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Other demonstrations of games designed for human computation that were developed by Luis von Ahn.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Jennifer Argüello, Technology Evangelist, visited The Young Women's Leadership School of Astoria to speak with Globaloria students about her experience growing up as a Latina pursuing a Computer Science degree in university and her career in the technology sector. She encouraged all girls to learn programming and enter the technology field, capping the visit by presenting prizes to the NY winners of the 2014 Globey Game Design Awards and Competitions, and giving the students a chance to try on her Google Glass.

Hypercards designed by Douglas Edric Stanley as part of the Work+Play project at the Atelier Hypermédia. These cards are a 0.2 iteration of a series of playing cards designed by Antonin Forneau and Douglas Edric Stanley for Eniarof.

Im diesjährigen Weihnachtsworkshop in Wels wurden, gemeinsam mit Schülern des MRG Fadingerstraße Linz, die Grundlagen der Open-Source 3D Modelliersoftware Blender behandelt und fliegende Inseln für das Spiel 'Fragment Planet' modelliert, sowie texturiert.

 

'Fragment Planet' ist ein Echtzeitstrategiespiel von Simon Stix, in dem die Erde auf der Suche nach einer neuen Energiequelle vernichtet wurde. Die Überlebenden der Katastrophe bewegen sich mithilfe von Fluggeräten zwischen Fragmenten der alten Welt und bauen auf ihnen trostlose Städte und Militärbasen. Der Stil des Spiels ist eine Mischung aus Steam- und Cyberpunk und es verbindet die Elemente klassischer Strategiespiele, mit frei beweglichen, fliegenden Inseln, wodurch ein einzigartig dynamisches Gameplay entsteht.

 

Workshop-Leitung: Gerolf Nikolay, MSc

 

Mit freundlicher Unterstützung von GMF-Productions www.gmf.com.mx

Image by Lesnick Photo

Globaloria students Brittany Arbogast (Tygarts Valley High School, WV) and Jennifer Carceres (The Young Women's Leadership School of Astoria (TYWLSA), NY) are recipients of the ESA LOFT Video Game Innovation Fellowship for their games created in Globaloria classes. They were given the opportunity to present their games to policy makers, STEM innovators, game designers and media in Washington, D.C. and were awarded innovation grants to continue developing their games. 2013 Recipients from Globaloria, Daniela Leguisamo and Geraldine Agredo (TYWLSA, NY), joined the celebration and events in D.C. as well.

Ace South African character rigger, Judd Simantov, presenting lessons learnt in the US AAA games industry to students at Wits Digital Arts. The Digital Soiree. University of the Witwatersrand, Johannesburg. 20 May 2015.

 

15 Desember 2015, Binus University - Jakarta Barat, telah sukses dan lancar berlangsungnya acara Workshop tentang "Develop A Game Using Unity" di Binus University dalam acara Hexion 2015 - “Ecofriendly Technology for Earth Regeneration” dari jam 13:00 - 17:00 WIB. Hexion merupakan acara rutin yang diadakan oleh HIMTI Binus University tiap tahunnya.

  

Himpunan Mahasiswa Teknik Informatika (HIMTI) Binus University adalah sebuah organisasi yang menaungi seluruh mahasiswa - mahasiswi School of Computer Science (SoCS) BINUS University. Dipenghujung tahun 2015, HIMTI Binus University mengundang GG Campus untuk mengisi acara Workshop dalam acara Himti Expo And Competition (Hexion).

  

Dengan kesempatan dan kepercayaan yang diberikan oleh Himti Binus University, maka semakin memberi jalan kepada GG Campus untuk membuka pikiran masyarakat Indonesia tentang betapa pentingnya pendidikan untuk bikin game. Dalam Workshop kemarin, Mr Argadipa Pratama Wibawa memberikan materi programming dasar dalam pembuatan sebuah game simpel menggunakan Game Engine Unity.

  

Disesi pertama, Mr Argadipa PW baru memberikan tahapan - tahapan membuat game 3D menggunakan Unity. Sehingga peserta Workshop belum nampak terlihat kesulitan dan rumitnya. Akan tetapi, untungnya disesi ke dua Mr Arga memberikan pengajaran singkat programming dasar membuat sebuah game 3D dengan cara yang menyenangkan. Maka peserta Workshop pun walau terlihat sulit dari raut wajah mereka, tapi tetap saja tidak mengurangi semangat.

  

Yayasan GG Kampus atau biasa disebut GG Campus (Good Game Campus), memiliki impian agar masyarakat Indonesia dapat menjadikan kebiasaan yang tadinya main game, menjadi membuat game. Sehingga orang tua yang masa kini di Indonesia sangat khawatir bahwa anak - anak kecanduan bermain game baik itu jenis mobile game, PC game, console game, dll, maka pertumbuhan anak - anak nantinya akan lebih kreatif dan dapat mewujudkan membuat game menjadi kebiasaan.

