in there somewhere to get more 'natural' behavior
no 'photoshopping' here other than to composite them - generated algorithmically from scratch
A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.
See more at rndsd.com/drift/
This 3D printed object was made as a final result of the introductory week to Rhinoscript. After learning basics of programming applied to 3d modeling software, weekly assigment was to create a generative scipted design of a flacon/parfume bottle, and print it on a 3D printer. Idea of this work was to create random growing tubes, which are overlapping in the air, creating an exotic structure whose stability is based on a rule of mean value of random distribution. Trigonometric functions are utilized as a multipliers of the growth spread, so the stucture's supports are wider than the rest of the body.
For further information of this and other projects go to:
w1_02 / iteration 05 / screenshot frame 541
iteration 5 based on code w1_02
see also video on my tumblr page:
void-k.tumblr.com/post/88163555094/future-learn-creative-...