  

Apabila kamu memiliki pertanyaan, atau mungkin kamu ingin mengetahui program - program apa saja yang dimiliki oleh GG Campus, maka silahkan jangan ragu untuk menanyakannya dengan menghubungi:

  

Telephone: (021) 758 - 18973 / (021) 3683 1945.

  

Pin BBM: 533C18A2.

  

Alamat GG Campus: Jalan Gaharu 1 No 94 A, Cipete Selatan, Jakarta Selatan.

  

Email: contact@ggcampus.com / abiyusuf@ggcampus.com.

  

Official Website Of GG Campus: www.ggcampus.com.

  

Official Fanpage Of GG Campus: www.facebook.com/GoodGameCampus.

  

Official Twitter Of GG Campus: twitter.com/GoodGameCampus

  

Official Instagram Of GG Campus: instagram.com/GoodGameCampus.

  

The Globaloria team travelled to Huntsville, Alabama to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Im diesjährigen Weihnachtsworkshop in Wels wurden, gemeinsam mit Schülern des MRG Fadingerstraße Linz, die Grundlagen der Open-Source 3D Modelliersoftware Blender behandelt und fliegende Inseln für das Spiel 'Fragment Planet' modelliert, sowie texturiert.

 

'Fragment Planet' ist ein Echtzeitstrategiespiel von Simon Stix, in dem die Erde auf der Suche nach einer neuen Energiequelle vernichtet wurde. Die Überlebenden der Katastrophe bewegen sich mithilfe von Fluggeräten zwischen Fragmenten der alten Welt und bauen auf ihnen trostlose Städte und Militärbasen. Der Stil des Spiels ist eine Mischung aus Steam- und Cyberpunk und es verbindet die Elemente klassischer Strategiespiele, mit frei beweglichen, fliegenden Inseln, wodurch ein einzigartig dynamisches Gameplay entsteht.

 

Workshop-Leitung: Gerolf Nikolay, MSc

 

Mit freundlicher Unterstützung von GMF-Productions www.gmf.com.mx

Character- und Gamedesign mit Scratch

Students from the Department of Media and Information received awards and scholarships recognizing their achievements in various programs. 4/6/2017. Photo Credit: Savannah Swix/ComArtSci-MSU.

“Game in the City” gameinthecity “dutch game awards” dutchgameawards dga2010 dga gitc gitc2010 acs “amersfoort creatieve stad” game, games, innovatie, serious games, congres, convention, “games & marketing” gamedevelopers gamedesign, gamesindustrie, gamesindustry, Amersfoort 033

Im diesjährigen Weihnachtsworkshop in Wels wurden, gemeinsam mit Schülern des MRG Fadingerstraße Linz, die Grundlagen der Open-Source 3D Modelliersoftware Blender behandelt und fliegende Inseln für das Spiel 'Fragment Planet' modelliert, sowie texturiert.

 

'Fragment Planet' ist ein Echtzeitstrategiespiel von Simon Stix, in dem die Erde auf der Suche nach einer neuen Energiequelle vernichtet wurde. Die Überlebenden der Katastrophe bewegen sich mithilfe von Fluggeräten zwischen Fragmenten der alten Welt und bauen auf ihnen trostlose Städte und Militärbasen. Der Stil des Spiels ist eine Mischung aus Steam- und Cyberpunk und es verbindet die Elemente klassischer Strategiespiele, mit frei beweglichen, fliegenden Inseln, wodurch ein einzigartig dynamisches Gameplay entsteht.

 

Workshop-Leitung: Gerolf Nikolay, MSc

 

Mit freundlicher Unterstützung von GMF-Productions www.gmf.com.mx

Students from the Department of Media and Information received awards and scholarships recognizing their achievements in various programs. 4/6/2017. Photo Credit: Savannah Swix/ComArtSci-MSU.

Im diesjährigen Weihnachtsworkshop in Wels wurden, gemeinsam mit Schülern des MRG Fadingerstraße Linz, die Grundlagen der Open-Source 3D Modelliersoftware Blender behandelt und fliegende Inseln für das Spiel 'Fragment Planet' modelliert, sowie texturiert.

 

'Fragment Planet' ist ein Echtzeitstrategiespiel von Simon Stix, in dem die Erde auf der Suche nach einer neuen Energiequelle vernichtet wurde. Die Überlebenden der Katastrophe bewegen sich mithilfe von Fluggeräten zwischen Fragmenten der alten Welt und bauen auf ihnen trostlose Städte und Militärbasen. Der Stil des Spiels ist eine Mischung aus Steam- und Cyberpunk und es verbindet die Elemente klassischer Strategiespiele, mit frei beweglichen, fliegenden Inseln, wodurch ein einzigartig dynamisches Gameplay entsteht.

 

Workshop-Leitung: Gerolf Nikolay, MSc

 

Mit freundlicher Unterstützung von GMF-Productions www.gmf.com.mx

We believe our game, Freecell Solitare Supreme is the most sophisticated and relaxing version of this popular card game that has ever been made.

 

We've lavished the game with attention, creating six gorgeous themes to choose from. If you enjoy a competitive element then you can aim for the high score leaderboard by winning as many rounds in a row as you can. For those of you who've been demanding a more challenging variation we've created an optional, unique hard mode, where the number of freecells is reduced from four to three.

 

Finally, we've tried to make the advertising that pays for your experience unobtrusive to playing the game with no pop-ups after completing a round.

 

Features

- Intuitive control. Just tap a card and it will go where you want it to.

- 6 beautiful themes to choose from.

- A new hard mode for Freecell Solitaire connoisseurs.

- Try to win as many rounds in a row as you can to get the highest possible score.

  

Freecell Solitaire Supreme - Cards with class.

  

Mahjong Seasons is free to download for iPad on the App Store today!

 

(itunes.apple.com/gb/app/freecell-solitaire-supreme/id8425...)

Character- und Gamedesign mit Scratch

GAME DESIGN BEYOND SCREENS & JOYSTICKS

 

Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and speakers monopolize the rendering ones. Despite its obvious economic and ergonomic virtues, the standardization of physical interfaces closes creative doors and conceals a whole field of possibilities. Beyond screens and joysticks lies a world begging to be explored. There is a marginal but increasing number of games that forges ahead and breaks new ground in various fields from arcades to the ALT CTRL movement, escape rooms and new technologies based games. This talk will call into question the part of the game experience that is happening in the physical space, often taken for granted because based on generic devices and then attempt to chart this new territory with a UX design compass and Human-Machine Interaction's tools.

 

Tatiana Vilela dos Santos is a multi-award winning independent game designer and interactive artist based in Paris, France. All her works are part of her interactive multimedia project MechBird. She studied both game design and contemporary arts. She graduated a Bachelor's degree in Game Design from both public and private schools and obtained a Master's degree in Interactive Multimedia from the Sorbonne university. Since 2010, she designs, develops and builds experimental games based on new technologies or unique interfaces specially made for her games. Most of her games are created in artistic residencies and are meant to be played at events in various venues and not necessarily sold online or in shops. She teaches game and UX design in universities and middle-schools. She regularly speaks at conferences and festivals. All her exhibited works can be find on the website of her interactive multimedia project, MechBird.

Jennifer Argüello, Technology Evangelist, visited The Young Women's Leadership School of Astoria to speak with Globaloria students about her experience growing up as a Latina pursuing a Computer Science degree in university and her career in the technology sector. She encouraged all girls to learn programming and enter the technology field, capping the visit by presenting prizes to the NY winners of the 2014 Globey Game Design Awards and Competitions, and giving the students a chance to try on her Google Glass.

Foto von Jan Kraus

 

An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:

 

senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!

 

The ever-supportive Dr. Kawashima is an important part of the player experience of Brain Age.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Retro Games Night sponsored by the USC Game Design Community.

Jeremy Gibson & Steven Danic

Wits students play test the Wits Marketing games just developed by 3rd Game Design students studying in Wits Digital Arts. The players were asked to rate the 3 different games. 20 March 2015, Johannesburg,South Africa.

gamedesign.university/elliott-kemenczy

 

FEBRUARY 27 2019/27 FEBBRAIO 2019

18:00 - 19:00

Room 135/Aula 135 (terzo piano)

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

Indie studio Cardboard Computer drew up a simple outline for their magical realist adventure game Kentucky Route Zero, but over the nearly 8-year development process they found themselves lost in a twisty maze of passages, all different. In this Kentucky Route Zero postmortem, Cardboard Computer co-founders Jake Elliott and Tamas Kemenczy will lead a guided tour back through these electronic tunnels and nocturnal highways, paying special attention to the little detours and dead-end tunnels.

Jake Elliott is co-founder of Cardboard Computer, where he is a writer, programmer, and designer on the game Kentucky Route Zero. His work is characterized by playful text, reflective pacing, and human-scale drama. He has taught videogame design, programming, and experimental animation at The School of the Art Institute of Chicago, DePaul University and Northwestern University. He lives in central Kentucky.

Character- und Gamedesign mit Scratch

Personagem criado para projeto de jogo interativo. Projeto idealizado por: Ricardo Graça, Bruno Cochito, Marcus Pinto e Ceciliane Dias

Teen taught game design class at ImaginOn. www.yoyogames.com . Rebecca's PPT: tinyurl.com/d4odyw

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